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What is Solo PVP about?

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Here I summarised it in one picture.
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Hope this helps!

I hope everyone is having lots of fun.

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At one point I was 96% done with pve achievements. I enjoyed getting on and doing them and trying to work to 100% pve achievements. I derived a lot of my fun from being an achievement hunter and when new content came out I enjoyed trying to 100% the newer pve content as well. However I stopped doing that a long time ago.

My first issue was the drop rate of the monster trophies. I would kill upwards of 2,000 of a mob and still not get the trophy I was looking for. I put those achievements to the side and moved on thinking I would return to them (I didn't). My second issue was with housing achievements. They had achievements for owning 5 of each type of house, one of each manor and that would cost around 13M or something. Now dont get me wrong I have 15M in cash and back then around 12M so I could of done it but I felt like owning 12 empty houses was a bit stupid. So it was around that time I started to just not do achievements.

However after a while I noticed my play time go down and down. I still play the game however I dont feel the need to really achieve anything anymore.

I ticked off the boxes for my own personal achievements such as BIS gear all maxed, 40k unbuffed skele phases, skins, my perfect manor, 15M gold, max crystals, BIS if I ever go heal etc but I have very little reason to really return and play like I use to. A good example is the new dungeons. I finished them with friends on vet and my friends asked if I wanted to do the achievements for the skin, title etc and I just couldn't find a reason to do it. Its just vet but harder and more annoying. So I passed. I did it vet. I heard the lore and seen it once and now its old. I dont feel like I really care about any achievements in particular anymore if I cant even achieve a "simple" trophy achievement.

This is not a quitting thread. I still log in often enough. Do trials and dungeons with friends and play for my own little reasons here and there. I just only really have one more thing I feel the need to do and its unreachable for almost all of the player base (vAS HM). I just thought I would say my pointless story here in case any devs or something stop by and want to hear a single, pointless opinion.

Not everyone plays video games for the same reason. In no way am I trying to say that MY reasons for playing ESO are the ONLY reasons for playing ESO. Some people only log on to talk to friends (thats fine), some people log on to just do trials (thats fine), HELL some people log on to pretend to be a cat and do the unspeakable with other cats (also fine). This is just a thread about how I went from a hardcore player trying to 100% PVE achievements to someone who only plays to experience content once or twice before settling down after completing some of their own goals.

I hope you all are having a fun time playing elder scrolls for what ever reason you chose to play.

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My one complaint with new "outfits"

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No longer can I dye my armor for free.

Why?

Escape from Coldharbour

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I created a character before Morrowind came out and didn't escape from Coldharbour, then I purchased Morrowind so I created a character for that and have been playing with the Morrowind character. I went back to play with my original character, as I found out that that character had my pledge of Mara as well as loads of treasure maps ... but now I cannot seem to leave Coldharbour.

I spoke to a hooded figure who told me to speak to a benefactor, then I was told I failed that quest. Some woman comes along and attacks the cell door, which remains shut but I am now able to leave. She crouches down beside a body and refuses to move, be hit or spoken to. I carry on along the passage to a room that has a door to a Forge, but I am unable to open it. I have clicked on everything possible, apparently there is supposed to be a table with weapons but it doesn't exist in my game.

What do I do to get out, AND keep my pledge of Mara and treasure maps?

Still Can't Connect to server

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I still having trouble connecting to your useless servers I have tried all your troubleshooting steps but nothing works.

I want to buy the dlc for the game but I am not payi for dlc for a game I can only play 17 times a year when will eso get off there ass and fix there stupid servers

Why look characters in the character selection screen so bad?

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Title says it all. Don't know what's wrong in the character selection screen but the faces of my characters look so bad (and totally different) - in game they look like I created them though. Anybody else recognized this?

Do you believe the Invigorating Trait should be Revisited by ZoS Developers?

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In my view this trait is a throwaway trait. I can't imagine any build where this trait would be worthwhile in any mixture: 5 pcs, 1 pc, 7 pcs. Its always better to do something else. This seems unfortunate to me as this would be a good trait for builds that have a sustain issue, tanks, etc.

just a small reminder to ZOS: This is not a f2p game.

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So can ya stop treating it as such?

Can we get rid of the ridiculous pull-back-into-meteor already

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No, I'm not talking about dk chains. Since the DB patch I constantly get pulled back into the area hit by meteor in sort of a reverse knock back, sometimes from quite a distance. During the pull back the character goes into a horizontal position and completely stops responding, no CC break or anything works. Seems to be some really weird sync issue.

This is on PC.

Angler / fishing

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What is the hardest zone you've fished so far?
For me it's Rivenspire Ocean Fish - snakehead in particular.

Do you have any theories about increases in luck?
I've once thought caldwells hat increases a luck factor. Why? How has Caldwell survived in Coldharbour? :)
Second, have you ever laundered and held onto "lucky" pickpocketed items? I've kept lucky Neriad foot and good luck charm.

I really don't think it helped but maybe!!

Vampire scene - selfish sinner

Ok really, Why did guards need to be buffed with insta oneshots?

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a5sRpsK.jpg

This is a god damn joke. How are you supposed to do any justice related activity when *** like this happens?
I didn't have a massive bounty, it was 700g. So someone explain to me why guards needed a buff, why their damage aren't mitigated by wards anymore, what the hell ZOS?

nice suprise

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i was in my house crafting potions for BGs and i turn around to find a level 25 warden in my home! Its the new DB sanctuary and i said i have never had anyone in my house before! and he complimented it and the new target dummy air atro i got. He also told me it was not his first time here! so he must have come when i was offline or doing other things!

i know its silly but it was cool that someone else has been enjoying and appreciating my house

Unification or Independence?

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As everyone here knows, ESO focuses on the alliance war for the right to sit on the Iron Ruby Throne.

Now as the player we can debate from now until the end of time who would actually be the best ruler. But that's because they are written to provide that kind of nuance and depth. My question is asking you to look more objectively as a whole at each group. Their individual culture and values. Not the characters within them. The lore already seems to imply that the Imperials are the best ones for the job. But is that because that is how its always been? Just the status quo? Could someone do better?

Do you support all of Tamriel being ruled through a sole body (ie the Empire)? If so, which group or race do you think should do that? Maybe you support the idea that each race should rule their own land independently?

Login Failed: Connection to server timed out & Other login errors

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I've never had an issue logging into ESO in the years-time I've owned it on PS4, all of a sudden last night I started getting these login errors.

Gave it some time, got in later without issue, and played for 2 ish hours.


This morning/afternoon, same thing has happened. This is completely out of the blue and nothing seems to fix it.

"Login failed Connection to server timed out, please try again later"

It is not my internet, I'm able to do anything else.

It is not PSN. I am logged in, and I can see friends online doing other things.

Premade groups are ruining PvP

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... do they? I think so. It's no fun to deal with one or even two premade groups in PvP.

And no, it is no solution to counter premade groups with the argument "go look for a group yourself".

Remember to Log In and Kill Something

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If you care about free crates, that is.

Just under an hour left today for day one, then two 24-hour segments after that. Kill a mob in each reset period (wolves count for sure, other things that can damage you and aren't players should also count) and later you get a free Scalecaller crate for each day you participated (expect it via your UI, not your mail). See the Scalecaller Crates blog for details.

What is the MOST OP thing right now?

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If you had to choose just one...

Eso account website

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Getting URL is not accessible, but did get in on the fifth attempt.

Dragonknight Rework Needed

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Why make this post now? In the past, DK issues have been mentioned during pre-release PTS testing. This period typically only lasts several weeks. There is simply not enough time to fully address the problems in time, and because of that they often get ignored. By posting this months before Summerset Isles, hopefully this gives ample time to make the necessary changes for a complete rework of the class.

History

To really understand the issue, it's best to take a look at back at the history of Mag DKs and compare their power to the other setups at the time. A brief history would be:

[Beta/Craglorn] Mag DKs have high costs, but could drop many ults with cheaper standard and fast ulti gen so they got a lot of resource return.
[1.6] Standard cost increase, ulti gen massively reduced across the board, high costs still exist, class is borderline unusable.
[CP Update] Champion Points come out which reduce magicka cost, and acts as a band-aid for the ability cost problem
[Morrowind] Sustain reduced across the board for all classes. DKs, who have the highest costs and worst sustain, get impacted the most by this.
[CWC] Can be made usable is with Flame Lash. Even then, still one of (if not the worst) PvE setups in the game.
[Dragon Bones] Flame lash, the only thing making sustaining DPS possible, gets nerfed.

There is a consistent pattern here of Mag DKs being in a very bad spot and reliant on one skill/mechanic to function properly, only to have it removed later. Ultimate gen originally kept sustain great, then it was nerfed. Champion Points helped keep sustain okay, then cost reduction was removed. Flame Lash was a last resort mechanic to not immediately run out of magicka, and it was nerfed.

So why are we in such a terrible position? We're simply out of band-aid solutions.

Current

Let's look at the current role of the Dragonknight in the meta right now. They currently still make great tanks for endgame content. However, they are quite possibly the least effective setup at other roles.

Dragonknights as a healer has never been a thing. It is slightly better than it was at release because of the changes to Cauterize and Obsidian Shard. However, both of these skills lack any real consistency, which is extremely important for being a healer. Mending from Igneous Shield is probably the only thing that would make DK healers even semi-viable, but a while ago this ability was changed so that you lose Mending when the shield goes away, making it much less effective. Aside from those skills, Dragonknights get absolutely nothing in terms of other benefits. None of their other abilities or passives would make any sort of impact on a healer. However, I think most would agree that this is probably fine. Not all classes need to excel in all roles. If DKs lack of healing potential needs to be sacrificed to make them viable in the tank/DPS roles, than it is probably worth it.

The core of the problem is most relevant when you look at Dragonknights as DPS. I will avoid talking about Stam DK in this post, because stam setups are much more homogeneous. Mag DKs have had problems in the past, but it has never gotten this bad before. Mag DKs are in an terrible position right now in terms of their damage output. There are three types of viable DPS niches to fill: Ranged Magicka, Melee Stamina, and Melee Magicka. Mag DKs fall into the Melee Magicka role, which is the worst of them all. You lose the safety and convenience of range, while not getting any of the DPS benefits from stamina.. Melee magicka setups should be atleast on an even level of DPS compared to melee stamina, but unfortunately this is not the case.In fact, practically all ranged setups do more DPS than Mag DK anyway. As a Mag DK, you get all of the risk and none of the reward. There is absolutely no reason to bring one into any form of endgame PvE content at all right now. You are a major hindrance to a group by not being a more meta setup.

Solutions

There are many things that could be improved upon in the DK class. That is what I would like to see be discussed in this thread. Zenimax can certainly change the class in any way they see fit, but they might appreciate us throwing out some ideas.

One thing to look at would be improving upon the unused morphs in the DK skill tree. There are a myriad of morph options that see little to no use at all. I would assume with these, less than 5% of DKs choose these options, but I am sure Zenmiax has more data on morph selections. Some of these morphs are: Cauterize, Hardened Armor, Reflective Plate, Obsidian Shard, Fragmented Shield, Shattering Rocks, Cinder Storm. Some of these may serve an extremely niche purpose like with Cauterize for healer builders or Cinder Storm for off-meta PvP tanks, but could still be improved upon.

The next thing to look at would be giving DKs some sort of reliable sustain. There are quite a few of options here as to what could be done. It could be either through active abilities or through passives. Something like magicka steal on Molten Whip would be interesting,

The last thing that could be done is simplying doing adjustments to the current numbers on the skills. Mainly, increasing damage and lowering cost. For example, a simple way to increase PvE DPS would be to greatly increase the damage of Eruption. Magicka cost being decreased on several skills would be very welcome aswell, but I think the majority of the sustain issue is going to have to be through other means.

If you have ideas, please post them below. Ideally, Dragonknights will be in a better state than they currently are when Summerset Isles drops.
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