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Meta fall 2017

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Ok I hate meta playing but unfortunately since the players have chosen this out of necessity and ZOS wants to allow it, I suppose the entire population should be aware of it in order to make ZOS change it.
Bastion of the heartland 5 piece bonus
Blade cloak buff
equals at least 50% AOE damage reduction.
Major protection 35% damage reduction
Minor protection 15% damage reduction

all stacking makes 95% to 100% damage reduced from AOE.

Since ZOS added jewelry for everything but crafted you can wear the Heartland set and 7 light or any combination of light and heavy or medium and heavy. With the right group composition you can be a ball group with large DPS and High AOE mitigation.

So the meta has not changed since launch. Its still ball up and impulse i mean storm your enemy, run behind a rock get your resources back or drop a camp and do it over and over and over and over and over and over and over till you log off and go to bed with the warm feeling that you are awesome. In reality you just found another way to force all the players to run around in the same builds just to have the "gud" fights.

I know this is the nature of meta play and no one is cheating or exploiting they simply are playing organized. But honestly are you really good? or are you really having fun? In either case that's the meta infrastructure to all those guilds and players out there dying to the ball groups. Enjoy the play and remember you can do it to just pop over to Vlastrus and spend that useless AP. Remember AD you now have a new farm spot because its sold in the south. Ha Ha isn't it amazing that all the good stuff comes from the south!

FATALITY - Your Scroll is Mine - 3v20 feat. Smiff

Need Help with Stamina Warden

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What sets are good to run on it in Under 50 PvP?

PvE - The MagDK issue

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Hello everyone, my name is Boone. I play as a DD in Dragon’s Crest Guild and I have mained a magDK for most of my time on ESO. However after Morrowind the class simply had no use in top PvE groups and I believe it is underperforming. In my video examples I will stick to a robust skeleton with a charged lightning wall and major breach/fracture provided.

A lot of people will see a MagDK skeleton parse and think to themselves “wow, that class is pretty strong!” What these people don’t see is this is the perfect situation for a magDK and it cannot or very rarely will get this good in a trial. One of the main problems is Power lash inconsistency.

POWER LASH

Power lash morphs into a free spammable skill as long as the target is off-balanced in the same game tick you activate the skill. Sounds great right? The problem is in a trial situation, especially in a non-organized group off balance can be quite inconsistent. Heavy attacks consume offbalance at a high rate and quite often concussion isn’t being reapplied every 3 seconds in mechanically heavy fights. I think any magDK main can agree with me that they hate being reliant on this skill in PvE. At the moment a MagDK relies on that free spammable because their magicka recovery is fairly equal to their magicka expenditure per second excluding the whip. For the sake of comparison I will show what damage I could achieve with a normal build/rotation:

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I did a test where a magDK gets absolutely no whip procs just to see how much whip costs over a full rotation. The whip itself would cost the same as almost ALL OF our recovery, to demonstrate this on a dummy I had to change to molten whip and equip extreme regen gear (it has the same cost so no worries).

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813 magicka per second for our spammable! Not usable whatsoever. Personally I believe molten whip is a dead skill except for some very niche builds, such as heavy attack builds that wish to boost ardent flame abilities.

Heavy Attacks

Okay so this is the most obvious solution to our sustain issues. The problem is they just aren’t powerful enough. They are simply too slow. MagDKs to even be close to viable need the absolute max damage from a power lash build. Sacrificing any of our damage for heavy attacks in a normal build is unjustifiable. The time it takes to do one heavy attack -> whip is quite equal to the time it takes to do 2x LA and 2x whip. So in a normal build heavy attacking is just a straight up dps loss.

What about heavy attack builds? Afterall a magDK has molten Armanents, surely this skill can create a sustainable rotation with high damage! In my testing this was much lower than a power lash build.
Heavy attack builds just can’t compare to a power lash build in terms of damage. The inferno heavy attacks especially are just too slow. In a melee position this can be quite dangerous if a fight requires you to block or shield any mechanics which require a quicker reaction time. Either way an example of what I was able to achieve on a heavy attack build is as follows:

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It’s simply weaker. A lightning staff build will make us more flexible however we lose the 8% damage bonus to single target abilities which obviously is another big compromise.

Melee position

Okay, before I start this section i want to say one thing: DO NOT NERF STAMINA PLEASE!

In the current Meta for endgame raiding groups there is generally one setup and all top raiding groups are following this trend. Get 2-3 sorcerers for concussion/off-balance uptime and their utility as range dps (magBlade can be useful for range dps also), as for the others, use a stamina class. Stamina currently out dpses every magicka class in a raid situation by a long shot. Generally you can give 5-8k dps single target to a stamina over a magicka class on a dummy with offbalance and fracture. This gap can get larger in a raid with more buffs too. Their sustained AOE damage is quite good also! Stamina characters can have just as good AOE damage as magicka if not even better in many fights.

Stamina users can benefit from off-balance heavy attacks at double the rate a Magicka user can. Since stamina users heavy attacks are so strong, they don’t need to worry about a sustain element at all. You could compare power lash and stamina heavy attacks quite nicely here, the problem being if a stamina heavy attacks a target that isn’t offbalance he gains resources, whereas a power lash user will lose resources.

Stamina users can benefit from more reliable resistance debuff sets. Alkosh is just too inconsistent to use right now on many bosses because synergies are only showing to one person at a time.
Stamina user’s champion points system is set up for more damage through the exploiter passive. Magicka users must stack 75 thaumathurge at least to get the much needed exploiter passive.

To give some sort of comparison I will show a robust skeleton test on my stamplar. I tried to keep the penetration stats as close as I could, however it should be noted that stamina have more flexibility with champion points so they would be able to get more penetration here anyways.

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So, why should a raid group bring a magDK into their group over a harder hitting, easier sustaining stamina user?
Many people argue that magicka have the luxury of a shield and therefore deserve to have less damage. However, for the last 3 months I have played a stamina Templar and I think any experienced player can agree that deadly cloak is just straight up better than shield providing you have competent healers.
Deadly cloak is a form of protection that is up 100% of the time and also does damage, combined with medium armour stamina are tankier than a user that has no shield and light armour. The problem with shield is it is a reactionary form of protection, it can’t be up 100% like deadly cloak unless you want to seriously gimp your dps output. Magicka users are more vulnerable to high damage mechanics which is generally the only thing that should kill you in an endgame run.

MagDKs bring engulfing flames, that’s worth it right? In a Meta raid group it buffs: StamDKs flames of oblivion, wall of elements, ilambris, burning damage and sunderflame damage (lol). This is a nice buff I completely agree, that’s why many TANKS use it. MagDKs have no reason to be in a raid right now, they take up a precious melee spot, pull less damage and are honestly more vulnerable to dying compared to a stamina user.

The solution here is NOT to nerf stamina. Every update we get, the game is becoming less enjoyable for endgame PvE players when in reality it should be the opposite, all because of unrelenting nerfs. The endgame PvE community really has shrank since I’ve entered it and I’d rather see it grow personally. In my eyes Stamina right now are in a perfect situation, we just need to bring some magicka classes up to their level.

Suggestions

So I have some (admittedly imperfect) suggestions for the dev team but I hope they can see where I'm coming from. I ask you guys to come up with some suggestions that I haven't provided here. Hopefully some stuff too that isn't unrealistic :#

Balancing a game with PvE and PvP joined together is incredibly hard, and I’ll admit before I begin this that I very rarely play PvP. I believe we as a community need to give constructive, realistic buff suggestions to our loadout. So, if I suggest something that will severely negatively affect PvP don’t hesitate to call me out for it, but please think of a solution yourself. I will suggest things that are going to affect PvP but I will try to explain my choices.

Again, please keep in mind these are suggestions I think would help magDK strictly in PvE:

1. Reduce the heavy attack charge up significantly. As I discussed previously, they simply aren’t worth it in any capacity even in a build focused on buffing them. I admit I can see this affecting PvP however. So I will try provide more magicka sustaining options.

2. Eruption skill – I would like to see this function as an offensive form of channelled focus. I think its damage can be significantly increased, cost decreased and it should return magicka back to the user every 0.5s if there is an enemy inside the AOE. If you regard this ability to be over performing with these changes I’m sure a damage dealing magDK won’t miss the snare it provides anyways, either way cinder storm is a better snare.


3. Molten whip – Cut this spammables cost by half. Double the spell damage it provides to ardent flame abilities. In PvP magDKs use power lash for the heal it provides. A problem with this solution I can see is in group PvP situations. However if a group is co-ordinated enough surely a magDK risking a loss of healing will be okay.

4. Power Lash – I would like to see this be usable if the target is concussed – not necessarily off balanced, right now this ability is good damage wise it’s just so infuriating to play with during a trial due to its inconsistency. Reduce the heal provided by this ability.


5. Give light armour it’s 3% cost reduction per piece back. Fairly understandable request for all magicka users I think.

6. Allow a synergy activation prompt to be seen by multiple people. Right now synergies are so buggy I’m confused why they are even in the game. Only one person can see the activation prompt at a time which just doesn't work in a raid situation where fast paced mechanics are taking place. Synergies should be reliable. I don’t think anyone would disagree with me on this, especially tanks using alkosh or any DD that has used moondancer in the past.

7. Revert orbs not sharing magicka to multiple people once activated. This change in morrowind still confuses me honestly, if a team is cooperating to help each other’s sustain they should be rewarded for it.

8. Scalding rune – I would like to see this ability provide minor force, a magicka version of rearming trap if you will. Would be nice to see its cost reduced. It’s not only magDK that is behind stamina at the moment but I am no expert in their classes so I will keep this guide more focused on DK.


9. Spell absorption CP passive – Reduce the cooldown on this perk, increase the amount it provides. Move the passive to the Apprentice CP tree. Swap with foresight.

10. Exploiter CP passive – move this CP passive to the atronach skill line so both stamina and magicka users can take advantage of it equally. Swap it with Riposte.


11. Battle Roar – I’d like to see this change reverted to the homestead values.

12. Helping hands – Restore magicka also.



Increase the amount of Busts and Trophies to display in houses.

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I want to display all my trophies, not just some of them. The cap needs to be increased or removed, esspecially in larger houses, its silly to waste all the empty space with houses looking only half complete.

Fastest way to grind CP points?

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I'm CP 439 and just got that by slowly question and stuff. However I'm missing maybe 5-6K in DPS in terms in CP. so what is the fastest way to level CP? I plan to buy XP Scrolls abs stuff but what farming method is the fastest?

Is Pelinal Whitestrake a cyborg from the future, yay or nay?

Stamina Dragonknight build ideas/tips?

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Hello,

I'm currently working on a stamina dragonknight DPS build but I'm having problems on deciding what sets to use currebtly I run it with 3 piece twin sister jewelry 5 hundings rage heavy and 3 shacklebreaker (because I'm still below 50 for now) I do prefer to run with 5 piece heavy because I also want to be a bit tanky hence dragonknight. I am also thinking about running werewolf with it but not sure yet. I will use two handed as my main DPS bar.

So anyone have armor set tips and or skill tips?

Tips on trait and enchantments are welcome as well :)

Which dungeon DLC is your favorite?

Should we have Task Master in-game?

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If we had a task master quest where we can earn crowns but you have to do a multiple list, kill 500 to 1000 enemies, complete five to ten Quest, complete three dungeons, complete 10 world bosses, complete 10 Dark Anchors and once you're done with that list you will earn maybe a few crowns but by daily.

Purchased crowns that never came

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Purchased 5500 crowns from eso on Friday, and I have gotten multiple messages from multiple people, getting the run around from them. I just want the 5500 crowns that I purchased...I will not be purchasing anymore from them in the future.

Bloodroot Forge

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While on the final boss my team wiped on our first attempt. At the end of the battle it said that we had completed the dungeon yet the boss was still there. Since, it was registering as complete we couldn't que up again after 2 group members left. Has this happened too anyone else?

Team Orange, Team Purple, Team Green: Real or Imaginary

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It seems like since forever i've been reading different posts which claim that the other two alliances are unfairly teaming up against one of the three factions...

as a solo cross-factional player - i tend to see the map a little differently from an isolated point of view...for myself it seems map geography was designed to keep EP and DC in constant conflict...the alessia bridge and the ash milegate provide strong borders for AD...

however - i am also aware that as a solo player - there's a whole lot of stuff going on behind the scenes that i am completely oblivious to...

because situations are a little different on each map - let's keep this question centered on the 30 day CP campaign for each platform/server...

also - try not to bite one another :#
alberteinstein1.jpg

STEAM version of ESO is having MAJOR problems

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Players buying CROWNS and NOT recieving their crowns. Plus problems getting game to download, telling people they don't enough enough free space. ZOS fix your STEAM version.

SKOOMA BUBBLER DESIGNS - Gone for good?

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From the HotR patch notes:

direct quote: •Certain Servants in Hew’s Bane were carrying items associated with Addicts. They’ve kicked the habit, and no longer carry these items.

Seeing as the servants in Hews bane were the ONLY place to get these, have they been removed entirely from the game? I've heard vague rumors of drunks having the actual bubbler but not a single report of a skooma bubbler recipe being found post patch. Are we set for a million gold object?


is the invigorating trait just as useless as prosperous?

ESO need a faster and more fluid combat

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The combat after Morrowind and especially after HOTR become to slow . Also the gap between the hard content and the rest of it has increased. Our damage was nerfed and also the combat was nerfed. Many people are not doing trials or veteran dungeons because of this nerfs and also because the combat is so slow....

We need a faster and more fluid combat.

PC/NA DC and EP Vivec

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If you're trying to drive the remaining AD from Vivec, GJ.

Despite the fact AD is hopelessly behind in the score, we face constant pressure from groups of all sizes. When I look at the groups hitting us, I see many ex-AD who have joined the farm AD bandwagon.

It's pretty clear most of you aren't interested in actually good, competitive fights.

New Weapons? How likely?

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For example Scythes or Sickles.
How likely is it for these two to make it into the game?
I don't know much about Elder Scroll lore and which weapons are possible and which are not.
Maybe you can enlighten me?

Best Way To Get Soul Gems?

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whats the best way to get filled soul gems? can you buy them from vendors or do you have to loot them? is it better to go for empty gems and use the soul trap skill to fill them or just get the already filled ones?
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