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Vvardenfell Trade Company. (Large Guild with Trader & no weekly dues)

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Vvardenfell Trade Company

Vvardenfell Trade Company is a competitive Trading guild based in Balmora Vvardenfell. We require no weekly dues and only ask that you make a once monthly donation of at least 5k.

You can join and use the guild store right away and won't be removed as long as you donate within 30 days of joining.

We keep a full and tight roster, close to 500 members at all times and removing inactives and non contributors as necessary to make room for new members.

The Vvardenfell Trade Company wants YOU! Join now by leaving your gamers tag below or messaging Sir Daddicus on xbox live.

Alternate difficulty options. Why are there only extremes? (Norms teach you Nothing.)

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First and foremost, this is neither a "nerf this content, it's too hard" post nor a "make the whole game super hard l33t mode" post, so I'll save many of you a lot of trouble to start.

The new dungeons are great. They're different. They take lots of inspiration and mechanics from just about every other part of the game, tweak them a little, and then implement them with flair. They require good group synergy, cooperation, everyone having their own specific tasks to accomplish, and they're something more than just a big DPS check.

Zero loading screens between areas is a vastly welcome addition.


Here's my problem:

(On Vet) They're challenging. It's not an immediate clear. You have to figure out what your group needs to do differently, and without the use of someone else's guide, this can take some time.

I like that they don't just hand themselves over. Aside from some bugginess (fringe AoE on last boss Scalecaller, for instance) and some apparent client/server desync, they make you feel like you earn it.

I've completed both, figuring them out the old fashioned way, because that's part of the draw of new content for me, personally. (Not that guides aren't awesome or unwelcome. To each their own. Personally, unless I'm just absolutely stuck, I want to be the one beating the content, not the guy/gal that made the guide beating the content for me. Consider it an intellectual challenge as well as a player skill one.)

That being said, I don't believe, in their current condition, they will ever be completed by a typical PuG group. I highly doubt they'd be completed by 3 kick ass players + one typical PuG (role of choice)

Then there's the flipside:

Enter normal mode. I needed to level a couple skills, was limited on time, so I opted for a quick Random Normal for the bonus XP. Got Scalecaller.

It was a joke. A complete faceroll. You don't have to mind the mechanics on almost any part. The NPC practicallly spells out exactly what you (should) have to do, so there's nothing left to figure out.

You can stand in as much stupid as you like. You can eat a conal, skip breaking your teammates free. Heck, you can never set foot near the shield and still get a clear.

These don't teach players anything.

They do not require them to observe the mechanics, even to a lesser degree. They provide "You paid for the content, so you get to clear the content."

Then, later, when someone goes from "Well, that wasn't to bad" to clicking that little checkbox that says "Vet" and proceed to get the crap kicked out of them, how do people not get pissed off about this?

This, of course, ends up leading to typical player outcry, which leads to nerfing, which leads to experienced player outcry. Rinse. Repeat.

Further, who decided along the way that "normal" or lower level players don't want at least some kind of challenge?

Before scaling, even on the normal dungeons (when there was an actual progression), you still had to earn it. It was appropriate for the level at the given time, and when your group cleared, you felt like you did something. You could always go back to lower level dungeons and they would be easier, as expected. But "higher level" content, whether +2 levels or +40 levels had a varying degree of difficulty.

Not everyone wants to just breeze through to the end. Not everyone wants to get their asses handed to them repeatedly.

Find a way to split the difference or offer more difficulty options than the only two extremes that seem to be available right now? Difficulty sliders, the ZoS equivalent of Paragon levels...something?

Make it so all players can find their difficulty of choice, still get rewarded accordingly, and still have enough challenge to keep it interesting.

Thoughts?

Pvp need campaign faction lock?

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Pvp faction locked per account per campaign, so 1 account can not play 2 factions in vivec, but can still play one factiom in vivec and another in sothasil, yes ro no?

[EU PC ] BELKARTH Trading Guild ***Just Traders*** is recruiting

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Just Traders - veteran trading guild is recruiting new ambitious Topsellers.
Sell your goods at the Top-Spot of Tamriel: Belkarth!


Membership Rules: New members must at least sell 50k weekly, you will get promoted with 50k/week(into second rank), and 100k each next rank. If you don't sell at least that 50k we expect a donation of 2k.

Chat: englisch

Contact ingame: @Verbalinkontinenz @lisay @Crusnik91 @NKU @inc1te @Millennio @Cymbaline89

Coldharbour estate on Anniversary event?

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Purchase option via preview says it's available on Anniversary event 2018. 45+ days for the event?

Nasty wait :(

Werewolves

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Hey there

Since the beginning of this game i am a huge critic about how zenimax handles vampires and werewolves. I know, a lot of you are fine and we have to aknowledge the fact, that some small, small, tiny things have been done.

There are some medicore valid builds out there, but you have to be a real fan to maintain this particular playstyle.

Over the years i saw a lot of new threads and suggestions about the werwolf playstyle:
- Toggle, because the ultimate cost is way to high
- Tank-options (Toggle, workable sets, etc).
- Unequallity of class passive benefits. (e.g Warden as beastmaster with no passiv benefit sucks).
- Devour cumulation (For example: Additiv feeding bonus up to 15 minutes/30 minutes (similar to vampire stages)
- Better Devour options, because fast enemy despawn
- Shrine of Hircine- Pocket version (Quickslot/Memento) (E.g allows an area to become "sacred" ground, so you dont loose your form. (--> Good to maintain form in longer fights, sieges, 1v1 pvp etc).
- Potion/Alchemy Drink (like vampire version), which allows some kind of buff for werewolves/werewolf form (A potion withoug cooldown, to complete a devour, or allow someone to transform into a werewolf regardless of ultimate.
- Glyphes, which gives some kind of bonus to werewolf/werewolf form
- Better sets, which give either a competitive bonus or at least a "flavour"-bonus. (The sets we have now, only benefit transformation itself, but not duration or viability.
- Make Hircine`s Bounty scale with weapondamage. Warden has stamina heal too, and it would allow us to play around with sets.
- Alter "Call of the Pack" pasive, so the bonus can get up to 99% or something else
- Wolves should be able to use some synergies (from other wolves)
- Werwolf/Beastmaster/Vampire- Class (equal to other classes, with skilltrees and passive bonuses.
- Map-Areas (forrests, remote locations, dungeons, moonphases ...) which allows wolves to stay longer/indefinetly in beastform
- Instead of "hide", which is impossible in werewolf form, there is some kind of "sit" animation, which allows the player to scratch his nose, grab a beer or do somthing afk, without loosing werewolf form.
- [Insert many ideas here], because this is only a short list from my memory.


I aknowledge the fact, that some of the ideas are out of dimension. It should not be the goal to allow a player to get trough the game with only 5 skills and 1 ultimate and then outperform another full-build player. Imho the compromise with a static memento/usable, for a "mobile shrine" of hircine would be something interesting.
Somehow ESO has transformed itself to a "flavour" game. The Main goal is exploration, farming and simply beeing online. The alteration of general progress, role-trinity, competitv gameplay and endgame-progress have become a volatile process with blurred lines and requirements.
Why not change/implement some small things, to please a certain fanbase? We have 150% XP potions, which basically are acessable only by rich or seasoned players. Why not manage werwolves the same way? Allow a dedicated fan to morph his caracter in some kind of beastmaster. If played ""corretely"" they should be able to be a viable part in hardmode content.

This is simply a reminder, and en expression of my hope, that one day, there is some kind of progress in this area. With all the new/old crownstore futures, housing and fashionweek, it surely seems the time for this.

Feel free to add some ideas/links to old posts. The list above is not finished at all.

We the playerbase only have very limited options to demand action according to our wishes and our status as cusomer. It`s not even a democratic or fiscal process. That is why we have to accept the outcome anyway. (Up to one final decision, that is).

I wish you well

Greetings
I.

Bag Sorting - Is it possible?

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Tried valiantly to find anyway to sort the "stuff" in my bag. I love the icons that are provided by the game and/or addons, but would love to be able to sort these by type. For example all items I have tagged for selling together, all deconstruct items together, all research items together, all unmarked items. Is this possible? Presently items, though marked, are scattered throughout the bag. Am I missing something that currently exists?

Brave Cat Trade - Trading/PvE/PvP/#we_got_it_all

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Greetings!

Brave Cat Trade is now recruiting new members!

We are a social guild with an emphasis on community, trading & group events; We have weekly Trials, Cyrodiil & Imperial City Raids. We also sometimes organise several special events with quizzes and scavenger hunts, where you can win some awesome prizes! We also offer a weekly Lottery with prizes up to & sometimes over a total 5,000,000g! This is an amazing community full of wonderful individuals whom are always looking to help each other out. We have a solid Guild Trader in Rawl'kha with weekly sales around 35 Million. There is no joining fee or weekly fee, we only ask you to try & sell a minimum of 20k each week, if not feel free to donate to the guild bank, every 1k donation a week gains the same position as a 20k sales per week and also grants you one ticket into the weekly lottery!

We are a member of United Trading Enterprises, providing us safety for a stable Guild Trader.

Of course, you can join regardless which Alliance & Race you play. I heard founder's first character was a dunmer, pfft.

We are also very pleased to annouce our Guild Site: www.bravecat.eu
Here you can find events, news & another handy way to apply to join!

We are currently looking for members for our Vet Trial Group! What you need for that is: Good knowledge of your role/class, patience, teamspeak, reliability for raidtimes. Good players but new to trials are welcome. Recently we have a real need for Magicka Damage Dealers for our Vet Trial Group!

If you are interested in joining us, please feel free to leave your GamerTag (Ex. @Zolexi ) below, at www.bravecat.eu or contact one of the Officers in game;

@Zolexi,
@Whoathere
@cookieofdarkness

Welcome to you! Meow =^.^=

Mechanical Acuity

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How does it fair in trials vs hundings or nmg?

AMAZING DEALS OF TAMRIEL (ALL FACTION TRADE GUILD, 490+ MEMBERS, RECRUITING ALWAYS!!)

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AMAZING DEALS OF TAMRIEL is an established TRADE GUILD Since SEPTEMBER 2014,

GUILD WEBSITE : http://adot.enjin.com/Recruitment
(Check RECRUITMENT & ABOUT ADOT Pages for Information)

ESO GUILDEX PAGE LINK : http://eso.guildex.org/view-guild/15514

-We are currently located in DAGGERFALL CITY We try to maintain 490-500 Members Which is the max capacity of a Guild

-We try to maintain a Trader Kiosk In very High Traffic City for our members to sell

-WE HAVE EVERY CRAFTABLE TABLE IN GAME IN OUR GUILD HALL, ALL 114 OF THEM , 38 SETS COMPLETE
(Access to Guild Members Only)

-We have a Team Speak server which can be used by any and all members

-We also have WEEKLY RAFFLES

-OUR GUILD POLICYS Consists of : 7 Days offline max with SELLING!
If you're gone longer then leave a NOTE on Roster In Game, Mail GM In Game, or Message GM On Guild Website, 1000 Gold in sales minimum a week (7 Days) or buy Raffle Tickets a week (7 Days) to support Guild in paying for the TRADER


- We Aim to Sell in Guild Store As A NPC Trader is Payed for each week for Members, So on that basis we Dont do In Guild Chat (WTS) sales.

-We always aim to keep a Fun & Friendly atmosphere which encourages selling since we are a TRADING GUILD primarily But do PVE Events & Runs if needed

-If your interested in being apart of our community then just Post your ESO Username in this thread or Mail / Whisper me in Game, Hope to see you in our Guild Chat soon!!

Soul Assault

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Soul Assault is brutal and has to be the best PvP ult for 1-on-1. I have been hit by damages from 12-19k with that alone. You don't see that numbers from meteor or the destro ult (unless the destro ult is stacked by multiple toons; but you can avoid/roll out of the desto ult, even the Eye of the Flame.) Since on console where you don't have an add-on to tell you when to block or when to dodge roll (which I am contend that these type of add-ons should not be allowed; it's kind of like permissive cheating there), it is very difficult to know when it is coming. Thus, it is very difficult to block or dodge a Soul Assault blast; basically, you can't. It is like it doesn't matter what build/setup you have or how much resistance you can pile on, once you get hit by one, you know the end is rapidly near. Even while blocking, my hp just drains like an open faucet. Oh, don't nerf Soul Assault. I want one. I think everyone should slot one on their bar. That would be a cool sight just seeing everybody blasting away at each other with Soul Assault. That would be a fair fight; whoever is the first to pop it would surely win.

bombing in pvp

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this is something that should not have been buffed.
Zos, now you have allowed people even more to exploit this and instantly kill 30+ players at once.
making it near impossible to take a scroll back that's in a enemy keep, 2-4 people stack up and instantly drop 30-50 players.
It's even possible just for 1 person to do this.

Why buff it & encourage this even more?

Stamblades getting stuck in place in combat (v3.3.5)

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My stanblades are getting stuck in place--cannot move right, left, front or back, jump or dodge roll--once they enter combat, both in group and in solo. Doesn't happen consistantly but happens enough to effectively break my toons.

I've had this happen on two different stamblades (one Khajiit, one Bosmer) running completely different gear (VO/Hundings/Veli and NMG/Night Terror) and different skills slotted.

Happens with both keyboard (neither WASD or arrow keys work) and gamepad.

Tried turning off all add-ons and resetting controls to default. Did not resolve.

tried to get it to trigger on my magplars but could not. Appear specific to my stamblades.

Never encounters this problem prior to the v3.3.5 update. Sent in a bug report in-game but I never get responses to those so I'm posting this here.

ZOS, please fix this. My two main dps toons are effectively broken, including my main.

Look at how sad my Khajiit is, being stuck in place while her group runs off to fight the next fight without her.

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PVP Vivec Queue not moving

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Hey guys, PVP queue on ep just stoped working, the bar for ep is on 3 meanwhile, not even pop locked anymore.

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Fashion the new META.

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So I don't know if there was a thread like this before? but since ESO from my vast mmo experience seems to be the only one who managed to break and create a unique way of character customizations with the new outfit system, thus my post here is made to encourage people to use it and share their idea of self made costumes and such!
Guess I have to go 1st on this one then...
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My friend's UI disappeared after the latest patch

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The pictures were taken with no addons active except for dark ui.

Addons are not the problem, however, since he tested running the game with none active at all and it still had the same issue.

@ZOS_GinaBruno @ZOS_JessicaFolsom any help on this?

Creating alts of different factions.

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So for my next character Im thinking of making a magblade, either dark elf or argonian. I currently have 2 AD characters and 1 DC character.
My main faction is AD but I dont want to go through the same faction quest lines again, it just sounds very boring, and I prefer to follow lore, and Argonians and Dark elves are EP.
It would be more fun to quest through something I havent done before.
I currently dont have a pvp guild, but are there any multi faction guilds?
Im not trying to be a traitor, I just want to play through the ep quests with a new character. This would be my last character Im sure. I dont have the patience to fill 8 character slots, takes me months to level a single character to 50.

Smoke Bombs

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Smoke Bombs it'll be nice that we have them in the game. But are Smoke Bombs Lore friendly to be introduced in Elder Scrolls games or future Elder Scrolls games?
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My experience in PvP and especially Battlegrounds so far

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Snare, snare, snare, CC, CC, Roots, CC, CC, Rooots, snare, snare, CC, snare, snare, CC, CC, roots, snare, snare, snare.

Whomever at ZOS who thought that losing control of your character 90 % of a fight is great gameplay, ought to look for another job ..

Is Animation Cancelling going away?

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Somebody just informed me that animation canceling is being removed with update 17. Is that true or was I misinformed. I couldn't find anything about it on the patch notes and I can't test it because I'm on Xbox. Thanks.

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