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HOTR - Best gear for Sorc? Alcast build?

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Hi guys,

Checking Alcast' build you can see he has suggested using 5x juli, 5x necro/netch along with 1x monster set (iceheart) .... I'm not convinced as I've seen a few people boast about the DPS from Maw of infernal (2 piece) along with 4 piece moondancer, IA etc...

What are your thoughts? Anybody tested this further? Thanks!

Horns of the Reach signing in

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SOS have problem loading character- have hard rest, recycled router, cleared game cache, console reset , signed online update terms and conditions and removed and reinstalled xbox sign in account .

Lost Quest Giver For HOR DLC

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Hi,
Downloaded DLC, logged on, guest giver come running up to me, pressed A, no speech text!
Restarted Xbox, logged on, now no sign of quest giver... updated my second Xbox with DLC, logged on .. no sign of quest giver..
Hard reset both Xbox' .. logged on.. no sign of quest giver...
anyone else had this problem? When you all logged on did you all have the quest giver run up to you?
If not how do I start main quest story line for HOR now?
Many thanks in advance

Lost Quest Giver For HOR DLC

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Hi,
Downloaded DLC, logged on, guest giver come running up to me, pressed A, no speech text!
Restarted Xbox, logged on, now no sign of quest giver... updated my second Xbox with DLC, logged on .. no sign of quest giver..
Hard reset both Xbox' .. logged on.. no sign of quest giver...
anyone else had this problem? When you all logged on did you all have the quest giver run up to you?
If not how do I start main quest story line for HOR now?
Many thanks in advance

A question about Guild Dailies

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Just a quick question for you guys about the Daily guild quests. A few days ago I started doing the daily Fighters and Undaunted guild quests. Each day since they have been the same, Daily Dolmens in Stonefalls for FG, and placing wards in the Corpse Garden for UG. I had presumed this had to do with my Guild Level, but I have level'd my FG quite a bit since, and am still gettig the same. Are they location based? I'm picking up the quests in Deshaan, if I get them from somewhere else will they send me somewhere different? Or do I just need to continue the grind?

Thanks in advance!

Purchased crowns that never came

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Purchased 5500 crowns from eso on Friday, and I have gotten multiple messages from multiple people, getting the run around from them. I just want the 5500 crowns that I purchased...I will not be purchasing anymore from them in the future.

what warden is better (tankyer/burstier) in pvp magwarden or stamwarden

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Hi,
finaly i want to try the new warden class since it seems verry good in pvp (many times on my kill recap)
but im unsure what type of warden i should play and the race choices also... so plz help me :)

further questions:

if mag warden: heavy or light armour? is cliff racer any cancel able via staff LA or better a dw set up? (i have sharp vma flame staff)

if stamwarden: dw or 2h front bar? //snb back bar?

thx a lot

Nos's "Mirakuru" Stamina Warden (HotR DLC ready)

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EDITS:

08/17/17 - Updated for Horns of the Reach DLC

Race:

Redguard

Attributes:

All in Stamina

Food:

Health and Stamina

Mundus:

Warrior

Champion Point Distribution:

Blue tree:

Master at Arms 28, Mighty 49; Precise Strikes 48; Thaumaturge 40, Piercing 55

Red tree:

Quick Recovery 19, Elemental Defender 49, Hardy 49, Thick Skinned 37, Iron Clad 44, Spell Shield 22

Green tree:

Warlord 51, Sprinter 16, Mooncalf 56, Tenacity 49, Tumbling 28, Shadow Ward 20

Gear choice (Solo Stam DPS in Raid):

7/7 Medium Divines

5 Twice Fanged Serpent

2 Velidreth

5 Night Mother’s Gaze

Use the following weapon traits:

1 Infused Dagger (Poison enchant) – in Main Hand

1 Precise Dagger (Weapon damage enchant) – in Off-Hand

1 Nirn vMA Bow

All Armor with Stamina Enchants. All Jewelry Robust with Weapon damage enchants.

Bar Setup

http://imgur.com/a/nxvgV

Rotation:

Pre Rotation: Subterranian Assault>Rearming Trap>Bar Swap

Step 1: Endless Hail>LA>Poison Injection>LA>Razor Caltrops>LA>Ballista>Bar Swap (animation cancel)

Step 2: LA>Rending Slashes>LA>Subterranian Assault>HA>Deadly Cloak>HA>Subterranian Assault>HA>Rearming Trap>HA>Subterranian Assault>Bar Swap

Questions:

1. Why Velidreth?

Kragh offers the highest damage gain in groups where full target penetration is not achieved, because the 1 piece on it is the strongest one-piece for a stam user to have and offers a 2.97% DPS increase on a non fully penetrated target. Velidreth however works best if full penetration is achieved. In addition its proc hits certain enemies (Manticora is an example) multiple times. My raid group will be running an optimized buff system so I am running Velidreth…if there are no penetration cap then Kragh is bets in slot for most fights.

2. Why TFS and NMG?

Penetration is the best damage buffing stat to use when building a character. In a non optimized raid those two sets will perform best. Should your group already run NMG your options open up quite a bit, but are all reliant on what gear is available to you. Vicious Ophidian, Hundings Rage and Sunderflame are all viable options, the trick is to be aware of how to optimize and not go over the penetration cap. Below is a list of all the possible debuffs a group can have up, keep in mind that during a trial you most likely will not have a 100% uptime on every single of these, so try to pen cap yourself with that expectation.

Nightmother’s Gaze – 2580

Alkosh – 3010

Sunderflame – 3440

Major Fracture – 5280

Minor Fracture – 1320

Crusher Enchant – 1622

Infused Crusher Enchant – 2108

3. Why Warrior Mundus?

Warrior seems to be coming out on top for most stam builds in this DLC. By slotting Dawnbreaker on the front bar we are getting around 537 weapon damage from that Mundus, which is quite a large chunk of our dps. Our crit is too high to take advantage of the Thief stone and too low to make Shadow Mundus be better than Warrior. Lover is a choice to run, but the DPS gain from warrior is almost exactly the same and if you have buff sets in a raid Lover quickly loses its power.

4. Why double dagger?

Proc rate for the Axe passive is too low to warrant using it, and daggers scale better with raid buffs.

5. Why Nirn Bow?

Since we are shooting for a pen capped scenario we have infused/nirn and precise to choose from. Precise is nice but Nirn is a lot better. Nirn not only increases the base of your Hail damage, it also buffs your weapon by 200 wep damage which is huge for all your skills. Running Nirn allows your hail to start ticking and go through the lower part of its damage buffed, once you bar swap, the Infused trait off the main hand takes over and gives your Hail a higher ceiling to reach.

6. Why Bull Netch?

It does wonders for sustain and we have the bar space.

7. Rotation Video

image

Please change how View Guild Bank Gold works.

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I'm on Xbox One and been messing around with the changed permissions. Unfortunately, the view guild bank gold does not work as I hoped it would. When you take that permission away, the entire bank deposits disappear meaning people can't see if they deposited or not. This is a major issue for Xbox as the guild bank tends to glitch a lot, so people can't double check that they actually deposited. What we want is for players not to be able to see the current guild bank gold amount and not to be able to see bids. They should still be allowed to see if they deposited or not into the guild bank. Please change this with your next update.

[Build] "The Lightslayer" - Magicka Templar - Battlegrounds Build - HotR Patch

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Good news everyone!
Are you a Magicka Templar, and are you having problems performing well as a solo player? Do you want to consistently get high scores, and help your team win at the same time? Look no further!

This is my Battlegrounds-only Magicka Templar build, which i worked on during last patch (Morrowind) and just got the final polish with the Horns Of The Reach patch. I feel confident enough on the performance to share it. Truth be told - i NEED to share it, considering the huge amount of testing and theorycrafting that went into it.

This might be a long read. But if you do nothing else, do yourself the favor of at least reading the spoiler on the Pariah set. That is worth the read, if nothing else here is.

Origins

I feel that it is important for me to underline that this was not a Magicka Templar build to begin with. I set out with the goal of creating a BG's specific melee magicka-based tank build, with decent kill-potential. I started out with Magicka DK, and tried Magicka NB as well, with different versions of this final build. Only when i tried on my newly leveled Magicka Templar, did everything "click". So before creating and playing this build, i have NEVER played a Magicka Templar before. That should be a good indication, that this is pretty newbie-friendly.

Purpose of the Build
The purpose of this build is very simple; To put you at the top of your team scoreboard in any and all BG matches, as a solo player.
This build is NOT for open world or CP PvP. This is designed specifically to perform as a solo player in no CP BG's. With this build, i am scored as no. 1 on my team, in 9 out of 10 matches. Sure, we want to be able to actually win matches as well, by playing the objectives. But as a solo player, winning the match is not all up to you. Getting put in total potato groups, or set up against premades, will ruin your day, if your only goal is to win the match. As a solo player, it is important to have goals which you alone can be responsible for. And in this case, we want to be the best on our team, and outperform our teammates on the scoreboard.

Requirements

So what exactly is required, to get the highest possible scores in Battlegrounds, and consistently outperform your teammates, and help your team get the best chances of winning the match? Let's examine this, for each gametype.

Deathmatch
In Deathmatch you will score points, by killing your opponents. Also, the points will go to the team that gets the killing blow. So you need to be able to deliver decent damage and apply it so that you will get at least an Assist, if you fail to get the KB. Remember - even if the matchpoint goes to the other team - you can still score an assist for your own score. Besides from the ability to actually kill someone, you need the regular "1vX" package of survivability through mobility and healing/mitigation. You will find yourself outnumbered ALOT. But number one, is the ability to actually produce damage and apply it.
Capture the Relic
In Capture the relic, there is only one real way of scoring points. You need to be the one running the Relic. To run the Relic, you need two things; Mobility and Tanking. Pure and simple. If you only have one of these, you can be lucky and get some good runs - but you will not be able to consistently get 4+ relics per match. You need to be fast, and you need to be able to take a punch.
Domination
This is the most difficult gametype, to outperform your team in, due to the relative low maximum score, and intuitive scoring system. You get points by either capping flags, or killing opponents, while on a flag. So basically you need to be on a flag 24/7. If you are fighting outside a flag, you are doing it wrong. So first and foremost, you need speed. If you are unable to get to flags quickly, you won't score points, and your team won't score points either. That is really it. The ability to tank and/or kill people are of less immediate importance. And when choosing one of those, tankability will put you ahead in most cases, due the the overperforming Defensive Medals (1000 points!) that gets awarded for taking X damage on your own flag.

Now that we know the qualities we are looking for, let's jump right into it!

Gear Sets
5 x Pariah (3 Body / 2 Jewelry)
Pariah Set is highly underestimated. It gives you, as 5pc bonus (NOT counting the 3/4 set bonus) 2600 resist at 100% health, scaling linearly up to 7.000 at 50% and 10.000 at 10% health.

For the resistances, we are sitting at 33k Spell Resist and 30k Physical Resist, with full health and in our Rune (Major Resist). When we get to around 50% health, this will be increased to 37K Spell Resist and 34K Physical Resist by Pariah. And when we get within execute range, Spell Resist will go above 41k, and Physcial Resist 38K.

Now, someone might come and say; "But hey! The cap is at 32k!". Yes, that is correct. However, this is before any penetration from Traits, Passives, Skills etc. etc. is deducted. Even in this latest patch, with the nerf on Sharpened, it is pretty safe to assume that most people have about 5k Penetration. And on top of that, you have debuff skills and the simple mechanic of you not being able to keep up major resistances all the time (channeled focus). So having 5-10k resist above cap, when things are getting heated, will almost never be wasted. You will get debuffed, forget to refresh buff or face light armor sorc with spinners.

Next, i feel i need to explain how stacking resistances work. Unlike stacking Major/Minor Protection, and other similar types of mitigation - like Wizards Riposte (Maim) - resistances become MORE effective per resistance point, the more you stack. While the first 650 Resistance will reduce your incoming damage with 1%, the last 650 mitigation up to the 32000 cap, will reduce your relative incoming damage with 1,99%.

That is why, the Pariah set is really strong, on a Heavy Armor build, that already have decent resistance. If we want to compare to for example, Wizards Riposte, which most people believe is OP, the math goes like this;

You take 10.000 hit, with 25.000 Resist. You have 38,5% Mitigation and take 6150 damage

You take 10.000 hit, with 25.000 Resist and Riposte up on opponent. You have 38,5% mitigation and 15% further reduction BEFORE that. You take 5227 damage. In this case, Wizards Riposte is effectively reducing your damage with 15%, compared to not using it (6150 damage).

You take 10.000 hit, with 25.000 Resist and and additional 7000 Resist added (Pariah 5pc only - at 50% Health). You have 50% mitigation. You take 5000 damage. In this case, the added resistances from the Pariah set is adding 11,5% mitigation but is effectively reducing your damage with 18% (!), compared to not using it (6150 damage). At the absolute maximum efficiency (10% health and base resist of 22k) we are at 23% effective damage reduction. That is close to the damage reduction of a monster set like Pirate Skeleton.

Comparing the sets like this, might help to understand how powerful the Pariah set can be. We are talking about 18%+ damage reduction, with no cooldown, no RNG proc or anything like that. While it does scale up, as health goes down, this is linear, and STARTS at 2600 resist at full health.

5 x Knightslayer (2 Body / 2 Weapon / 1 Jewelry)
Main offensive set. We constantly work around heavy attacks and the purifying light timer.

2 x Troll King / 2 x Skoria
Troll King is a must-have in Capture the Relic and Chaosball. With Troll King, you will be able to tank the Relic / Ball far far far longer than should be possible. And remember; While Defile now also debuffs health regen - a Templar can just cleanse that... On top of that, you will help yourself, by helping your teammates. Anyone standing in your ritual will get that sweet sweet Troll King juice. I will often start any match with Troll King, and change it out, if i feel i am lacking damage in that specific match. Which leads us to Skoria. This is the offensive option for Deathmatch and Domination, where you need to be able to kill people. Everything we do, from Purifying Light, to Vampires Bane over to Sweeps will proc Skoria.

5 Heavy / 2L
Dualwield / Resto
Swords are Infused trait with Oblivion enchant, and Resto staff is Defending, with Drain Magicka poison.
ALL body pieces are Prismatic Tristat Enchants. I emphasize ALL. Even the small pieces you cheap ***.
3 x Magicka Recovery on Jewelry

Stats
http://imgur.com/a/hVQ0p

This is without undaunted passive. This does require some attributes in Stamina though.

Vampire??
NO. Absolutely not.
Being a vampire is ONLY worth it, if you are using Mist Form, which we are not. Please don't make me do the math again. But basically; Being a vampire means that you take 20% more damage from fire, no matter your current health. And fire is very common. The Undeath passive is crap for anyone not using shields. This passive will give you 30% damage reduction, only when you are effectively dead. When you are at 25% health - within execute range - you will get 15% damage reduction. I have tested this build extensively both with and without Vampire, and both theory and practice tells me, that being a vampire is hurting your tankability alot. The only upside is, that the regen passives will allow you to unslot Repentance and slot something else.

Potion
Lingering Restore Health + Speed
We use our pot to gain Major Expedition, which is just crucial to perform well in the fast paced meta that BG's have, due to the mechanics of both Domination and Capture the Relic / Chaosball. Also we get the passive healing, which not only makes us tanky in itself, it also helps to consistently and instantly proc Troll King.

Food
Witches Brew (Magicka / Health / Magicka Regen)

Mundus
Atronach

Race
Argonian
BiS Race for this. Race change if needed. The passive for regen on potion use, is underestimated and received a HUGE buff with Morrowind. Without this, the resource management gets too tough. The health is also needed, and the added Poison/Disease resistance synergyzes extremely well with this build. And healing received is a powerhouse passive as well for any Templar. If you are an Altmer, it might work OK, since the regen could be somewhat covered by the Altmer passives. But really - do the race change. Argonians are OP. You heard it here first.

Skills

Frontbar
Toppling Charge (Gapcloser and CC)
Purifying Light (Main Burst)
Vampires Bane (Open Slot. Use what you like)
Repentance (Passive skill for regen mainly)
Puncturing Sewepps (Spammable DPS)
Ult: Dawnbreaker / Soul Assault
I often pair my ult with my Monster Helm. I use SA with Skoria, and DB with TrollKing. If you use Soul Assault, remember that you HAVE to set it up with Purifying Light and Vampires Bane first, otherwise it will just hit like a wet noodle.

Backbar
Repentance (Yes, doubleslot for the regens)
Javelin (Main CC)
Channelled Focus (Major Resist + Regen)
Extended Ritual (Cleanse and Heal)
Honor The Dead (GTFO Heal)
Ult: Lights Champion (Oh *** Ultimate)

BG Specific Performance/Playstyle

So, we went through the different gamemodes at the beginning, to outline what is needed to consistently outperform your teammates in BG's. This build delivers the Mobility (Major Expedition Cleanse) and the Tankiness (Resistances + Passive/Active Healing) in abundance, and just the right amount of damage (Unresistable proc-damage), to be able to perform well in all game modes

Defensive Playstyle

This build is about being extremely tanky, by maximizing our resistances BEYOND the floating cap of 32000 / 50% and adding passive healing (Troll King + Lingering Restore Health).
Besides from Troll King, Pariah (and our general resistance-cap level) and the Lingering Health pot, we have extended ritual for cleansing and honor the dead as an Oh ***(!) heal. In short; It is impossible for a single person to kill you, unless you really really make mistakes. It will take 2+ people to take you down. When you get to 50% health, which is about 14k health, your resistances will shoot up, and make even the hardest hitting abilities, feel like wet noodles. On top of that, Troll King will proc instantly, thanks to our Lingering Health Pot. The amount of pressure required to kill you through all of that, is insane.

Combining the constant mobility from Major Expedition, with the passive tankiness from our resistances, lingering health pot and Troll King, means that instead of going into Mist Form, this build lets you cleanse whatever snares / roots are on you, and you can run away in the same manner. Just throw in an honor the dead heal when needed, and keep yourself cleansed of snares and roots. I have tested extensively, and found that having regular Major Expedition paired with Cleanse and Heal spam, is far more effective and cost-efficient, than using Mist Form. Mist Form has HUGE resource cost, and prevents any rebounding on your health. At least this is the case, when we have so high resistances.

I am personally a big fan of passive tanking. Meaning that i can tank alot of damage, without actively using GCD to heal, dodgeroll or otherwise force myself into a defensive position. With this build, you can be offensive 90% of the time, as you do not need to worry about your health, untill you are feeling really pressured and hitting the 30% marker.

Offensive Playstyle

While this build is not a One-Shot ganking build, or even a well-balanced burst build, it is able to kill almost any target - and is a direct counter to Permablocker and Shieldstackers, which we see plenty of in BG, and are the most difficult targets to kill, for ordinary builds.
We are using Unresistable damage from Knightslayer and our Oblivion enchant, to crush our targets - and use these to buff up Purifying Light, to set up the burst. Our rotation is simply centered around purifying light and heavy attacking into sweeps. If we are using Skoria, that will get added into the mix of course.

The rotation is quite simple;

Purifying Light - Charge - Heavy Attack - Sweeps - Heavy Attack - Sweeps (and Purifying Light will go off right after that final sweep.) You can put up Vampires Bane before starting above, for some added pressure. If you have Ult up, you can throw that in, instead of the first or second Sweeps. The trick to heavy attack weaving is the most simple in the game. Hold down your heavy, and spam the living *** out of your ability button. The ability will fire and AC your heavy exactly at the point it is fully charged. This means that even a total newbie, can perfectly AC a heavy attack, down to microseconds.

The thing with above is, that a heavy attack followed by the 1 sec channel from sweeps matches perfectly with the OB enchant cooldown, on Infused weapon. If you spam heavy attack with a normal skill, you will not be able to proc it with every heavy. But when using sweeps, the timing gets aligned just right. This means that every heavy swing will deal about 3.5k Oblivion damage (Enchant + Knightslayer). This is free damage, both in terms of GCD and Resources. In fact, the heavy helps you greatly with stamina sustain.

And here comes the second trick; purifying light is the only skill (to my knowledge) that will effectively increase the damage from Oblivion Enchant / Knightslayer. While it does not buff it directly, the Oblivion damage does indeed count towards the final damage of this ability, and is therefore effectively boosting the Oblivion damage with 20% (!). In the regular rotation above, we have 7K unresistable damage. Add on top of this the sweeps and heavy attacks / an ultimate, and you will easily get a purifying light hit of about 3-5K solo.

Sure, this is not by any means a huge killing machine. Only a few targets will die in a single rotation - and those that do, are often due to other people helping. This is first and foremost a tanky build. But considering just how tanky the build is, and that we have less than 4k combined power (Magicka/10 + Spell Power) the damage output can be quite surprising. In any other build setup, with these stats, we should not be able to kill anything at all. And this scales up, the more tanky your target is. The permablocking DK's and Shieldstacking sorcs gets panicky real quick. The most difficult targets are dodgerolling NB's or Healing light armor Templars.

Educational Videos

Disclaimer: These videos are NOT 1vX montages. I am not Sypher. I am not Kodi. etc. etc. I get carried by my builds, and my actual playing skills are only just above average. Please do not expect anything else, but examples of how to play this build, like the creator (me) intended. Also, i am horrible at saving videos. Somehow i always forget to save the clip, when something awesome happens, and just end up with all the clips of me failing, which i always save for later review to improve skills / builds.

With that said - Lets begin!

Deathmatch Highlight / Ending
image

This is the ending of a Deathmatch which my team lost, but i was scored highest on team scoreboard, as per the goal of the build.

This deathmatch was interesting, because i had to swap out the offensive Skoria, which i normally use in Deathmatch, for Troll King, because the opposing teams delivered much more pressure than usual. If you are on PC-EU, you will recognize some of those names on opposing team. So i died a couple of times, which usually will get me to change out, as i did here. The effect on tankability is pretty evident in this clip.

Fun to notice, is the first Xv1 on the Sorcerer. If you slow down, you will see he gets an 8,5k shield just as he gets out of CC. Unfortunately for him, this build does not care about that shield at all. Probably would have died anyway, but still...

CTF Highlight
image

This is a short highlight from the beginning of a CTF match, that i think showcases pretty honestly, what the build can and cannot do. I am tanking the entire team, splitting them up, and managing to get some kills in the process. Kills do not come easily when solo and outnumbered, but they do come - as this shows.

CTF Full Match
image

Again; This is NOT a highlight. This is a full CTF match, to educate anyone interested on how to play this build succesfully, in CTF matches. Watch it at your own peril.

While this may not be the most actionpacked match, and pretty much a walkover, it is nice and short, and thus serves the purpose well.

Domination Full Match
image

Again again; This is NOT a highlight. This is a full DOM match, to educate anyone interested on how to play this build succesfully, in DOM matches.

In this particular match, my team is not able to actually win, but as per the purpose of the build, i do get the highscore on my own team. But i do make several mistakes during this match. Especially with failed usage of SA, which really needs proper setup and timing, to do anything but tickle.

The End

Phew... That was quite a wall of text. If you made it this far, thanks for reading!

Stamina Templar Build -Reckless, RUNS DOUBLE KENA-- CP/No CP, group and solo compatible. HOTR PATCH

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So, friends, people i've killed and random people just whispering me out of the blue have been asking me what gear i run now days on my stamplar, and ive got tiered of listing all the sets and reasoning etc for each person so here it is. this is no way the best build to run, but it works for me and its my setup which people have been asking about. as seen in the screen shots, its 4.2k weap dmg with 2.5k recovery and 35k stam which are solid stats, even when u run blood spawn or any other undaunted set.

It's a S/B setup with 2h back bar but you can easily run DW if u with too for this but imo it works better as S/B, for my play style as i dont like DW. Reminds me too much of PVE.

It is called reckless because i run MOLAG KENA x 2 to give me dmg when i need it, normally being when i need to heal up fast or going to burst the enemy down, i do not keep it up at all times, only when i need the 500 weap dmg. ---- this works for me but less experienced stamplars may not find it as easy to work this way due to sustain and cost increases.
My jabs end up being 1.6k and even higher if i have a friend using combat prayer for minor beserk and a 19k vigor tool tip. If you choose to run blood spawn you may want to run warrior mundus and i often run blood spawn x2 and warrior when i am in no cp groups and ritual when solo in Cyro CP. I change depending on situation. But i predominantly run SERPENT MUNDUS

Gear

I run 5 heavy with 2 medium
The bone pirate pieces (arms and belt, you need them to be small parts for max resistances)
Willow's path pieces are chest, legs and boots for me and Sword, Shield and Axe.
But if you are NOT ORC like I am, you may want to go 5/1/1 for more health.
lwyBcMv.png


buffed stats with kena.
ymiPXSy.png

buffed stats with blood spawn
XNGhwvn.png



Enchants/Traits
MAX STAMINA on ALL IMPEN ARMOUR PIECES - But personally i have a chest and legs with healthy enchants as well as stamina so i can change my max health pool with ease depending on what i am doing, in CP i tend to run 1 or 2 of the healthy bits depending on the map situation and how outnumbered i am. In No CP it is similar, but i tend to run 1 healthy bit so i get 21k health and 32k max stamina. In BGs i change depending on Mode and If i have a group of friends who can support me or pugs, but i generally tend to run both healthy bits unless i have a healer with me.

INCREASE WEAP DMG enchant on my 1h NIRN sword
REDUCE ENEMY WEAP DMG on my INFUSED 2h AXE
I like this setup personally because i can heavily reduce enemy damage and healing with my skill setup while i have over 4k damage my self.
Bar setup
SOLO
VswROZs.png

Repent on the 5x WP front bar stacks really nice regen stats
Reverb to cc and apply major defile
Heroic for minor maim and ult gen
Jabs
Vigor on front bar because of nirn 1h for max healing and to avoid bar swap lag
DBOS more dmg and nicer to weave
POL for ult gen and burst
Total dark to counter Mag ranged enemies and annoying snipe spammers.
RUNE for regen can be dropped for a gap closer if you need it or shuffle, I dont run it because of cost and dont like the dodge chance rng personally.
Cleanse
Rally, no need for shuffle or momentum because of cleanse
Bats for oh crap heal and diving into big groups.


Group
WAM5HPP.png

Guard not only gives an ally more survivability but i get more mag recovery which scales with WP and minor force which makes my crit dmg do 20% more as templars have a passive to increase crit dmg already.
In group i run remembrance because as well as DBOS so i have an AOE cc and an AOE mass heal depending on what is happening to group.
I keep total dark to stop snipe spammers and mag users from hitting us hard from range in towers and LOS-ing.

CPs
personally i view cp as a personal setup that works for each person individually but my setup is as follows.

RED TREE
37 iron clad/62 resistant/23 thick skinned/49 hardy and elemental defender

GREEN TREE
48 warlord/64 mooncal/64 tenacity/44 tumbling

BLUE TREE
23 blessed/51 master at arms/75 mighty 20 thurma/51 precise strikes

Feel free to comment away and say what ever you feel about this build and like many others, im "crazy" to run kena x2 but it works for me and i like it.

PVE is too Easy

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After 3+ years of playing ESO I find myself slowly losing interest in the game. I found myself after 2 years beginning to take short breaks and then return temporarily refrshed only to fall back into the slump again. At almost 20 years of playing MMOs I thought maybe I was facing MMO burnout. I read a lot on the forums at MMORPG.com and a lot of the old MMO gamers seem to go through it along with the feeling the MMOs nowadays just aren't cutting it. Truth is, ESO has some very good qualities, from the amount of area to explore, the soundtrack, RVR style PVP, etc. Of course it also has it's negative issues as well, at least for me, but none that I can't adapt and still enjoy playing. So I kept asking myself, why am I feeling this way. I'm an MMO player for all of these years, hell it's what I do. My conclusion to what's causing this feeling is the simplicity of the PVE in this game. Overland mobs are really a joke. There is no fear of death. This includes delves.I know this topic has come up in the past as I'm a professional lurker of these forums since day 1 but damn something needs to be done. I thought maybe it was CP putting it over the tip but if you create a new character and don't allocate CP it's still faceroll easy. I know some of the vet dungeons are tough (thank god) but I can only run those so long until I'm blue in the face and swearing because that last piece I need hasn't dropped..We spend a lot of time in Overland and delve pve, I just wish there was some challenge, some fear, a feeling I can easily get over my head just farming mats in the wrong areas. Add some random champion mobs, increase the health of the ones we have, make them hit harder, anything at this point. Give me a reason to drag a friend around fighting mobs. Sorry I just had to rant. I'm getting tired of this easy mode a lot of these games are pushing nowadays and even though I'm a vet MMO gamer, I'm not the best player there is, not by a long shot, and I'm crying for some difficulty. Anyone else?

Epic Kitchen - Gardner House

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I'd like to share a small housing project! You'll notice there is a little bit more to the place than just the kitchen. It is more of a kitchen/lounge! Hope everyone enjoys it :)

image

Need Help with Stamina Warden

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What sets are good to run on it in Under 50 PvP?

STEAM version of ESO is having MAJOR problems

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Players buying CROWNS and NOT recieving their crowns. Plus problems getting game to download, telling people they don't enough enough free space. ZOS fix your STEAM version.

Nightblade tanking?

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So i recently returned to the game, i think ill stay here for a while, i got an nightlbade that i want to make into a tank, i got a tanky build atm but my question is if i continue to build him will he be able to complete vet trials at any point?

Convert to Morag Tong doesn't satisfy Master Writ requirement?

A New Guild, The Trojan Horse [South East Asian & Oceanic PvE Guild]

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Hi guys! Jeff here. :) :) :)
Myself, my lil bro, and a couple buddies created The Trojan Horse on New Years 2017. It is a small yet growing South East Asian & Oceanic guild looking to bring people together for a better Eso PvE experience. All are welcome, nomatter where you're from! If you'd like to meet more people from around the world, this would be a good guild for you!!
If you are interested in being part of this team, send a tell, or write mail to @EarthenPillar.

So a bit more about myself,
I've been playing many MMOs for almost 2 decades now. Runescape, Diablo 2, Ragnarok Online, Guild Wars 1, Warhammer Online and WoW were just some of the many titles I've played. Then, I took a break from the genre in 2010. I bought Elder Scrolls Online in August 2014, but because of studies and work, I had not invested as much time. Until August 2016.

Since,
I've spent a lot of time into this game. Finished vMA. Cleared all vet Trials except vAA[hm] and vMaw. Having so much fun, I realised that this may possibly be my retirement MMO. Now, I intend to try my best to provide help to newbies and to the small demograph of players in SEA. My goal, is to create a much more accessible place to approach Vet Dungeons & Trials and their respective Hard Modes.

Here is a video I made to demonstrate the last boss fight in Tempest Island on Hard Mode.
image

P.S. I'd like to create a home which allows for competent players to thrive in, even if they may be running unorthodox builds!
Reach out! :D

Best Way To Get Soul Gems?

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whats the best way to get filled soul gems? can you buy them from vendors or do you have to loot them? is it better to go for empty gems and use the soul trap skill to fill them or just get the already filled ones?

Coldharbour House

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So, I remember seeing the data-mined information about the Coldharbour house and I couldn't help but wonder when we can expect to see it in the game?
I myself would love to see how they make it look, on an island etc. but it does appear on a website I shall link below that it will be within the Hollow City. Registered as 'Coldharbour Surreal Estate'. If anyone has anymore information, please post.
http://en.uesp.net/wiki/Online:Player_Housing
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