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Dark Royalty, trading guild, Orsinium trader, 450+ members, PvE and PvP, active discord server

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Dark Royalty is a trading guild with a nice group of social and helpful players. We try to be a fun place, for both cp players, and players that are new to the game. We have a main guild hall with all crafting tables, banker, merchant and 2 dps dummies. 450+ members atm.

We have multiple houses open to our guild members were we can offer a lot of attunable crafting stations, transmutation stations, solo/group dps dummies, merchants, bankers, fence, and also ALL MUNDUS STONES.

Our members play all aspects of the game, questing, normal and vet dungeons, trials, and PvP. We also have our own active Discord server. All alliances welcome.

Either msg me [mrs_pinkladida], or leave your psn-id and I will send you an invite to become part of our royal family :smile:

Why is there still a wait on delete char?

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am new and trying bunch different char's but wait time one delete is really a *** ...

can be simple i don't like the facial expression to not liking the class but want to use the name again, so why is it still in game after all these years ???

NPCs using mounts

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Just saying from a world-building perspective that it would be cool to see NPCs, here and there, riding mounts as they travel.

Master writs that just re not worth it.

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Don't you hate when you get that new master writ and you see it calls for that elusive BA motif that will cost you an arm and a leg…maybe a kidney too.
Then you see that the writ is only for 5 vouchers……
yeah that can collect dust in my bank

Vivec Reset Day No AOE Caps

NPC's for Your House

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Don't know how often this has come up before, but seems like having a variety of NPC's at your home would add a lot more life to it. ZoS, any possibility that this is a future possibility? :D Would any of you other players like to see this added?

Outfits Megathread

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(Outfits are going to be a huge thing and moving it to be in community creations will kill the thread and just spawn more outfit thread spam. I request that this thread be in general discussion till @ZOS_GinaBruno @ZOS_JessicaFolsom get zos to make a official wardrobe subforum. Pretty please?!?! With bosmer hugs on top.)

Thanks to all the amazing people who contributed to the pts forum thread https://forums.elderscrollsonline.com/en/discussion/389463/show-off-your-outfits-pts-edition/p1?new=1
I will move some of the favorites from there to here later

show off your Outfits! If yours is well liked by the community I will pin it here

Please follow a similar format

Original Costumes:
Archer outfit by @aliyavana
Name: Archer
Head: None
Chest:light, Mercenary
Legs: Medium, Ebonshadow
Belt:Medium, Grim harlequin
Boots: Light, Yokudan
Shoulders: Medium, Ancient Orc
Gloves: Light, Order of hour
Bow: Grim Harlequin
Description: A outfit made completely of different motifs, crafted for my stam sorc Zebendal. Mixing and matching different motifs is a must for me so that I keep my characters appearance unique. The theme is a Archer

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Previous Elder Scrolls Game Armor Appearances (Morrowind, Oblivion, Skyrim)
Royal Vampire armor by @aliyavana (skyrim) guest @Renosence
Chest, light ebony
legs, light celestial,
belt, orc rank 1 medium
boots, light grim harle,
gloves, light assassins league
shoulders, male light ebony, female medium telvanni
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Inspired and improved on @crazydunm3r idea

Morrowind Ebony Armor by @aliyavana
Helmet: Breton heavy tier 2
Shoulders: Redguard heavy tier 2
Gloves: High elf Gauntlets 1
Legs: Order of hour heavy legs
Chest: Dark elf heavy tier 4
Belt: Bloodforge
Boots: High elf heavy tier 1
Colors are coldharbor black with bloodroot gold

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MW-item-Ebony_Armor_Male.jpg

Morrowind Daedric Armor by @aliyavana
Head: None
Shoulders: Pact medium
Chest: Worm cult heavy
Legs: Hlaalu heavy
Boots: Hlaalu Heavy
Belt: Orcish heavy

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Lore Appropriate attire:

Lich outfit by @aliyavana
Helm: Worm cult Heavy
Chest: Nord light chest 3
Legs: Dreadhorn heavy
Belt: Dark elf girdle 1
Boots: wood elf light 1
Gloves: Primal heavy
Shoulders: Telvanni Medium
Staff: Xivkyn

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A Mead Drinker Nordguard @Highlor3
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Head: Skinchanger;
Torso: Minotaur;
Shoulder: Skinchanger;
Hands: Bloodforge;
Waist: Dreadhorn;
Legs: Skinchanger;
Feet: Bloodforge;
Main Hand: Draugr Sword;
Off Hand: Bloodforge Shield.

Stormcloak Shield-Maiden @highlor3
XoLSFPS.png
Head: Skinchanger Light
Chest: Malacath Medium
Shoulder: Skinchanger Heavy (can try Medium or Light, also Bloodforge style)
Hands: Skinchanger Heavy
Waist: Nord Medium 4
Legs: Malacath Medium
Feet: Skinchanger Medium
Axe & Shield: Bloodforge
Dyes: Lycanthrope Gray (metal parts), Wolf's Fur Brown (leather parts), Novice Tan (furry parts), Ransacker Blue (shield leather and axe handle), Moonstone White (axe and shield metal details). On Skinchanger Hat I used Book Cover Brown on leather part, Wolf's Fur Brown was too dark; for the mask's teeth I used Master Gold for some bone-like color.


Shadowscale Light @Highlor3
R9tzoIP.png
Head: Imperial Light 1
Chest: Primal Medium
Shoulder: Mazzatun Light (or medium if you prefer)
Hands: Assassin League Light
Waist: Assassin League Heavy
Legs: Assassin League Light
Feet: Imperial Light 4(?)


Shadowscale heavy @highlor3
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Head: Hollowjack Heavy
Chest: Dark Brotherhood Light Robe
Shoulder: Argonian Heavy 1 (can use Mazzatun Light or Medium)
Hands: Argonian Heavy 1
Waist: Xivkyn Heavy
Legs: None (covered by robe)
Feet: Assassin League Light(?)

Casual clothing:
Casual beach wear
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Head: None
Chest:Medium bosmer tier 1
Legs: Heavy Mazutun
Belt:Redguard light? tier 2ish
Boots: Soul shriven light
Shoulders: REEEEEEEEEEE, no hide shoulder option
Gloves: Light, altmer tier one


Cosplays:
Raiden cosplay
Head: Tsaesci
Chests: Glass light
Pauldrons: Ashlander light
Gloves: Imperial gloves 4 light
legs: Orc breeches 1
feet: Tsaesci medium

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@highlor3
Old Link
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Head: Imperial Hat 1;
Torso: Mercenary Jerkin;
Shoulder: Mercenary Arm Cops;
Hands: Thieves Guild Bracers;
Waist: Order Of The Hour Belt;
Legs: Redguard Breeches 1;
Feet: Yokudan Shoes;
Main Hand: Aldmeri Sword;
Off Hand: Breton Shield 4;
Dyes: Hist Green, Graht-Bark Brown, Wolf's Fur Brown, Lycanthrope Gray, Mastic Yellow (Legs), Lamae's White (Sword), Covenant Conqueror Blue (Sword guard), Welkynd Blue (Sword handle), Superior Blue (Shield), Nirnroot Gray (Shield), Ayleid Gold (Shield).

@Highlor3
Original Oblivion Blade
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Head: Breton Helmet 3;
Torso: Akaviri Cuirass;
Shoulder: Akaviri Pauldrons;
Hands: Ebony Gloves;
Waist: Ebony Belt;
Legs: Akaviri Guards;
Feet: Ebony Shoes;
Main Hand: Soul Shriven Sword;
Off Hand: Akaviri Shield 2;
Dyes: Lycanthrope Gray, Rank 6 Materials, Alik'r Lapis, Noxophilic Black, Rank 5 Materials (Helmet), Mastic Yellow (Belt leather), Craglorn Crimson (Pants leather), Lamae's White (Sword blade), Dominion Yellow (Sword guard), Indoril Blue (Sword handle), Guardian Blue (Shield), Antique Brass (Shield).

Comic cosplays
Xmen, Psylocke by @aliyavana

silken ring light chest, assassins league light armor legs, ebonshadow light boots, soul shriven medium gloves, no shoulders but hide shoulder will probably be a feature
chest, voidstone violet, wayrest purple, wp
gloves, void purple
legs void purple, nightshade purp, lycan grey
belt doesnt really matter colors, boots void purple
dl24q2jqlkkb.png

Crown store lookalikes:
Telvanni Master Wizard Transmog by @aliyavana
Name: Telvanni Wizard Outfit
Head: None
Chest:Heavy, Xivkyn
Legs: Heavy, Telvanni
Belt: Heavy, Xivkyn
Boots: Heavy, Xivkyn
Shoulders: Medium, Ra gada
Gloves: Heavy, Xivkyn
Description: Biggest criticism is the costume really dyed horribly, and the fact that the costume cost 2k crowns we expect good quality in a expensive costumes. on female characters it looks too big and it makes your bewbs look huge even if you are flat.And the trim cannot even dye. I hope zos in the future learns to make costumes that dye well. This outfit is a near accurate replication of the costume and it dyes well!

Costume
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Transmog motif outfit version
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Dark Shaman outfit by @aliyavana
head: none
Shoulders: Ancient orc heavy
Chest: Mazzutun heavy:
Legs: Daedric light
Feet: wood elf light 1
Belt: telvanni light
gloves: skinchanger
rz32rpy1cbbi.png

Description: For all those that missed out on dark shaman and got screwed over by the rng in the event, this motif is for you

Deadpool cosplay by @aliyavana
Head: Costume radius mask
Body:Dark brotherhood motif, or dark brotherhood costume
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Schools of magic @Highlor3
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Destruction School Mage
Head: Imperial Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Breton Light 2;
Hands: Militant Ordinator Light;
Waist: Dreadhorn Light;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Hollowjack.

Restoration School Mage
Head: Ancient Orc Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Trinimac Light;
Hands: Militant Ordinator Light;
Waist: Apostle Light;
Legs: Dark Brotherhood Medium;
Feet: Abah's Watch Light;
Staff: Skinchanger.

Conjuration School Mage
Head: Daedric Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Glass Light;
Hands: Militant Ordinator Light;
Waist: Xivkyn Heavy;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Xivkyn.

Necromantic Arts Mage
Head: Dark Brotherhood Medium;
Torso: Breton Light 3 (jerkin);
Shoulder: Assassins League Light;
Hands: Militant Ordinator Light;
Waist: Barbaric Light;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Draugr.

Alteration School Mage
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Head: Soul Shriven Light;
Torso: Breton Light 3 (jerkin);
Shoulder: Soul Shriven Light;
Hands: Militant Ordinator Light;
Waist: Barbaric Medium;
Legs: Dark Brotherhood Light;
Feet: Abah's Watch Light;
Staff: Minotaur.

Glacial Mage
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Head: Stalhrim Frostcaster Light, or Colovian Fur Hood;
Torso: Breton Light 2 (jerkin);
Shoulder: Malacath Light;
Hands: Bloodforge Medium;
Waist: Nord Medium 2;
Legs: Skinchanger Light;
Feet: Abah's Watch Light;
Staff: Dreadhorn.

"Epic roleplay"
Recremen wrote: »
Okay I'm starting to think this outfit system might offer a bit too much freedom.

Luxurious Leather-Bear Ensemble

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Minotaur Medium chest
Argonian Medium Legs (probably tier 1, maybe tier 2)
Skinchanger Medium Boots (maybe heavy but probably not)
Order of the Hour Medium Shoulders

Community made favorites
Vampire lord
I tried to remake the costume of Harkon featured in Skyrim. It looks a little too heavy, but it was the closest I could get with the in-game armor.

Harkon's costume in Skyrim
latest?cb=20121001001504

My costume
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Incoming~

MOOOOOORTAAAAAAL KOMBAAAAAAAAAAAAAT

Scorpion
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Sub Zero
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Stam Nightblade Tank Help

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Hello everyone,

First of all I want to mention that I'm already aware of the fact that Mag NB tanks (sap tanks) are actually way better .

The problem for me with that is the sides-build available . Tanks aren't always needed in all fights , even if it's just for questing I'd like to have a secondary DD build and that's the problem , I never enjoyed playing as a magicka caster in MMOs . If I play as a Sap Tank (magicka) I'd have to play a magicka DD build as well .

With that being said I'd like to know if there's a viable way to build a stamina based NB tank . I don't pretend to do the headquarters with him, I just want to be able to clean all the PVE content .

What Spec do you main in PvP?

TOP tank sets

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What are the best craftable sets for tank right now?

Most often 2 allience team ups

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Just a curious, random question from seeing everyone complain about two factions teaming up on one. In your opinion what is the most common team up?

Note that before- oh it already happened, well anyway, before anymore of you assume my opinion on the matter, I don't really have one because I don't really PVP, the question just came to mind because people keep whining about it.

Battlegrounds since patch and beyond!

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So what do you all think of returning to non cp, the new battleground map and future direction?

Starting, i play cp campaign but returning to non cp was a great move. Its back to being a faster pace game play with a variety of builds compared to last patch in which I saw more tanks and longer fights. I understand why they switched, but returning back shows theyre listening

The new map: awesome!!! I really love the deep fog and limited visibility. Seriously zos, its well done, though i died twice unable to bar swap!!

Id personally lime to see some of the ideas shared in the past. Id love to see rankings with master items.

Rewards, keep it updated and add new rewards and things for achievements. Maybe a costum, a polymorph, furniture plan, emote ect. With the new dlcs, adding this type of award was well....awarding

Maps, continue to be creative and diverse. Lack of visibility, traps, summons ect

What do you all think of the change and where does it need to go?

Council Of Elders - Mature Social Guild for everything from Questing to Trials.

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Council Of Elders

The Council Of Elders is restarting and looking for active mature Members. We are a social and progressive guild where everybody has a place and events to suit all. We will have a trader when we get enough members and already have a guild hall with Banker, Merchant & DPS test dummy. We plan to improve the guild house as we grow. Ranks are there to signify peoples progression in both group content and solo Achievements like Master Crafter. We also have a Discord server and PSN Community for those who want more interaction, or you can just use in game chat and msgs.

Members will never be required to complete a DPS test to join events, for group content you have to have a rank that matches the content which you get by working with us from the bottom, once we feel you can handle the next level of group content, we will promote you. Anyone who wants assistance or advise with builds for group content will be fully supported. Guild Ranks are:
  1. Adventurer - Everyone starts here
  2. Vet Adventurer - Solo style adventurers who have been active and are valued members of the community
  3. Dungeon Delver - Members who have showed an interest in group content and are working on Normal Dungeon achievements
  4. Vet Dungeoneer - Members who have shown an aptitude for group content and are working on Vet Dungeon achievements.
  5. Warlord - Members who have specialised characters and are working on Normal Trials achievements.
  6. Vet Warlord - Members who have showed good group content knowledge and are working on Vet Trials achievements
  7. Master At Arms - Members who excel at specialised group roles and are assigned as Officers in their best field like Tank or Mag DPS
  8. Master Crafter - A high level and trusted member of the community who has achieved this rank through helping fellow adventurers and the community

We plan to run all events from simple grouping up for questing, PVP fun, World Bosses, specialist build training & fishing to group orientated Dungeons, Pledges & Trials. So we offer something for everyone. We don't take ourselves too seriously but we will not stand for abuse or discrimination in any form, anyone found to be breaking this Golden Rule and not treating other members with respect will be kicked!!

Even in the toughest content we keep our cool, we would prefer to take a few hours and someone learns something then get angry and quit. All we ask is your friendly and active, if you want to do difficult group content you are willing to listen to advise on builds and be willing to work on improving. Group content requires specialist builds and isn't for everyone, but we can guide you if your willing.

So who are we? Myself and my Girlfriend are the Guild Leaders. We have played the game from launch together and fell in love with it and each other as we played. We have completed most content in the game including Vet Trials with leader board scores and I've completed Vet Maelstrom, I have 700+ CP and 12 Characters covering all aspects of the game from adventuring to all group roles and a few PVP builds. We can also craft all Armour, weapons, alchemy, cooking and Enchanting items. We have decided to build a community where everyone has a place and can choose their path through the game.

To join msg me on PSN TheBigCheese1976 or comment below with a short intro of your experience level and confirmation you are a mature player.

Bleed

Anyone notice an improvement in Cyro lag since the maintenance this morning?

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Haven't logged in yet, but last night it was brutal. Not just skill lag (having to tap my bar swap button 3 to 4o times), but overall. It was so bad that a friend and I scouting out Nikel ran across a lone NB and he and I started throwing down. She just sat there. I said, "Uh, got a NB on me." She replied, "Where??" I said, "We're fighting right on top of you!" LOL Lights flashing, sound effects, the whole shabang. She never saw any of it. Hoping this gets fixed ASAP.

STOP NERFING FUN! Moondancer glow nerfed on outfits

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It used to be that moondancer weapons when a costume is applied over it the glow remains
BigBadVolk wrote: »
So I made a few more:

Hircine Cultist:
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Halloween Knight/Battlemage:
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Nirnhoned:
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Sixth House Ordinator:
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PS:Thanks for the remaining glow effect on MD staff <3

Such as in the above picture, Please stop nerfing glows or add glows into the cosmetic options like my Weapon glow effects outfit system thread.

https://forums.elderscrollsonline.com/en/post/editdiscussion/391862

here are some suggestions:

Craglorn trial pink effect: complete all craglorn trials to unlock
Mol glow: complete vmol
Dominion yellow flames: purchace from ad ap vendor for 500k ap
Pact red flames: purchace from ep ap vendor for 500k ap
Covenant blue flames: purchace from dc ap vendor for 500k

Jesters purple flames: complete the jester festival to unlock
Witches festival green flames: complete the witches festival to unlock
New life frozen aura: complete new life festival to unlock

weapon glow effects should become a outfit system feature if moondancer weapons are not reverted to glowing in an outfit.

Ebony Wolf Pack: Werewolf 101

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Hey Ebony Wolf Pack! I know that not everyone was able to join in our seminars on Saturdays and it’s a lot of information to take in. So I’m making this post as a recap of all we’ve gone over and more! Now it will be easier for you to build your werewolf character the way you want to! And remember that you can always ask the more experienced and stronger members of the pack if you have any other questions or need help on anything. Hope you enjoy this “book” I’ve written for you and I hope it proves helpful!


Werewolf 101:

Werewolf is a stamina-based character build. There are two roles a werewolf can play: tank and dps. While werewolves can automatically be both at the same time, it depends on your specific build to see which one you strengthen. Werewolf grants 15% stamina recovery while the ultimate is slotted and 9966 physical and spell resistance in werewolf form. Their passives grant 100% stamina return from heavy attacks and 18% increased weapon damage. You just need to decide which wolf to feed. ;)


1. Pick Your Role:

A tank werewolf should be built more for sustain of resources and survivability. You’re to be the distraction and the meat shield of the group. Heavy armor, either drink or food consumables, and tanking and stamina sets will help with this. You want to build yourself so in werewolf form, your resistances are capped. For those who don’t know, the resistances hard cap at 33k. Also give yourself plenty of resources to survive, stall, and heal. I always keep at least 25k health and 15k magicka. I can use my heal 3 times before I’m out of magicka. And I have drink consumables so I can get magicka back quickly. Don’t blow through stamina trying to kill your opponent. You will need it to block, break free, dodge roll, fear, and stun. Resource management is the key to werewolf tanks.

A dps werewolf, of course, focuses more on damage. But thanks to the extra 9966 resistances gained when transforming, you will be more durable than the other dps builds of the game and are still capable of the same high damage. You need to stack weapon damage and stamina while still maintaining some survivability through your healing and utilizing dodge roll to mitigate the damage you take. Medium armor, food consumables, and stamina, weapon damage, weapon crit sets will help to maximize your damage. Medium armor will reduce cost of stamina abilities and dodge roll, increase your weapon damage, and give you increased movement speed. When in a fight, don’t stop moving and dodge roll to avoid big hits.


2. Establish Your Build

Sets:

There are many sets, either crafted, drop, or monster, that would work for werewolf. And each would be good in different circumstances. The tank sets would be good for survivability, healing, and sustain while the dps sets are good for damage, mobility, and damage reduction. Since there are a lot of sets to choose from, I won’t explain what each one does. But I will, however, break them down into tank and dps sets. Let’s look at the crafted sets first.

There are a handful of crafted sets that have already been proven as great werewolf’s sets. Shacklebreaker, Hunding’s Rage, Clever Alchemist, and Pelinal’s Aptitude are in this category. But let me list off some other crafted sets that would work as well:

Tank: Fortified Brass, Hist Bark, Whitestrake’s Retribution, Alessia’s Bulwark, Orgnum’s Scales, Shalidor’s Curse

Dps: Kvatch Gladiator, Mechanical Acuity, Night Mother’s Gaze, Shacklebreaker, Hunding’s Rage, Clever Alchemist, Twice Born Star, Morkuldin, Pelinal’s Aptitude

There is a much larger list to choose from in the drop sets category. Seventh Legion Brute, Draugr Hulk, Jailbreaker, and Salvation are some of the more often used werewolf drop sets. Here’s a greater list to choose from (this list does not include sets from Cyrodiil or trials):

Tank: Aspect of Mazzatun, Black Rose, Brands of Imperium, Draugr’s Heritage, Durok’s Bane, Ebon Armory, Green Pact (requires food consumables), Mark of the Pariah, Meridia’s Blessed Armor, Order of Diagna, Plague Doctor, Vampire Cloak (ironic right?), Witchman Armor (great for non Dragon Knight werewolves), Barkskin (medium)

Dps: Truth, Veiled Heritance, Seventh Legion Brute, Bone Pirate’s Tatters (requires drink consumables), Crusader, Draugr Hulk, Fiord’s Legacy, Hircine’s Veneer, Jailbreaker, Leviathan, Ranger’s Gait, Salvation, Senche’s Bite, Spriggan’s Thorns, Strength of the Automaton, Toothrow, Twin Sisters, Viper’s Sting

And to top it all off, you might want to look into using a monster set, which only come in head and shoulder pieces. You get the helmet from the corresponding veteran dungeon and the shoulder from completing Undaunted pledges each day. Bloodspawn, Mighty Chudan, Selene, and Velidreth are some of the more common monster sets you will see.

Bloodspawn, Domihaus, Engine Guardian, Lord Warden, Maw of the Infernal, Mighty Chudan, Scourge Harvester, Selene, Sellistrix, Slimecraw, Spawn of Mephala, Stormfist, Troll King, Valkyn Skoria, Velidreth

Of these, I’d suggest Bloodspawn, Engine Guardian, Mighty Chudan, Scourge Harvester, Selene, Troll King, or Velidreth. But any of these should work; it just depends on your build and preferences.

The First Crescent of the EWP states it best when he said that every werewolf needs to have both a tank and dps set. Otherwise the dps become glass cannons and the tanks hit like a wet noodle. And I agree with this. For example, a medium armor dps werewolf could wear Shacklebreaker and Salvation but wear a tanky monster set like Mighty Chudan to increase their resistances. It will take some trial and error to find the right balance. Be sure to use the UESP ESO build editor to develope your build and test different sets. I’ll leave a link here: http://en.m.uesp.net/wiki/Special:EsoBuildEditor


Armor, jewelry, and weapons:

Once you know the sets you will use, you need to know what traits and enchantments are best. Infused, reinforced, and divines are all good traits for armor pieces, but these work best for certain types and pieces of armor. The head, chest, and leg pieces give the biggest values of enchantments and armor rating. Therefore, putting infused on these pieces will give you the most stats from your armor enchants. Reinforced is better for heavy armor than it is medium since heavy of course has a higher armor rating. And divines will be great for any piece and any type since it strengthens your Mundus stone. And as for enchantments, Prismatic glyphs (made with Hakeijo runes) will overall give you the most of all three stats so you can move your attribute points around to get more of what you need. You will be able to get more health and magicka this way without wasting any points in your character screen.

Jewelry can only be gotten from drop sets and will come with either Arcane, Robust, or Healthy traits. For werewolves, Robust is the best trait to use; Healthy is also good for werewolf tanks. There are really only two enchantments you can use for jewelry on werewolf builds: stamina recovery and weapon damage. Regardless if you are a tank or dps, you will need to find the right balance between the two. In human form, your weapon damage should be a minimum of 2200 and your stamina recovery at least 1200. Many factors will affect this: class, race, sets, champion points, armor type, etc. Improving your weapons to gold will give you an additional 400 or so weapon damage too. If you’re not happy with your current setup, ask one of our more experienced pack members about their builds.

Everyone has two skill bars to use. That means you can choose up to two weapon skill trees to fight with. But some weapons are better than others when werewolf is involved. Since werewolves are stamina builds, staves are not beneficial. So that leaves two handed, dual wield, one hand and shield, and bow. All of these would be good on the werewolf’s back bar, but to get the best damage and to be able to use two complete five sets and a monster set, dual wield must be used on the werewolf bar. It doesn’t matter which type of one handed weapon you use since werewolf claws technically count as wielding fists. Therefore you will get no benefit whether you wield swords, daggers, or maces.

To best utilize your dual wield damage, your main hand should have nirnhoned and your off hand infused. Since your off hand does 3% less damage than your main hand, infused is better for the enchantment rather than simply increasing the damage of the weapon with nirnhoned. You can further your damage by applying a weapon and spell damage glyph to your main hand (procs on light or heavy attacks) and stamina steal to your infused off hand. Both will proc in werewolf form, another benefit to dual wield over two handed.


Champion points:

https://alcasthq.com/eso-championpoints-jumppoints/

The Warrior constellations are all about defense. The Thief constellations are about sustain. And the Mage constellations are about damage. In all points you commit, they must compliment your build. If you’re built for crit, go for more crit chance/damage. If you’re built for recoveries, you’ll need to put a lot of points into Arcane, Mooncalf, and Healthy. If you have damage shields, you’ll want to put points into Bastion. Werewolves will benefit from specific constellations as well. So let’s start with the Warrior.

The Lady will be the most important Warrior constellation for werewolves because Hardy reduces your damage taken from poison. The highest percentage reduction you can get from this is 15%, but there are jump points in the Champion system (see the link above). The points you put into any percentage based constellation will only count on whole percentages, not halves. So for a constellation like Hardy that only gives a max of 15%, putting 75 in will give you 14%. But the next 24 points won’t really change your stats until 100 points are committed to give 15%. So instead of wasting 25 points just to get one more percentage, leave Hardy at 75 and put 49 in Elemental Defender so you unlock Unchained, which reduces the cost of your next stamina ability by 80% for 3 seconds after breaking free.

In the Lord, it really depends on your specific build what you should put your points into. Everyone should have at least 10 points in this constellation to get Field Physician, which reduces the damage received while resurrecting another player by 15%. I suggest Quick Recovery, as it will increase the healing received from healers as well as strengthen your own heals. If you’re a heavy armor user, Heavy Armor Focus is another good one. Just remember not to overcap your resistances. Since I have a lot of abilities that apply shields to myself and one of my sets is Whitestrake’s Retribution, I have a lot of points into Bastion, which makes my shields stronger. If you plan on putting a lot of points in this constellation, getting 75 unlocks Revival, which absorbs 10230 damage for 5 seconds after your are resurrected by another player.

The Steed is going to help the medium armor users and the PvPers. If you use medium armor, you can increase both your physical and spell resistance here with Medium Armor Focus and Spell Shield. Putting 30 points in this constellation will unlock Phase; after using Roll Dodge, your Physical and Spell Resistance are increased by 660 for 3 seconds. It’s not much but you might as well get some benefit. And if you are going to PvP, crit resistance is very important. So put some points into Resistant if you plan on going to Cyrodiil often.

Now let’s look at the Thief. You will definitely want to put 120 points into the Lover constellation. 30 points unlocks Synergizer, which grants 2 Ultimate any time you active a Synergy while in combat. Putting 120 points in unlocks Wind Running, which increases your Movement Speed by 2%. This applies to all types of movement. It also increases Health and Magicka Regeneration by 10% while sprinting. So as I’ve said before, resource management is very important for werewolf builds. The more stats you get back from recoveries and heavy attacks, the better. So you’ll want to put 75 points into Tenacity for heavy attack returns. You’ll also want to put a majority of points into Mooncalf for stamina recovery. If you don’t have much magicka or health recovery, just focus on the stamina and put 75 points into Mooncalf. If you’re a recovery based build, you’ll want to put points into Arcanist and Healthy as well.

There isn’t much of use in the Tower constellation in terms of passives. But everyone can benefit from the reduced cost of break free that Warlord gives. You’ll want to put about half of your remaining points into this skill. The other half can be applied to one of two choices in the Shadow constellation: Tumbling and Shadow Ward. If you’re a heavy armor user, you’ll benefit more from blocking than you would dodge roll so Shadow Ward is better. Medium armor already reduces the cost of dodge roll for each piece of medium armor so Tumbling would be a better fit. Again, there isn’t much of use for passives in the Shadow other than Merchant Favored, which reduces the cost of armor repairs by 10%. This is unlocked by committing 30 points to this constellation.

And finally, the Mage. The Ritual is going to be a werewolf’s biggest damage dealing constellation. Mighty increases the effectiveness of your disease damage like with a werewolf’s Infectious Claws. Putting 75 points in Mighty will increase the damage by 14%. Thaumaturge will increase the effectiveness of damage over time abilities. This also includes Infectious Claws and werewolf bleeds. Putting 48 points in this will increase your DoTs by 18%. And what’s better is that all the passives in this constellation are beneficial to werewolf. Opportunist, unlocked at 10, increases the damage of your next physical attack by 15% after you interrupt a target. Perfect strike, rank 30, increases your Weapon Critical rating by 12%. Exploiter, rank 75, increases your damage against off balance enemies by 10%. And with Last Stand at rank 120, when you fall below 20% Health you gain Major Heroism which grants 18 Ultimate over 8 seconds. This can only occur once every 20 seconds.

In the Atronach constellation, the Master-At-Arms skill increases the damage of your direct damage attacks. Put 56 points into Master-At-Arms to get 20% increased damage with direct attacks. To tell what is considered a direct attack, make damage numbers active in your options menu. Any damage numbers that appear white is considered direct damage and the orange numbers are considered DoTs. Since most of your Mage points would go into the Ritual constellation, the only two passive you will receive is Retaliation, which increases the damage of your next Light Attack by 30% after blocking a Heavy Attack, and Riposte. When you block a melee attack, you have a 15% chance to deal physical damage to the enemy. This can only happen once every 5 seconds.

In the Apprentice constellation, the only skill that really benefits a werewolf is Blessed, which increases the effectiveness by any healing done. So put at least 30 points into this skill. Putting 30 points into this constellation unlocks Spell Precision, which increases your Spell Critical rating by 12%. Spell damage and crit are pretty important for werewolves since your heal is magicka based. The higher your spell damage, the stronger your heal. And the higher your spell crit, the higher your chances to crit your heal!


3. Learn your rotation

When playing as a werewolf, or any class, it is important to develope and learn a rotation with the skills you have on hand. While most players can have 10 abilities and 2 ultimates at any time (the exception being Overload sorcerers), werewolves are limited to the same 5 moves and no ultimate, since werewolf is your ultimate. So you’ll have to make the most of them. Let’s talk about the moves, their morphs, and how to use them in your rotation.


Skills and morphs:

As I’ve mentioned at the beginning, the werewolf transformation increases your physical and spell resistance by 9966 when in wolf form. You will fear up to 3 enemies when you transform and your light attacks also apply bleeds to your target. The ultimate can be morphed into either the Pack Leader or Berserker. Pack Leader can summon two dire wolves that will attack and snare enemies and will respawn 12 seconds after dying. The Berserker has increased bleed damage and is better for higher damage. Either morph is good so it really depends on your preferences.

Pounce is a werewolf’s gap closer and it’s morphs are Brutal Pounce and Feral Pounce. Brutal Pounce damages enemies in a small radius when you land and is great if you’re in a group of multiple werewolves. But Feral Pounce adds 4 seconds to your timer when you leap from at least 10 meters away. This is the better morph, especially in solo play. Now that the Call of the Pack passive is fixed, this morph is even more crucial.

Hircine’s Bounty is your heal. It can be morphed into Hircine’s Rage or Hircine’s Fortitude. Both are good and whichever one you choose depends on your preferences. Hircine’s Rage increases your damage by 10% for 17 seconds while Hircine’s Fortitude adds a heal over time. Hircine’s Rage is better for a dps and Fortitude better for tanks.

Roar will fear up to 3 enemies and set them off balance. Ferocious Roar sets nearby enemies off balance if a feared enemy is killed. But it’s not very often that you will kill a feared enemy to make the most of this morph. So Rousing Roar is the better morph. Rousing Roar will give you and your allies Major Brutality, which increases your weapon damage by 20% for 23 seconds. Every werewolf needs this morph.

Piercing Howl is you’re main attack and a knockdown ability. Both of it’s morphs are useful and depends on your preferences. Howl of Despair adds the Feeding Frenzy synergy, which increases light and heavy attack damage by 10% for 15 seconds. The other morph, Howl of Agony deals extra damage to feared enemies. For more solo werewolves, Howl of Agony is the way to go. But if you’re part of a group, it helps to have one Howl of Despair in the mix to further everyone’s damage.

Infectious Claws is a cone AoE damage over time ability, dealing disease damage to all enemies hit for 10 seconds. Claws of Anguish puts a healing debuff on enemies that are hit. This skill will wreak havoc in PvP against enemy players as they would have to waste additional resources to maintain their health. Claws of Life will heal you for 50% of the damage done from this move. It’s a great way to get a constant trickle of health back from your enemies in PvE and in PvP. I personally would choose Claws of Life over Anguish but I can see how powerful the other morph could be in the right paws.


Werewolf rotation:

When you are facing an enemy, remember you get a free fear when you transform. Target your enemy by holding down the right stick (Xbox One). Wait until their CC immunity wears off and transform. Once in wolf form, you’ll want to activate your buffs. If you have Hircine’s Rage, use that first. Follow up with Rousing Roar. Then you’ll want to DoT them with some light attacks for bleeds and Claws of Life. Then you’ll want to use Howl of Agony intermittently with light attacks, animation cancelling to burst your opponent. If your stamina gets to half, weave some heavy attacks into your rotation. Reapply your buffs and heal when you need to. If you’re opponent tries to run away, leap at them with Feral Pounce and knock them down with Howl of Agony and burst them if they’re low on health.

Manage your resources! If you’re taking damage and you’re out of magicka, line of sight your opponent. Get behind something and stall. Dodge roll out of damage and use your fear and knockdown to buy time. Keep Claws of Life active so you’re getting some health back. In PvP, tri stat potions will help incredibly! And if you find you’re still having problems, talk with one of our stronger wolves. They will be glad to lend you a paw!


And there you have it! This will help you build your werewolf character. Duel often to learn how to fight each class and challenge the Maelstrom arena. And of course, there is always our Werewolf Wednesday events! So go build your werewolf and join us in the fun!

Additional Costume Slots

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Currently, costume slots are going to cost me $15 EACH, and only unlock a slot for ONE character.

Now, I'm inclined to have 3 or 4 costumes for each of my characters. I have 14 characters. That's $630 to $840 to set up all my characters. That's outrageous.

Folks, I'm very much inclined to give you some money for these kinds of things, but by pricing them so ludicrously, you prevent me doing so. You're LOSING MONEY this way.


(I'll point out that Star Wars: The Old Republic Online, which has a F2P model considered by most to be ridiculously draconian, sells costume slots like this for in game cash (credits, equivalent to gold in ESO) OR for cartel market coins: 120 for one slot on one character, 300 for ALL characters on the account. $5 will get you 450 cartel coins. That means you'd get 4 slots for $5, making each slot less than ONE DOLLAR EACH... yet ESO expects us to pay $15 for the SAME SERVICE.)

@Zos think it over. Looted chests/nodes

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Can we have a despawn timer for nodes/chests that have been looted instead of having them stay there permanently with a worm or just a glyph in case of chests? I really don't understand why this hasn't been implemented.

Cheers

[VIDEO] - Jam ESO, I'm not that nice (NEW)

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Heya guys,

I'm happy to present you my second video (the first one was more a test of my edit capacity :tongue: )

Some smallscale and duo with my french teammates from AWAWAWAR guild (Goblins Squad, and yeah we didn't wear the suit, shame on us !)

Hope you'll enjoy !

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See you around !
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