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Evergloam emperor is broken.

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Create a pvp event and a new campaign. Then the emperor capture is broken and emperorship leaderboard currently shows covenant just took all emp keeps and with current emperor a white rectangle graphic continued reigning for 1d 19h.

Quest Issue - Contract: Stormhaven - Kill Rerlas Ragon

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Dark Brotherhood Target - Rerlas Ragon in Wayrest Castle basement - is standing with his back against a door, unable to get behind him to use Blade of Woe, but can pickpocket. I've tried every angle, even able to kind of stand on his head, but not working... BoW has popped up for a split second a couple times but disappeared just as quickly, finding it very difficult to complete the quest.

How hard can it be!

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What faith can we have for a smooth running game when the developers can’t even provide a simple web page forum that people with a PC can access. For the love of all, please provide a service that a beginner web page designer could do. We are sick to death of having to access this site via our tiny mobile devices. And yes this fault has been lodged, ages ago. But obviously beyond those who would call themselves professionals.

Running should not cost stamina

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Stamina characters are always at a disadvantage when running around in battle to magicka characters as we drain part of our main resource pool when running and they do not. This truly is not fair. Make running cost nothing or give it it’s own resource like energy or something.

We need to speak about Nightblade Healer.

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Long time ESO player here, quite experienced with high end content with many classes. (mainly magicka DPS and healer.)

I'm a huge fan of offensive support classes in general and I remember a time when NB healer was not quite there but kinda there with its 'I can heal my team while dealing damage' playstyle. Let's face it, most healers on ESO use the same gear and more or less same skills (I'm talking about resto abilities here) to provide overall the best support to their team; However, they differ from each other with their unique class buffs. Templar is our priest type with very strong heals, cleanse and minor sorcery. Warden is the buff queen with one very unique buff which can be a total lifesaver at times. Necromancer has a very strong dedicated support ultimate which can be a gamechanger, not even mentioning the empower and major vulnerability buffs. Sorcerer is cool, it's very easy to switch between DPS and healer when needed but nothing too unique about the class buffs since they're provided by the DPS. This is where things begin to fall short;

I believe all base game classes need to be looked at in order them to fulfill their class roles effectively and uniquely. There is absolutely no reason to pick a Nightblade (or DK, poor guys) healer over those I mentioned above and it's a major problem since its been mentioned that devs were focused on fixing this exact problem with class identity which I believe now is forgotten completely.

What does NB Healer provide to the group?

-Major Expedition which is extremely accessible by anyone and has absolutely no effect on the overall group performance whatsoever.
-Minor Savagery, again, very easily accessible due to DPS.
-Major Protection, which is a joke these days.
-Minor vulnerability, which lasts for a short while and requires you to get really upclose and personal which is a disgusting position for a healer. Just not worth the effort.

(I could be missing something, feel free to add.)

These are not some terrible buffs but they're not enough to compensate to the high-risk playstyle of Nightblade Healer. The one dedicated burst heal ability we have, Malevolent Offering, is not only dangerous to use during certain situations, it's just simply not rewarding at all. No self burst heal, no unique buffs other than minor mending which is... Meh. This skill should be looked at, either that OR funnel health should deal more recognizable damage and heal the team effectively if we want to bring NB Heals back to its offensive position.

I'd like to talk about Veil of Blades too. I hate it. It's terrible, stationary, provides a really useless buff and it's just simply an outdated skill which should no longer be here imo. I don't know what exactly should replace it (Maybe something from the illusion school!) but I really wish for an ultimate that's much more rewarding, maybe offensive or something team utility providing; More importantly, something that will reward the player for picking this class and this specific role.

I can survive in veteran hard mode dungeons and stuff, it's certainly much harder to keep the team alive and well compared to the current healer meta classes but we simply have no place in challenging veteran trials due to these reasons since right now we offer nothing to the team composition.

Any stam dks using poo rock?

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Admittedly, stam dk isn't a class I have a lot of experience with these days. I have one, and I used to play it a lot when SnB damage was pretty good, but stopped after it was axed into the ground. I was looking at this stone giant ability (aka poo rock), and it actually seems pretty good on paper.

- The initial hit does AOE damage
- The fragments actually deal a nice bit of damage
- The third cast stuns opponent
- Each fragment applies a debuff that causes the target to take more damage
- It's ranged
- Thanks to the passives in that tree, your entire group gain minor brutality increasing your damage further, AND you generate 3 ultimate.

I can't think of any other class DD ability that has that amount of benefits. So my question is, why aren't people using it?

Templar BG Healing Video - #1 Land Grab Player Week 1 MyM

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Not looking for clout or fans, just enjoy healing and making the videos. Hopefully this will help more people become interested in PvP. Much more crisp if watched on YouTube directly. On a side note some guy sat in the base for the entire last game and we won :p

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What expansion comes after skyrim? I can only buy blackwood in the store. I want to buy oblivion

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[[/b]Im a returning player . I took a break after skyrim cos real life 😊.
Im confused cos i thought Oblivion was the expansion i was coming back to....but it's not available for me to buy in the eso,store only blackwood....is blackwood a DLC?
I am an eso plus member and always got my dlcs free with the expansions i bought.

My question is why cant i buy oblivion in my eso store and is blackwood free for eso plus members?


RESOLVED THANK YOU ❤❤❤

More Realistic Trial DPS Dummy (w. Details)

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Dear ZoS Mages,

DPS test against the target dummies is a very ubiquitous measure of how "good" a player is at the "Damage Dealer" role. (So much so that Damage Dealers are often refered to as "DPS", lol). This, frankly, is irritating, because the target dummy is so unlike actual gameplay.

You made a big step in the right direction by going from the static skelletons and so on to the "Iron Atro Trial Dummy" - but if you just extend this evolution a little bit more it will be perfect, and the dps score on such a dummy would be a much, much more accurate indicator of how well a person knows how to play the Damage Dealer role.

Here is my request for additional features on the Trial Dummy template:

The dummy needs to attack the player

Not always, because we are simulating a taunted trial boss, but sometimes - with special attacks. So, every N seconds the dummy has a chance of doing:

a) a kitable mechanic (like Rakhat's meteors, or Olms' Storm of the Heavens)
b) an AoE around it, making it unpleasant to stand still or stay within melee range for several seconds (like Ra-Kotu's spin but less lethal)
c) summons an add (probs shoud have 300k hp) who stays within 1 or 2 meters of the dummy, but attacks the player with light attacks (probs about 1k damage per attack) continuously untill dead.

Thanks. Can't wait to see this in the next update! ;)

Love,
Rudrani

New QOL Improvement: Recipe and Furnishing Pages in the Journal Tab

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Simple poll for a simple idea. An easy-to-access, user-friendly method without complicated addons and libraries, for the average player to use to track their known and unknown recipes and furnishing pages. It would go in the Lore Library section of the Journal tab, lumped in as their own new mini-tabs alongside Motifs, Eidetic Memory, and Shalidor's Library: Recipes and Furnishings. An extremely convenient tool for tracking your collection progress, and even learning about various recipe and furnishing pages you might not have even known existed before, as ZOS would provide a complete list of all the recipes and furnishing pages in the game within these new headings.

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Rapport should be more meaningful

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The only reason to level rapport are to be able to get their item (which aren't stellar), get new quests (this is good), and get them as a houseguest (they should be able to keep visual customizations). What is lacking is any motivation combat wise to increase rapport.

Some ways this could work - at certain levels of rapport, passive skills or debuffs could be opened up. For example, at max rapport, companion will resurrect themselves once per hour. When they consider you friendly, when getting to 25% health, they increase their resolve taking 75% less damage or skill cool downs are decreased. The rationale is they like you so much that they gather skill their inner strength to be able to keep fighting. As rapport decreases, maybe there is a debuff that increases cool downs (they are putting less effort into the fight because their heart isn't in it). At minimum rapport the companion already dismisses themselves

Please add in a Werewolf and Vampire NPC for house furnishing

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Getting tired of asking for werewolf and vampire bites all the time. Yeah.. I know.... I can purchase the bites through the crown store... but why can't we purchase an actual NPC that can bite us at our house? I can lower my vampire stage by biting an npc at my house... why can't an npc bite me to give me the vampire/werewolf tree line?

Create your own Endeavor Objectives

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Daily - Join a group of 4 where each member plays a different emote: /drum, /lute, /flute, and /dance.

Weekly - Companions land the killing blow on 7 World Bosses.

Covenant Guard Vlastarus Glitch PC/NA

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For the few days, I found this covenant guard glitch in the center flag at Vlastarus Cyrodiil.
He cannot be attacked and kill, but he can flip the center flag if he is the one who stand on it
Also it will be imposibble for solo player from AD or EP trying to take Vlastarus because this gliched guard count as one person, so center flag never done.
6a5570mmvg1d.jpg

Icereach PC NA (Mulaamnir/Kyne/BWB NA PC - Final... Part 2)


Necromancers are overperforming

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Two years have passed since necromancers have been added to the game and have done the best they could to make combat feel just as bad as their class design.

At first this was more or less a stamina necromancer issue only, the magicka counterpart lacked offensive presence but still managed to ruin your day by being more tanky than any other spec in the game.
Stamnecro of course had major defile spreading homing missiles, access to major protection on a regular skill and inherited the rest of necromancers overtuned defensive options.

For almost one and a half years fighting a stamina necromancer ment that either no one would die or the person not playing necro would die, the spec was blatantly op.
Fighting a magnecro ment that the only way the fight could end was a sudden heart attack of one of the combatants.

Then during the "Dark Heart of Skyrim" the devs unleashed a harrowstorm of proc into the game that made magnecro from one day to another an incredibly threatening spec that abused full damage builds while still being more tanky than any other class could have ever dreamed about.

With changes to major and minor buffs the extraordinary power of necromancers took a hit, major protection wasn't as overperforming as it has been for ages and major defile didn't allow you to be a death bringing machine without any offensive investment.

But then the CP 2.0 system was introduced and along with it every character got a free 1000 weapon and spell damage bonus.
Those changes resulted in 2 things first of all, everyone lost loads of mitigation while damage stayed relatively high.
And here comes the catch, Necromancers have such high mitigation from the get go that they're now once again defensive overlords compared to any other spec in the game, the free 1000 damage have furthered those issues as the three most overpowered skills necromancers have access to (blastbones, Mender and mortal coil) all have an amazing scaling with weapon and spell damage, additionally % damage buffs like the previously laughably weak buff from stalking blastbones don't get watered down by multiplicative damage buffs from the old CP system.

To sum this paragraph up in one sentence: Everyone lost mitigation while necromancers kept enough mitigation to survive and gained enough damage to be an extreme threat.


Deciding which class to play has yet again be reduced to the question: Do you want to be as powerful as you want and if you do, do you want to be a magicka or stamina necromancer?


The worst part about this whole situation is that necromancer is the worst designed class in the entire game, there is no gameplay design behind it as the class is Frankenstein's monster build with a few overperforming skills and buffs that are sewn together with horribly bad skills that have no place in the game.

The overperforming skills I'm talking about are of course blastbones, Spirit mender and healing tether, necrotic potency, along with bone goliath as an overperforming ultimate and passives like disdain harm, rapid rot, buff wise necromancers are the only class with access to major vulnerability.
Other passives like undead Confederate or corpse consumption are also stronger than the equivalents of other classes.

Other skills like scythe, skulls, grave grasp, totem are horribly weak compared to other skills.
This leads to necromancers using the same skills with no variance at all as even picking a single of those skills means a huge loss im efficiency.


The only way to make necromancer actually balanced and fun to play is a complete rework of the class that frees it from the bane of being forced to have 1 defensive, 1 offensive and 1 healing skill line, while also establishing a whole new gameplay design for the class that completely differs from the rest of all other classes.

Until that happens please delete Necromancers from the game.

Panther fang has two issues that need to be addressed before release.

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Housing devs, zos monetization crew, et al:

I say this with respect but Pantherfang is conceptually deeply flawed within the constraints of our current system.

Without question, this house needs a configurable entrance. The house is bigger than Leyawiin (EDIT: originally I had meant buildable space, volume of it, including above etc. I'm possibly wrong on that, the place is still hyyyyyuge)...and some people just want to use the fort, or the battlements. Therefore as a visitor you have to know your way around it, where the build is, and then continue through what appears to be an empty home until you get to the part the person built in. Letting you configure which of the three (chapel, fort, or courtyard) is something that I think is doable and an elegant solution to the problems of it and future homes of this size. Let’s be honest, big houses aren’t going anywhere. So let’s deal with the problem now. If you don’t know what I mean, check out stone eagle airie. Maybe @lovathy on eu’s. She like many others just used the outside, and if you didn’t know it, you’d likely just leave and miss a spectacular airship.

Secondly. Are you serious? 700 items for a house bigger than the main city? Alright. Fine, given that from the looks of it, some people at zos are taking the item limit increases off the table, I am going to respect that as I appreciate all you *do* give us. So a compromise? a previous suggestion that was bought up during the release of hall of the lunar champion. And a benefit for zos, too.

Make each of the three sections their own zones with 700 items each. Not the most desirable solution for us, but we know that’s the compromise and it would work. Secondly, imagine now what zos could charge for a triple house, essentially.

Think about it. It’s a money maker. That’s how you pitch it to those who don’t want to spend the time or other resources adding this stuff. I’m hearing people already saying they are passing with the current restraints. Given house gifting, even that price would be within reach for many if the problems were solved.

@ZOS_GinaBruno if you don’t mind, could you pass this along to those with decision making power in these issues?

Fellow housing geeks, if you agree, please tag those who have any power with this (I have no idea who) as Gina is often super busy.

With respect,

Stabbitydoom

Stamblade is just absurd in CP 2.0

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If you set foot in cyrodil chances are you’ve already seen how insane stamblade performance is this patch. If the server performance isn’t absolute garbage and you aren’t charging head first in to ball groups stamblade is just outright too overpowered. First off cloak, my god its gone so beyond frustrating to deal with this skill from day one, its the ultimate utility skill, allowing you to 1. Evade all incoming single target damage that was going to hit long before cloak was even used. 2. Work as a semi cleanse if not better, mitigating all incoming dot damage until you exit stealth, whilst simultaneously allowing you to heal and not removing all debuffs allowing you to keep up the survival instincts passive and 3. Guarantees the next hit is a crit whilst usually CCing the target from stealth, all from the press of 1 button. People will say “x,y,z counters cloak” and that is true to some degree however not everyone is running around on a magplar or spin to win warden and nightblades all run an expedition so actually hitting them once and they then hit shade, expedition cloak and good luck finding them. For those who say detect pots or magelight/expert hunter, not only are those things incredibly inconsistent and small ranged but why should such a specific thing be used to counter realistically 1 skill on 1 class, using a detect pot for a measly 12 seconds of detect, whilst a stamblade can dump a tri pot and sprint for hills until he knows you are out. The absolute most major issue is that cloak is far to good as both an offensive combo starter and a defensive lifesaver, remove the quasi cleanse from the skill (as its not even listed as an effect on the skill)

It used to require a high degree of resource management and used to be what kept a fairly high skill gap between the ganking 2 button potato to best stamblade on the server to deal with both cloak and shade on a stam toon. However CP 2.0 has given everyone 150 raw mag regen from CP and easily a 15k+ mag pool, meaning especially with tri pots mag sustain on a stamblade is childs play allowing you to essentially spam cloak multiple times on a stam toon with little to no repercussions, in the old system a stamblade goes for 2 or 3 bad cloaks and if they aren’t good out of cloak they were toast, nowadays this is basically a non issue, avoiding the pure AOE builds is the only real concern now. If anything cloak should include some built in mechanic like streak to discourage the continued spamming of the skill and place more emphasis on mastering the use of shade, helping to seperate the good from the bad.

The next issue is the damage, I know many run 3 damage sets but its still just outright ridiculous. Not that I’m one for the pure tank meta by any means but its so difficult to counter getting a heavy attack, incap followed by relentless soon after with the damage it offers this patch. Even with a defensive set of in heavy because of things such as a guaranteed crit with an absurd load of crit damage stacking on a 75 cost ult that can easily hit 10-15k that then increases the damage against you by 20% for 6 seconds is just outright insane. How can 75 cost ult (can CC at 120) offering a killing potential halfway to onslaught be considered fair? Why do abilities like flawless dawnbreaker give a set weapon damage whilst this gives such a monstrous % in an update where major and minor beserk combined don’t even offer that?

Darkness in Dialogs

The poor performance of the experience is wearing me down.

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I keep hoping that it will improve, but every weekend it ruins the precious little time I have to enjoy the game.

Instead of relaxing, I spend it battling constant lag spikes, disconnects, and errors telling me to check my internet connection which is just a contrivance at this point.
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