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Discrimination

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I’m here today to address an issue for those who are deaf, have broken English or can’t speak English, those who are mute and those who don’t have mic capability really. To start, I’m legally deaf but I’m able to hear to some extent. But if there’s a lot of chatter, then they become jumbled noises to me and I can’t make it out but hear. So with that said, I for the most part always had made sure it’s known I’m deaf when I’m tanking either dungeons or trials be they vet or normal, etc. I never had a issue really, til today, with communication and working well with the group as a tank. I always asked someone a question and got answered via text chat but today I had my own guildmate discriminate me by disavowing text chat in our raiding group, allowing only me yet.. it now defeats the purpose of me needing any questions answered or role recap/mechanism when nobody replies now but I hear mic chatter going off. When I ask again, I get a vague is response and just pull- which I then go off winging it doing what I read up on with mechanics and all that. Most part I had responses before this, running trials and dungeons flawlessly. This though today? Total bull, discriminating too. I’m not asking anything done with mic’s but I do ask that for those who are anti-text, to least explain your respective roles simply. Be willing to work with your group, that’s why it’s called a group- teamwork, there’s no ‘I’ in team. I could go off on this but I still am willing to work with everyone as always. However, ZoS... Would it be too much to ask for hotkeys for PS4 users to input commands (text, such as in trials nSO ‘popcorn is coming, block’ etc) using say by holding either R2/L2 down respectively and clicking either the directional buttons or the ‘shapes’ buttons (x,o,[],^) they could hold up to 8 commands that can be done quick and easy in battle for easy commutation. I ask this on behalf of those like myself, who can successfully play ESO properly with everyone else too mic-less. It’s really infuriating to be rejected because I’m deaf and unable to be in mic- but the joy in my face proving them I’m a decent tank is pleasurable :) I digress, this needs addressing please, it’s unfair legit and straight up discriminating. With a side note on text chat- could we pleaseeeeeee get our guild chats colored so it’s not all 5 different guilds text chatting going off in all 1 color. It’s impossible to read efficiently. Sighs, I hope others sharing my plight or their ‘voices’ out there too.

PTS 3.2.3 Clever Alchemist - What a joke.

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Check this out everyone:
bag9abb7zp7v.jpg


[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.

Now there is multiple issues with this developer comment.

1: "This solves the issue".
  • Since when has a ganker using clever alchemist ever been an issue?
  • Gankers are annoying yes but its apart of the game and a dynamic of an open-world pvp environment.

2: "We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth."
  • What is stopping people from using this set strategically in combat if they choose to rather then ganking?
  • Just because your data may favor medium ganking play-styles with this set does not mean people cannot use this set in a different manner.

3: "then completely switch their gear to a new item set while retaining the bonus"
  • If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?

3: Did you know that gankers used to sacrifice quite a lot to "one-shot" players?.. which is no longer the case due to your insanely overpowered monster sets?
Did you know if a player fails to gank someone with clever alchemist that they are now down a potion cool-down but also a 5 piece set bonus? High Cost/Risk for High Reward?


This game has no pvp direction and its sad to see. You continue to ruin counter-play and just slap players in the face. It's pretty disgraceful.


You wan't to know what the issues really were?
  • The issue is high dps proc based monster helmets that allow any build/spec in game to burst players down with no damage at all (Hello 5k Seleane procs).
  • The issue is increasing enchant damage by 300% increasing burst damage (this happend long ago).
  • The issue is removing Radiant Mage Lights stealth damage mitigation and now players who complain about ganking cannot protect themselves.
  • The issue was removing stealth crit damage when in reality it was really mage light empower (use-able in stealth) making one-shots damage out of control (snipe/onslaught/heavy att).
  • The issue was snipe emote glitching allowing players to queue up 3+ snipes without even knowing you've been hit.
  • The issue was removing crit's from proc's instead of nerfing the few that were over-performing. (Hello blanket fixes). Now you have a whole slue of useless sets that were still bad when they could crit.

You developers continue to dumb down the game and many of your balance changes are just simply whack. You have a large number of competent forum users and you completely ignore them. Just wanted to throw this out there also, the change to Eye of the Storm won't change a thing. Don't let people gap close while its active. That's a real change.


Overall the patch notes were pretty positive but some of the changes were straight up whack.

What Do You Mean When You Say Someone Shield Stacks?

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I often see people refer to someone 'shield stacking'. Usually this is in a negative context and it is often meant to imply that someone is surviving too easily.

But what do you personally mean when you say someone is shield stacking?

Official Discussion thread for "Announcing the Clockwork City DLC Game Pack Release Dates!"

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9558caed11cbde7bb3816cbb122eaf60.jpg

This is the official discussion thread for the Announcing the Clockwork City DLC Game Pack Release Dates! blog article.

The Clockwork City DLC game pack is coming to PC/Mac this month and to PlayStation®4 and Xbox One in early November! Check out the release details for this exciting new DLC content and learn about how you can enjoy the Clockwork City prologue quest in game right now!

Still need a new class

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I know there will be some hate on this, but even with the addition of the lackluster warden, I feel like we still need a new class. Too many if the "builds" are too similar, and most mmos that are 3 years in have more than 5 classes. We need a good new fun playstyle.

DPS ROTATION PVP

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Hi fellow sorcerers,

I need some help from master sorcerers on the following:

My build: High elf Magica Sorcerer (Master Race of course lol)
Max magica = 38000, Spell damage =3000
Magic recovery =1700, Whitchmothers

Sets: 5 Shackle (Heavy), 5 Alteration and 1x Kena Head (Heavy)

Bar1: Hardened ward, Endless Fury, Crystal Fragments, Dark conversion, Crushing Shock and Soul Assault.
Bar2: Healing Ward, Harness Magica, Bondless storm, Haunting Curse, Power Surge and Suppression Field (works like a charm on Flag guards)

Background:

I have come over from PVE (were rotations is important especially in group plays) to PVP, But kind of hit the ground running with no real rotations except to kill as fast as possible without being killed yourself.

So the other night a guild mate invited me to a duel in his home with a new PVP build he was trying out and I thought why not, Hell I got two different characters to Emp, so I should be competent enough to stand my ground against another sorc.
Needless to say I was handed my rear end on a platter and felt in awe and embarrassed at the same time.

Let me explain. I beat him the first time but then he pulled out both pets and this is where everything went to hell in a basket. First trying to kill him and avoid his pets was nightmare enough but the problem I was facing was a drain of resources brought on by too much Crushing Shock (with some light attacks in between) and constant uptime of shields.

His rotation on the other hand was flowing like water, mine was plague with button lag and just felt awkward.
So licking my wounds I pondered on the matter and it got me thinking on my play style in Cyro and how I’m not really thinking about rotation but mostly trying to end the fight quick.

Here is my rotation:
Back bar- light attack (Spell damage), Curse, swap front, shield, light attack, Crushing shock (combo light and Crushing until frag prog) frag and execute with Fury or use alti when opponent below half health and then fury to finish fight.

The problem with my rotation is that I only go to back bar to apply curse and to go on defence with harness and ward thus I run out of resources very fast and have to back away from fight to use conversion, this becomes problematic when facing enemies in multiple directions.

So my question to all you master sorcerers, what is your rotation that allows you max damage but also allows for good resource management and do you ever let your magica fall below half as I noticed that’s when it’s the hardest to recover magica and still be able to apply pressure.

Any help, constructive critique and or suggestions will be most welcome.

Do guards have infinite health?

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Is it possible for a 12-person group to kill a town guard or are they unkillable?

I want the female NPC voice for "I need Healing!"and "Heal me"sound.

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As stated in the title, i have it recorded from a YouTube video, but i wanted it raw, the reason for that is cause I want to use them as my wake up alarm on my smartphone. The one i'm using is not raw and has some background sounds.
Does anyone have it or know how to get them?
lol

TIME TO RETHINK CHAMPION POINTS

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As a day 1 player, I think PvP has never been worse than right now.
A couple points.
1) People Should Die
2) People Should Have to Work to Maintain Resources
3) Most Damage Should Come From Your Base Attacks (Ult's should be a bonus, not your only way to get a kill)
4) When you have a combat game and 1 v 1's are taking 20 minutes, and players can tank an entire zerg... you have gone too far in that direction.


Use the population of the game to determine what directions it needs to go, not the most whining. Most of the people in here complaining are already playing the Meta, and are just whining because their Meta isn't Meta enough. I actually think this is a major problem with games, about 75% of your PvP population is a sheild stacking Sorc, and the forums are full of complaining sheild stacking Sorcs... where are your Magic Templars? your Stam Templars, your Magic Nightblades? get it...... those are the classes that need something, the ones no one is playing.

That said, I think the No CP mechanic is pretty good. I get it, that most people won't play it, but that is the nature of an MMO more than anything else. MMO populations want to feel like they are achieving something, like they are building something, people plays these characters for months, the customization that comes from even a small amount of change is the attraction-

I hear people say, "I don't play CP because I don't have sustain" --- yeah, you need to kill someone, not fight them for 20 minutes with no chance of you ever dying..... People will argue with me, but the game population speaks for itself. It is low right now, and it's because CP isn't fun. You have to zerg to kill most of the time, and then so much of the population is some sort of 3 shield stacking, 2 skill spamming, destro Ult bomb combo.
I remember when people used to complain about Wrecking Blow Spam, sure.. but you had to hit them 3 or 4x, and they could block, dodge roll etc.. it was actual combat- and the game population reflected it. It was more fun.

FYI- I have 775 CP, I consider myself a decent player. This isn't a whine post, this is me looking at a game I have invested in, watching the population dwindle, and trying to help keep it alive.
and PVE, you don't have to change it at all ( I don't care) -- they never had to be the same, when you go into Cyrodil is what I am concerned about it.

Is there someone who can craft in Stalhrim Frostcaster? PC EU

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Hello =) I'd really like 2 Stalhrim Frostcaster items because I really like the style and couldn't afford the motif last year. If you are playing on PC EU, feel free to whisper me if you can craft it, userID is same as forum one

Unseen truth #1 (Morrowind's adjusted XP)

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I dont like lies
im here to uncover it!
in such topics i will discover and public some lies from Zenimax and others

from Morrowind patch notes (better later than never)
Adjusted Experience (XP) for Levels 1 – 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.

The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress – in some cases you may see an increase in level depending on progress.

but in fact, i did some math in excel

old pre-morrowind value is blue
new morrowind value is red
clipboard2.1507480153.png


old total exp - 2,296,964
new total exp - 2,805,865

Sincerely yours, UnseenTruth

Master Writs ! Provisioning

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Hi ,

I would push talk about master Writs from provisioning section , i dont think its Fair and Square that we get 10...ONLY 10!!!!!! vocuhers for 8 psijic ambrosia Zenimax you need to work harder on that one ok ? cuz atm there is not much Perfect Roes stuff going on and price of it going up , so if im making 8 amrosia ( we look here on price of 18-20k for 2 Perfec Roe ) we need something Equal to get , WHAT we can get equal in price for 10 Writ Vouchers ? ,
nothing !

Big Stinky Nothing !

Players Rise your hand/voice/head/or anything else u can ! and tell me if its fair !?

Raw Ancestor Silk sales plummeting!

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Anyone know why I am seeing a massive drop in sales of Raw Ancestor Silk?

Selling raw mats is my main source of income. I travel for work every week and about the only thing I can do on my laptop is farm raw mats, craft, and fish. So I farm mats. For at least the last 2 months, I've posted 5-10 stacks of raw wood, ore, and cloth on my two trade guild vendors. I post right at MM price. Nothing lasts longer than 12 hours before it sells. Most sell within 2 hours.

Ore and Wood are still that way. But a week ago, Raw Ancestor Silk just stopped selling. I have 8 stacks posted on the same two vendors in the same locations that have been there for 4 days. Four days!

The only thing I can figure is that bots are farming silk. I was n Bal Foyen farming raws and saw a character positioned over a silk node that would immediately loot it as soon as the node appeared. He was there for around 48 hours. Could people be botting silk and driving the price down?

Is it something else? Is there a game change that abruptly lowered the demand for silk?

Templars

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The current state of Templar in this game is severely discouraging and anyone paying attention on these forums can see the impact of this imbalance on player morale. I’m feeling extremely negative about the future of the game, but I want to turn it into something positive and tell you how to fix it. If even a handful of these suggestions are followed, it will open up some options and contribute to build diversity. If they’re all followed, it will brighten the game for the entire class and all of the players who dabble in the divine. Let’s get to it:

ACTIVE ABILITIES
Piercing Javelin
This ability makes absolutely no sense in the Templar toolkit. The Templar’s main DPS ability is a close range channeled attack. No Templar needs a javelin to knock enemies away from us. What we need is a chain to pull enemies closer to us. Change the Javelin to a Harpoon that functions just like DK chains. Maintain one magicka and one stamina morph.
Focused Charge
On the surface, this ability seems useful. The problem is it’s really buggy. Using this ability sends us flying off the map and into the abyss. No other charge ability seems to be quite as buggy as this one. Take a look at the code and what functions differently with this charge and see if you can figure out what’s wrong.
Sun Shield
Make the Radiant Ward morph scale with Max Magicka. Also, Templars lack a class speed buff so Radiant Ward should give Major Expedition for the duration of the shield. Thematically, a sun-based skill like Sun Shield belongs in the Dawn’s Wrath skill line, not the skill line with magic spears. Move it. (The next two points are also related to moving Sun Shield:)
Spear-Based Crowd Control
Since you took the stun away from Spear Shards, Templar tanks need a reliable way to CC mobs, so in the place of Sun Shield, give us a spear-themed AOE CC ability. (Something like DK Talons.) One morph should increase the initial burst damage when the ability is used, and the other should be a thorns-based morph that returns damage to enemies in the AOE attacking the Templar.
Eclipse
Just give up. Stop beating a dead horse. You clearly don’t know how to fix this ability, so get rid of it. Literally nobody even wants it anymore. Put Sun Shield in its place and create a new proper CC ability in the Aedric Spear line, as described above.
Sun Fire
Unlike every other Templar ability, this ability does Fire damage. Change it to Magic damage! Yes, I know it says “fire” in the name, but Radiant, Nova, Dark Flare, etc all do Magic damage despite having fire-related flavor text. Changing this to Magic Damage would allow Templars to make effective use of the War Maiden set. Alternatively, change ALL of the other sun/holy fire-based abilities (including Sun Shield and the DoT component of Blazing Spear) to Fire damage so we can use Burning Spellweave or Silks of the Sun.
Solar Flare / Solar Barrage
Nobody asked for or wants this change adding yet another cast time to our toolkit. But you seem insistent on keeping the cast time, so you might as well improve the ability and make it worth using. Here’s how: the long cast time absolutely requires a sufficiently long duration so that it doesn’t have to be recast too frequently throughout battle. 8 seconds is the minimum starting point, raising up to 12 sec when maxed out at level 4, AND make it benefit from the Enduring Rays passive for an extra 30%. Also, and this is important, GET RID OF EMPOWER. I cannot stress this enough: you MUST replace Empower on this ability if you expect anyone to slot it. Replace Empower with Major/Minor Berserk instead (8 sec on Flare, during the whole duration for Barrage). Obviously I’d prefer Major Berserk since Templar is grossly underperforming in DPS, but even Minor would be better than the useless Empower.
Healing Ritual
The purpose of a large burst heal is to save someone in an emergency, and a cast time is logically antithetical to that purpose. Absolutely nobody who knows how to play this game uses this ability, and a cast time reduction won’t change that. If you keep the cast time, this ability must become a HoT rather than a burst heal. Two ways to do that: (1) Make the heal channeled with multiple ticks DURING the cast rather than burst at the end, or (2) Change it to Healing Aura, a HoT centered on the Templar (12 sec duration, 8m AOE. One morph to increase duration to 18 sec and the other to increase range to 12m.). You should also attach Major Mending to this ability to replace what you took from us and gave to the Warden in Morrowind. Locking Major Mending behind a cast time is fair, but completely removing it from our class is not.
Rushed Ceremony
The only time Honor the Dead is useful is a solo activity like Maelstrom Arena. We Magplars can afford to give up this morph to Stamplars. Stamplar has the absolute worst stam-based class healing in the game. Stamsorc has Surge, Stamblade has Killer’s Blade, StamDK has Dragon Blood, and Stam Warden has the most options of all. Stamplar only has Repentance, a highly situational heal that can be consumed by others. Let them have Honor the Dead as a Stam heal.
Cleansing Ritual
Templar is in dire need of BUFFS, not nerfs. You just increased the cost on one of our primary abilities for what?! You claim it is to make purging more expensive. Ok, fair enough. If your reasoning is to make the purge more expensive, then the changes you implement should have a neutral impact on the other effects of the skill. If you insist on a 14% increase in cost, you owe us a proportional 14% increase in the damage and healing done to compensate. Then you get what you want (more expensive purges) and we get what we deserve (a DPS buff). Fair trade.
Restoring/Radiant Aura
This ability alerts enemies, pulling aggro from distant mobs. This can be a strategic nightmare in boss fights with nearby mobs, especially when there are mechanics like the trio of atronachs in Spindleclutch that have to be killed simultaneously. I learned that this ability would pull distant mobs in that fight, accidentally pulling a ton of trash from around the corner that messed up our even burn on the trio. Stop the ability from alerting enemies!

PASSIVE ABILITIES
Templar is lacking some of the global damage passives that other classes enjoy. Balanced Warrior is a perfect target for fixing this problem. This passive should increase BOTH Weapon and Spell Damage by 6%. It would also be cool to split the 2640 Spell Resistance into 1320 Physical and 1320 Spell Resistance. Then the passive will TRULY be worthy of its name “Balanced Warrior”. (Note that while the resistance can be split if it goes to both Physical and Spell, the damage boost should not be reduced because each individual character only actually uses one or the other.)

OTHER
Sorc has shock, DK has fire, Warden has ice. Templar and NB have Magic damage. You should take note that Magic Damage abilities do not inflict a status effect. Consequently, they should all be buffed to do a bit more damage. Nothing crazy, but a modest 2% increase across the board would go a long way to closing the DPS gap.

I really hope someone on the dev team takes note and realizes that these fixes, or something like them, are badly needed to balance Templar's place in this game. It is getting increasingly discouraging to continue playing a character that seems destined for endless nerfs despite already seriously underperforming. Players who have already invested hundreds of hours into their main character don't want to have to do it again to remain competitive and gain entry to endgame group content. Calling for fair balance in this game is not just some trivial complaint; it should be a serious business concern for the company.

PTS Update 16 - Feedback Thread for Sorcerer

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This is the official feedback thread for Sorcerer. Specific feedback that the team is looking for includes the changes on the Rune Prison and Crystal Blast abilities.

Sorcs talking.

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Magic. That's how they do it.

Here's an awesome for you cause u r funny.

Now.. after reading all posts until this quote, ima go all "nerf sorc" on you.

You do realize that this game has given you a spell that almost completely absorbs a standard attack, helps you recover/ maintain, and gets buffed from CP
The game has given you access to a weapon that draws from your magika and SD and helps you heal
This game is designed to give you boosted damage from max magika POOL- which also reinforces your spammable shields size that almost completely absorbs a standard incoming atk, releaving you from the need to invest in SPELL DAMAGE- while also becoming so large that you can almost endlesly cast abilities (buffs[and boy you have access to some SOLID buffs with magika costs] cc, dmg, timed curse, executioning curse, escape, ward, shield damagingCCingGroundAoEProtection-mines, in other words you have every tool available to you at Magika Cost, to engage, disengage, create distance and or close in a fight at will). You can also use a dodge and a breakFree, to help maintain your wards/shields, and while Zos rightfully did punish perma dodgers ....whose only defence was dodging, you benefit from those defences just enough without risking a penalty, but enough to help you tank 5 attackers and beat them.
This games bad combat design allows you to deal great additional damage EASILY by weaving normal RANGED attacks even though you are on defence mode.

In a fight you can heal effectively with tools available to you.
You can absord damaga. Tank enemies.
You can escape.
You can close in.
You can burst down.
You can defend your position. Ground aoe.
And you can perform all these actions more than good enough.

Why do you oppose nerfs to your class that help bring balance?
Why do you oppose changes to the games systems that help bring balance?

I respectfully read the guys that answered to their fellow sorc seeking advice.
I'd regret to return and read troll comments


PS.
Zos cannot improve the systems, nor will reverse the whole CP circus.
ZOS, maybe shouldn't nerf sorcs.
ZOS should stop buffing them.
ZOS should FIX the other classes' broken skills

Sotha Sil NAPC Part VII

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Let's keep this one open... please. This is to discuss our campaign in a manor in which, that will hopefully, be approved by the moderators. (Sorry for using my professional work voice.) We are trying to cooperate.

I was glad to see the ware wolf guild back in Sotha last night.

Chaos Ball - Improvement

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Anyone doing heals or getting kills while your team mate is holding the ball, and your in that circle should get some points.
-- I just protected the ball holder for like 2 minutes, got at least 8 or 9 kills, sharing sheilds, a few heals--- I get like 200 points, he has 4000 other guys get none.

C'mon, it's a team game.


PS-- JUST SAY NO TO CP

Need To Report Conduct

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I was trying to report someone in game on my Xbox One for conduct that may be fraudulent in stealing people's real money, but cannot find their character. I also can't figure out how to contact Zenimax directly through the website.

''Summerset Isles VS Skyrim VS Elsweyr VS Black Marsh In Your View''

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In your own vision of view what should be in the expansions in the zone of your choice

Sorry guys for not having Black Marsh in it's because of a jerk that pushed the button on me on purpose
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