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How do I make another account?

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Do I have to make a whole new Steam account as well to purchase another copy of TESO and make another account for it? I looked in the Steam store and there doesn't seem to be an option for purchasing additional copies, but I know a lot of people have multiple accounts, and when I asked in chat the other day I got varied and confused answers from people who have not made new accounts for a few years (and apparently things have changed at some point between now and when the game came out). Halp please?

[AD] Starting new guild, LF potential officers

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Hello everyone, I’m Cryptic Easy and I’ve recently began playing ESO again. I’ve finally reached champion ranks (currently at 101, still got a bit of grinding to do) and thought it would be fun to try out leading a guild. I do have prior experience leading and assisting in many groups on Xbox and would love to make a great guild that stands out among others.

My goal is to make a fun and friendly community of players that play everything from PvE to PvP. I want everyone to feel involved in the guild. Once we have the numbers, I’d also like to get a guild trader.

I have a few ideas, but what I need is dedicated and experienced players to help me achieve my goal. Some basic requirements are that you have a working mic, are mature and respectful of others, and you have the patience and dedication to help make this guild thrive.

If you are at all interested, please reply your gamertag below and we can set up a time to meet and see what you have to offer the guild!

Kyne PC NA (BWB NA PC - Final)

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Against my better judgment, I will give this one last go. I believe that, for the most part, the discussions have been fun and enjoyable. I feel that I've gotten to know some people on other factions a bit, and it is cool being killed by someone you recognize! :) Anyway, let's stick to talks of builds, funny stories (like the time I got jumped by 8 AD as I rode across the bridge and they bashed me to death as I fell out of my chair laughing), map strategy, which in game snacks you prefer, and of course... Ice trebs.

Suggestion: new jewellery icons, change jewellery icons

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To the art team who always amazes with every new content release consistently, any chance we can get new jewellery icons? Original Morrowind for example had different jewellery icons that helped distinguish high quality jewellery from your lower cheap jewellery and made searching through your bags slots easier.

Wardrobe functions: allows you to morph the icon of a existing jewellery piece to various styles (imperial, altmer, daedric, etc) to help you spot jewellery in your bags.

Crafting features: allows you to choose what jewellery icon will look like from base game racial styles from crafting.

Pros: easier bag navigation, able to change icons to another icon to distinguish homogenized jewellery icons

Nightblades Are Not Overpowered

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Seriously, I don't know why the forum has suddenly started complaining about stamblades. They were barely mentioned in the previous patches. But one change to Assassin's Will and all these Nb nerf threads pop up? Does it have to do with @Dorrino 's addon being less effective than before? I mean, the ganking playstyle has always been frown upon in the community, but any class can do that not just Nbs.

If ZOS decided to actually nerf Nb, I think it removing the defile from incap and reducing the duration of empower would ideal. Cloak does not need to be nerfed because it has always been broken up until this patch where it could reliably work. Fear already got a nerf.

ESO : Summerset Datamine

The Nightblade Nerfs are coming, better let the good ones negotiate the changes

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Right now Nightblades are more popular than ever, they have always been very popular as most people seem to be drawn to the rouge or assassin's playstyle.
But with past balance changes nightblades performance jumped from being a good to overperfoming.
When going into Cyrodiil stamina nightblades make about 25-35% of the whole playerbase in cyro while there are 10 specs.
When counting magicka nightblades aswell you'll see that 30-40% of Cyrodiils population is nightblades.

When looking at the other parts of the game, stamnbs and magnbs pull the highest ST meele and ranged damage thus are prefered for Trial groups. They also grant their group decent damage buffs with a high uptime on major slayer by utilising warmachine or master architect.

So why did they became so popular especially in pvp?
First nightblades have the easiest time to get kills even at low skill levels.
Your burst is front loaded so you don't need to survive to get the most out of your burst.
The burst is very high even when running a sustain build you pull equally high numbers as the other classes even when they are using offensive focused builds.
Also NB feature the cheapest single target nuke ability with 3 powerful effects, cc, major defile and a unique 20% damage boost for 6 seconds, aswell as an non ultimate nuke that has a higher tooltip than incap which got changed twice to become useable even for the worst players and a high damage spammable that also applies major fracture.
These 3 things are enough to kill 80% of all players in cyro even if you have no idea about the game.

The fun doesn't stop here however, nightblades also have great defence and the best mobility skill in the game, shadow image. There is no skill in the whole game that can compete with the kiting opportunities this skill has to offer. And what you shouldn't forget nightblades also have access to cloak, when used right cloak prevents you from taking any kinds of damage, gives you unlimited crit heals which equals to having major mending and vitality all the time and makes you invisible for your enemy so he has no idea where you are going or that you are even there.
This strength comes at a price tho. Cloak only saves you as long as it doesn't get countered here is what distinguishes good nightblades from bad nightblades. A good Nightblade won't let you counter cloak with things like AoEs or mage light. The only way to catch them is by using mark aka being a nightblade yourself or using detection pots which come at a very high opportunity cost while having a long cooldown on top.

To round up the package nightblades have access to some of the greatest passives in the game along with other strong utility skills and due to their defence being able to completely negate any incoming damage they are able to run high damage builds with bad in-fight survivability because they don't have to be in a fight they don't want to be in.

This results in a class that can kill most players in few seconds, while being able to escape reliably when they fail to be successful. Mixed with the low cost of incap and the overall effectiveness of the nightblades toolkit they can continue to engage and disengage at will until they are successful or mess up. With increasing skill level the numbers of times you die because you messed up goes to zero.

So we have nightblades, a class that can hunt everyone but doesn't have to fear the other classes. The only natural predator a nightblade has today is ,outside of its own lack of skill, other nightblades.

All this will result in changes to the nightblade class or to say the bad words: Nightblades will be nerfed!

Due to their popularity in game the nightblade lobby here on the forums is really loud and big but consists of many people who can't fully utilise the class to its full strength and thus saying that they are weak.
But every good Nightblade agrees that they are currently too strong.

So we are heading towards nerfs, they will come and when the community doesn't provide good proposals nightblades will end where stamdk is in pvp or magwarden is in pve right now, completely outclassed by everything else.

There are a few things which are hot candidates for getting nerfed:
Incap: even magnbs are running this over the magicka version as it gives you so much burst with the high damage and cc tied to it. and the skill is overloaded to begin with. This would be the attempt to make the killing power of nightblades a bit less threatening. The easiest way is to remove the CC. This forces the nb to use one additional GCD for a CC to land its burst. In pvp this is a lot.
Short Example: With CC on Incap:
(1.GCD) Heavy attack+ incap from stealth ~9k damage 10k when using Bash aswell
(2.GCD) Light attack+will ~ 12k damage/ 10k when light attack+ Suprise attack
Most players cannot react fast enough to break the CC and avoid the will because the incap cc is as buggy as it is but also due to lag.
Most players in cyro have 23-26k health. So in just 1 second of fight they are at 1-5k health with major defile on them + 20% more damage taken. To survive in this situation you have to dodge, heal to atleast 12k health before the dodge roll ends and pray that the lag doesn't make the next Suprise attack hit you through dodge or that you didn't lost any health to begin with or had a dot on you. If one of these things fails you are dead.

Now the same fight without a CC on Incap:
(1. GCD) Heavy attack + fear to CC your target ~ 3-4k damage
(2.GCD) Light attack + incap ~ 7-8k damage
(3. GCD) now you want to use your will or suprise attack to secure the kill but your enemy isn't CC'ed anymore and will likely dodge so you have to wait and be more strategic when to use your abilities. The damage output against NPCs and bad players stays the same but it's harder to kill good players as easy as it is now.
Cloak: @Ragnaroek93 made a great post how to balance cloak so i hope he can share his ideas in this post. (I'm not a fan of nerfing cloak as it's the iconic nightblade skill and it gives NBs a different approach of surviving but you have to be open for everything when talking about balance)

And here is my rant for everyone who plays a nightblade himself and doesn't want the class to be nerfed. It will happen so please let the good nightblade players lead the discussions about changes to nightblades they have no intrest to kill the class by any means but make it balanced and fun to play. If you have never played alone as a stamblade, fail to reach 40k single target self buffed or haven't completed atleast 4 hm trials, have more than 10 deaths during a 4 hour pvp session or lose many 1v1 fights you should rethink if you have the needed insight for balance discussions about nightblades.
This is not elitism this is to prevent overnerfs for one class


Edit: never write BB code and mix up \ with /

How do we get our Summerset pre-order swag?


Abyssal geysers

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I for one am slightly disappointed with the summerset announcement,I was expecting a little more,but maybe we'll hear some more over the next couple of weeks. This abyssal geyser we have no info on could be more what I was looking for,some kind of new pve event. What do you guys think it is?

Please FIX WEREWOLF in the upcoming SummerSet patches.

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This game has been out for at least 2 years on console. Werewolf hasn't changed but like 3 minor things since after update 1.6. Please fix this.

ISSUES:
Werewolf healing is based on Magicka, won't crit, and it's bad (Making the devour passive heal for 16k flat with no chance for crit and making the animation faster might fix this without breaking it)
Heavy attack animation is twice the time it actual takes for the hit to land
Bare minimum stam cost for my cheapest move is like 4-5 stam in werewolf
No access to synergies = no competition end game at all, anywhere, anytime
THERE IS STILL A TIMER... In this fast past environment there is a timer wth...
I could use an ult in the ult. I mean I'm dropping my heals and bar swap, the least I could have is a purge ult for like 125 or something.

Next time I post I'm adding screenshots and vids. I'm somewhat sick of this. IT HAS A LOT OF BURST DAMAGE but this is completely outweighed by the terrible everything else. NERF THE DAMAGE BUFF EVERYTHING ELSE PLEASE!!!

Sincerely, AN ESO PLUS PLAYER who owns all the DLC personally, has purchased every special edition that has been out, and has been here since launch on ESO. Please here me out!

@ZOS_GinaBruno

Nos's "Infinite Sustain" MagSorc DPS (Dragon Bones DLC Ready)

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EDIT:

03/22/2018 - Updated for Dragon Bones DLC

Special thanks to @Natvral for ele draining the dummy for me for an hour

Race:

Dunmer – best racial choice for this specific build because of the lightning damage bonus.

Attribute Distribution:

All in Magicka

Food:

Health and Magicka

Mundus Stone:

Apprentice

Champion Point Distribution:

Blue tree:

Master at Arms 56, Elemental Expert 64, Elfborn 56, Thaumaturge 31, Staff Expert 6, Spell Erosion 27

Red tree:

Halls of Fabrication 32 Hardy, 56 Elemental Defender, 66 Thick Skinned, 66 Ironclad, 10 Spellshield

Aetherian Archive 61 Ironclad, 33 Spellshield, 75 Elemental Defender, 61 Thick Skinned

Maw of Lorkhaj 61 Ironclad, 33 Spellshield, 75 Elemental Defender, 61 Thick Skinned

Hel Ra Citadel 56 Ironclad, 36 Spellshield, 49 Hardy, 49 Elemental Defender, 40 Thick Skinned

Sanctum Ophidia 64 Hardy, 49 Elemental Defender, 61 Thick Skinned, 56 Ironclad

Asylum Santorium 53 Spellshield, 81 Ironclad, 75 Elemental Defender, 16 Bastion, 15 Quick Recovery

Green tree:


Warlord 51, Basing Focus 27, Arcanist 76, Tenacity 43, Tumbling 20, Shadow Ward 23

The Setup:

5/1/1

3 Moon Dancer Jewelry- Spell Damage Enchants

5 Divine Mechanical Acuity Armor - Magicka Enchants

2 Moondancer Armor Armor - Magicka Enchants

1 vMA Fire Infused Staff (Spell Damage Enchant) (Back Bar)

1 vAS Infused Fire Staff (Fire/Prismatic enchant) (Front Bar)

Bar Setup:

Main Bar (Moondancer Staff): Inner Light, Crystal Frags, Haunting Curse, Bound Aegis, Force Pulse. Ultimate: Shooting Star

Off bar (vMA Staff): Mage's Wrath, Inner Light (or Shield), Bound Aegis, Liquid Lightning, Elemental Blockade. Ultimate: Destro Ult

https://imgur.com/a/YQCJM

Rotation:


Step 1: Destro Ult>Liquid Lightning>LA>Elemental Blockade>Bar Swap

Step 2: LA>Haunting Curse>LA+FP x 6 with Frag casting on proc>Bar Swap

Restart at Step 1. Below 20% switch to just back bar DoTs and execute.

Restart from Step 1. Use 2 heavy attacks instead of Force Pulse/Frags to restore Magicka when you run low.

Reapply haunting on cooldown.

Rotation video:

image

Reasoning:

1. What about sustain?

Use heavy attacks if you run low

2. Why not Ilambris?

It doesn't do much for you when compared with 5 moondancer. Between Minor slayer and the option to have crazy sustain and damage it always parsed better for me.

3. Why moondancer?

OP sustain when you need it, OP damage when you are full on Magicka.

4. Sample parse

https://imgur.com/a/Wwg4g

Templar- Dawn's wrath ultimate

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Change it, it costs a lot and it's useless. Even as a defensive ultimate since it doesn't give protection.

Tome of the Undaunted Unsigned Lorebook

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I am wondering where you can find the "Tome of the Undaunted" after finishing the Undaunted quest and converting it to the "Tome of the Undaunted (Signed)". They are separate entries in the lore book eidetic memory. After researching online, checking the other faction enclaves to see if there are readable unsigned books there, and submitting a ticket, no luck on all fronts. Any help would be appreciated!

Incoherent Balance and Unbridled Bias - Cloak is Fine, Streak is Nerfed

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@ZOS_Wrobel

10 updates ago, you nerfed streak to the ground, making sorcerer the only class in the history of the game that is punished with a stacking cost to an ability:
ZOS_Wrobel wrote: »
Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting. We have also increased the cost for Bolt Escape by 50%, which stacks with each cast within four seconds.

Sorcerer's escaping or resetting fights at will is OP. Nightblade's escaping or resetting fights at will is fine.

You don't need to nerf cloak; it's a fun and useful escape tool. But you do need to return that same fun and useful escape tool to the sorcerer's kit.

New Khajiit Costumes Full Color Review

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Before getting into the commentary too much let me just drop the full dye setups here.

Julianos White

fZY6gKc.jpg


Legate Black

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Motif Master Brown

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Overlord Purple

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Ophidian Jade

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Sigil Orange

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Covenant Blue

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Grand Overlord Brass

Dl9DgyD.jpg


Ruby Throne Red

v4OZK3c.jpg



As you can see, the dyes actually come out pretty darn well!! Bravo to the team on these ones. I have lots of special notes here. First, though, I need to mention that the lighting conditions for my dye station are super bright and very diffuse so you're getting basically no natural shadows, bear that in mind when examining how things appear. With that in mind, notice how the very dark Legate Black actually, you know, LOOKS DARK on both the costumes. It's a bit lighter on the lower-tier costume, but that's sort of to be expected since the material is supposed to be less sleek, having more fibers scattering the light, but it's still recognizably black, unlike some other costumes I can think of (read: the first two tiers of Dunmer female costumes).

Next, notice how true the colors are. Red reds, green greens, white whites, Covenant Blue comes out BLUE instead of purpleish, and hell even Sigil Orange looks right! That one never looks right!! So as far as colors go I am definitely giving these a 10/10. That doesn't mean they get a 10/10 in terms of total dye score, though. As we can see, in both costumes there's some degree of completely undyeable area, and it's much worse in the higher-tier costume. Complicating the matter is the fact that these areas really should have been on one of the dye channels. The belt and stitching on the Budi Shirt outfit could easily have dyed to channel 3 without disrupting the look (and, indeed, complementing it wonderfully), and the same goes for the yellow lining on the Sugar Suit, which should have dyed to the same color as the bracers. The yellow might look great on my orange-furred Khajiit, but what about Khajiit with other fur colors/ What about my very dark-skinned Redguard? This yellow would be a serious limiter for them! Overall an 8/10 for dyes, it's a huge improvement but I still really hope we break away from the vast undyeable areas trend.

Now for the uniqueness of the cut... it's amazing!! I love the outer sleeve coming up farther than the inner sleeve, I love how the pants are loose instead of skin-tight, I love the unique hat on the Budi Shirt, I love the layered look on the Sugar Suit, I love I love I love. It's just stellar, it really is.

So yeah, these outfits are definitely sitting in the top tier position for costumes, I'd say somewhere around 8/10 to 9/10. Not just compared to recent costumes, mind you, but truly for overall costume design. Fantastic job, I just hope we keep seeing improvements on the last remaining issue regarding undyeable areas!

Favorite Elder Scrolls Musical Piece

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Any and all elder scrolls games included. My favorite is the main daggerfall theme. https://youtube.com/watch?v=jYGA_bk6P0I

Thought that it would be nice to uncover some music we may not have heard before. After all their is a lot of music in the elder scrolls and sometimes we forget how great some pieces are or have never heard them. So then lets hear it!

Gryphons on Summerset - Your Thoughts?

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The new Summerset announcement mentions griffins gryphons as a new creature that will be encountered during the chapter. The only previous references to gryphons that I can find are as alchemy ingredients in Daggerfall (Gryphon's Feathers), and a bunch of taverns with "Griffin" in the name in Arena.

Based on the Daggerfall ingredient, one could have assumed that gryphons were native to High Rock, rather than Summerset, and the symbology of a gryphon as a hybrid also fits better with the Breton culture (Altmer have eagles, Nedes would have lions, so Bretons symbolically could have eagles+lions=gryphons). Does anyone have any thoughts or opinions on why gryphons have appeared on Summerset, when there is a clear precedent in Altmeri culture of the symbolism of the eagle (alone), and to a deeper extent, the "Sun Birds"?

What's the best use of 500 crowns you start the game wth

Borders of Summerset Open... to the Enemy

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"For the first time in history, the long-closed borders of Summerset are open to foreigners by decree of Queen Ayrenn." Yet Ayrenn is on the mainland dealing with the Three Banners War. Why would she open the borders of her home country to "foreigners" during a war? Isn't that just inviting an invasion from the exact same people that she is fighting against in the war? How do you stop the foreigners from taking advantage of the open borders situation and sieging the capital city?

In Wrothgar, this made sense - Alliance War soldiers weren't allowed into the kingdom at all, whether Covenant or otherwise, but Orsinium's relationship with the Covenant made that a logical option; Orsinium helped the Covenant in the war effort as long as the Covenant didn't actually garrison any soldiers in Wrothgar. Here in Summerset, you are in the home of the Aldmeri Dominion, and it wouldn't really make sense to take a similar stance and exclude all Dominion soldiers from the province. If you don't exclude the Dominion soldiers though, you're implying this is potentially a region of interest in the war, so why are the borders open to any old Covenant/Pact member?

In short, I'm looking for a good reason why a member of the Covenant can potentially waltz right up to the Proxy Queen of Alinor without anyone in authority thinking that's a bad idea.

Summerset Chapter and future of ESO PvP...

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Main question is - why they didn't mention a single word about PvP stuff?
We are going to get a new trial, but what about PvPers...? They are still quite big part of the game.

With Morrowind we got something for both - Halls of Fabrication for PvErs, and Battlegrounds for PvPers.
With Summerset? Nothing for PvP.

ZOS, what about upgrading Cyrodiil after 4 years to make it a better place?
What about Imperial City and its emptiness?
What about Battlegrounds, new Chapter won't add any new types of games to it?

I just don't get it.
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