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Grinding - why not?

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Everywhere I read, the consensus is that you should not grind in ESO. Are we supposed to only run quests? Why is ESO different from other MMO's when it comes to grinding?

Solid penetration for group dungeon?

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How much penetration should a dps have going into a 4-person group dungeon before any buffs?

WHY WONT MIATS ADDON DIE?

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Every patch, and i mean Every single patch, this guy makes another addon despite changes made by devs.... i heard there is another addon out. how is this possible?

Why am i banned?

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So i try to hop on ESO after being sick for a few days and suddenly I'm banned, the ESO support page just keeps sending me in circles for 2 hours not letting me contact anyone or even see my account info. i would just love to at least know why i got banned. i saw something about players who were item duping getting banned but i never did anything like that. Sure figures they wait till my plus membership renews before they pull this crap. I don't understand why Zos is so ban crazy!

Werewolf Theorycrafting (PvP)

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Became a little inspired when I saw a few theorycrafting-threads here on the forums and decided to start another one, but this time about werewolf-gameplay in PvP. There´s a great guide/thread about werewolf which you can find here:

https://forums.elderscrollsonline.com/en/discussion/384516/ebony-wolf-pack-werewolf-101/

However, it would be interesting to see what insights the community has regarding these creatures and what we can do to help/improve. To narrow it down a little bit I thought it could be good to have some questions to work with:

* What assets do we´ve in order to dps/deal damage, and how can it be improved?

* How can we make sure we´re tanky enough to stay alive in a fight?

* How do you tackle sustain (both magicka and stamina) as a werewolf?

* How much can you trade damage for survivability and still be effective? (Damage VS Sustain VS Tankiness)

* Werewolf VS other classes? How to handle certain classes while in WW-form.

* Group-play VS Solo?

Try to include as much as possible. Everything from gear, potions, poisons, enchants, class, race etc.....

Try to keep this thread a theorycrafting thread and not a "nerf/buff"- thread (unless it´s relevant for the topic)

pvp incentives

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what thing could zos ad to make people want to pvp

costumes for certain ranks a mount for grand overlord

how to make unpopulated campaigns worth going into


Why is there still a wait on delete char?

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am new and trying bunch different char's but wait time one delete is really a *** ...

can be simple i don't like the facial expression to not liking the class but want to use the name again, so why is it still in game after all these years ???

Please Clarify something for me

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Today I heard a lot of ingame talk about the Offbalance changes. Mostly negative. Can someone please clarify that this throws Magicka builds up onto the shelf due to the loss of Exploiter being such a big part of those builds? Is the Magicka NB the new ranged magicka meta? It can be hard to sift through the facts as there will clearly need to be new builds as a result and I'm not sure if guys like Alcast and Gilliamtherogue have talked about it yet? Or at least I haven't heard if they have...

Thanks. A (former?) mag sorc.

Previewing makes nameplates fonts larger

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Strange bug
Previewing makes nameplates fonts larger
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What Spec do you main in PvP?

Option to hide Shoulders on Costumes and Polymorphs

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Is this being worked on? This feature is long overdue.

LF solid, non-pet, magsorc builds

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What are the best magsorc builds at the moment? Most interested in the best gear setups.

Dread Anka-Ra polymorph doesn't look like stone?

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Not trying to criticize negatively, just wanted to know your opinions because, at least to me, the new Dread Anka-Ra polymorph doesn't really look like stone.

Maybe it's me, but I didn't really like it that much as to buy it.

I didn't want to put a screenshot here because I think it's better to just open the Crown Store in-game and preview the polymorph.

What do you think? Does it look like stone to you?

Thank you in advance for your opinions.
 

Bleed

Magicka NightBlade Build for Dragon Bones DLC Patch

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Just finished this new Build for the patch it will probably be what I will be running until I find something better. Hope you all enjoy

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Tweaks and Crazy Changes to Over 60 Off-Meta and Weak Gear Sets

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There will always be a meta. There will always be the build that does something the best. Still, I thought it'd be interesting to take a look at some of the lesser used sets and see if I could give them some new life. I've always wondered why most of the sets in ESO are so unused or strictly outclassed by others, so I tried to change that by providing new options and effects for players.

Some rules/goals I considered:
  • Don't just buff up numbers, even though that's what a lot of sets need.
  • Try not to ruin PvP, you PvE casual scum. (PvP isn't my thing, but I try to understand it where I can.)
  • Make 5-pieces that are worth it and compete with current meta sets.
  • Introduce some useful 3-pieces for more build options
  • Provide some tools for lesser used playstyles (frost dps, frost staff tanking, hybrids, alternative support builds, etc.)
  • Amplify set identities by using their names and/or drop locations.
  • Change as many sets as you can. Don't be afraid to make a change.
  • Error on the side of over powered, instead of a change being still too weak

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Let's start by saying that there could be a lot of potential for interesting setups in ESO if more 3 item set pieces had some flavor too them. This is just one example, where fire heavies become AOE channels and shock heavies become one big shock hit. This could open up some DPS options that were not previously available.

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A lot of fun and interesting effects in ESO never get used, which is a real shame. Having destructive mage proc per enemy would require some coordination but a really fun payoff. This could serve as a magicka dps support set, of which there are very few. Could lower the radius to decrease the effectiveness but still make the damage payoff worth it.

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Instead of being strictly worse than infallible mage, this set can become more focused on sustain and group utility. This can be worn by a dps as an alternate support setup, or by a healer paired with spell power cure for another way to support magicka dps.

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Whenever I run through vMA, I'm disappointed that most of the sets are too weak to hold on to. Succession is a cool effect, but needs a little more flavor. Seeing the element swirl around you and buffing it up a bit might make for a fun multi-element build.

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For a set with glory in the name, it is rather lacking in glory. This set would involve being aware of what effect is currently up and adjusting accordingly. Because optimal tank gearing is so focused on group utility and penetration, the more selfish tank sets should be good because you're sacrificing so much.

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The 3 piece here is meant to allow frosty dps to utilize the fire and shock aspects of the Tri Focus passive while still being able to use frost staff heavy attacks and not be a bother to the group. Frost Dps is lacking in the game, so it'd be nice to see it in a bit more desirable state.

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Instead of a heavy armor damage set, I've changed it into a 5 piece tool for frost staff tanking. This is a guaranteed AOE source of Minor Maim to compete with dk talons.

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A big part of my changes involve taking the set source, name, and flavor into account. The Medusa set needed more turning to stone, so I changed up the 5 piece for tanks.

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You slowly chill into a frigid cocoon of health, and you control when to reset. Very permafrosty.

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Health Recovery isn't a very desirable stat, but I like the uniqueness of this set. Maybe with some magicka recovery we could see it used more before end game.

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This tank set is a unique way to support the group by handing out ultimate.

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This is another example of my efforts to produce more mixing and matching with 3-pieces. Instead of changing a set entirely or buffing the numbers of weak 5 pieces, it is possible to move weak or lesser used 5 pieces up to the 3 piece slot, and see how they can be paired with other things. This also shows the possibility of armor interacting with passive abilities.

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Here we have another example of taking a weak 5 piece and bringing it up to the 3 piece slot. Healers can hold onto these 3 piece sets for mixing and matching.

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Combat Physician is just slightly underwhelming. Have it proc per ally (and maybe it works with trinimac's valor?), and you have a unique healer setup. SPC, Worm, and mending aren't going anywhere any time soon, so healer support setups need to be tempting and worth it.

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Your armor is made of hot embers, so melee attacker weapons should spark fire explosions with their attacks... naturally. Also provides lesser sourced group utility.

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The "when something happens while you are under X% health" sets are really tough to make fun, interesting, and worth using. Here is a sustain set idea for tanks of all types that makes the set way stronger. Again, tank and healer setups are usually group oriented, so selfish sets should be worth it if they are used.

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Instead of another bland "under 30% health" set, I've changed this into a more flavorful and unique set for tanks. This would introduce the crazy idea of a "pet tank," which in this case, provides some survivability for group members, especially the melee dps in tight.

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Dunerippers have a habit of burrowing underground when you are about to dps them down. Becoming shrouded in a swirl of sand would be very visually satisfying as a tank. The Duneripper set should take that ability to the player.

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This is a unique way for tanks to provide some group utility, in the form of a kind of half purge. The magicka recovery is also quite nice.

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Another "under X% health" set that needs changing. This set makes your enemies explode like draugrs. Good for exploding trash groups, where DPS can focus the enemy you taunted first.

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Death's Wind related to Draugr Heritage, so I kept it that way. The effect is slightly weaker but still useful for new tanks.

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Instead of locking this cool effect behind a long cooldown, I've changed it into a big trade off for tanking. When you die, you are locked in position. Good for fights where tank mobility isn't important. Sets which have their effects active at all times will always win out in optimal groups, but this is a fun novelty that involves group synergy.

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Similar to the eternal yokeda change, but it can only happen once per combat encounter. Resurrecting, miraculously, sounds too cool for an auto-decon set.

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Daedric Trickery is on the fringe of being very interesting to use. First, the set only has a 50% uptime. Second, expedition is far too easily obtained otherwise. Taking both into account, we keep 4 major buffs possible and maybe this set sees some more use.

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Now that armor abilities require wearing 5 pieces of the armor type, the armor master set could provide a unique opportunity to mix and match.

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"When you take damage while you are under 35% Health" and you're in light armor... you're probably dead. Instead, I changed the 5 piece into something for those who dream of sneaky high spell damage. The spell damage would have to be closely looked at, but this could produce unique low crit builds.

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This change makes it so that allies can pick up the essences you take from your enemies. This could serve as a support set for stam dps, or tanks can grab the essences as well.

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For a set called Blooddrinker, we're doing a frighteningly low amount of blood drinking. This makes it so that the blood we drink goes straight into the vitality of our veins... because that's how biology works, right?

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This is another instance where the set proc doesn't do the name justice. The flames should blossom out gloriously, instead of moving in an underwhelming straight line. Have them radiate out in more directions, but decrease the damage. Visuals are important.

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The crusader set really needs to allow for more crusading. This is a unique effect which actually procs a skill. I don't love the cooldown but it could be really strong if it can be used too reliably. Might actually prefer a shorter cooldown but a lower proc chance.

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The current 5 piece is extraordinarily underwhelming. You could add group utility to the 5 piece, or you could bring the 5 piece into the 3 piece slot like I've discussed and see where it could find a pairing with something else.

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These sets could provide an option for players within the same 5 piece. Change which buff you use depending on the content you're doing. Seems like a good way to spice up this type of 5 piece.

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Maybe another support set for stam dps, because they don't have enough to carry around already. ;)

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This could provide a niche opportunity for PvP healers or PvE nightblade healers and the new malevolent offering skill.

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This provides an alternative way to taunt and apply major fracture and major breach. It could allow for very unique tanking setups.

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Bash is free and provides fracture and breach, but it comes at a cost. Could be combined with the altered knightmare set for a crazy bash tank build.

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This set could fill in some gaps and create unique builds for hybrids or classes without an execute.

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The 5 piece is strong, but it kind of fights itself by providing magicka recovery. If we swap the recovery out for something else, it could see some more use.

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Lamias like to scream with each other. With this support set, players can scream out their ultimate and extend the next one used by a group member. This would make for unique timing and coordination of ultimate abilities.

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Another cool effect that could do with being more worth it, and group utility is the name of the game.

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Another stam dps support set idea. Might be really satisfying to use if multiple animated weapons could be out at once.

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Here's another sad vMA set that could do with some freshening up.

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This might be an interesting opportunity for a 5 piece to hop into the 3 piece slot. Some weird mixing and matching could happen here.

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Here I've provided a new way to taunt, and the first way to AOE taunt. Because an AOE taunt would be strong, the taunt has its duration reduced. Could be really fun for dungeon runs.

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This could produce some really unique builds which fire off random soul traps. Might produce some really fun gameplay where any build has a kind of crystal frag proc ability and a dynamic rotation.

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Pray to the nines, hoping for bad things to become good things. A unique healer set with situational uses.

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This is another instance where a set is outclassed by another within the same content (like wise mage and infallible mage). Vicious serpent is simply stronger, so the sets need some more separation. Maybe quick serpent could allow builds to free up the rearming trap slot to provide another way to stam dps.

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Another idea for a healer set in a case where the 5 piece is simply too weak.

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Lamae was some sort of self healing vampire that would spontaneously annihilate her enemies. My changes provide some self healing and a buff to the recovery of the 5 piece.

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I really like the "cast it anyway" effect. Seems like an interesting way to spice up the current 5 piece.

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Maybe heavy attacks in this game shouldn't put us to sleep in the first place, but until then, there's this idea.

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This set now draws enemies in before dealing damage. I would love to run dungeons as a crowd controlling tank that rallies up enemies into a ball of opportunity.

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The current 5 piece is just about the saddest one in the game. My change may be crazy, but it has a ton of spice to it. Stings the tongue.

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Know what type of damage is incoming and you know what damage will be more effective. Difficult to use but a big payoff.

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Step on a thunderbug and be prepared to feel the consequences... like stepping on an electrically charged lego piece.

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The 5 piece is too weak. Move it to the 3 piece slot and see what cool builds could arise.

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In order to keep in line with the flavor of the set name, we make half of the proc damage physical, which is more in line with the stamina dps focus.

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Gain both major buffs and maybe hybrids see some opportunities to shine.

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Toothrow suits the same purpose of a hybrid option, but for medium armor.

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Another hybrid enabler, where we move the 5 piece to the 3 piece slot. Could make for some interesting, more variable builds, even if just one slot is changed.

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Just like the new undaunted infiltrator, but now in light armor. Again, could produce other viable builds that don't fall in line with the cookie cutters.


The meta will always have something pull out on top, but there is still plenty of room in the game for alternative setups and niche builds that are fun but still perform well. If people can fill a role well while doing it in a different way, I think more people will find unique setups and playstyles they can enjoy. The more strong ways there are to dps, heal, and tank, the more likely it is that someone will find a unique way to have fun.

Thank you for taking the time to read through.

Is jewelry crafting needed?

what are the chances for another class?

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Just speculation really. Right now I have one character of each class (nightblade healer, dk tank, templar healer, warden tank, and Magsorc dps); for symmetry's sake I'd like to make a sixth character as a stam dps, but I dislike playing multiple characters of the same class.

So I'm currently debating whether to just bite the bullet and level up a stamdk, or to wait it out in the hopes that we might get a sixth class some time in the future. With how the warden was received it seems unlikely that zos will put in the effort to develop more classes, and is more likely to work on separate skill lines like the rumored psijic line.

Opinions... most under-rated armor sets

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Well, the title kind of says it.
My opinion is Bahraha's Curse.
Yours?

Please add a food icon to UI

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In ESO there is nothing more infuriating than food going down in combat without realizing it. Please add a red food icon to the UI just like the weapon charge / armor repair indicators. Some UI code monkey could add this on a Monday before he even gets his first cup of coffee am I right @ZOS_GinaBruno?
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