My first 3 toons were all leveled by simply questing. The last 2 have been a combination of dolmens, random dungeons, and skill point quests. What is your preferred way of leveling or grinding CP?
↧
How do you grind?
↧
Bankers and Merchants of different races
Title says it all. I'd feel more inclined to spend money on a banker or merchant if I could at least choose the race/gender. Any one else?
↧
↧
Zaan shoulders and Urgarlag's undaunted chest
So, I've been after a heavy Domihaus shoulder for the last few days. I've used my keys on other builds, so I'm just using them as I go.
The problem here, is that the last 7 keys I've used, I've gotten Zaan light epaulets. 7. In a row.
I'm glad the new stuff is dropping so frequently for those that want them, but I don't need Zaan...I need Domihaus!
One more pledge to go today, and if I get another Zaan shoulder, I'm pretty sure I'll lose what's left of my sanity.
I think Urgarlag Chief-bane's reward chest might be stuck.
Edit: This is ps4 EU
The problem here, is that the last 7 keys I've used, I've gotten Zaan light epaulets. 7. In a row.
I'm glad the new stuff is dropping so frequently for those that want them, but I don't need Zaan...I need Domihaus!
One more pledge to go today, and if I get another Zaan shoulder, I'm pretty sure I'll lose what's left of my sanity.
I think Urgarlag Chief-bane's reward chest might be stuck.
Edit: This is ps4 EU
↧
My dps is really low *stamsorc*
I'm using a cp 299 stam sorc. My dps is 10k to 12k which is really low (I'm expecting 20k).
My gear is divines hunding rage and weapon power agility. And my bar is the same as alcast but I'm using the dw dot and surge because I don't have fighters guild or bow leveled yet. I'm using 2 stolen cp 140 daggers (I think this is why) because I have yet to find a 160 one handed drop.
I weave and such. So why Is my dps so low?
My gear is divines hunding rage and weapon power agility. And my bar is the same as alcast but I'm using the dw dot and surge because I don't have fighters guild or bow leveled yet. I'm using 2 stolen cp 140 daggers (I think this is why) because I have yet to find a 160 one handed drop.
I weave and such. So why Is my dps so low?
↧
Was there any information about the alliances before ESO ?
Was there any information out there about the three Alliances and the alliance war in Cyrodiil before The Elder Scrolls Online game came out ?
↧
↧
When in High Rock Stamplar PvP
↧
What playable race would you like to see added to ESO?
TES games have always used the same 9 playable races, but ESO is the perfect game in the franchise to finally add a new one. If we ever did get a new one, what would you like to play as?
For me, I think a Minotaur race would be awesome! Or perhaps the snake people from Akavari that look like Lamias.
For me, I think a Minotaur race would be awesome! Or perhaps the snake people from Akavari that look like Lamias.
↧
Do you regularly participate in PVP?
↧
Developers... nice joke I just got
The other night we were talking in guild chat about mundus signs and somebody was laughing because The Lover is.......penetration. Seriously, I never caught that before.
↧
↧
Can somebody explain this to me before I completely loose my mind
I'm hooked up to this game... kind of. I don't play anything else lately, but what I got to realize 30mins ago (after asking myself some questions and talking to random guy) got me pissed of so hard.
So... you saying that I can go make a guild and get all 3 factions in a guild and then we enter cyrodill and we are suddenly enemies in the same guild ?!?!
You say that I can go and quest in peace and quiet in other faction's zones, even cooperate with other faction't members there and when I enter cyrodill that faction member who helped me to finish certain quest is now my enemy?!?!
WHY? Please somebody explain this logic, I beg you. This has almost made me uninstall the game, cuz this is same reason I quit Rift after the *** up the world pvp logic, and same reason why I can't stand GW2 cuz it's having exactly the same thing as ESO, just instead of a faction word put a word "server".
This is so... soooo... STUPID!
So... you saying that I can go make a guild and get all 3 factions in a guild and then we enter cyrodill and we are suddenly enemies in the same guild ?!?!
You say that I can go and quest in peace and quiet in other faction's zones, even cooperate with other faction't members there and when I enter cyrodill that faction member who helped me to finish certain quest is now my enemy?!?!
WHY? Please somebody explain this logic, I beg you. This has almost made me uninstall the game, cuz this is same reason I quit Rift after the *** up the world pvp logic, and same reason why I can't stand GW2 cuz it's having exactly the same thing as ESO, just instead of a faction word put a word "server".
This is so... soooo... STUPID!
↧
Tsaesci motif?
Where is it? Am I missing something? I can't tell if it hasn't released yet, or if it did, and i missed it. I also can't find any scheduled release date, and I can't find it listed anywhere in general, such as the crown store news on the website. But it IS in the game, because you can preview it in the costume thing.
Im very confused....What's up with this mysterious motif? I really want it lol
Im very confused....What's up with this mysterious motif? I really want it lol
↧
Ty for letting me stay home ZoS!
Noticed my characters load up still in my house
Ty for listening!!!
Ty for listening!!!
↧
Moar Stamina Morphs for the Dragonknight
Stamina Dragonknight is already quite a nice class, either for dps or Tanking. But it's class skills are woefully biased toward Magicka, which forces StamDKs to rely on their Weapon skill trees. All we get is Noxious Breath, Venom Claw, and kind of Flames of Oblivion, if you choose to slot that.
When I look at the skills a DK has, it makes me think of the Sorcerer and it's playstyle. Tons of AoE potential. Inhale and Ash Cloud are two skills I'd LOVE to be able to make use of as a Stamina Build, Inhale especially since all self Healing is pretty much spamming Vigor.
When I look at the skills a DK has, it makes me think of the Sorcerer and it's playstyle. Tons of AoE potential. Inhale and Ash Cloud are two skills I'd LOVE to be able to make use of as a Stamina Build, Inhale especially since all self Healing is pretty much spamming Vigor.
↧
↧
NEWEST WAY TO POWERLEVEL YOUR NEW and CP CHARACTERS!! Soo0o0 EASY!
Id like to introduce you all to a new grind spot for power levelling, done easy.
Since multiple reports have not gotten the attention of ZOS regarding the BOTS at HISSIMIR wayshrine area, or any other. Here Is a proactive solution:
If you need to power level your toons, and get massive mats at the same time?!? Head to HISSIMIR wayshrine and just follow the bots around.
Or you can drag the two large mobs onto them and kill them... that entertaining as well.
CheerS!
Since multiple reports have not gotten the attention of ZOS regarding the BOTS at HISSIMIR wayshrine area, or any other. Here Is a proactive solution:
If you need to power level your toons, and get massive mats at the same time?!? Head to HISSIMIR wayshrine and just follow the bots around.
Or you can drag the two large mobs onto them and kill them... that entertaining as well.
CheerS!
↧
Why do I Suck as a stamblade
Looking for serious constructive criticism, but I fully expect some flames and sophomoric responses as well
.
Background:
A. I play in no-CP cyrodiil and BG's. So throw CP specs out the window.
B. I run 2H/Bow with Willow's Path and Bone Pirate for sustain. 1.3 mag recovery / 2.4 stam recovery and 20K/10K/30K stats on health/mag/stam respectively
C. I run your standard 2H bar - executioner, surprise attack, ambush, mass hysteria, rally : incap
D. I run a somewhat standard bow bar - poison inject, vigor, relentless focus, shadow disguise, Flex [my flex is either pierce mark, shuffle, shadow image, or rapids depending on situation. core is shuffle though for the most part]
E. I run your standard nirnhoned 2H with poison/disease enchant and Bow is infused weapon damage
D. I run almost exclusively solo. Most of my issues below are 1v1's. I'm looking on how to deal with classes.
My Issues:
1. Shadow Image - This ability is raved by the "pros" and I frankly find it terrible. First, I have to have a target to use it. If acting reactively, it is extremely hard for me to get the shade up while trying to dodge-roll/vigor cloak into heals with target at back. But more imporantly, even if i get the shade up.. it's a 28 meter range. 28 METERS> this is beyond awful except for the most niche of spaces. I can't tell you how many times the shade is either out of range, LOS'd, or the cooldown at 20 seconds has already passed by the time I hope to use it. If I use proactive before engage, I find it always is out of range or de-summoned by the time I need it. I just frankly suck balls with this skill.
2. Being Marked - I find myself routinely being hunted in cyrodiil by a pack of nightblades. They will run together in 2 to 4 man groups and they notoriously place piercing mark on me. Mark plus multiple nightblades is just insta death for me. And slotting purge for this outcome seems very niche/impossible as that flex spot is usually shuffle for me. 1v1 against nb i feel ok. even 2v1 it is possible but unlikely. But marked with multiple just seems impossible.
3. Stam DK - I read how this class is a joke. I guess i'm a bigger joke then. Because when i engage stam DK 1v1 this is how fight goes. Volatile armor return my range, venomous claw/noxious breath at short range with light attack weave. Wait for take flight and boom - executioner / good night Vienna. Oh - and throw in some 4K heroic slashes for good measure. Meanwhile my damage hits for paltry sums of 2 to 3K and is easily healed through / negated. Mass hysteria into an incap, sure that does soften them up pretty good... but never into kill range. never.
4. Templars - Usually soften them up pretty good on the open. Then they reset fight to full heals.. stand in their own heal pit. Proceed to purifying light my face while destroying me with perma snaring jabs or puncture sweeps. eventually ended with DBoS while being javelined. Again, mass hysteria into incap does some good things in this fight but they are so damn tanky they just heal through it.
5. Sorcs (the no pet kind. I believe they are stam). A good sorc is running 21 to 22K health with another 8K in shields. My open does little except take care of the shield and maybe another 5K of health. They dance around, blink here and there... avoid and patiently wait. When ready - CC into curse / crystal frags. Good night Vienna.
6. Magblade - lol, this one isn't even close. fortunately i almost never see them. but when i do - wow. It's not even a contest. They shake off any upfront damage I do and proceed to just light attack/swallow soul weave my face. leeching as they go in and out of stealth. eventually incap and mad burst --- good night Vienna. Some will lay a path down and just sit in it while doing the weave strat I noted above. their sustain and leech heals... wow. hits as hard as i do but heals them.
7. Mag DK - almost never see this. i guess i'm just looking for advice on this one in case i do. i know these are the flame whip boy bands... but again - i just never really see them.
I find my most success is against wardens and other nightblades. I feel comfortable fighting them. DK's and Templars are just ridiculous sustain and mitigation. Easily resetting fight and then wearing me down. Sorcs are usually ok but the high end ones that know what they are doing... I feel like I have little to no chance.
Thanks for any and all advice. New to the game and looking to improve.

Background:
A. I play in no-CP cyrodiil and BG's. So throw CP specs out the window.
B. I run 2H/Bow with Willow's Path and Bone Pirate for sustain. 1.3 mag recovery / 2.4 stam recovery and 20K/10K/30K stats on health/mag/stam respectively
C. I run your standard 2H bar - executioner, surprise attack, ambush, mass hysteria, rally : incap
D. I run a somewhat standard bow bar - poison inject, vigor, relentless focus, shadow disguise, Flex [my flex is either pierce mark, shuffle, shadow image, or rapids depending on situation. core is shuffle though for the most part]
E. I run your standard nirnhoned 2H with poison/disease enchant and Bow is infused weapon damage
D. I run almost exclusively solo. Most of my issues below are 1v1's. I'm looking on how to deal with classes.
My Issues:
1. Shadow Image - This ability is raved by the "pros" and I frankly find it terrible. First, I have to have a target to use it. If acting reactively, it is extremely hard for me to get the shade up while trying to dodge-roll/vigor cloak into heals with target at back. But more imporantly, even if i get the shade up.. it's a 28 meter range. 28 METERS> this is beyond awful except for the most niche of spaces. I can't tell you how many times the shade is either out of range, LOS'd, or the cooldown at 20 seconds has already passed by the time I hope to use it. If I use proactive before engage, I find it always is out of range or de-summoned by the time I need it. I just frankly suck balls with this skill.
2. Being Marked - I find myself routinely being hunted in cyrodiil by a pack of nightblades. They will run together in 2 to 4 man groups and they notoriously place piercing mark on me. Mark plus multiple nightblades is just insta death for me. And slotting purge for this outcome seems very niche/impossible as that flex spot is usually shuffle for me. 1v1 against nb i feel ok. even 2v1 it is possible but unlikely. But marked with multiple just seems impossible.
3. Stam DK - I read how this class is a joke. I guess i'm a bigger joke then. Because when i engage stam DK 1v1 this is how fight goes. Volatile armor return my range, venomous claw/noxious breath at short range with light attack weave. Wait for take flight and boom - executioner / good night Vienna. Oh - and throw in some 4K heroic slashes for good measure. Meanwhile my damage hits for paltry sums of 2 to 3K and is easily healed through / negated. Mass hysteria into an incap, sure that does soften them up pretty good... but never into kill range. never.
4. Templars - Usually soften them up pretty good on the open. Then they reset fight to full heals.. stand in their own heal pit. Proceed to purifying light my face while destroying me with perma snaring jabs or puncture sweeps. eventually ended with DBoS while being javelined. Again, mass hysteria into incap does some good things in this fight but they are so damn tanky they just heal through it.
5. Sorcs (the no pet kind. I believe they are stam). A good sorc is running 21 to 22K health with another 8K in shields. My open does little except take care of the shield and maybe another 5K of health. They dance around, blink here and there... avoid and patiently wait. When ready - CC into curse / crystal frags. Good night Vienna.
6. Magblade - lol, this one isn't even close. fortunately i almost never see them. but when i do - wow. It's not even a contest. They shake off any upfront damage I do and proceed to just light attack/swallow soul weave my face. leeching as they go in and out of stealth. eventually incap and mad burst --- good night Vienna. Some will lay a path down and just sit in it while doing the weave strat I noted above. their sustain and leech heals... wow. hits as hard as i do but heals them.
7. Mag DK - almost never see this. i guess i'm just looking for advice on this one in case i do. i know these are the flame whip boy bands... but again - i just never really see them.
I find my most success is against wardens and other nightblades. I feel comfortable fighting them. DK's and Templars are just ridiculous sustain and mitigation. Easily resetting fight and then wearing me down. Sorcs are usually ok but the high end ones that know what they are doing... I feel like I have little to no chance.
Thanks for any and all advice. New to the game and looking to improve.
↧
[Build / Video] Stamina DK - No CP / BG’s - “The Laser Serpent” - Proc 2.0
Disclaimer; This is a cancerous proctard build, and i know it. Not ashamed either.
Good News Everyone!
Are you a Stamina DK, thinking back fondly of the days with Viper/Tremor? Do you yearn for the tankability and burst you had? Well, i think i got the cure for you, with this build.
In the below video is a highlight i have thrown together, from the first couple of BG’s with the finished build. First is a couple of showcases of the burst potential, and then a short gameplay sequence showing how i play it.
![image]()
Although it could seem like i just threw on these procsets and get carried by them, there actually went alot of serious theorycrafting into it, and there are alot of hidden gems, and generally overlooked skills/mechanics, about which i could probably write a serious wall of text. But will try to just list the build;
Gear
5 x Curse of Doylemish - http://elderscrollsonline.wiki.fextralife.com/Curse+of+Doylemish+Set
5 x Poisonous Serpent - http://elderscrollsonline.wiki.fextralife.com/Poisonous+Serpent
2 x Troll King
1 x vMA 2H Axe
Major Choices
Argonian Race
Lingering Health + Speed Potion
Serpent Mundus
Orzorgas Bear Haunch
3 x Stamina Recovery Enchants
7 x TriStat (Hakeijo) Body (Don't be a cheap)
Others
DW / 2H - 5H / 1M / 1L
Poison + Disease Enchant on DW, Nirn Front / Infused off, Sword / Axe
Dual Dot Poison on 2H, Defending
Werewolf (only for backbar sustain)
Attributes / Stats
Attributes in Health and Magicka, to reach 28K HP and 11k Mag. Rest into Stamina (min. 20k though)
Skills
Frontbar / Main Bar
Claw - Pre-burst pressure and semi-spammable
Fossilize - Bread and butter opener for burst window. And our main CC in general.
Vigor - It's a heal right?
Shrouded Daggers - Spammable, Burst and Execute wrapped into one. Very overlooked skill in general.
Wings - Only flex spot. Could slot Oblivion or Talons.
Ferocious Leap - Yes, the shield morph. 28K HP = 14k+ shield.
Backbar / Buff Bar
Noxious Breath - Pre-Pre-burst debuff and pressure
Crit Rush - Gapcloser + DoT Pressure from 2H Bleed, Poisions and vMA Set.
Forward Momentum - Buff for HoT and WD, Active use for anti-snare
Green Dragon Blood - Buff for HP + Stam Regen, Active use for anti-execute heals. Mandatory due to Potion choice.
Volatile Armor - Buff for Resistances, Active use for anti-cloak
Werewolf - For the sustain only
———————-
Hate it or love it? Let me know!
Good News Everyone!
Are you a Stamina DK, thinking back fondly of the days with Viper/Tremor? Do you yearn for the tankability and burst you had? Well, i think i got the cure for you, with this build.
In the below video is a highlight i have thrown together, from the first couple of BG’s with the finished build. First is a couple of showcases of the burst potential, and then a short gameplay sequence showing how i play it.

Although it could seem like i just threw on these procsets and get carried by them, there actually went alot of serious theorycrafting into it, and there are alot of hidden gems, and generally overlooked skills/mechanics, about which i could probably write a serious wall of text. But will try to just list the build;
Gear
5 x Curse of Doylemish - http://elderscrollsonline.wiki.fextralife.com/Curse+of+Doylemish+Set
5 x Poisonous Serpent - http://elderscrollsonline.wiki.fextralife.com/Poisonous+Serpent
2 x Troll King
1 x vMA 2H Axe
Major Choices
Argonian Race
Lingering Health + Speed Potion
Serpent Mundus
Orzorgas Bear Haunch
3 x Stamina Recovery Enchants
7 x TriStat (Hakeijo) Body (Don't be a cheap)
Others
DW / 2H - 5H / 1M / 1L
Poison + Disease Enchant on DW, Nirn Front / Infused off, Sword / Axe
Dual Dot Poison on 2H, Defending
Werewolf (only for backbar sustain)
Attributes / Stats
Attributes in Health and Magicka, to reach 28K HP and 11k Mag. Rest into Stamina (min. 20k though)
Skills
Frontbar / Main Bar
Claw - Pre-burst pressure and semi-spammable
Fossilize - Bread and butter opener for burst window. And our main CC in general.
Vigor - It's a heal right?
Shrouded Daggers - Spammable, Burst and Execute wrapped into one. Very overlooked skill in general.
Wings - Only flex spot. Could slot Oblivion or Talons.
Ferocious Leap - Yes, the shield morph. 28K HP = 14k+ shield.
Backbar / Buff Bar
Noxious Breath - Pre-Pre-burst debuff and pressure
Crit Rush - Gapcloser + DoT Pressure from 2H Bleed, Poisions and vMA Set.
Forward Momentum - Buff for HoT and WD, Active use for anti-snare
Green Dragon Blood - Buff for HP + Stam Regen, Active use for anti-execute heals. Mandatory due to Potion choice.
Volatile Armor - Buff for Resistances, Active use for anti-cloak
Werewolf - For the sustain only
———————-
Hate it or love it? Let me know!
↧
Why do skyrim players dislike Eso?
I know it's been out for years and all but I just never understood why so many die hard Skyrim fans hated this game so much? I played Skyrim (never was able to beat it, got bored just smacking things with my sword).
Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.
I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all
Eso has better graphics I think by a long shot, the world's much bigger, the quests are about the same, there is more to do even with Skyrim addons, the combat is millions of times better over just left clicking and hitting with a sword over and over.
I'm curious what do the skyrim fans see that beats Eso? I'm sure some people here prefer Skyrim I'm curious why is all
↧
↧
[PC EU] The Old Mercenaries - social PVe/x guild - Mature friendly and helpful guild recruiting.

The Old Mercenaries is an English speaking, Social PVE/PVX guild. We have members from many different backgrounds and come from all over the world. We prioritize the idea of fun, social gaming where everyone respects and helps each other. We have an active community that has access to discord and website for keeping track of activities along with communicating with fellow guild members.
We encourage people to engage and share their adventures and always willing to help. The Old Mercenaries currently has 300+ members and are looking to expand. Our focus is to form a friendship with like minded people and help improve with one another. We accept members of all abilities and levels, there is no discrimination or elitism. There’s also a team of friendly officers and moderators who are always on hand to help.
What we can offer you.
- Access to a guild hall currently containing the following:
- Transmutation Station.
- An ever-increasing collection of attunable crafting benches.
- Provisioning, Enchanting, Alchemy, Dye Stations.
- Merchant, Banker, Fence.
- Mundus Stones.
- Training Dummies.
We schedule weekly trial runs with the intention of helping all to learn the mechanics in a friendly, relaxed environment.
There’s also random trials events at various points throughout the day and are working on core groups to run through veteran trials. Other activities include:
Dungeon runs
Help with farming and making money
General advice on gameplay and character builds.
A guild trader
Various guild events and much more!
Our conduct
We ask each member to respect one another, have fun, think about the others around you, to refrain from shouting and criticising one another so that all our events are done in a chilled, fun environment. Our members are from many different backgrounds, so we ask that everyone respects each other’s beliefs and take the differences as they come to avoid any sorts of harassment. We’re a community where we encourage this as best we can.
Time zone
We are mostly GMT, but typically there are members online at any time of day, we are part of the EU server.
We also have a popular sister guild - The Old Merchants which is a dedicated Trading Guild located in Vivec City. It has 490+ members all of which are welcome to participate in The Old Mercenaries activities.
How to apply.
If you’re interested in joining or would like more information you can either:
Respond to this post,
Sign up to our website http://www.tomguilds.net/
You can also contact any of the people listed below:
GM Nathaniiel/@Nathaniiel in game / website
Vice GM Eggs On Legs/@EggsOnLegs via forums / website / in game
Head Events Officer Bert/@Bert420 via forums / website / in game
We look forward to seeing you!
↧
Erstwhile Sanctuary
So......not meant to be a rant, but I think its gunna be...
How much for this house!!? I'm in UK and its will cost £74.00 for a crown pack to buy it......£74.00!!
That's more than I spend on food in two weeks! Each to their own. But was so looking forward to buying this, but I cannot justify it at all.
If it was slightly cheaper surely more would buy it??hence make more money.....exact same thing as the extra outfit slots.
How much for this house!!? I'm in UK and its will cost £74.00 for a crown pack to buy it......£74.00!!
That's more than I spend on food in two weeks! Each to their own. But was so looking forward to buying this, but I cannot justify it at all.
If it was slightly cheaper surely more would buy it??hence make more money.....exact same thing as the extra outfit slots.
↧
Tanks Are The Only Role That Can’t Reliably/Consistently Do Their Job… And That Needs To Be Fixed.
NOTE: I am not calling for nerfs on other classes or trying to debate the value of DPS VS Healer VS Tank. My argument here is that Tanks are the only role that can have their fundamental role defining abilities interfered with by other players. I am not saying other players do this on purpose just that it can and often does happen.
There are 3 basic roles in ESO, DPS, Healer, and Tank.
DPS are supposed to do damage… they can always do damage… they don’t get blocked from doing damage because some other player is also doing damage.
Healer are supposed to ‘heal’…. They can always heal… they don’t stop being able to heal because some other player in a different role has a healing ability and uses it.
What is a ‘Tank’ supposed to do?.... They are supposed to keep mob focus and take the brunt of the attacks so other classes can do their jobs….
However, a Tank can’t always keep focus….
If another non-tank player is using a Frost staff and has select specific setting for their destruction staff abilities they can take focus off the Tank.
If another player gets the ‘Inner Fire’ ability they can also ‘acquire’ focus… but when 2 or more people are trying to acquire focus on the same target, it can become immune.
So, unlike the other roles, if multiple players are also using ‘Taunt’ abilities they stop being able to ‘Taunt’.
Ok… So what is a solution to this issue?
1.) If multiple players are ‘Taunting’ at the same time… don’t make the target immune… just make it so only 1 player can have focus at a time and they can’t loose it until the effect wares off. Any ‘new’ taunt attempts should ‘Fail’ including attempt to ‘re-new’ focus from the current Tank who has focus.
2.) Make an obvious 'Graphic' that players see when the 'Acquire' focus and when they 'Fail To Acquire' focus.
The second one is to ensure players know when they are 'accidently' acquiring focus and to let the Tank know when it his consistently being blocked from acquiring focus.
There are 3 basic roles in ESO, DPS, Healer, and Tank.
DPS are supposed to do damage… they can always do damage… they don’t get blocked from doing damage because some other player is also doing damage.
Healer are supposed to ‘heal’…. They can always heal… they don’t stop being able to heal because some other player in a different role has a healing ability and uses it.
What is a ‘Tank’ supposed to do?.... They are supposed to keep mob focus and take the brunt of the attacks so other classes can do their jobs….
However, a Tank can’t always keep focus….
If another non-tank player is using a Frost staff and has select specific setting for their destruction staff abilities they can take focus off the Tank.
If another player gets the ‘Inner Fire’ ability they can also ‘acquire’ focus… but when 2 or more people are trying to acquire focus on the same target, it can become immune.
So, unlike the other roles, if multiple players are also using ‘Taunt’ abilities they stop being able to ‘Taunt’.
Ok… So what is a solution to this issue?
1.) If multiple players are ‘Taunting’ at the same time… don’t make the target immune… just make it so only 1 player can have focus at a time and they can’t loose it until the effect wares off. Any ‘new’ taunt attempts should ‘Fail’ including attempt to ‘re-new’ focus from the current Tank who has focus.
2.) Make an obvious 'Graphic' that players see when the 'Acquire' focus and when they 'Fail To Acquire' focus.
The second one is to ensure players know when they are 'accidently' acquiring focus and to let the Tank know when it his consistently being blocked from acquiring focus.
↧