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Grim Focus and morphs performance in Maelstrom

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Even though I have mentioned this issue in some other posts concerning Grim Focus, I wanted to make a different discussion for it.

So, with the new changes to the Grim Focus ability, the stacks you have built will now remain when you recast the ability or if the ability runs out. Exiting combat combat though removes all stacks. In Maelstrom Arena, every time white portals spawns and there are no others adds alive during that point you are technically out of combat, and thus all stacks are being removed. So let's say you have a spectral bow ready. When you finish fighting a wave of mobs and the next ones are about to spawn, you are gonna lose your bow proc, because during those 3-4 seconds when white portals spawn, you are out of combat. For the average player, this might not be that much of an issue, but for players who are pushing for the highest of scores it is extremely discouraging, as it decreases your overall performance in vMA. I would like to see this addressed as soon as possible. Here are the videos, including both morphs of Grim Focus:

Merciless Resolve: https://youtube.com/watch?v=elEBGR9d4Ko
Relentless Focus: https://youtube.com/watch?v=w-2SPZ6C34Q

[PC NA] Why can't AD win?

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Here's a breakdown.
  1. Can not defend a keep if their mothers life depended on it.
  2. Will leave resources red/blue for hours.
  3. Does not have competent leadership from any of their zerg guilds. (DD,TD,DK)
  4. Constantly blames "Team Purple", "CE", "Pop cap exploit".
  5. Would rather ERP in Zone chat than play the game.
  6. Telel has the only group on the map, every single day. /s
  7. Does not believe in the use of Forward Camps.

I think that about sums it up. What do you guys think?

Mageblade, how to play properly? Bgs

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guys, i play verry successful my mageblade as a destro bomb in my cryo guild group.

where i struggle is bgs

i tried now several specs, all with golden weapons:

2h/restro caluurions spinners 1 domi (was my best results FM is too good, but it feels kinda same as my stamblade)

dw/restro caluurions amberplasm 2 skoria (slowed to dead.. unplayable)

destro restro spinners front lich back 2 skoria (okeyish my sorc feels alot stronger... its kinda weak sorc)

what is the probably best build for solo/premade bgs?

i do pretty well on my stamden stamblade mageplar stamplar and magsorc. i feel magnb is the hardest class to learn properly. any advices to how to improove myself? any pro tipps here?^^

Thx a lot

Joy's New and Improved Guide to Beating Maelstrom Arena

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I wrote my original guide two years ago and the game changed so much that it’s probably easier to start a new one rather than update the entire old one. When Maelstrom first came out, there were no target dummies, 20K DPS was considered very good, and every class (except Dragonknights) had more potent skills to deal with its challenges. So, changed game needs a new guide.

This guide is meant for people trying to clear vMA for the first time. One of the big differences between November 2015 and now is that veteran players will have very different builds and capabilities than newer players. Back then, everyone had the same builds (magicka players wore Martial Knowledge + Willpower for PvE, Kagrenac’s Hope + Willpower for PvP). If you watch a Youtube clear by one of the top players with a 550K score and try to replicate their strategy, you are going to be in trouble because they have a build you can’t match and their strategies are dependent on memorizing spawn locations and burning down primary threats.

I heard Maelstrom is for players who mix-max, have max CPs with end-game gear, and beyond the capability of average players
I understand vMA has a reputation of being elitist, but I believe that is a false impression. Unlike most of the content in ESO, vMA doesn’t just rollover and die when confronted by experienced players. It fights back and humbles everyone who tries it, forcing them to alter their approach. This, quite frankly, is a step not everyone is comfortable taking.

Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. These are incredibly powerful, are available every single round of every single stage, and can carry decent players through the challenges vMA throws. The best ESO players are not supposed to use them (and get rewarded with a higher score). Difficulty is not the primary obstacle you will face. Rather you will be challenged mentally because vMA will attack your self-confidence, your patience, and your fortitude. You will die. Repeatedly. You will be humbled. You will doubt your ESO competence. But it's not the difficulty of these challenges that's killing you. It's because you don't know the mechanics and thus lack a strategy to defeat them. You going in deaf, dumb, and blind. If the arena did *not* challenge you under such circumstances, then it would be a poor design. You've been face-rolling ESO content for probably over a year now. Even the DLC dungeons don't challenge you (provided you get in a good group). You've been bashing a target dummy that doesn't even defend itself let alone move. You aren't used to ESO content pushing back. Don't back down. Don't take the easy way out. Undergo some honest introspection. Have a build that useful against something other than a target dummies. If you are decent player, you can clear this if you do not let your frustration and your ego get the better of you.

I heard vMA is all about DPS.

You do need DPS. You can't heal or block things to death. And you gonna need a fair amount of it because there are DPS checks. Not going to lie, it's important because the more you have the easier vMA gets. But it's not necessary to have elite DPS. VMA was cleared way back when 20K was considered a lot. My wrong race healer who used no DPS gear and did not respec has the Flawless Conqueror achievement.

I included a video below of me clearing VMA not using any spellpower potions, having zero "end-game" gear, only using 300 CPs (yes, 300!), and using a build that was not mix-max for DPs (I used a resto staff). It's totally possible and I was kind of surprised that stuff still died pretty quick.

What's more important is learning how to survive Vs. multiple attackers and environmental hazards. By far the easiest, most efficient, and most effective means to doing this are two skills that every player has access to. If you are magicka, that is Harness Magicka (this morph, you need resources) and if you are stamina, that is Vigor. You must get in the habit of using these skills before you take damage. Other things you will have to do include: "Block-casting" (holding down block while using an ability), Dodge roll (for both damage avoidance and mobility when snared), use skills that DPS and heal you at the same time (even if these aren't your best damage skills).

Why Run vMA?

There's the obvious reason: the two best PvE weapons in the game drop here (Destruction Staff, Bow). I also think the Restoration Staff is a strong option for healers and PvP players who use the Regeneration skill.

But I would not recommend you doing content that you don't find fun because you feel like you "need" one of these weapons. VMA will humble you and if you are doing it for any reason other than the (accepted) challenge, you are going to subject yourself to too much aggravation. Especially since the weapon you want is more than likely not going to drop until you finish this enough times to be good at it.

So run it for that challenge. There really isn't much in ESO that can challenge a high CP player except 12 man trials and PvP. There was once a time when Spindleclutch tested our builds. Once a time when Craglorn was full of delves that players could go and test there their mettle. Once a time when even the questing zones occasionally required players to use their abilities and do things like block. If your someone who like fantasy / progression games whose whole concept is built around overcoming challenges by formulating strategies and using interesting abilities, then vMA is pretty much all ESO has to offer unless you got 11 friends handy who want to run Halls of Fabrication. I have 20 destruction staffs and I still come back to vMA from time to time because I want to stay sharp, want to see if I can do better, want to test builds under real conditions (as opposed to defenseless target dummies), and because one of the reasons I became addicted to ESO in the first place was because I liked having potent character abilities to deal with enemies that were actually threatening (I was in Beta). If you game because you are competitive and like a challenge, that's why you should do vMA.

What class should I play?
The one like and feel most comfortable playing. Just about everybody will say sorcerer is the easiest and best class, but the sorcerer does not make Maelstrom “easy,” rather it is knowledge of the mechanics and the experience of the player.
You probably going to doubt what I say here when you get to stage 5 for the first time and get Rekt repeatedly and then again on the last boss, when he kills you dozens and dozens and dozens of times. It’s not your class that’s getting you killed, it’s your unfamiliarity with the mechanics. The first time I did this on my sorcerer, I got Rekt and stage 5 and the final boss killed me time after time after time after time, and that was when sorcs shields lasted 20 seconds, critical surge could grant 20K heals, and Overload was OP. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”

What about my build?
You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. The easiest way to go about that is to use damage oriented sets, have some extra regen, and add a few utility/defensive oriented skills on your bars. As for what specifically to go for, it doesn’t matter too much. The differences between many DPS sets and Mundas stones are so slight and situational that it’s not going to make or break a vMA run. As long as you avoid the many bad or overly specialized gear sets available in the game, you’ll do just fine. Julianos is strong for every magicka class, it’s a good default. Hunding’s the stamina equivalent, though if you’re not adverse to running Blackheart Haven a few times, the Bone Pirate set is very versatile for the demands vMA makes. If you hapen to have Trials gear lyin around (a lot of newer players won't), Vicious Serpent Set (I always though it was Vicious Ophedia?) is a really good 5 piece.

No matter what you wear, you want to have at least 17K health (preferably 18K) and somewhere in the neighborhood of 1300ish magicka recovery (I’m not much of a stamina player so I'm not sure of the sweet spot). The most efficient means of doing is to use Witchmother’s Brew / Dubious Camlorn throne drinks and to get some health somewhere else. Valkyn Skoria is great for this because it is a good DPS set and has the health bonus you need. The only class I would not recommend Valkyn for is Warden because some of their DPS skills are bugged and won’t proc it (Consider Infernal Guardian or Nerien’eth as a substitute). Best stam monster set don’t have a health bonus, that’s fine, enchant one of your big armor pieces for health.

Supplement that with a couple skills that are more geared to keeping you alive than damage (such as Inhale, Funnel Health, Healing Ward, Leeching Vines, Reflective Scales, Refreshing [Instead of Twisting] Path, etc.) and don’t fret too much because it really doesn’t matter. Whether you use Lover, Mage, Apprentice, or this damage set, that damage set, infused or divines, the differences are in the grand scheme of things are so marginal it’s not going to prevent you from dying until you learn the mechanics.
Aren't you oversimplifying? Yes, but not really. That extra 5% you're going to get from min-maxing isn't going to be the difference between you beating the final boss. You rotation is way way way more important for your DPS than your gear. Your ability to shield, dodge, interrupt is way way way more important to survival than your resistances. In short, it's not your build that's going to get you a clear, it's your skill as a player. You'd be better served practicing a DPS rotation or going open world in Cyrodiil than calculating the minute differences between two solid gear sets.

Magicka tips:
  • I would not go double destro staff. You are not doing a DPS parse Vs. a stationary target dummy that doesn’t fight back. The more difficult the content, the more kiting you have to do, the more incoming damage you take, the less and less that other destruction staff is helping you. It's not like you can't slot Elemental Blockade on your front bar and equip a damage glyph on a backbar resto staff.
  • Harness magicka is on your front bar. It is up before you take damage. Often it is recast as soon as it drops.
  • Elemental Drain is very handy. Drain anything elite or higher. Drain single mobs when not under threat.
  • You want to kill things with your Destruction Staff because of the Destruction Mastery passive that returns magicka on a kill is key to sustain. On the last add on a pull, consider Elemental Drain + Heavy attack kill + Destruction Mastery = your sustain.
  • Inferno or Lightning is personal preference. Most of your attacks are going to be single target (favoring Inferno). You’re going to be heavy attacking a lot (favoring Lightning). For DKs, I’d go Inferno though.
  • Elemental Blockade is 1000% the best skill you have, it is always down.
  • I’m going to be blasphemous here: I would recommend not using Inner Light because the extra skill is going to help keep an inexperienced player alive more than 7% extra magicka. When you stop dying, then consider putting it back on.
  • You don't need Trap Beast. You do need skills like Reflective Scales, Healing Ward, and Elemental Drain.
  • If you are not under pressure and your magicka pool is under 60%, a heavy attack is almost always better than a spammable skill.
  • Your DPS ultimate is always Elemental Rage. Yes, even you DKs. If you PvP and use Eye of the Storm, that’s still better than anything else. A DK with Eye of the Storm might consider Banner, though I still think Eye is superior because its AoE is larger and it’s burst.
  • Sometimes you’ll need a heal rather than a shield, so...
  • I recommend your off weapon to be a nirnhoned restoration staff with a spell/weapon damage glyph. You’ll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it’s always good as opposed to potentially the best. Healing Ward is an amazing skill, such that even Templars and DKs who have strong native burst heals are going to consider running it. Of course, you always want to use destro ultimate, however Light’s Champion is a great “oh crap” button.
    If you are a DK, Templar, or Warden and have the Lich set, you can use a sword and shield as an off bar relying on your native burst heals (Honor the Dead, Dragon Blood, Mushrooms) instead of Healing Ward. Sword and Board ultimate isn’t a bad “oh crap” button either. Stop looking at me funny, yes Sword and Shield DPS ftw :smiley: What do you think vMA resembles more, PvP or a Target Dummy test? How many good PvP templars, DKs, and Wardens you know that go double destro? Pros and cons in lieu of a resto staff. Your resource management will be better and the ability to block more damage without blowing your stamina is welcome. You’re losing damage though (the glyph is going to be harder to proc) and Healing Ward is not only a better heal, but it’s one that can be cast preemptively. I unquestionably liked Resto staff on my DK. Sword and shield I liked for Warden (use Tree ultimate for “oh crap”). Templar either or.
  • I am a sorcerer, watch me shield spam! Yes, and watch you die when you need an actual heal and your crit surge is only getting you 3K instead of 40K from Healing Ward. Either use a Twilight heal or get a restoration staff until you actually know what you’re doing in vMA. I prefer resto because you get an extra bar spot and the ultimate. Once you know the mechanics, then use your double destro target dummy build if you are so inclined.

Stamina Tips with caveat that I’m not a great stam player.
  • Bow is your back bar because Endless Hail is your best skill. Poison Injection is also fantastic.
  • Caltrops is strong. Vigor is arguably necessary. Zerg surf in Cyordiil for a weekend to get these skills.
  • A really good stamina player told me that Vigor should be used exactly the same way as shields. Preventatively to ensure 5 seconds of survival.
  • Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good).
  • You need to make sure you have incoming healing active at all times. I would take the healing options of the dual wield weapon skills or use Rally and even then, top this off with vigor.
  • Rend, Ballista, Dawnbreaker (Smiting preferred) are all legit ultimates.
  • Don't listen to people who say ESO favors ranged magicka builds. It's kind of like when people say Communism favors healthy economic development: outdated and wrong assumptions based on a different era.

Some general principles:
  • Every stage is "hard" until you get accustomed to the fights, opponents, threats and develop a strategy for defeating them.
  • Learning this will make you cry and want to quit ESO. We've all been there. You're not alone. That being said, every stage becomes considerably easier once you are knowledgeable of the mechanics.
  • Once you develop a strategy, you will wonder how it was you died so many times before.
  • Target recognition and prioritization is absolutely essential. When you are dying, you will get frustrated, but it is critical you objectively assess what is killing you. You *cannot* clear these stages without recognizing priority threats.
  • You should take breaks. You will get frustrated. Don't compound the problem playing mad. Eat lunch, call a friend on the phone, stretch out, etc., just move your mouse every 5 minutes or so and you will be fine.
  • I highly recommend using generic blue magicka potions instead of spellpower or tri pots for every round until you get to the final boss (and even then keep using blue magicka pots until you can at least clear the crystals consistently). This will be an EXPENSIVE undertaking and you don't want to waste your resources when you are wiping because you have not developed a strategy yet. Use your good stuff when you actually get good at the arena.
  • It is generally better to burst down single targets than trying to AoEing them all at once.
  • Let me say that again: burst down single targets rather than AoEing them. Seriously, Pulsar is a suboptimal skill that only works in easy as pie overland PvE content.
  • The Best DPS skills are Ground DoTs, then AoE Dots, then single target DoTs, then DPS skills that heal you, then last and certainly least: single target spammables. If you do not heed this advice, you will run out of resources
  • Use the power sigils. When you master downing a Crematorium Guard while the final boss is channeling a necrotic storm that kills you in two seconds, then go ahead and practice getting that higher score without using the power sigils. All of them are strong and useful.
  • Don't waste your soul gems. Just rez at wayshrine. Your PvP healer friend would love those Soul Gems, trust me. Besides, the amount of time you’re stuck in ghost form and for the arena to reset is about the same as if you rode your horse from the wayshrine.
  • You're overly complex super duper killer combo that works on target dummies won't work in vMA. Keep it simple.
  • I shouldn’t have to write this, but I will. vMA (and for me all Instanced areas) begins to lag noticeably the longer I am in it. It is bearable for me because I can finish it in under an hour. When I was first learning this, when it got so bad, I found it necessary to restart my client (back then no save feature, so I would Task Manager force shut-down rather than log out).

OK, Joy, I'm trying this but it's getting too expensive.
  • Stop wasting your soul gems and repair kits. Rez at wayshrine.
  • Stop using expensive spellpower and weapon power potions when you are dying trying to learn a strategy. You can get 90% of your DPS without them and that extra 10% is not going to make you learn the mechanics. Use these after you've nailed down a successful strategy, not before.
  • You don't need to respec your CP points doing the arena coming from other ESO content. I PvP, heal, and do DSA with the same setup and it does fine.
  • Don't gold out anything (except your weapon), thinking it will give you that extra edge you need. Difference between gold and purple on everything but weapons is tiny. Gold should be reserved for absolutely 1000% sure I will use this build for a long time.

@Zos think it over. Looted chests/nodes

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Can we have a despawn timer for nodes/chests that have been looted instead of having them stay there permanently with a worm or just a glyph in case of chests? I really don't understand why this hasn't been implemented.

Cheers

Vvardenfell Trade Company. (Large Guild with Trader & no weekly dues)

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Vvardenfell Trade Company

Vvardenfell Trade Company is a competitive Trading guild based in Balmora Vvardenfell. We require no weekly dues and only ask that you make a once monthly donation of at least 5k.

You can join and use the guild store right away and won't be removed as long as you donate within 30 days of joining.

We keep a full and tight roster, close to 500 members at all times and removing inactives and non contributors as necessary to make room for new members.

The Vvardenfell Trade Company wants YOU! Join now by leaving your gamers tag below or messaging Sir Daddicus on xbox live.

Guild for active players. Noob Friendly. Never any dues. Near capacity, guild trader regularly!!

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The Independent Guildsman is currently welcoming all active ESO players players to join our ranks. Here you will find a group of welcoming and helpful gamers to guide you to mastering every aspect of ESO. Many members have vast knowledge of different parts of the game. You will be givin assistance in crafting, trading, questing and PvP. We host weekly fundraising raffles including a weekly 50/50. We have a website www.ig-eso.com and a facebook group. We have an active guild chat and nightly events. Leave your gamertag and you will be invited to IG whenever a spot is open. You can be a part of up to 5 guilds. Make us one of them.

Active Trader! Tamriel Free Trade Union needs active members - No Dues!

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Hello the Tamriel Free Trade Union is now recruiting for new members. Our guild hall is open to all members to use and has all workbenches, transmute station, a banker, a merchant, a fence, a Veteran Mode Dummy, and all the Mundus stones.

As of 02/18/2018 we have an active guild trader in the thieves den in Abah's Landing.

We are currently needing more active traders in our guild store in order to make the bidding on guild traders worthwhile to the guild as a whole.

If we are able to maintain our trader via only donations there will never be any dues for any rank and all ranks can use the guild store, only when we have to take dues will you be required to be Merchant rank to use the store.

We also may do raffles in the future to pay for the trader if need be, but that will be decided on at a later date.

Post your Gamertag below for invite! Reddit, for those who can't post on the forums

No more Queueing with members of other Alliances starting tomorrow .

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ZOS_GinaBruno
Community Manager
Tomorrow, we plan to bring the PC/Mac North American and European megaservers offline for a short maintenance at 6am EST. This is to implement some fixes for the recent Cyrodiil queue issue experienced last weekend. Below are the patch notes to help support the fixes:
Players who are queued for Cyrodiil and have group members go offline will now have their queue paused until the offline members are removed by the group leader.
You will no longer be able to invite members of other alliances into your group while queued for Cyrodiil.
Note there are still some smaller issues remaining, but this will greatly help alleviate the recent campaign queuing woes. There will be no patch to download once maintenance is complete.

:+1:

The only thing missing for class balance is a Nightblade nerf.

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When you take into account the Sorc, DK, Templar, and Warden they all feel roughly on par with each other or just needing a few tweaks to be evened out. On the other hand the Magblade and even Stamblade seem to be on an entirely different level. If they were brought down significantly while the other classes continued to receive minor tuning the game would be in a much better place balance wise.

Prayer Shawl Set

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http://elderscrollsonline.wiki.fextralife.com/Prayer+Shawl+Set

(2 items) Adds 1096 Max Magicka

(3 tiems) Adds 129 Spell Damage

(4 items) Adds 129 Magicka Recovery

(5 items) When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2340 damage for 6 seconds.

Are there any restrictions?

- Only one Shield active per time?
- Cooldown?
- Does it get triggered by HoTs?

New melee magblade meta? update, now 49k selfbuffed dps with dual wield no offbalance

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In this video i was testing a different setup, the idea was to have 2 entire 5 pc sets and 1 full monsterset.
So i had to go with dual wield.
Sets used:
5 aquity on frontbar with dual wield, 5 MA, 2 Zaan.
I did this 46k parse with dual axes because i had them for stamblade, you would want to have swords ofc for 5% extra damage.
I also had no offbalance or minor vurnerability, this was selfbuffed.
I used the lover with 10 points into erosion wich puts me at about +- 10190 pen, so no cheese.
image

Highest i got this patch with double fire, no asylum was 44k so this one is is already stronger.
Let me know what you think :)

No Grim Focus Fix

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This skill is still broken. It's been broken since the 3rd (give or take) week of the PTS and now it's week two of live with no fix to it at all. This skill is a core mechanic to night blades and being able to use it reliably is extremely important to the class in PvP and PvE. Can we get a comment from Developers about this please? I'd like to buy an extra outfit slot or something nice, but until this gets fixed I'm having a hard time justifying spending more. Anyone else have anything to add? Perhaps data that would help them fix the skill?

I am grateful for fixing shade though, well done

@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_Wrobel

Werewolf Theorycrafting (PvP)

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Became a little inspired when I saw a few theorycrafting-threads here on the forums and decided to start another one, but this time about werewolf-gameplay in PvP. There´s a great guide/thread about werewolf which you can find here:

https://forums.elderscrollsonline.com/en/discussion/384516/ebony-wolf-pack-werewolf-101/

However, it would be interesting to see what insights the community has regarding these creatures and what we can do to help/improve. To narrow it down a little bit I thought it could be good to have some questions to work with:

* What assets do we´ve in order to dps/deal damage, and how can it be improved?

* How can we make sure we´re tanky enough to stay alive in a fight?

* How do you tackle sustain (both magicka and stamina) as a werewolf?

* How much can you trade damage for survivability and still be effective? (Damage VS Sustain VS Tankiness)

* Werewolf VS other classes? How to handle certain classes while in WW-form.

* Group-play VS Solo?

Try to include as much as possible. Everything from gear, potions, poisons, enchants, class, race etc.....

Try to keep this thread a theorycrafting thread and not a "nerf/buff"- thread (unless it´s relevant for the topic)

[Data Mining] ESO Update 17 Part 3 - Psijic Order Skill Line, Artaeum, Jewellery Crafting, and More

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Hello everyone,

We at UESP have been busy datamining and compiling info for some very anticipated systems/places/people that we will be seeing in the Summerset Chapter and any subsequent DLC's. Our last post was received well by the community, so we're happy to present the biggest (and juciest) part of our datamining series, Part 3 - Artaeum, Spiral Skein, Psijic Order, Jewellery Crafting and More!

This article contains more information about Summerset Isle itself, including confirmed locations (and a map of every town/city appearing in the chapter), Jewellery crafting, Mephala's Realm, Artaeum Zone, Darien returning, Psijic Order skill line/class and potentially joinable guild which you will likely be seeing in the upcoming Summerset Chapter and subsequent DLCs. This post is part three (and possibly final) of the update 17 series (we will likely do more for other updates), and we've made sure to pack it full of datamining and lorebits on the topics mentioned.

Link to the post

If you haven't seen them, we recommend you read our previous posts:

Blog post one, which is about the Sload, the slug-like necromantic beings who inhabit the islands around Summerset Isle.

Blog post two, which is about Summerset Isle itself and Spellcrafting.

As always, we invite you to join our official Discord server to talk about ESO, lore, datamining, or any of the Elder Scrolls games in general.


LF solid, non-pet, magsorc builds

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What are the best magsorc builds at the moment? Most interested in the best gear setups.

miats still working?

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blobs said miats is still working and wasnt patched at all...can anyone test and share results?

Anyone else using pChat? (more specifically, the restore chat feature)

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I've been having this issue with pChat for probably a year now, so it could be a conflicting addon,
Whenever it restores chat, it spits out double messages and makes everything look messed up.
7k8YokD.jpg
Any fixes? :(

Daedric Order | Organised & Active EP PvP Guild! [VIVEC]

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Daedric Order is an established EP PvP guild, playing in Vivec, with 2+ years of history throught different campaigns.

We are playing high-end group PvP: Discord-only raids with dedicated roles & sets. Groups consist of mostly 12-16 man at this moment, which is perfect, but we are aiming for more steady numbers, so recruits are still very welcome. We are focused on quality over quantity though, paying attention to the role destribitution, group sets and teamwork. There are 3 scheduled events per week, always in the evening, the rest is free time for Smallscale, BGs, set farming and whatever else you want to be doing :)

We are determined to become one of the best guild groups on the server, but for that, we need more new members that are willing to put in effort of getting right builds, sets and joining our raids 3 times a week with enough consistency. All in all, we need people that will actively improve the guild with their presence and share our enjoyment of PvP!

In regard to that: Daedric Order is a guild of mature, friendly people with no tolerance for drama! We help eachother with set grind, build advice ect.

Anyone interested in playing with us /w or mail in-game @Tillalarrien or @CloudTemplar for invite.

I hope to see some of you become our core players and help us slaughter DC and AD by the thousands..

Oblivion awaits!

ZOS, could you please update the model of the Direnni Tower?

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A white gold tower is not appealing, and just seems like a re-used model :<. We wanna see the modern version of the adamantite tower and the holy place where the aedras decided how to punish Lorkhan.

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