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The two biggest lies in ESO that have been told to me about my dps are...

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Stamblade here btw -

1 - "The VMA bow will drastically increase my DPS."

It did not. Poisons to my bow did more than the weapon itself.

2 - "War Machine will drastically increase my DPS"

It did not. Actually , I lose HP with this because when I drop VO I have sustain issues on a khajiit. I got MAYBE 800 DPS? People said like 5K.

WHAT. THE. HECK. INTERNET.

If Jewelry Crafting, Master level Chests chance to drop Gold Pieces?

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If Jewelry Crafting comes to pass in the next Update, and you're able to make gold Jewelry, would you also want to see other avenues of Gold Jewelry come about, such as having a smallish chance of getting gold gear (with the Jewelry as a subset) from Master Chests?

coldharbour Main quest

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So i basically grinded to level 41. I managed to get to coldharbour by telerporting to a friend.

How do i start the main quest to kill Molag ba?

If there was a new class going to be released which would you like to see?

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This is just if there was going to be another class which one would you like to see being added.

Character stuck on Requesting Character Load

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Game's been fully updated. Last place this toon was is Cyrodiil. Tried for 4 days now, disabling addons etc. Not sure if this is a new bug or what?

Nordic Trading Is a free trading guild and we are recruiting.

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Hello everyone ! if your looking for a free trading guild and I mean free , No raffles,auctions,50/50 nothing then Nordic Trading is for you. All I ask is keep your listings as full as you can and also free bank access to all members. * any donations toward Trader are always welcome, never asked for.This is a very laid back non intrusive Guild focusing on playing the game and selling items in our Trader. NO HIGH PRESSURE !

We also have a Guild House/Hall I purchased for the members to make it our place to chill .Mournoth Keep in Bangkorai , It has all the crafting stations , dye station and a DPS dummy. If there are things you would like to add to hall then mail them to me to place inside. Also all members feel free to redecorate, move items etc in Hall. Will eventually get Banker and Merchant for hall.

I focus mainly on the Trading aspect of the guild , while many members do run trials,quests,dungeons. I have created custom ranks for any individuals who would like to run those aspects of the guild. We are over 470 members strong and can make room for many more.

We also have a community page NORDIC TRADING join up and use it to communicate and schedule things with fellow members.

READ GUILD MOTD (message of the day ) to keep up with current events and guild Ranks .

Thank You for checking us out.

Magicka sorcerers.

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How do you all feel about them in the current patch? Op, weak, or perfect?

Removal of Anvil Outlaw Refuge Bank service without mention in patch notes?

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Heya,

Since the release of Dark Brotherhood we could enjoy Guild Bank services in the Anvil Outlaw Refuge. This was a great addition, I thought, to the area since it was unique and made sense in the grand scheme of things with the amassing bounties of that area. It made sense for it to be there since Anvil is full of outlaws and the local government is corrupt. Even the banker in the Refuge says that the locals have said they won't make trouble for her.

But unfortunately I visited today and I found that the guild bank services were removed, presumably with the Dragonbones DLC? Is that a bug? Or was it a bug that the guild bank services were available in the Outlaw Refuge there? In any case there is no mention of it anywhere in the Patch notes afaik.

Anyone else noticed it? Do you want it back? Do you think it was meant to be there and then removed? Or do you think it wasn't meant to be there and they finally removed it? ZOS people can we have it back? It was a nice addition.

Magwarden Bear ult - Respawns when killed. Animation bug?

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Not sure if its a bug but its dam annoying and makes using bear impossible in PVP

So on a mag warden using the bear and it gets killed - mag warden is then forced into a summoning bear animation for 2.5 seconds.

While taking damage i cant afford to be doing this waving my arms about rubbish, often being forced into block cancelling the animation and carrying on with my fight bearless.

So the magic morph of this ability actually dose nothing other than force you to re-summon it, This is just a hindrance and often results in death, not just in PVP, but even intense PVE dungeons.

isn't it supposed to automatically re summon, with no forced animation?

Blade of Woe related bug

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Description :
Hello there,
First of all I created a small template for my bug report so it can be more organised. The bug I found today is with The Blade of Woe skill. So this is what it is about, when I was roaming in the Imperial City and using The Blade Of Woe skill on the creatures there mostly Dremora I was able to use it on all of the Dremora normal mobs (not the bosses or elite mobs) except this 1 Dremora creature that is not special than the other ones and that is the "Dremora Caitiff". This will give away my cover in a lot of situations when I farm Tel Var Stones or the fragments from these mobs I am not a 100% sure that it is a bug but I feel as we can use this skill on the other normal Dremora mobs why can't we use it on this specific type of creature.

Reproducibility :
Always

Steps to Reproduce :
*Make sure you have the Blade Of Woe skill with the DB DLC
*Go to the Imperial City
*Crouch and sneak behind a "Dremora Caitiff"
*You will not be able to use the ability. (If you try sneaking around another normal Dremoras like the sorcerers you can actually use the skill)

Thanks a lot for reading my bug report and I hope this template helped you.

Random Dungeon via Group Finder & Dungeon Quests

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This is happening to me and I've seen it happen to others as well and it needs to stop.

If you are in the CP levels and group for a normal dungeon and someone in the group say, "I have the quest." More times than not, that person is not in the CP levels yet and their first time in that dungeon with that character.

Stop leaving the group when the quest is done so the people in the group and actually finish the quest. Killing the last boss doesn't end the quest a groupmate is one. They do have to talk to a NPC at some point to finish the quest and some of them do show up slowly especially in a dungeon like Volenfell.

When people leave a dungeon group, the person who has the quest does not have time to complete it because you get kicked out before the NPC shows up to talk to you.

At this point, you've screwed them out of their quest XP, their Undaunted XP, because those are tied to achievements and there's an achievement for completing the dungeon quest.

So, be a good groupmate and make sure when someone says, "Hey, I have the quest." You stay in the group so they can complete it.

Full resource instant depletion since update 17

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@ZOS_GinaBruno @ZOS_JessicaFolsom

Since update 17, in some fighting situations, my whole stamina bar (32k) god depleted.

It happens quite often.

It has something to do with short blocking (one or two attack).

I'll try to film and post a video about it.

Any other players facing this ?

Does Bar Switching Still Reset Stats?

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I kinda wanted to try a 5/5/1/1 tank with Ebon, Sanctuary and Chokethorn + Shadowrend.

Though I want to know whether or not I could run sanctuary as 2 Jewellery, s&b and belt, or if this would cause my magicka to constantly drop every time I switched bars?

[RUSTY OLD DRAGONS] PC/NA PVX

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We are looking for players who are looking for more than just another trade guild. A place to call home where you can do trade as well as feel comfortable & a part of the guild. We aim to do all content the game has to offer & offer regular guild events as well as weekly raffles & auctions.

We primarily are Ebonheart Pact focused. We fight for EP in Cyrodiil but the main reason we are EP focused is to ensure there are no complications when trying to group up with friends you make within the guild in cyrodiil. While all factions are welcome in Rusty Old Dragons, we encourage all members to have at least one EP character to ensure that you can participate in any guild events.

We accept all levels of players. We firmly believe in enjoying the game over anything else. Weather you like to take your time leveling or rush to cap to experience the end game content, do it because you want to do it, not just to meet someone elses expectations.

We are a mature guild. While this can be hard to explain, if you feel like the only adult in a kindergarten class when on your guilds teamspeak or reading your guilds chat, we may be the place for you. It's not to say that we do not cut up or goof off...it's just a different level of humor. While any age is welcome to join the guild as long as they behave themselves in chat, we do require you be 18 years old or older to join the our teamspeak server.

Anyone wishing to join can contact @Flintgold in game or apply on the guilds website www.RustyOldDragons.com . If you apply on the website, please ensure you use your in game account <@&gt; name with the correct spelling. Website applications will be accepted after you have been successfully recruited into the guild in game.

We hope to see you soon. If you have any questions, please feel free to ask as a reply to this post.

Saptanking in PvP - Build inspiration thread!

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Hey guys,

I'm calling for help and would like to use the joint brainpower of the community to reassamble a magblade pvp build which was formerly referred to as Saptanking. It has been my favourite playstlye for 3 years but has received many direct and indirect nerfes over the time, which makes it incredibly hard to assemble a properly working build nowadays. I have since then probably tried out any promising setup without achieving statisfying results. I'd like to start off with the objective of the build and the playstlye I am looking for to achieve:

OBJECTIVE:
As I'm I solo or small group player (usually under 5 people), I don't want to rely on the interaction with other teammembers. This means the build has to provide enough defensive mechanics to outlast a small group of enemies (for now lets say 5). Additionally, tanking is fun and such, but as long as you can't manage to kill anyone there's no point in playing that style in my opinion. That means, I'm not trying to achieve high bomb-blade like damage, just enough to apply decent pressure to kill players, maybe with potential burst windows.

Secondly, it is important to assess what means a nightblade brings to the table that can benefit this playstlye.

NOTEWORTHY AND DISCUSSABLE NIGHTBLADE MECHANICS:

Assassination Tree:
Soul Harvest - I love this skill for the ultimate regen it provides - as long as you kill stuff. Always try to put this one on my front bar/ execute bar.
Mirage - very nice buff for small resistanced and dodge chance. Sadly most of the time I can't work this skill in due to lack of slots.
Reapers mark - a VERY underestimated defensive skill in my opinion. It has a huge heal and damage potential IF you manage to actually bring down your focused target. I tried to build around that skill for quite a while, since its the only class native burst heal, but haven't manage to proc it reliably.
Merciless - THE go to burst damage for nightblade. Sadly quite hard to proc for a saptank, but ranged weapons open up this opportunity. Minor beserk also helps alot with damage, also for proc sets! (also tried to build proc-based saptanks in combination with major beserk from reapers mark)
Hemorrhage - worth mentioning, since its crit bonus also applies to crit heals. This is why I usually try to build my magblade around crit.

Shadow Tree:
Veil of Blades - Cool skill which provides decent damage and mitigation for an extended time. However stationairy, which renders it to be difficult to use in PvP
Cloak - probably the strongest defensive skill for nightblade, everyone knows it. However, I dont like it because its rather unreliable and does not compliment the pursued playstyle. Note: The crit morph allows your HoTs to always crit which is super strong
refreshing path - provides strong healing over time (higher than mutagen), procs our shadow barrier and also provides decent damage and major expedition. Really like that skill and include it in almost any of my builds
Fear - Both morphs are good, and they also fit into the playstyle. Getting jumped and beeing surrounded by enemies, this skill comes in handy to create opportunities to heal, as well as to go aggressive and apply pressure. Probably one if not the strongest CC in the game. I havent played too much with the trap morph yet, though it definatly looks interesting agains more enemies.
Shadow Image - a GREAT skill for sticky situations that needs some preparation, but once you get used to it it really provides extremely strong disengage potential - imo FAR higher than cloak
Refreshing shadows - I don't see that much attention to this passive, however it is extremely strong. Im also trying to build around regeneration, especially some stamina.
Shadow barrier - opens up skill slots because we dont have to get the major defensive buffs actively - amazing. Noteworthy that the uptime is higher in heavy armor!
Dark Vigor - NBs are the only class that gets passive max HP increase as far as im concerned. Really helps assambling a saptank.

Siphoning Tree:
Soul Tether - probably THE go to skill to provide burst opportunities for magblades, also provides decent healing. Havent used this in a while, but its surely powerful and fits the desired playstyle.
Swallow Soul - my go to spammable, due to minor vitality and rage. Always prefer that over conceiled weapons.
Healthy offering - now this skill is very discussable. it CAN provide a super high HoT + minor mending, however I couldn't make productive use of it because the upfront cost every 8 seconds just puts you in a bad place over all. I tested several builds, also with high HP, to make this skill work, without getting satisfying results - SADLY!
Leeching strikes - used to be so amazing. it is still decent, especially if you consider the stamina return for blocking. however I always found better skills that outmatch it for my desired playstyle
Sap essence - the bread and butter for saptanks, at least in the past. Sadly the heal it provides is fairly litte, the AoE damage is decent but not great, and its cost is fairly high. While I always tried to build around it as for the style of a "sap"tank, maybe I'll actually drop it in the future --> room for discussion!
Soul Catalyst and Transfer: Both provide ulti regen, which puts the class at overall high ult regen. good both defensively and offensively.
soul siphoner - great added healing power, which renders me to focus my builds around healing rather than shielding.

For those who dont want to read through all my thoughts and know nightblades already, here's A QUICK SUMMARY of what I think are the stronges mechanics I should build around to get the most out of the class:

- strong ulti generation
- reset potential with reapers and soul harvest
- high recovery (magicka, stamina and health)
- high health and magicka stat pools
- great healing power
- disengage potential with cloak/ shadow
- high crit damage and healing

As race I favor and run Argonian, which is in my opinion by far the best race for saptanking. I'm up for discussion but am pretty convinced about the choice.

ARMOR DISCUSSION:
Theres definatly room to discuss the usage of heavy (HA) and light armor (LA). LA provides good magicka sustain, crit which compliments nightblade very well, and penetration which helps with the offense. Heavy armor provides far higher resistances and healing. It outmatches sustain of LA since it provides both magicka and stamina (equal to ~270 regen of both) and also increases resource regain from heavy attacks (quite nice for a resto setup!). I have played many builds in both armor types and go back and forth between them. To cut it short, light armor really provides stronger offensive damage while heavy armor provides more defenses - what a surprise.

WEAPON DISCUSSION:
Ill try to keep this short and pregnant.
DW: nice added damage, but no tankability. Could work for a more damaged oriented saptank for resets, but doesnt provide much else.
2h: also nice added damage and access to forward momentum. Gained popularity among magblades, but for a different, more bursty playstyle.
Resto: great resource sustain and access to burst heals/ mechanics. My go to so far for all builds. I also like combat prayer to buff stats and open up the slots of merciless and mirage. Note: blocking restores magicka, which can be a nice source of resource sustain!
destro: I have done more damage oriented builds with resto + s/b, using EoS to proc reapers mark. Also grants access to elemental drain for more sustain, which makes reapers mark less valuable though. Frost staff tanking could also be a thing, but since it doesnt provide two 5 piece boni I havent identified a working build so far. The main problem lies in nightblade not having enough defensive mechanics so I feel forced to run resto. Can fit the playstyle though and I see much potential in using it!
s/b: the defensive go-to for blocking and two 5 piece boni. Usually ran this in combination with resto. S/B ult + resto also grants a nice synergy for resource sustain. Absorb magic can also provde a nice burst heal if built around max health, though it burns your stamina quite fast

Noteworthy skills from other trees that I want to refer to:
- Cleanse for burst heal when built around HP. Saldy very expensive so usually not sustainable
- Detonation for burst opportunities. Since Im targeting to face a group of players, this skill might work well.
- Mist form for mobility and stamina regen while in it. Quite nice, though I usually prefer Shadow or other mechanics
- Invigorating drain for insane ulti regen and actually a pretty nice heal when built around HP. Is counterplayable though.
- Harness Magicka can make up for a burst heal by giving you room to breath and your hots to fill up the HP. Used this in destro + s/b setups
- structured entropy increases your HP by alot. Haven't played with this a lot but I might switch sap for it so max health scaling heals work better (reapers/ cleanse)


Now a few BUILD EXAMPLES I tried over the last year:
- Ult generation with Tavas + other sets of choice: Didn't provide enough offensive pressure since Tavas by itself doesnt add anything, and you need to build around sustain on top of that.
- Maxstat build with Domi, Shackle and Trainee: AMAZING stats, however didn't provide enough mechanics to favor the playstyle - which isn't sustainable by just stacking stats. I though the high health could open up the usage for healthy offering, but in the long run it didnt work.
- Balanced setup with Groth + Shackle + War maiden on s/b: I ran this build for the longest time, quite succesfully. resto provided enough added healing to sustain, but the damage was quite lackluster and you usually cant bring down targets just by spamming swallow to death.
- Proc build: Using groth + overwhelming/thunderbug, I tried to push procdamage to compliment the nightblade damage (which usually by itself is too low for pressure). Worked fine, but resource sustain and healing power were too low.
I tried many more builds, but these were the most effective ones.


Ideas/ Setups I think could work:

I just acquired mechanical acuity and think this set can open the oppotuinity to provide burst in heavy armor to bring down players/ groups. Haven't identified a matching setup yet, but am working on it.
No other ideas so far.


I would really appreciate some input, I know there are tons of nightblades that miss this playstlye but gave up on it in favor of resto/destro. I think the described mechanics offer enough opportunities to assamble something decently working and am glad to hear your thoughts. Note that I didn't cover nearly all the thoughts I put into theorycrafting in this post, but I think it provides a decent overview of how this idea can be translated into a build. I don't concider myself the most experienced nightblade and theorycrafter, so I'd like to integrate your feedback and thoughts so we can jointly come up with build ideas to try.

Cheers!

Kicks and Crashes

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For the last month or so I keep getting regular crashes and kicks from the server. I've spoken to some other people with the same issue and we've collectively tried everything our end to fix the issue.

I was wondering if anyone else has been having issues, mainly since the latest patch.

I'm on PS4 EU :smile:

"It will always be items worse than what you can craft" №2

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back in a days we raise a huge cry when they added Grand Crown exp scrolls in game
https://forums.elderscrollsonline.com/en/discussion/292748/it-will-always-be-items-worse-than-what-you-can-craft-topic/p1

as a result of 15 page thread, less than in a month ZOS added Aetherial Ambrosia with recipes

right now similar situation took place, but i think people just forgot, become lazy and too forgiving?

@ZOS_GinaBruno i must to ask you now, and it will be a huge voice from all community

WHERE is ingame version of this scrolls? I hope you not forgot to add them to Rollis Hlaalu?
Any plans to add them to the game later?

mvlut4.png

P.S. according to this topic you can become an instant master crafter for only ~2000 usd
https://forums.elderscrollsonline.com/en/discussion/399756/pay-to-win-the-math-on-research-scrolls

Premade groups are ruining battlegrounds...

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... do they? I think so. It's no fun to deal with one or even two premade groups in battlegrounds.

Why is there no option to prevent this? 1 and 2 players should count as "single" and 3 and 4 player groups should count as group and be treated as such when it comes to matchmaking.

And no, it is no solution to counter premade groups with the argument "go look for a group yourself".

FPS drops and game slowing down since Dragon Bones

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Game stuttering, FPS drops, latency spikes, global cooldown INCREASE! I have been having these issues recently. At its worst the game slows down to such an extent that I cannot barswap unless I spam the button, and the global cooldown actually increases! It is absolutely destroying group content experience and is seeming to affect others I speak to.

These are not occasional issues for me, it is constantly affecting my game since Dragon Bones released. I had (for example) a solid 30-50fps on Valariel pre-Dragon Bones with every setting at max and reshade running. I now get between 4-10fps at medium settings, no fancy effects, no reshade. Latency spikes also which did not occur before. Happening mainly in populated areas and during group content. I have tried everything, even repairing the game. I am not having these issues on other games I play, and my internet is running consistently well at 62mb download, 18mb upload and circa 5-7 latency. In game latency is currently between 60-110.

PC specs:
Intel i7 8700k
32GB Corsair Vengeance RGB 3600
Asus GTX 1080 Ti ROG Strix OC
Asus ROG Strix Z370-E
Samsung 960 Evo M.2 1TB

No overclocks etc, running Discord and TTC in the background. Dropped addons and disabled Discord and TTC but same issues still occur.

Anyone else having these issues? Any chance for a comment or update from ZOS please ZOS_GinaBruno

nice suprise

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i was in my house crafting potions for BGs and i turn around to find a level 25 warden in my home! Its the new DB sanctuary and i said i have never had anyone in my house before! and he complimented it and the new target dummy air atro i got. He also told me it was not his first time here! so he must have come when i was offline or doing other things!

i know its silly but it was cool that someone else has been enjoying and appreciating my house
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