So, time for another one of these threads, felt like its important to bring these topics up, talk about them, and try to push some good ideas on how to fix them. The current state of PvE is absolutely ridicolous, where the likes of crashes, disconnects, people being invisible, and the content not being overall rewarding with the exception of plunder. The problem is the endgame PvE is rapidly dying, people are getting burned, and sadly, new players dont seem interested in it at all, and this is something that needs to be adressed, and dealt with. Keep in mind, these issues are not towards the dungeons, the dungeons in fact is very enjoyable, and pretty rewarding.
1. Bugs, crashes, performance and other issues.
Right now we have plenty of issues that is happening, and these have been reported days, weeks, even months ago, and have still not been addressed. I know the ZoS team is working their hardest to fix these issues, but its time to step it up. Crashes is probably the most demotivating thing, they seem to be occuring alot as of late, and its been several patches without any fix for them. Then we have performance issues, which is the real killer. Alot of people are having performance issues, and if you're gonna raid in ESO, then dont expect to sit at more than 25-30 fps. I have no idea what is causing these issues, but even heavy machines seems to be having these issues, and its been since FOREVER. I know there's been talks of improvements to this, but I would love some more insight in to this. Then we have bugs, bugs thats been reported YEARS ago, and still remain unfixed. Everything from invisible things, broken mechanics, and such. Alot of things needs to be done with the current content.
2. Leaderboard rewards
In Cyrodiil, we have leaderboard rewards such as end of the campaign rewards, emperor, and such. In PvE, we have weeklies, thats it, and usually, the weeklies doesnt tend to really yield that good loot. What im asking for, is rewards for being on top of leaderboards, it would be a big incentive for people start raiding for scores. Now, what these rewards should be, can be discussed. My personal favourite, that would be purely cosmetic, would be a title for holding the #1 spot in each trial, just how being an emperor gives you the title emperor. Now, I also think that at the end of each patch, we should see some kind of rewards for the top placements in each trial. Whilst the current rewards are nice, only rewarding us with liquid gold is a bad idea for the sake of the economy. The days where we would farm sanctum ophidia for viper daggers, and to sell them, is what we need. Everyone remembers back when vDSA was released, people would fight desperately hard for the weekly, at the chance of recieving a legendary healer or footman ring, this is something that needs to be bringed back. The polymorph in vAS was a long way to go for this, but we need more, especially to revive the craglorn trials.
3. Balance changes
Whilst I understand that you do balance changes in big patches with new DLC releases, I think its important to start listening to the playerbase, and to experienced players in this game. Whilst I do understand that its hard to balance a game perfectly, I believe its possible to balance a game to make every class a wanted class in a trial, and accepted class. Right now, its simply unheard of in competitive raiding guilds, that the likes of magicka templars, magicka dks, magicka wardens has any places there dps wise. Maybe some classes are supposed to only be played one way, but they all have the kit to be played in these ways. I would love to have some more transperency between ZoS and endgame players who has an idea what they're talking about.
I would love to see people come in this thread with ideas, suggestions, or things they'd like to see adressed when it comes to PvE.
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@IWM