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**POLL FOR ZOS** Are you happy with the number of housing slots to furnish your home?

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500 Slots used for the arena, secret cave underneath arena, and the name in the water. Leaves me 200 to do the entire castle, and the whole courtyard... In all honesty I don't even think doubling the available item slots would be enough to make a manor look decent. ZOS has said in the past they started out extremely low to see how the servers could handle it, and planned on increasing the item limit. Yet this did not come with the expansion we all paid an extra $60 for? @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert No announcement regarding this issue for the next dlc???


Getting a lot of questions about visiting my arena. @Shadzilla on PC NA server if you would like to come by. 80% of the place is completely bare though, due to insanely low item limit.

Magic is so camel chewing frog sucking OP in current patch

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I'm so sick of ZOS and the horrible imbalance. Stam builds have been slaughtered in update 14, with magic builds being handled more of the koala droppings that make pvp stupid.

By bringing back resource scarcity (which was good), stam builds in pvp have to spend their primary attack resource hitting, dodging, running AND crouching. A magic build, however, can enter a fight with their attack resource fully charged. Once they apply pressure and the stamina build starts mitigating that, the stam toon is quickly draining any ability to attack or hide or heal. Meanwhile, any pressure in the opposite direction and the magic build has their stamina pool to draw from through dodge rolls or blocking.

Add on top of this the STUPID EFFING OP abilities that have been handed out, and stam toons in update 14 blow in any non-ganking situation. in update 14 my toon took a significant dps hit...particularly with the loss of the sneak attack bonus. And looking at tool tip death reports, most all stam attacks are coming in for much less dps. But magic hits are off the charts...many abilities doing 15k+ damage.

For example, I got hit with Scorching Flare for 18,000 damage. WHAT THE FLIP?? The stamina version of this ability is effing caltrops. Do you know how much my fully buffed caltrops hit for? Like 500 per tick.

I'm open to dissenting points, but my stam toons play like a$$ in update 14, and it's really annoying.

CP Gear Increase Coming?

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I've been reading some posts saying that CP gear will increase from CP160, but no one has provided evidence that confirms it. One poster even said that ZOS mentioned the increase on ESO Live and/or the German forums. Can anyone confirm?

Height research for the races

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I've been comparing heights of the player races to some of the non-playable races. My findings so far are as follows:

Maormer are about the same height as Altmer (using the Embassy staff in Khenarthi's Roost for comparison)
Dark Seducers are about a head taller than my Breton (going by the one in Sanguine's Demesne)

Housing subforum is here, housing wishlist?

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The housing sub forums are now here! What would you like to see added to housing

Mine are
.Addable water so we can make large pools
.See through glass that can be utilized in many ways
.blue vivec city tiles that is seen in the roof interior of vivec city, which would look amazing in player pools
.stablemaster and writboards for player home

Housing npcs confirmed, what type of npcs do you want for your home?

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Pts has lifeless shriven npcs you can place into your home. This is going into the direction of player npcs you can place into your home, what type do you desire?

-argonian npcs that I can place in my dunmer home that can function as slaves

-various guard npcs such as great house npcs, db guards etc

-bards

- dancer npcs for I'm reasons

Eso & Destiny Guild

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Starting a guild a actual causal guild that is friendly doing the 2 games and no pressure, play which ever game you want doesn't matter guild mates while be there to help out.
If interested send message to Ravencbr600 on psn.

Eso & Destiny Guild

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Starting a guild a actual causal guild that is friendly doing the 2 games and no pressure, play which ever game you want doesn't matter guild mates while be there to help out.
If interested send message to Ravencbr600 on psn for invite.

Asking for Some Constructive Criticism on Skill Morph Ideas

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So I'm working on a list of potential skill morphs, and I'd appreciate any feedback about potential issues, non-issues, etc. with them.

Nightblade

Assassination
Death Stroke -> Ravage
-Increases the damage bonus against the target by 10% 5%

Assassin's Blade -> Shadowed Blade (Magicka)
-This ability now applies the bonus damage while attacking from stealth as well

Teleport Strike -> Blink
-No longer targets an enemy or deals damage, instead teleports the player to a selected location, can be used while in stealth.

Blur -> Shifting Aegis
-Grants a small damage shield upon activation

Mark Target -> Mark of Bloodthirst
-Mark applies minor life-steal on the target.

Grim Focus -> Endless Focus
-No longer applies Minor Berserk, but reapplies at no cost with each cast of Assassin's Will

Shadow
Consuming Darkness -> Sudden Darkness
-All enemies within the radius when cast are blinded for 3 seconds (miss all attacks)

Veiled Strike -> Deadly Strike
-Now deals bonus damage when attacking from stealth or while invisible

Shadow Cloak -> Elusive Cloak
- Grants Major Expedition for 2 seconds after use

Path of Darkness -> Darkened Path
- enemies damage by the path are slowed by 40% for 3 seconds

Aspect of Terror -> Painful Memories
-Converts to a single target ability, 10m range
-When the Fear ends, a shade spawns near the enemy and taunts the target

Summon Shade -> Summon Tormented Ghost
-Summon the spirit of a slain victim, whose basic attacks deal [x] damage (scales with max magicka) and will periodically throw out immobilizing whirlwinds

Siphoning
Soul Shred - >Soul Burst
Deals increased Damage but no longer stuns

Strife -> Consume
-Increases the % health conversion to 35%

Agony -> Shared Pain
-If Agony has been active for at least 10 seconds, it deals [x] damage and spreads to another nearby enemy (Max 3 occurrences)

Cripple - > Draining Grasp
-Applies minor Magickasteal on the enemy

Siphoning Strikes -> Consuming Aura
-When damaged by a magicka attack, regain [x] magicka, when damaged by a stamina attack, regain [x] stamina

Drain Power - Rend Essence
-Increases the damage done

Dragonknight
Ardent Flame
Dragonknight Standard -> Erupting Standard
-The standard now erupts from the ground, knocking enemies into the air and stunning them for 2 seconds

Lava Whip -> Caustic Whip
-Changes to a stamina based ability and deals poison damage
-Fling a caustic solution from your pores that reacts more strongly against poisoned targets
-Deals additional damage to poisoned targets (10% at rank IV)

Searing Strike -> Immolating Strike
-Increase the initial Flame Damage

Fiery Breath -> Fiery Shout
-Reduces the damage of the Damage over time but increases the Initial Damage done

Fiery Grip -> Reaching Anchor
-Immobilizes the enemy once the initial effect ends.

Inferno -> Updraft
-Grants Minor Expedition for the duration

Draconic Power
Dragon Leap -> Infernal Landing
-Creates a 6.5m radius fiery zone that deals [x] damage per second for 6 seconds

Spiked Armor -> Hardened Skin
-Changes to a Stamina based ability
-Grants minor protection for the duration

Dark Talons -> Sharp Talons
-Increases the Physical damage done

Dragon Blood -> Dragon's Constitution
-Changes to a stamina based ability
-Now heals [x] per second over 10 seconds
-increases the potency by up to 33% based on your missing health

Reflective Scales -> Absorbing Scales
-Projectiles are no longer reflected to the attacker, but you restore [x] magicka per absorbed projectile

Inhale -> Exhale
-Now longer has a channel or heals, instead just deals [x] Flame damage to nearby enemies

Earthen Heart
Magma Armor ->Molten Skin
-Now only reduces incoming damage by an additional 30%, but you deal higher AoE flame damage per sec over a larger radius

Stonefist -> Pummel
-If the target is stunned, deal an additional 50% damage

Stonefist -> Earthen Fist
-Changes to a stamina based ability
-Manifest your physical prowess into a stone sown punch
-Reduces Range
-Increases Damage

Molten Weapons -> Blazing Armaments
-No longer grants Major Sorcery, but Light and Heavy attacks deal an additional [x] Flame Damage

Obsidian Shield -> Obsidian Ward
-Allies shielded with Obsidian Ward gain Major Protection while blocking

Ash Cloud -> Enveloping Ash
-Now moves with the player, but the enemy Movespeed reduction is reduced

Templar (I don't play this class)
Aedric Spear
Radial Sweep -> Low Sweep
-Knocks down hit enemies

Puncturing Strikes -> Wide Strikes
-Deals damage in a wider conal area in front of the player

Piercing Javelin -> Pinning Javelin
-Now snares enemies by 40% when the stun ends

Focused Charge -> Trampling Charge
-No longer targets an enemy, but targets a location
-Enemies you pass by are dealt damage

Spear Shards -> Volatile Shards
-when an ally uses the synergy, one enemy near them is stunned for 2 seconds

Sun Shield -> Red Giant
-While the shield persists, deal [x] Flame damage to nearby enemies every two seconds

Dawn's Wrath
Nova -> Black Hole
-Allies can activate the Collapse Synergy, which consumes the Nova but deals a significantly increased amount of synergy damage

Sun Fire -> Firebomb
-Now deals damage to all targets within 2m of the initial target

Solar Flare -> Sun Spot
-Now Targets an AoE (5m radius)

Backlash -> Retribution
-Increases the Maximum damage, but reduces the active time

Eclipse -> Singularity
-reduces the move-speed of the enemy by 30%

Radiant Destruction -> Overflowing Destruction
-Deals 30% of the damage to two nearby enemies

Restoring Light
Rite of Passage -> Ceremonial Passage
-You have reduced movement while channeling

Rushed Ceremony -> Extended Ceremony
-Heals for an additional [x] over 8 seconds

Healing Ritual -> Expanded Ritual
-Has a larger radius (15m)

Restoring Aura -> Healing Aura
-No longer applies Minor Magickasteal, but Applies Minor Lifesteal to all enemies around you for 15 seconds

Cleansing Ritual -> Shared Ritual
-Also cleanse one harmful effect from a nearby ally when cast

Rune Focus -> Hardened Focus
-Grants you Minor Protection while standing in the rune

Sorcerer (Don't play this too often)

Daedric Summoning
Summon Storm Atronach -> Lesser Storm Atronach
-No longer stuns or deals AoE impact damage. Has a cast time and will stay summoned as long as it is on your bar
-This atronach's basic attacks deal [x] shock damage over 2 seconds
-Reactivate again at 150 Ultimate to call upon the Lesser Atronach to use Shocking Torrent, sending a wave of electricity along the ground dealing [x] Shock damage to enemies that are in its path.

Unstable Familiar -> Volatile Banekin
-Summons a Banekin who runs at the targeted enemy and explodes, dealing [x] shock damage in a radius
-Becomes Instant-cast

Daedric Curse -> Spreading Curse
-Infects one nearby enemy with Daedric Curse upon detonation

Summon Winged Twilight - Lesser Grievous Twilight
-Summons a smaller Grievous Twilight
-Activate to have the Grievous Twilight swap positions with you

Conjured Ward - Fractured Ward
- Has lower Scalings
- When broken deals [x] AoE Magic damage

Bound Armor -> Bound Conduit (kinda... unsure about this one)
- While active, increases the amount of Lightning and Physical Damage you do by 5%

Dark Magic
Negate Magic - Expanded Field
-Increases the Radius by 2m

Crystal Shards - Crystal Lance (Think uppercut but crystal formed around the player's arm thrust foreward)
- Stamina Morph (Uninterruptible)
- Melee Range (Cast Time)
- Applies Major Fracture (and still stuns)

Encase - Reaching Shards
-Increases the immobilization Duration to 9 seconds

Rune Prison - Crushing Prison
-Once the effect ends, the enemy is snared and dealt [x] magic damage

Dark Exchange -> Dark Pact (seems... Op)
-Toggle
-Increase your Max Magicka by [x], but decrease your Max Health by [y]

Daedric Mines -> Daedric Bomb
- Only one mine is spawned beneath you
- Deals more damage and knocks-up and stuns for 2 seconds.

Storm Calling
Overload -> Power Spike
-Instant Cast Ultimate (no 3rd bar)
-Deals [x] AoE Shock damage around you

Mage's Fury -> Mage's Rage
-No longer deals execute damage
-Has higher Base Damage

Lightning Form -> Surge of Lightning
-The initial cast deals [x] shock damage in a radius

Lightning Splash - Thunderous Lightning
-The initial Tick stuns non-player enemies for 2 seconds.

Surge -> Surging Movement
-Gain Minor Expedition for the duration

Bolt Escape -> Bolt Traversal
-extends the radius at which this skill can be cast to

Undaunted
Blood Altar -> Verdant Altar
-No longer applies Minor Lifesteal, but Applies Minor Staminasteal

Trapping Webs -> Pulling Webs
-Becomes Single Target
-No Longer Deals Damage
-Pulls Target to you
-Synergy can be activated on a successful pull

Inner Fire -> Inner Weakness
-Synergy will now only apply minor Maim

Bone Shield - Bone Shatter
-If your shield breaks, deal [x] physical damage in a 5m radius around you (Where x scales with health)

Necrotic Orb -> Desecration Orb
-If an ally activates the synergy, a zombie is spawned near the explosion, loyal to you

Housing Size

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Could anyone point me to a list of houses available for purchase that includes the number of furnishings it can hold? Not all the houses within the same size category for the same number of furnishings so I'd rather not make the same mistake a second time of purchasing an expensive one thinking it'll fit a lot only to discover it doesn't and looking each place up individually is time consuming. Honestly those stats *should* be available in game *before* making the purchase.... but it isn't.

No Death match since monday's update

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As title says I have run 24 Battle grounds and not one of them was a Death match. Also the leaderboard scores on Death match are very low compare to past weeks. Scores are lower then the other 2 which is not normal

NA PC CALL 2 ARMS: DC and AD, SHOR NEEDS YOU!

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Guys Zenimax was Nice enough to give us another CP Campaign, they actually listened to us and it was nice of them. However in order for this server is be enjoyed by everyone, we will need to get alot more DC and AD players to balance the server out. There is simply too many EP players ATM on the server during prime time. The people who can help the server the most are AD and DC from Vivec who dont wanna sit in ques, or the lag. What the server needs most are a Crap ton of Ad and DC solo players, any free small man grp's and heck ill even take some zerg guilds if they are AD or DC. Please help shor needs you!

Under 50 battlegrounds

CP issue in red tree?

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People been telling me that I have to spend my red tree points differently or I won't get ironclad, ele defender, or hardy. What do I do?

Ok I feel silly...but what do the Happy/Sad masks mean in our upper left corner of our screen?

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As the subject says...what is the happy/sad masks at the top left of our screen on logout mean?

Suggestions to make Domination and Capture the Flag more about PVP

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DOM:
Steal what Destiny did in its control mode. Make scoring based on kills, but you get bonus points on kills with flags held.

CTF:
Make defending more viable by creating a 20 second protected flag status after killing an enemy carrying your flag and returning it to your base. During the protected flag status time you would still be able to capture Flags by bringing them to your base but no one would be able to take your flag away. The 20 second duration allows for your teammates to respawn. It would at least make defending more important, and hence would hopefully lead to a higher emphasis on fighting and less on just running flags.

Tormentor set and taunts

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So the set says your charge abilities taunt the enemy. Does lotus fan proc this? If so does the aoe from lotus fan taunt everything? Aoe taunt?

New house motifs shouldn't drop exclusively from thieving. How to incentisize thieving in morrowind

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There is no reason to go back to morrowind's quest hubs after you are done questing there. The only reason to go back to morrowind now is for daily quests for the ashlander and morag tong motifs and that's all. Please add daily quests in sandrith mora for telvanni motifs, balmora for redoran motifs, and hlaalu motif quests in seyda neen. It is good that zos gives incentive to thieving but this is not the way to go with it. Increase the drop rates of furniture plans in cities and unlock all the locked doors that are locked in cities. Vivec should have an increased drop for indoril furniture, Seyda neen for hlaalu, balmora for redoran and sandrith mora for telvanni furniture. Non dunmer furniture shouldn't drop in vvardenfell too frequently to undilute the loot tables. Thieving should drop helms along with all weapon motifs (staves, bows, swords, axes, shields, belts and boot motifs so 7 motifs are from thieving and 7 are from daily quests, so motif hunters have a easier time with two activities to choose from to find motifs easier.

Three New Motifs
"The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell - picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild." For patch note reference

Enough With the Nightblade Nonsense

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I'm so damn tired of reading people complaining and whining about Nightblades. Nightblades are so weak this. Nightblades have trash DPS that. Nightblades too squishy to excel at doing this. My Nightblade can't kill that.

Ugh! Enough!

If Nightblades are so damn weak, then why is it that Nightblades were the first class to hit a 600k score in VMA? Why is it that the whole: Viper, Selene, etc. proc nonsense spiraled out of control from ProcBlades? Why do I always see more Nightblades in Cyrodiil and asking to duel people, than any other class? Why is it that VMA is dramatically more easier with a Nightblade than any other class? Why does a Nightblade have access to: High mobility with NO penalty, an execute, the ability to go in and out of stealth at will causing crap to miss, the highest burst damage whether magicka or stamina, etc. if they are so bad? Why are people STILL as of July 2017 still recommending to new players to make Nightblades, if they are such a weak and trashy class? Why can I sustain dramatically better on a Nightblade, than I can on a Sorc or DK? And heal better? Why are Nightblades able to have access to pets, when they already have numerous tools to deal with things? Meanwhile DK's and Templars don't even have mobility and or an execute. Yet Nightblades have them in spades? Why doesn't any other class have any berserk buffs? Why are Dark Brotherhood and Thieves guild DLC's pretty much aimed at strictly Nightblades, because of their stealth benefits?

Right. Because at the end of the day, Nightblades are not in that bad of a shape as the forums like to parrot and whine about that they are in. Be it PvE or PvP. What it is, is that there are more Nightblades than anyone else. And because it is the assassin/rogue class, it gains it's popularity. Thus attracting more people to it. And because it is such a favorite, you want it constantly buffed and buffed until the point it gets completely out of hand.

In other words... You Nightblade whiners are literally the D.VA and Genji players, if this were Overwatch. You whine all day on the forums about how weak you are, and how certain things are so op until they get killed off entirely like Roadhog. Or in this case, Dragonknights or Sorcs. You will not be satisfied until those 2 classes are dead. Completely null and void of any type of fields of success. And I hate it. I don't dislike it. I hate it. And I'm thoroughly disgusted by the bs. It's been going on for months, and the devs have been back after back entertaining that crap for far too long. You want to whine and complain about something? Whine and complain about why it is that Wardens are a brand new class, and how all three tantrum after tantrum until the devs made them trash damage dealers. And sub-optimal healers to Templars. Whine about that. /EndRant /Logoff

ZOS, nerf Sorc shield

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Really, ZOS, you should nerf those sorc, which are using shileds 24/7, it's just impossible to cut through it, also you can't crit on shield! Those shields make sorc class extremely tanky and they also hit like trucks!
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