What are the ways to increase the maximum as possible the poison and disease damage from the bow skill line? I mean armor sets, weapon enchants, everything that would increment those damages.
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How to maximize Poison and Disease damage?
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Transmute Crystals from End of Campaign Rewards?
How many transmute crystals are possible from the end of campaign reward geodes? I didn't have much time to play this month and only got rewards on one character. Trying to figure out if that's the norm to expect in the future or if I just got lucky.
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White-Gold Tower details
My experience in WGT hasn't been all bad; I successfully healed a Group Finder PUG in vet mode, albeit with multiple wipes. Still, I'm struggling with it, and I'd like my Spell Power Cure gear, so I have some questions. I also have some observations of my own. ![:) :)]()
Is the following really an accurate list of bosses?
In the Adjudicator fight:
What kill order do you guys (try to) use in the triple boss fight?
In the Planar Inhibitor fight, is the following accurate regarding the pinion mechanism?
How do you guys allocate pinion duty?
In the Planar Inhibitor fight, regarding the rift/portal mechanism:
In the Molag Kena fight, what's the difference between vet mode and vet HM?

Is the following really an accurate list of bosses?
- The Adjudicator -- drops gear in the "boss" body slots.
- The triple boss -- drops gear in the "mini-boss" body slots.
- The Planar Inhibitor -- drops gear in the "boss" body slots.
- Molag Kena -- drops gear in the "boss" body slots.
- Nobody else.
- (But at least the quest reward is a blue SPC necklace).
In the Adjudicator fight:
- Is a random party member caged, or is it the party member who is furthest from the boss? I've seen both claimed.
- Is there any funky aggro mechanic, or if the boss spends most of the fight attacking the healer is that a sign of a bad/unsuccessful tank?
- Is it practical for other party members to make sure they are within heal range of a caged teammate? (Obviously, this question doesn't have a simple Yes or No answer.)
What kill order do you guys (try to) use in the triple boss fight?
In the Planar Inhibitor fight, is the following accurate regarding the pinion mechanism?
- Somebody should grab the pinion as soon as it's up/lit.
- Whoever grabs the pinion will then have the boss' aggro.
- Grabbing the pinion twice in a row is a terrible idea, because you get a strong DoT debuff if you do.
How do you guys allocate pinion duty?
In the Planar Inhibitor fight, regarding the rift/portal mechanism:
- There's a two-part signal. The priestess says, in effect, "close the portals to keep from being overwhelmed by adds". Everybody hears that. Further, if your screen goes gray/colorless, YOU can close the portals.
- How many people get portal duty at a time? One? Two?
- What works for closing the portals? I usually use a few light attacks to do it. Would a skill work as well?
- I had the big misunderstanding before trying the fight that all the portals would spawn at once, at which point one should close them as quickly as possible. That doesn't seem accurate. What is the real timing like?
In the Molag Kena fight, what's the difference between vet mode and vet HM?
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This hat needs to have a model without the festival berries and with a feather

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Current State of The Magicka Dragonknight (Magplars have a gripe too)
Number 1. That's right, you guessed it. Both their sustain and competitive dos numbers rely on off balance. Without off balance our whips don't proc and if our whips don't proc, good luck getting halfway through a 3m health target skeleton. This leads in to number two.
Number 2. After maining a magicka dragon knight for nearly two years, I pull around 51k in trials on a static target (first boss in vMol for example.) Now, when I am told that I can't be in end game raids because other melee ranged dos (blasphemous stam dk's ;p ) are doing 65k dps, what is my argument? I can argue the off balance consumption because their heavy attacks will consume the proc as well as my whips but i can't argue 10-15k in dps. Especially when IMO, i work a lot harder for it rotation wise.
Possible Solutions and Ideas. Zos, please, please be very careful in your looking into off balance. The wrong move could make magic dk's extinct. I realize your past track record for leveling the playing field has been to nerf everything. It does't work, won't work, etc. DK's used to bring so much utility to the group that is just not needed anymore. Tanks can run engulfing flames, and hell, most sorcerers and magblades even have a fire enchant on on of their staves. You could argue they can still be helpful with chains but again, if tank is solid enough, they can chain...including the twins fight. The main issue I see is being ostracized from the inevitable elitist end game raiders ( not putting anyone down, I wouldn't want less dps on purpose either) because we aren't capable of pulling the same numbers. Perhaps offer a version of implosion like sorcerers? Buff some of the magicka morph skills? Our passives have been nerfed a few times now but magicka dk continues to basically stay the same through your content but have grown worse by indirect changes to the game...I.E. off balance.
The class needs some help guys...they need a way to be competitive in end game content again. Refusing to play a sorc!
PS. Sorry Magplars, you will have to make your own post. You guys have it bad too : / Also, ignore typos...phone and what not.
Number 2. After maining a magicka dragon knight for nearly two years, I pull around 51k in trials on a static target (first boss in vMol for example.) Now, when I am told that I can't be in end game raids because other melee ranged dos (blasphemous stam dk's ;p ) are doing 65k dps, what is my argument? I can argue the off balance consumption because their heavy attacks will consume the proc as well as my whips but i can't argue 10-15k in dps. Especially when IMO, i work a lot harder for it rotation wise.
Possible Solutions and Ideas. Zos, please, please be very careful in your looking into off balance. The wrong move could make magic dk's extinct. I realize your past track record for leveling the playing field has been to nerf everything. It does't work, won't work, etc. DK's used to bring so much utility to the group that is just not needed anymore. Tanks can run engulfing flames, and hell, most sorcerers and magblades even have a fire enchant on on of their staves. You could argue they can still be helpful with chains but again, if tank is solid enough, they can chain...including the twins fight. The main issue I see is being ostracized from the inevitable elitist end game raiders ( not putting anyone down, I wouldn't want less dps on purpose either) because we aren't capable of pulling the same numbers. Perhaps offer a version of implosion like sorcerers? Buff some of the magicka morph skills? Our passives have been nerfed a few times now but magicka dk continues to basically stay the same through your content but have grown worse by indirect changes to the game...I.E. off balance.
The class needs some help guys...they need a way to be competitive in end game content again. Refusing to play a sorc!
PS. Sorry Magplars, you will have to make your own post. You guys have it bad too : / Also, ignore typos...phone and what not.
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Mist Form Removes Arctic Blast
Title, is this a bug or intended?
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Shor PC/NA "Official" Discussion
If you run a small group, solo, run a medium group we need you in a Shor. I’m not talking about weekend spill over from Vivec, but people who legit want to play regularly on weekdays even if it’s just two or three nights. I’ve talked with some EP players who believe the campaign is healthy and balanced even though EP currently has over 8k pts and AD sits at around 3k, DC currently over 6k due to some guilds coming over from Vivec occasionally. It was extremely refreshing to see some AD on earlier. I wish I had the time to put into running a consistent group, but unfortunately we need multiple people to come together to improve the population balance especially on AD. We lost some good people/guilds in recent weeks and it would be great to see Shor come back to what is was starting to become.
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Tamriel Free Trade Union - new Guild with amazing hall and no dues!
Hello the Tamriel Free Trade Union is now recruiting for new members. Our guild hall is open to all members to use and has all workbenches, transmute station, a banker, a merchant, a fence, a Veteran Mode Dummy, and we're in the process of collecting all the Mundus stones.
We are small now but when we are bigger our plan is to sustain our trader on donations and, if necessary, only taking dues from our merchant rank - while other ranks still can still use our hall with no dues ever!
If we are able to maintain our trader via only donations there will never be any dues for any rank and all ranks can use the guild store, only when we have to take dues will you be required to be Merchant rank to use the store.
We also may do raffles in the future to pay for the trader if need be, but that will be decided on at a later date.
Post your Gamertag below for invite!
We are small now but when we are bigger our plan is to sustain our trader on donations and, if necessary, only taking dues from our merchant rank - while other ranks still can still use our hall with no dues ever!
If we are able to maintain our trader via only donations there will never be any dues for any rank and all ranks can use the guild store, only when we have to take dues will you be required to be Merchant rank to use the store.
We also may do raffles in the future to pay for the trader if need be, but that will be decided on at a later date.
Post your Gamertag below for invite!
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Optimal team composition for Imperial City
For Tel Var farming, it seems like the optimal number of people in a group to farm is 3. Do you then run with 1 tank and 2 dps? Or 3 self healing dps? What's the general strategy when you are in there? Also, which classes tend to do fairly well in there? Thanks!
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I can't find my smoked bear!
I just learned Orzorga's smoked bear haunch recipe, and I don't see it in the list of recipes I can use. I unchecked the "have ingredients" and "have skills" boxed on the UI and I still don't see it.
Is there something I need to do special in game to be able to craft smoked bear? I'm level 50 crafting and all my points are in provisioning, however I haven't quest on this level 39 character for a few years.
Is there something I need to do special in game to be able to craft smoked bear? I'm level 50 crafting and all my points are in provisioning, however I haven't quest on this level 39 character for a few years.
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Magicka buids - Buff them (Stam imblalance problem)
And here I am finding myself here again! The huge issue that nobody seems to notice is the fact that all magicka builds are nerfed due to 1 simple reason :
Stamina pool
Why? Because stam builds not only use this pool to deal damage but they also use it for disable, debuffs, dots, break free, dodge roll, heals, etc.
Why must I as a mage invest in this pool? Why can't I also dodge, break free from my magicka pool? For stam builds magicka is optional and they don't need to use it more than a couple of times to suit their needs. But me as a mage if I break free, dodge roll, block 2 hits I'm done, no more chances for me to move around. Most of the battlegrounds I spend on my ass waiting for the disable effect to count down, ridiculous! Am I the only one that finds this annoying? Just as stam builds use their stam pools to do this crap I want to use my magicka pool to do the same crap!
Really? I can teleport with magicka but I can't get up from the ground? WTF?!
I'm forced to use my items, CP's in a way that I can satisfy both these pools, If I also want some health forget it! This takes away too much from my MAGE side and thus my ability to dps in pvp.
So either buff the magicka builds or change the required pool for mages to magicka, hell, add it to a CP tree! I don't even need dodge roll to come from magicka just break free at least, it's ridiculous.
Stamina pool
Why? Because stam builds not only use this pool to deal damage but they also use it for disable, debuffs, dots, break free, dodge roll, heals, etc.
Why must I as a mage invest in this pool? Why can't I also dodge, break free from my magicka pool? For stam builds magicka is optional and they don't need to use it more than a couple of times to suit their needs. But me as a mage if I break free, dodge roll, block 2 hits I'm done, no more chances for me to move around. Most of the battlegrounds I spend on my ass waiting for the disable effect to count down, ridiculous! Am I the only one that finds this annoying? Just as stam builds use their stam pools to do this crap I want to use my magicka pool to do the same crap!
Really? I can teleport with magicka but I can't get up from the ground? WTF?!
I'm forced to use my items, CP's in a way that I can satisfy both these pools, If I also want some health forget it! This takes away too much from my MAGE side and thus my ability to dps in pvp.
So either buff the magicka builds or change the required pool for mages to magicka, hell, add it to a CP tree! I don't even need dodge roll to come from magicka just break free at least, it's ridiculous.
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A comprehensive reason why racial passives should be changed.
IMO racial passives and racial bonuses can and should exist in games, but should be more focused on aspects which do not directly affect character power or combat effectiveness (like if a race is magical, maybe they perform crafting of enchantments better).
Some minor (+/- 1%) differences between races are ok, but when the difference between optimal and sub-optimal gets into the ranges seen in ESO, it creates a world where players feel shoehorned into playing specific race / class combinations instead of playing whatever they actually would choose absent combat benefits.
The game forces you to choose a specific race for certain roles .
Magicka DD > High Elf , Dunmer
Stamina DD > Redguard , Khajit , Orc , Imperial
Healer > Breton , High Elf , Argonian
Tank > Imperial , Argonian , Orc , Nord
Choosing these races will make a huge difference in terms of performance .
I am talking about 4-5k DPS difference . I am talking about not being able to sustain a build without being an Argonian . Running out of Stamina if you are not Redguard as Stamina DD .
Races are absurdly unbalanced at the moment . Of course there should be a difference between them but not this much .
Counter arguements:
Q: What would be the point of having races then?
A: Races have different stories. characters, lore, aesthetics, etc - there are plenty of reasons to have diverse races.
Q: (dead horse question) What would be the point of having races then?
A: These types of questions confuse me. If I choose to play a Magic Khajiit Templar, my racials are all but useless for that playstyle and for all intent and purpose may as well not exist since their benefits are virtually nonexistent anyways.
Q: Wouldn't that make race choice meaningless and reduce diversity?
There is plenty of choice in race vs attribute/passives.
My magicka characters are dunmer, altmer, Breton, and argonian.
My stam characters are khajiit, Imperial, Nord and Bosmer
They all do just fine, regardless of race.
A: Racial diversity is would NOT decrease if racials were changed or removed. The differences between an Altmer and Argonian are incredibly vast and not just passive wise. An Argonian looks NOTHING like an Altmer, typically lives in swamps and worships sentient trees. Altmer does NONE of that. So racial diversity is not an argument at all.
Also, lol at your examples as they all play within their shoehorned archetype, be it magic or stamina.
(DISCLAIMER, I've taken a lot of this from other threads. I just wanted to organize it in a meaningful way so maybe you turds can understand the logic.)
Some minor (+/- 1%) differences between races are ok, but when the difference between optimal and sub-optimal gets into the ranges seen in ESO, it creates a world where players feel shoehorned into playing specific race / class combinations instead of playing whatever they actually would choose absent combat benefits.
The game forces you to choose a specific race for certain roles .
Magicka DD > High Elf , Dunmer
Stamina DD > Redguard , Khajit , Orc , Imperial
Healer > Breton , High Elf , Argonian
Tank > Imperial , Argonian , Orc , Nord
Choosing these races will make a huge difference in terms of performance .
I am talking about 4-5k DPS difference . I am talking about not being able to sustain a build without being an Argonian . Running out of Stamina if you are not Redguard as Stamina DD .
Races are absurdly unbalanced at the moment . Of course there should be a difference between them but not this much .
Counter arguements:
Q: What would be the point of having races then?
A: Races have different stories. characters, lore, aesthetics, etc - there are plenty of reasons to have diverse races.
Q: (dead horse question) What would be the point of having races then?
A: These types of questions confuse me. If I choose to play a Magic Khajiit Templar, my racials are all but useless for that playstyle and for all intent and purpose may as well not exist since their benefits are virtually nonexistent anyways.
Q: Wouldn't that make race choice meaningless and reduce diversity?
There is plenty of choice in race vs attribute/passives.
My magicka characters are dunmer, altmer, Breton, and argonian.
My stam characters are khajiit, Imperial, Nord and Bosmer
They all do just fine, regardless of race.
A: Racial diversity is would NOT decrease if racials were changed or removed. The differences between an Altmer and Argonian are incredibly vast and not just passive wise. An Argonian looks NOTHING like an Altmer, typically lives in swamps and worships sentient trees. Altmer does NONE of that. So racial diversity is not an argument at all.
Also, lol at your examples as they all play within their shoehorned archetype, be it magic or stamina.
(DISCLAIMER, I've taken a lot of this from other threads. I just wanted to organize it in a meaningful way so maybe you turds can understand the logic.)
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Nothing new in New Life
Seriously? There is zero incentive to participate for anyone who completed the event last year. Same with Witches Festival.
[edit for commentary]
[edit for commentary]
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New Life Festival Challenge
So i did this earlier, totally by accident. And thought, this would be cool to see how people go with it. Unfortunately no video of mine.
During the quest to leap into various bodies of water in Eastmarch, when you jump off the bridge you do a bomb. Now i jumped off the bridge on my horse, at an angle and hit the land on the side and it looked like a sonic the hedgehog spin into the water from there. Can you do this and post it? Now one thing, if you jump too far you will land on the ledge instead of bounce off it. My deliberate attempts have unfortunately landed me a little too far to bounce into the water. the ledge you want to bounce off is on the southern side of the river.
During the quest to leap into various bodies of water in Eastmarch, when you jump off the bridge you do a bomb. Now i jumped off the bridge on my horse, at an angle and hit the land on the side and it looked like a sonic the hedgehog spin into the water from there. Can you do this and post it? Now one thing, if you jump too far you will land on the ledge instead of bounce off it. My deliberate attempts have unfortunately landed me a little too far to bounce into the water. the ledge you want to bounce off is on the southern side of the river.
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ASYLUM WEAPONS, HOW DID THEY DO?
Yes, I am still very salty about how bad the dual wield and bow weapons are. Regardless, they go live next week. How does everyone else feel about the Asylum weapons that will be here next week? Which ones do you like, which ones do you dislike, and why?
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Dw traits
Im working on a melee magblade build, trying to decide the traits of my 2 swords. Right now im thinking nirn and infused. What do you guys think?
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CP min/max - Direct Physical Mitigation
Can someone save me of doing the math and tell me the min/max between the two defensive CP stars for reducing Direct Damage and Physical Damage? And what points is it more effective to put in Physical rather than Direct, if we focus only on for example reducing incoming SA og Dizzy? Someone probably did some elaborate spreadsheet or thread that could be linked?
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Disconnect from Cyrodiil - Reconnect inside an enemy keep
To the DC defending Dragonclaw last night, I'd like to apologize.
See, my group of EP had just battered down the front door and were busy killing enemies on the transitus shrine when I disconnected. I do the usual thing, re-login, get to Cyrodiil, reappear ALIVE at the Dragonclaw transitus...but in the meantime DC has slaughtered my fellow EP and closed up the door behind us.
I can only imagine what sort of hacks you all thought I'd used in order to appear out of nowhere on your transitus inside your keep with the doors closed, but I'd like to assure you that no hacks were involved in the process. Just ZOS failing to reconnect me in an EP-owned territory instead of a DC owned keep.
(This isn't the first time its happened, there's nothing more amusing than crashing as EP tries to capture Bleakers and then re-logging into a DC owned Bleakers and dying in 2 seconds. ZOS, do you think you could respawn me at the North Gate?)
See, my group of EP had just battered down the front door and were busy killing enemies on the transitus shrine when I disconnected. I do the usual thing, re-login, get to Cyrodiil, reappear ALIVE at the Dragonclaw transitus...but in the meantime DC has slaughtered my fellow EP and closed up the door behind us.
I can only imagine what sort of hacks you all thought I'd used in order to appear out of nowhere on your transitus inside your keep with the doors closed, but I'd like to assure you that no hacks were involved in the process. Just ZOS failing to reconnect me in an EP-owned territory instead of a DC owned keep.
(This isn't the first time its happened, there's nothing more amusing than crashing as EP tries to capture Bleakers and then re-logging into a DC owned Bleakers and dying in 2 seconds. ZOS, do you think you could respawn me at the North Gate?)
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A Sorcerers question: About crytal frags...
Like what where people complaining about? Templars put on a bubble; Nightblades go invisible; Dks reflect; Stamina Roll dodge; And everybody block! What's so difficult about it?
Or where people complaining shields? In which case I say again WTF you touch crystal for... Oh wait because other idots don't know what their complaining about, and sorc would suck without it. It's only a 15k shield! My 2h heavy does 13k/2 & my uppercut does more for the full life of it + a stun for the sorc.
C the stun part is important which is why I need mine back, as people can heal threw everything done wrong... Like my build. What is this 'rune cage' anyways? It does no damage & gives no stats effect to help change the fight. Fear slows & maims you, & Night-blades in general can follow up with greater damage & greater effects like defile. What can I do, hope I proc someones absorb heal? While I'm wasting a frame stunning, who knows what else will happen especially in open world. Our execute thresh required continued damage & the syncopation of the holy trinity since its the lowest in the game. Fabled fights where long & came close with careful timing. A hair removed now, due to the nerf, has put magic sorcs on the bottom of the pile when it comes to duels.
Out of sheer ignorance to direct results you fail to see the gameplay that directly denotes class balance as you cater to a failed reward system in BGs like you nerfed Stam sorc thanks to malestrum. Pvp should be balanced off of a direct Vs comparison, like duels. Someone earlier in some drunk ignorance feted the idea the sorcs were superior in open world thanks to negate? Like let me take a zerg of sorcs running nothing but Dapen & blow another zerg up... No, you take 2 night-blades running destros & blow a zerg up. The negate helps. Why would a zerg leader call for more negates? Because their running destro & need someone else to do it... The leading nightblade's get their destro ultimates back up thanks to the the catalyst of kills & passive they set off. They'll need multiple negates to cover the one negates sorcerers slack in order to keep the death & Ap rolling...
Or where people complaining shields? In which case I say again WTF you touch crystal for... Oh wait because other idots don't know what their complaining about, and sorc would suck without it. It's only a 15k shield! My 2h heavy does 13k/2 & my uppercut does more for the full life of it + a stun for the sorc.
C the stun part is important which is why I need mine back, as people can heal threw everything done wrong... Like my build. What is this 'rune cage' anyways? It does no damage & gives no stats effect to help change the fight. Fear slows & maims you, & Night-blades in general can follow up with greater damage & greater effects like defile. What can I do, hope I proc someones absorb heal? While I'm wasting a frame stunning, who knows what else will happen especially in open world. Our execute thresh required continued damage & the syncopation of the holy trinity since its the lowest in the game. Fabled fights where long & came close with careful timing. A hair removed now, due to the nerf, has put magic sorcs on the bottom of the pile when it comes to duels.
Out of sheer ignorance to direct results you fail to see the gameplay that directly denotes class balance as you cater to a failed reward system in BGs like you nerfed Stam sorc thanks to malestrum. Pvp should be balanced off of a direct Vs comparison, like duels. Someone earlier in some drunk ignorance feted the idea the sorcs were superior in open world thanks to negate? Like let me take a zerg of sorcs running nothing but Dapen & blow another zerg up... No, you take 2 night-blades running destros & blow a zerg up. The negate helps. Why would a zerg leader call for more negates? Because their running destro & need someone else to do it... The leading nightblade's get their destro ultimates back up thanks to the the catalyst of kills & passive they set off. They'll need multiple negates to cover the one negates sorcerers slack in order to keep the death & Ap rolling...
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Fish Boon Feast Glitch (New life festival)
Hello and good day everyone, and those from ZoS and or Bethesda.
So I played through the new life event with my prime, and didn't think anything about this particular quest until I started it again with another character. So this time around I decided I wanted to go buy bait for the fishing quest because I haven't the first time. When I arrived and purchased the bait, the task from within the quest was never completed nor did it indicate was completed to move on to the next task.
I reported it ingame as a bug, I didn't have screenshots so I made this video.
So I played through the new life event with my prime, and didn't think anything about this particular quest until I started it again with another character. So this time around I decided I wanted to go buy bait for the fishing quest because I haven't the first time. When I arrived and purchased the bait, the task from within the quest was never completed nor did it indicate was completed to move on to the next task.
I reported it ingame as a bug, I didn't have screenshots so I made this video.

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