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Spammables have to be reworked and balanced

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Almost every build be it in PvE or PvP has a spammable.
Be it whip for magdk, jabs for Templars or suprise attack for Nightblades or when looking at PvP:
Dizzying for stamdk, dizzying for stamden, dizzying for stamnecro, dizzying for stamsorc, jabs for stamplar and suprise attack for nightblades.
For the magicka side of things we have:
Strife for nbs, jabs for templars, whip for Dks, elemental weapon for Warden, elemental weapon for sorcs, elemental weapon for necro.

See a pattern?
Four stamina and three magicka specs are using the same spammable that's not from their class skill line.
Are they all using them because those skills are so strong?
No, not at all it's simply for the reason that they have no other viable option at their disposal.

Stamina DK has access to stone giant, more commonly referred to as "Poop fist or poop stomp"
A skill that doesn't know what it wants to be.
It swaps from being a small AoE to become a ranged ability that also has a clunky stun attached to it. Not only that it also has a longer casttime than all ultimates and it's surely no where near as powerful, to make matters worse it has a 300ms minimum traveltime, no matter how close you are to the target they have 0.3s time to avoid your skill after you've fired it.


Stamsorc has access to the newly added crystal weapon, a carbon copy of crushing weapon that has seen absolutely no useage in PvP ever because it has multiple issues.
The first one is, it'll take you 1 second before your spammable deals damage because your first light attack in a fight can't proc it and this 1 second delay will occur everytime you start using the skill again. Secondly you never know if your next light or heavy attack actually hits the target thanks to positioning being shifted to server so you can't rely on what you see on your client. In order to not lose any damage when you spam your spammable you have to use crystal weapon every gcd, if your light attack doesn't hit however it's bad luck for you, you just wasted a whole gcd dealing no damage and have wasted all your resources spent in that gcd. When looking at combat logs after pvp fights you'll realise that there's a huge gap between how many times you've casted crystal weapons and how many times you've actually hit them along with the time it took between casting it and landing the light attack to proc the damage.

stamina warden has access to birds which offer a mediocre bleed when hitting targets who are off balanced, this means the secondary effect is only working every 15 seconds for 7 seconds just to go back on cooldown again, meaning the secondary effect is active less than 33% of the time at best. Additionally the skill has the longest traveltime of any spammable or execute in the entire game. It takes an eternal 1.2 seconds for the skill to hit after you've pressed it, your enemy has more than 4 times longer time to react to your skill than the average human reaction time is. You have to rely on the enemy not paying any attention if you want to hit them with this skill.

stamina necromancer again a meele spec with access to a ranged spammable that has a 300ms minimum traveltime while also offering no debuff and it doesn't provide any meaningful secondary effect, additionally the skill is more expensive than meele skills, deals less damage and fails to proc it's 20% damage boost on the third cast after you've been hit by a guard's eclipse.

Why do all those stamina classes use dizzying swing then? Well because dizzy might have a 1 second delay before it deals damage but it makes up for that by offering the damage at the end of your gcd meaning you create a burst spike with the next gcd where you can use an instant ability like executioner to kill someone before they can heal back up again. Additionally the skill offers the immensely important feature of having a stun attached to an offensive skill even if this stun can only occur every 22 seconds. To make up for the long delay the skill also deals more damage than "instant" skills.
Does this mean dizzying swing is overperforming?
NO! it shows how ridiculously underpowered and weak the other skills are.
Stamina spammables have to be instant and by that i mean you press it and they deal damage instantly, no travel time, no cast time, no light attack needed, nothing just instant damage when you want it.

Now let's take a look why elemental weapon is so commonly used on sorc, warden and necromancers.

For sorcs it's not hard to see, the have no class spammable to begin with meaning they have to pick one which leaves eviscerate, force pulse and elemental weapon.
Eviscerate deals more damage and is cheaper but sorcs don't want to be right in the face of the enemy all the time.
Force pulse vs elemental weapon is an easy choice, elemental weapon causes Hp desyncs procs the same status effects and has a faster traveltime because on staff light attacks proc it in the same gcd as you cast the skill, opposed to what crushing weapon does with meele light attacks, and deals more damage while giving you access to the psijic passives.

Necromancer's and Warden's spammable issues have been talked about above already, why use slow skills with weak secondary effects when elemental weapon deals the same damage, provides better secondary effects and is much much faster?

Magicka class spammables are required to be more powerful when it comes to the debuff/ buff department because they are ranged and thus have a very penalizing minimum traveltime which makes hitting them much harder and the skills less reliable overall in PvP. The spammables also have to synergize much better with the class overall as magicka specs have a lot less skill lines to make up for their class's shortcomings which is why magnecro and warden are generally seen as pathetic offensive specs.


All those class spammables above have to be reworked to make the game better and more fun.
It's boring to use the same skills across multiple specs, but you have to because the classes simply don't come with a sufficient toolkit.

Here's an easy list how to make spammables good:
Stamina or magicka?
whatever is needed but keep in mind they don't have to be exactly similar. There can be a meele stamina morph and a ranged magicka morph.
Ranged or meele
Both possible for magicka but has to be complemented by the class's toolkit but minimum traveltime has to be 200ms max.
For stam it's a rhetoric question because every ranged stam build will spam snipe till the world ends
Channel, casttime or instant
instant is the way to go.
Channeled and casttime only with powerful debuffs and more damage to make up for the delay and risk
Buffs and debuffs?
Yes spammables can't just deal damage or no one uses them. Debuffs and buffs have to complement the class
Spammables are too similar across classes?
the combat flow of a class isn't dictated by the spammable it's how the whole toolkit works together.
It's not bad if all class spammables had the same blueprint that got changed to fit the class
Maybe keep the current spammables?
Hell no make the game fun to play and not make people feel miserable everytime they use their damn class spammable

Please, make the item set collection retroactive somehow!!!

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I mean, I know it's impossible to do it from months or weeks ago, but at least you could try to make the collection retroactive "since monday 5th", for example.

Many people, like me, are hoarding everything they can these days for being prepared, but I already have almost all my characters, bank and chests full of gear I'll never use.

Please?

:(

Why no love for Templar?

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Burning light nerfed in pvp.
Worst passives (passive to fill empty soulgem).
Nerfed super hard right now in cyrodiil due to AOE tests.
Ritual of retribution heal removed for no reason.
Backlash is a joke compared to blighted blastbones, scorch, daedric curse.
No health based heal on a healing class, blazing shield useless ability.
A main dps spammable now is being punished for using as a spammable in cyrodiil.
Useless ultimates for solo pvp.
Bottom tier class in pvp, not best at anything.

What about change guild tabards to armbands or badges?

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Hi.
It's hard to make some good look with any guild tabard.
001.jpg
It's too big and nobody sees chests (main part of outfit)

I think it was normal for the start of the game in 2014 when there were few outfits, but now we have many outfits

So I think we need some changes, like:

Armbands:
002.jpg

Or badges:
003.jpg

Or just make some button in settings "Hide equipped guild tabard", like we have "Hide helmet" or "Hide mounts changes"

Weird login bug

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Then I log in many times the game kind of freeze of over 30 seconds before you get the logging in message.
Pretty fast after that so not sure that is up, is it just that the logging in message don't show up before some time or another bug.
It feels weird however like if the game hangs.

We did it. 100%

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Congratulations to us all. We reached the 100% in the Lost Treasures of Skyrim event. Wondering when the rewards will become available.

Dreugh Waters Boss not spawning?

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A couple of us waited there for a while for the Brood Mother to spawn but she never showed up

Enemies shooting through walls and hills

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Since Summerset, enemies are able to shoot with fireballs etc, through walls and hills.

Good example pre Summerset:
Using pickpocket on a Mage-NPC inside a building but you fail. You don't want to kill him, you're running behind a wall and he has to stop casting to get you in sight again.
That way you can easly bypass the "being infight" time to escape through a door.
This could be applied on any wall/stones/hills or anything what would be inbetween you and a enemy. It's logic and i always loved that this behavior was used in ESO. It made it a especially good game.

Since Summerset:
You use pickpocket inside a building on a Mage-NPC but you fail. He will shoot at you no matter what, you can't get out of sight, not even a bend wall will stop him looking and shooting at you, he just shoots straight through.. This applies on anything what could be inbetween you and a enemy. A archer just shoots strait into your feet through a hill, he dosn't care.
This is complete unlogical and rly stupid.

I don't even know, if developers inteded this behavior, or if it's a mistake.

Will this be changed back/fixed any time soon? It's one of the reasons i stopped playing ESO.

Worst Customer Support Ever

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Before pandemic support service was useful but since then I can't get a single answer to my tickets, tickets either expire or I recieve a irrelevant automatic message and they shut the ticket without solving anything. Support service didn't solve a single issue of mine for months.

"Please be aware that we are currently experiencing high contact volumes due to the impact of COVID-19 and you may experience increased waiting times when contacting Customer Support."

Just putting this warning to support page won't fix anything, I don't recieve delayed answers I don't recieve any answer at all. Zos doing what they do all do the time, instead of fixing their issues they just wait until it goes away.
Pandemic is affecting every games customer support but among many games I play ZOS is the only one ignoring tickets at the moment.
Last time I pointed this issue in forums they asked my ticket number and noone answered it even after asking it.

Have they changed BG dailies?

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I just did the 5-participation quest and now I can't obtain anything other than 3-wins? I just want the quick Test of Mettle (1k points) one?

A salute to our antique hunters.

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Thanks for your service during this event.

BG Match Make Up

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Team A:
NB
NB
NB
Necro

Team B:
NB
NB
NB
Sorc

Team C
Warden
Necro
Necro
NB

Hrmmmm.

Me: No Detect Pot :neutral:

Seeing Other Peoples Combat Pets in Combat

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as the tank it is unbelievably frustrating to have 2 maws rotating their flame breath, a clannfear, and an imp swarming on top of me because zos wants pets to be meta for some reason

My group is going for true genius and on arkasis hardmode theres an attack with almost no telegraphing that you can dodge to avoid scalding solution being applied to you and its actually impossible to see when theres 3-5 other combat pets as well as hostile adds in the fight on top of me depending on the classes im running with and if theyre wearing maw or not.

can we make combat pets invisible to other people?

Trading guild: VALINOR TRADERS recruiting (150k min sales in VIVEC, trading + social + PvE)

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Valinor Traders is a big (450+), friendly, growing trading guild with 150k min sales and awesome trader spots!

Our first trader was in Khenarthis Roost, after that we switched to Marbruk, Greenshade and for 12 consecutive weeks we have been in Windhelm, Eastmarch :) After that we went to Wayrest and then to Eldenroot (Grahtwood), where we have been for several months. Right now we are jumping around, you can often find us in Vivec. If we are not there we are in Rawl'kha, Wayrest, Eldenroot, Belkarth or Mournhold. Please check my latest comment to find out where our current trader is located!

We have a guild house with transmute station, ALL mundus stones and ALL craftable sets. We do a lot of fun social events and there's a lottery with 5 really high prizes! We also play a lot of PvE and have trading and PvE guides on discord. We run two progressive trials per week with dedicated members who want to improve themselves and usually 2-10 normal and veteran trials during the week for everyone to discover, learn the mechanics and have fun together. We also offer WB runs, skyshard runs, fishing events, social games, auctions and much more!


Requirements?

Sell items in our shop that are worth at least 150k/week OR donate 10k/week
You have to sell at least 1 item in your first 2 days in our guild (worth doesn't matter)

How do you join?
The easiest and fastest way is to contact me (@BansheeVT) in game.

Any other information?
- no WTS/WTB or WTT
- our guild chat is mostly English
- be polite, no insults
- if you go on vacation, business trip, etc let an officer know dates and the reason, donate 8k/week in advance and we will add a note to protect your spot
- we usually kick members who didn't meet quota on sunday evening after trader bid, we give out a warning by adjusting ranks on friday and sending a quota reminder via mail

Looking forward to see you in game
@BansheeVT

Historian Phedre map hints?

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Hello, I found this interesting that's Phedre have map of Cyrodiil with some additional area in the corner, what place is that?
Z576Xxy.png
SVsAs7P.jpg

Booted every 10 minutes or so

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Login, play for 10 minutes, freeze for 15 seconds, slight reconnection into load screen, character login screen. Has been happenning all day today, in multiple locations. Stormhaven, BGs, housing, you name it.

Weapon "two-handed" too powerful ?

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I see too many combat reports where only 2 or 3 "attacks of this weapon class were enough to kill a player.


Am I the only one who thought this weapon is far too powerful?
Knowing that there are sets to increase the damage just for this category of weapon, shouldn't the damage of this one be reduced? Mainly the "executioner" attack much too powerful, in my opinion, spam by abundance and only 3 hits,s often happens killed a player.

Moreover, unless I'm mistaken, the stam damages seem much higher than before, no ?

dungeon finder is borked

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my level 30 tank queues for random normal only to discover when group is formed it is a vet group in the group settings but the dungeon is normal level. i cant get ported in and cant change dungeon setting even after everyone ports out so now i have a time penalty to requeue after everyone else leaves the group why?

Updating Class Attack Animations

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One of the things I've always hated in this game is the various combat animations, specifically class attacks that hide your weapons. Nothing like seeing your beautiful weapon disappear right before your eyes when you use Surprise Attack as a Nightblade that briefly replaces it with a visually dull animation. Each class should have their own unique animation for each ability.

All that I'm looking for personally is just to update these animations, like the previously mentioned Nightblade ability have your weapon(s) be displayed at all times and have it glow red perhaps leaving a trail from your weapon, other than that the animation isn't too bad itself in terms of movement. However, abilities like Crystal weapon, Lave Whip, Overload, etc desperately need updated visually.

What is the worst dungeon achievement?

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(And why is it Strangling Cowardice?)
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