Does Frost Staff really need to be the dedicated tanking staff? I mean it is called a 'Destruction' Staff after all. Also, the heavy attack is very similar to the fire staff, whereas the Lightning Staff has a unique channel. I have an idea for the staff while still retaining function for tanking as an option but on all staves.
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale
Frost Heavy Attack:
No longer lobs a massive snowball, instead it channels a cone of icy wind before releasing a frost nova in the same cone area. This is similar to Lightning staff but has limited range as a tradeoff for being a small AOE. About the same area as say Mesmerize in Vampire Skill line (7m).
General Destruction Staff changes:
Elemental Susceptibility changed to Elemental Mockery:
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 20 seconds, reducing their Spell Resistance by 5280.
Taunt the enemy for 20 seconds forcing them to attack you. While slotted, blocking costs Magicka instead of Stamina and the cost of blocking is reduced by 30% and increases the amount of damage you block by 20%.
*Basically removed tanking from passives and put into an ability which would allow any staff be a tanking option.
Tri-Focus:
Fully-charged Frost Heavy Attack freezes all enemies hit, stunning them for 3 seconds.
*Replaces tanking passives to make it feel more like how a Frost Staff would work.
Ancient Knowledge:
Frost Staff increases your Spell Critical by 8%.
*Staff version of how Dagger's work.
With these changes, Frost Staff viability as a damage option increases, while at the same time you open up the possibility that any staff can now tank as it is tied to a morph of one skill.
@ESO_Nightingale