Soooo... Allright,
In the past two months I realized there isn't any stamDk left in the forums to give actual, constructive feedback about why this class suddenly became so much weaker, to the point all the mains are moving away from it. The situation is bad. Really bad. Obviously both the ignorant noobs and zos are to blame on this topic.
yet before moving away from this game, I want to be positive to them for the first and probably the last time.
Im especially writing this now because the block changes can actually kill this class for real this time.
Its weak beyond reasoning. I would like to hear an answer from ZOS. What is your goal with stamDk? You want it to be a tank only class?
If thats the case can we have actual utility as a class?
StamDK are supposed to be the sustained dps fighters who should survive a bit longer than a stamsorc or stamblade, which is not the case anymore.
Battle roar/helping hands used to make us shine at the ''in your face'' play style.
StamDK didnt had to streak/cloak away to recover himself and in return It lacked mobility, lacked burst.
lacked freedom of choice ,so that we could face 2-3 people and fight longer than any other class. That was the stamDk a year ago. It saw nothing but nerfs since then.
Battle roar itself is both a blessing and a curse. It gives sustain, but It also forces you to spam your ult as soon as Its up.If you don't ult, you are wasting your sustain.
Guess it doesnt matter anymore. Its weak now.
Now ZOS took what we had going for us, but refused to give us anything else in return.
Add that with all the indirect meta nerfs and Its not a suprise the class is dead.
So the shuffle from HA is gone, with that you might expect people to run medium stamDk, but you forget that out of all the classes stamDk has the WORST burst potential.
and the WORST tools to be a burst build, WORST mobility aswell. medium armor and stamDK has ZERO synergies.
SO we are still forced into heavy armor/SnB/2h builds because we lack:
1. a gapcloser
2. stamina scaling on passives.( old battle roar/helping hands rewarded you for building offensive stats, that also made it harder for mDK/tankDk to permablock since they dont build stamina.)
3. any defence over range (wings costs insane, GDB costs insane while not scaling with stamina,igneous shield nerfed to 3 seconds which broke Its synergy with vigor,not to mention now you need double the magicka/GCD to get the same heals,SO It also makes you lose time too)
4.a real burst heal ( green dragon blood is obviously meant for pure tanks,Its so horrible 3 seconds of major mending from igneous shield has better value for me as a heal)
5. an execute (Why do we lack this again? I understand mobility but why can't I have a dot based execute?)
6. any kind of mobility/snare immunity
7. a spammable, or any real burst potential, which hurts the most, stamDk always hits less than other stam classes.
8.any real game changers like dark deal/streak/cloak/purge etc.. makes us predictable,boring, easy to play around.
So our ''sustained fighter'' goes into a fight, drops his dots on enemies only for them to streak/cloak/purge/shield whenever they please.
Previously that wasnt a problem because stamDk had much better stamina sustain. Battle roar/helping hands/adrenaline rush allowed stamDk to keep fighting.
Now Its not the case anymore.
All those things are nerfed with ZERO compensation..
Instead of solving permablock which exists purely because of CP and shield play enchants,
You kept nerfing DK again and again and again.
StamDk is no longer the ''in your face'' class as a result.
Now that you are solving the ''permablock issue'', Its time to revert some of those nerfs. maybe give us new stam morphs to play with.
Anything really.
The message is clear, we know balancing an MMO is hard, Its okay to make mistakes, Its not okay to ignore those who got affected by your mistakes.
So I ask again,
What is your end goal with stamDK, Will you actually compensate us after a year ZOS?