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[PTS] - Argonian Racial Changes

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So what do you think about Argonian Racial changes ? I am kinda torn...

+ 1000 stamina (Resourceful: now grants both mag & stam bonus).
+/- Argonian Resistance: Both Poison & Diseased resistance, but no status effect immunity.
- Potion passive got nerfed quite nasty - resources restored down to 3125 from 4000.
- Live mender is still to low to be relevant (6% only).

So it kinda feels um... bad as Argonians kinda lose their unique potion passive play-style (you will have to run potion cooldown enchants now, so you will lose A LOT passive recovery). Sure, they got some stamina bonus, but that wont make them good stam dps for sure, not even mediocre. Also Life Mender passive was kinda forgotten... it is still 6% Healing bonus, that is based on old 2% gear set healing bonus, that was buffed long time ago to 4%...

So, what are your thoughts ? ?

Major Gallop

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I like making Major Gallop a base passive. But, ZOS took Major Gallop away from Rapid Maneuvers saying "it is no longer necessary". It looks like Major Gallop is only being attached to Continuous Attack, right? That means you now only get Major Gallop AFTER taking a resource or keep as that's how Continuous Attack works? You can't just get around with Major Gallop??? Or am I missing something?

PTS Update 29 - Feedback Thread for Champion Point System

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This is the official feedback thread for the new Champion Point System. After you have a chance to try out the new UI and different combat scenarios, let us know what you think!

Game stuttering on PlayStation 5

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I’m having a recurring issue playing ESO on PlayStation 5 where after a while on the game I’ll have intermittent stuttering where the game hangs for half a second then plays normal for a couple minutes and then does it again. Almost like a memory leak or something.

I have to completely close the game app on PS5 and open it again to fix the issue. It happens every day I’m on. I’m playing at the 4K setting.

Will orbs finally work in PvP?

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Kinda nice to see how many skills are actually bugged out completely during the last weeks/months.
Did you finally find a fix for bugged orbs in alliance war? (working perfectly fine in bg´s / pve content)
In cyro you can press the synergie button as often as you want but you don´t get synergies back.
Would appreciate a fix till midyear mayhem.

[snip]

[Edited to remove Baiting]

Would you like an 810 only option for the dungeon finder?

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810s usually want to get their daily dungeons done as soon as possible This results in 810s speed running.

Newer players usually don't like speed runners and can't keep up.

Solution. An option 810s can choose that will make it so they only match with other 810s.

Pros. Faster dungeon runs and less unhappy newer players.

Less fail groups

Cons. Slightly longer waits.

Would you like this option?

So, whats the general consensus on the state of the game?

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Been away for quite some time. I even unsubbed for the first time after around five years. (Used to let it tick for crowns but things are either to expensive like mundus stones or simply not worth buying)

Own the vampire chapter but never played it. As a nightblade main i found it insulting after being skipped over for the class overhauls way back when.

New update looks mildly promising and like a sort of return to roots for the game with the cp and armor rework.

So is it worth coming back in 2021? Has performance in pvp or pve improved? Has gameplay changed at all? If so better or worse?
Most importantly for me personally, how do magblades feel this season? Vampires? Magblade vampires? I played one in both pve and pvp and they felt like trash (cluncky as hell and significantly more effort to reach parity with other classes) when i left; have they improved?

Or is this still necroscrolls online?

Furniture still very inaccessible years later

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So I recognise that crafting furniture was always intended as a grind. However, there eventually comes a point where I think it needs to be looked at.
Now, I'm not opposed to buying things on the crown store but realistically, it isn't feasible to furnish a 700 item house from the crownstore. At a conservative average of 150 crowns per item, it would cost over 100k crowns which is over €500 to decorate a single house in a game that costs, what? €20 these days? Anyway, its objectively ridiculous.
So you have to furnish your houses predominantly by crafting. But this seems to be locked behind SO many layers of grind that this too is a mountain to climb.
- The plans are rare
- The mats requirements are punitive
- The mats are becoming increasingly more difficult to farm in the required quantities
It just seems to me that there is a conscious effort to make housing the most inaccessible part of the game!
Now, I also recognise that there are some players who actually like this exclusivity and believe housing is end-game and should only be accessible to wealthy players but I think, that as with most things, there can be a balance. In the case of housing, I believe the accessibility is, and has for a long time been, drastically out of balance.
I have some ideas that I believe even one of which, would hugely help to allow more players participate in this part of the game. From ZOS's perspective, if more players could attain some capacity to decorate 700 items homes with nice items, it would surely encourage more people to buy these 700 item houses.
- Furniture Plans : Rarity for new items and plans is totally understandable but there eventually comes a point where older plans should be more readily available. This issue particularly effects newer players. If you werent around when plans were popular at a particular DLC, best of luck getting them now. Example, 2 1/2 years later, have a look at both availability and cost of Alinor plans and items on guild stores! You cant tell me thats accessibility! Surely the drop rate could be increased for older plans? Or better yet, a merchant introduced that sells ALL plans from older DLC.
- Mats : A 700 item build will probably take 2000 Mundane Runes. An hour farming runes will probably yield you 10-15 mundane runes if youre lucky. They cost around 400gold to buy. So you can either spend months farming them or spend fortunes of gold buying them. And thats just ONE material!!
- Crown Store costs : Why not consider a REASONABLE price that you think a player should spend in order to furnish a 700 item home... maybe, say 100 €/$ ? And then charge that crown equivalent to be able to place any 700 items from the crown store into that specific home. Or another way to increase the value to crown ratio for furniture would be to keep the price but offer the crafting plan with the purchase. Some items cost as much as 8-10 €/$ for a single item... one single piece of virtual resource. Surely the design plan should be included for crown store purchases.
I think either one of these hurdles will still create more than enough challenge to any player but especially a new player. But together, and combined with the crown cost of the houses themselves, I think the balance is just way to far in the side of inaccessibility.
Housing is a well designed system that would allow great longevity for players to pour hours into if only it were more accessible.
Please give consideration to mitigating even just one of the laborious barriers to engaging with it.

18 character slots is not enough.

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This game has been going for years at this point and character slots are getting tight. Can we please get a big slot increase? Even an additional 2 would go a long ways. It doesn’t seem to be ending any time soon either.

Maarselok & Namira

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Is there an explanation of the Azure Blight that Maarselok is spreading? Does it have anything to do with Namira - the color scheme reminds me of Namira and she is related to Rot is she not?

Stop nerfing crit to ground

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really? you love malacath this much? you already nerfed crit chance with malacath and nerfing it again ? from sets from passives.

as a khajit nightblade what should i do with %20-30 crit chance? if i wear malacath can i change my crit damage passives?


stop this malacath madness . most of people using that item already. and you are forcing now malacath or quit.

Health regen needs to be looked into.

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Without going too much into detail, I'm just going to make this nice and short. I shouldn't be able to have 4500 weapon damage, 40k stam, and 35k health with 9000 regen on the pts. Some serious tweaking needs to happen with the new CP system, because this is crazy.

PTS Update 29 - Feedback Thread for Combat & Classes

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This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.

Do you want a race chance token as part of the Daily Rewards?

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I consideration to add some diversity to daily rewards and upcoming race changes *yet again

Sustain changes (CP 2.0)

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How are you all finding changes to sustain with this new system?

PTS Update 29 - Feedback Thread for New Item Sets

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This is the official feedback thread for the new item sets in Update 25. Please try out the new item sets and let us know what you think! Specific feedback that the team is looking for includes the following:
  • Which of the new item sets did you try out, and what did you think of them?
  • Did anything you received feel under or over-powered?
  • Would you include any of the new item sets in any of your current builds?
  • Do you have any general feedback?

Bretons the Boring

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Updated:


Bretons. Quite possibly the only race that I personally find least interesting. They seem to appear Hmph, let us call it too simplistic,standard compared to other races of Tamriel.

- Breton's lore? Extremely limited, Their culture,characters, Never heard of them personally except High King Emeric or "Bretons" as one of the playable races in TES
- They are politically divided as well, even their religion views and feudal culture system and society is again too standard.
- There is very little content related to Bretons in general them being 2nd or 1st most shunned race with Poor orcs
- Breton style is a turn off, their architecture made of stone or wood typically resembles those from Medieval England for instance.
- Breton characters aesthetically look least appealing both males or females, even Nords are superior
- I yet have to find my favorite Breton NPC with exception of Golden Knight champion of Meridia who had good sense of humor, no i have not experienced Daggerfall covenant, I am sure they have a great story, but I will play as Redguard
- Daggerfall covenant is by far the weakest faction ,divided,least populated,politically,economically and lackingsheer military might or strength of numbers as Aldmeri Dominion or Ebonheart pact. Its really a miracle how they manage to convince the Orcs to join. Bretons are deluded,High elves are number 1 magic users for instance. Nords have way bigger army,Redguards may be most talented but way too independent and scattered DC teritory is smallest as well.
- High rock in particular Glenumbra or Stormhaven at least for me have not captured the magic charm or intensity like other zones, Do not mistake me they are all unique and special in their ownnn way. But in high rock i often feel I explore Planet Earth not Tamriel ,at least Southern part,Rivenspire seems different.
- I have explored region and analyzed Bretons enough in my own view to safely say they are by far the least captivating race of them all
- Even Breton racial passive skills are overrated, Nords beating them by nearly double in their spell resistance.
So much for famous Breton super magical resist, they were better in TESV with 25% magic resistance.

I wonder however does anyone else share my outlook?

Ebonsteel Drop rate

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Anyone else having issues with getting Ebonsteel to drop, i have killed over 20 bosses this morning , and have yet to get anything. Normally during events like this the drop rate is decent and isnt an insane grind. O.o

New Magic Damage Status Effect

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Magic Damage has a chance to apply Overcharged. It deals minor damage and applies Minor Magickasteal for 4 seconds.
Thoughts on a Magic damage staff and Enchant to go with the new Magic damage Status Effect?

ESO Content Model - What is it and how can we make it better?

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While I do think the year should have more content - I think we need to understand the content model of the year before we go to making our own proposed adjustments.
Does this game have "Expansions"?
Not exactly, or not the traditional model you are used to.
In a game like World of Warcraft you have an expansion with lots of land and new features. Then you have the quarterly updates that include more areas, events, dungeons, and raids to continue the story for two years before they conclude the story and release another expansion.

This model works for them because you have to pay a subscription to play. There are other avenues but you have to have something of an active subscription. This allows them to provide a linear narrative for the year.

Expansions in Elder Scrolls Online are split across the year instead of being released in one pack. They are split into Chapters, Dungeons and Story Zone DLCs
The only content that really matters when it concerns the story is the Chapter and the Story dlc.

- The Chapter is 2/3 of the expansion which includes the exclusive paid features like classes and skill lines, as well as a Trial (Raid)
- Story Zone DLCs are the final 1/3 of content but do not include any new paid features or systems
- Dungeons are more like optional side adventures that add more to the story but are not required to play. This is the case for the Trials as well.

the Chapter and Story DLC are basically the Expansion just split - so it goes from a $60 expansion -> to a $40 chapter ($50 for digital collectors edition) and a $20 Story dlc at the end of the year to finish it... OR you can have access to all dungeon and story dlc for a subscription.

Chapters are only $60 if you are buying the chapter AND the base game.

So in essence the "Chapter" alone is not an expansion but rather a greater piece of it.

Was it always this way?
Not exactly, at first the Chapter model was used to tell a story across two years. Morrowind was Chapter 1 and Summerset was Chapter 2, and Clockwork City was the piece in the middle that connected the two. This made it feel like a complete narrative with a Beginning, Middle, and End.

However, they changed their model in 2019 with a stronger focus on the themes of a Chapter. This was made apparent with Elsweyr.

How did they Change?
The 2019 Expansion was really "Season of the Dragon" -> but it was split into Northern & Southern Elsweyr + Dungeons. The Chapter had new zones & quests and the exclusive paid features (necromancer) while the dlcs have only paid quests and adventures. This is why you have to have both to complete the story.

Same goes for 2020
The Expansion was "Dark Heart of Skyrim" but it was split into Greymoor & Markarth

What are the pros and cons of this system?
While the year has a stronger theme and therefore a more coherent story it also feels too small for what we think an Expansion should have. Zones feel too small because they are split in two different quarters.
Secondly most of us are under the misconception that a Chapter is an Expansion because ZOS has done a poor job communicating this.

Thirdly, because you can buy the story dlc separate of the Chapter you have two stories that feel too dis-connected from eachother that then have a quick tie-in & wrap-up in Q4. This conclusion is only possible if you buy both the Chapter and DLC. Essentially the Year has a strong first and second act but the third act is very weak because instead of gettin an entire dedicated zone or quest line its just one quest that finishes the story. This leaves weaker narratives as was the case for 2019 and 2020.

It has also been a source of complaint because some people feel that the Chapter should just be the Expansion and any DLCs should be unrelated, isolated, and self contained stories - like Orsinium and Murkmire.

Chapters essentially became incomplete expansions and people feel cheated, even if the prices add up to be the same as a traditional expansion people want it all in a single purchase.

What could improve this system
I think there is a way to give an Expansion, a year with a concentrated theme, an isolated story, AND overall more content for the year.

I think this could be accomplished by
1) Have the Q2 Chapter and Q4 Story DLC as a single purchase that is still released in two different times of the year
2) including a third zone in the year that is a separate purchase and a self contained story which is un-reliant on the Chapter's Main Story.

Let's use "Season of the Dragon" as an example
You make a single purchase for "Season of the Dragon" Expansion which is split into two Chapters in Q2 and Q4. So a total of $40-$60.

Chapter 1 in Q2 would have a zone(s), the exclusive systems, and a Trial -> while Chapter 2 in Q4 would have a zone and either an Arena or another Trial.
By making Q4 a directly connected purchase to Chapter 1 ZOS can tell a more complete and cohesive narrative in Chapter 2 that gives the year a beginning, middle, and end.

The DLCs in Q1 & Q3 are optional stories which tie into the main theme of the year but are self contained.
Q1 would be mainly Dungeons while Q3 would include both a zone and dungeons.

So what would this look like?
Season of the Dragon
Q1: Prologue + Dungeons
Q2: Chapter I + Features + Trial
Q3: Zone DLC + Dungeons
Q4: Chapter II + Arena or Trial

Q3 would have been the zone in the middle between Northern & Southern Elsweyr with Maarselok as the Primary Antagonist who is infesting the Jungle with his Azure Blight. Maarselok was not part of Kaalgrontiid's Rage of Dragons and was an independent acting agent and thus Q3 would be a self contained story dealing with Maarselok.

Q4 would be the epic conclusion to the "Season of the Dragon" in Chapter 2 with the defeat of Kaalgrontiid. Typing up the Main Narrative & Theme of the Year.

What about PvP?
At the minimum, all Zones in the year will come with 1 battleground, adding a total of three battlegrounds for the year.

Story Bosses
and Finally as a way to add more content and to make the all the DLCs Stories worthwhile for all players of all play-styles --> there would be an optional hard/group mode for the Main Story Bosses of each each Zone. Essentially giving them a "Dungeon Makeover". They would have their own earn-able sets and cosmetics.

Because now, with the Sets Collection Feature in the game, you don't have to worry about unlocking these bosses through a long quest-line for every single character. You only have to get the gear with one character and rest of your account has access to them.

This better satisfies solo, endgame, and PvP play-styles as now all three get a more equal distribution of content throughout the year.

Final Note
With this content model players get more content AND ZOS can not only have an Expansion but also other content in the year that they can provide as single purchase or for those with Subscriptions.

Thank You for taking the time to read the whole post if you did and I hope you have a good day
- Iccotak
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