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What is your favorite pvp class and why?

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What is your favorite class to play in pvp and why?

For me its a Magnightblade because I can pick my battles, I can assassinate targets but also still hold my own in a small fight. I can leave if I need to or I can just sit back and watch. While its weaker then other class's in open world I value being able to pick my battles and the mobility of stealth for scouting to be so high! I don't want to be a strait up assassin but I also dont want to be a magika caster sitting in the back, magblade fuses the two perfectly for my playstyle. So what is it that you love about your class? Is it spamming dawnbreaker to watch the entire group infront of you drop, is it spamming wings so reflect 10 thousand shots? Using Breath of Life and clense to support your entire group? Being able to jabs through waves of enemys? Hitting that dragon leap and diving head first into the battle? One shotting squishys from stealth? Is it group mechanics or solo mechanics?

What is it that makes it your favorite to play?

PvE Gear speculation (Summerset Theory crafting)

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Just trying to get a head start in what everyone thinks will be a solid go-to set with jewelry crafting coming with Summerset


I know alot of people are looking at Mechanical Acuity+Julianos/infallible and maelstrom/asylum weapons for Mag toons


Will monster sets even be needed for staff wielding builds I wonder?

I know stam toons will still use them (Because Duel wield, bow backbar of course) So they will still be able to use monster sets to maximum effect. Same with Tanks


But for Mag builds Staves are pretty much mandatory, but with jewelry crafting wearing two 5 piece sets looks like it may be better to not bother with a monster set at all?


Let me know what your thoughts and speculation with this are at.

VMA Stage 9, Boss fight - Crematorial / Shard issues

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Stam DK here , CP405. Getting to round 9 in vet arena has been quite a journey , this has so far been the hardest conent i have done in any game in my life - loving it!

I am currently stuck at final boss fight. I have wiped around 600 times in there, and im finally getting close to developing a working tactic - i need some input though.

What kept killing me over and over is the spawn of the Crematorial Guard right after boss teleports in the beginning of final round. With a ultimate charged up, or by using shield sigil i SOMETIMES manage to kill the crematorial guard ( the skulls boss cast is what made this so hard ) but nowhere NEAR a consistent strategy. Yestarday i had a breakthrough, i buffed myself up before the spawn of the boss and with a power sigil managed to get him down to 70% before the crematorial guard spawns. My questions are:

1. I get him down to 70% after he teleports first time, however - the Crematorial guard spawns about 50% of the time. Is he on some sort of fixed timer? How does that work?
2. Im having problems destroying all the crystals before the DOT kills me and im out of stamina. Is there a strategy to destroying them? Should i focus on 1 at the time or set up dots on all and just go with the flow?

Help is appriciated :)

StamSorc after Sommerset

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Currently leveling up a stamsorc using bow and DW. With the changes coming in sommerset that 2H weapons get an extra slot, is there any reason to stick with DW and instead go to a 2H weapon? Forward Momentum is just too good.

Racial Passives (a poll)

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Now now now, calm down everyone. I know there are a million threads out there about racial passive abilities. I'm not here to stoke the flames. I want legitimate solutions to what we can all agree is not the best situation. Regardless of everyone's leanings on the issue, we can all pretty much agree that racial passives are not perfect as is. Right?

Okay, so let's take a look at other things we can agree on.
  • Racial passives and differences make sense in a TES game. They've been part of TES a long time, and breaking with tradition can hurt hardcore TES fans.
  • TESO is an MMO, not a single player RPG. However we do it, we need balance, or in the very least, combat balance. Upsetting this delicate thing upends a whole host of other aspects of the game.
  • Despite our focus on this, racial passives are NOT the number one issue we need to solve in the game. It's important, judging by everyone's (my own included) posts and opinions on the matter, but I think we'd all agree there are more pressing problems in the game to deal with. So keep that in mind when discussing.
  • Whatever changes are made, remember that it takes time and resources from ZOS, and that whatever they end up doing will have to satisfy at least a majority of players. So extreme solutions are probably not the best.

So those are things we can basically agree on. If you're not 100% on board, that's okay. Let's put that aside for the sake of having a civil discussion to actually figure out what the best thing to do from here is. I'll put up all the "solutions" to the racial passive situation I've seen or heard so far, whether I think they're viable or not, and everyone gets to pick. This way we can get a bit more accurate representation of the ESO forum-goers than we might normally see.

The server maintenance is unacceptable

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So it's the 3rd day in which they will take down the servers for? Cool. Ah, if i could only play the game i spend so much money on;

I swear if you'll write "Thanks everyone, we'll look into it now" i'll go REEEEEEEEEEEEEEEEEEEEEEE;

"BDO, for example, gives players a free gift (and not even a crappy one) when they have some extended server downtime. #justsayingZOS"

I want to die.

Fix this

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image

It repeated and repeated and repeated

Motifs Automatically Being Learned

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On 2 occasions, yesterday morning and this morning, I received a motif from an anniversary box after turning in a writ. I open the anniversary box, see what the contents are, press R to Take All, my inventory automatically pulls up, I see that the motif is there, I press Alt to exit my inventory. On these 2 occasions when I pressed Alt to exit inventory, the motif was automatically learned. This is only a problem for me because both times it happened, I was not on my character that had everything learned. Anyone else experiencing this?

As servers are RIP on a daily basis this is what sort of stuff gets fixed during maintenance

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Just a few things from recent patch notes of what gamebreaking issues are being addressed during planned maintenances:
  • Fixed an issue for Japanese players where choosing the Summerset Collector’s Edition upgrade from the Crown Store would take you to the incorrect page.
  • (...) fixes the issue where you would receive multiple UI errors in-game after pre-purchasing the newly-announced Chapter, Summerset.
  • Made some improvements to the overall server stability. (This actually is in 3.3.9 patch notes, believe it or not)
  • Fixed an issue that could temporarily result in an inconsistent appearance when using the Hide Helmet option with an Outfit.
  • Fixed an issue where the rear textures on bear cubs could warp while they were running.
  • Fixed an issue where you would see snow flickering on the roof of some smaller Nord houses.

How about focussing on actual server performance instead?

Shor PC/NA "Official" Discussion

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If you run a small group, solo, run a medium group we need you in a Shor. I’m not talking about weekend spill over from Vivec, but people who legit want to play regularly on weekdays even if it’s just two or three nights. I’ve talked with some EP players who believe the campaign is healthy and balanced even though EP currently has over 8k pts and AD sits at around 3k, DC currently over 6k due to some guilds coming over from Vivec occasionally. It was extremely refreshing to see some AD on earlier. I wish I had the time to put into running a consistent group, but unfortunately we need multiple people to come together to improve the population balance especially on AD. We lost some good people/guilds in recent weeks and it would be great to see Shor come back to what is was starting to become.

Suggestion: "Are you sure?" confirmation before consuming a motif

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ZOS has programmed in "Are you sure?" confirmations for almost every act in the game. There are even confirmation dialogues for acts that have zero consequences (Are you sure you want to teleport there?). However, there is NO confirmation before consuming what are some of the most valuable and difficult to achieve items in the game: motifs.

I'm usually very, very careful when interacting with motifs but, of course, the one motif I accidentally clicked while trying to open an item next to it was the one motif I've been farming for weeks. Now it's used on the wrong character.

Nightshade trading co. Trading guild no dues

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Nightshade trading co is guild to help people sell wares and make friends
No dues at all
Raffles very common
Donations help get better trader

So COD mail fraud is still a thing.

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I honestly didn't know this , i recently came back to the game, haven't touched it in years since it wasn't my thing back then, so ive done all these events the past 2 weeks and gotten some sweet stuff to make me into a small millionaire , players requested something to be sent by COD , i was fine with that the fee was minor, what i didn't know is they can hold onto it for 30 days before i get my *** back, and they do this to sell their own items first or out of pure trollness.

I'm wondering, when will there actually be more swift and harsher punishments for *** like this.

Maintenance Anniversary, So far So good!

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Since we have to celebrate so many beautiful things why not celebrate the event that happens the most to everyone!? and we can get as a present more maintenance hours during the maintenance anniversary with the chance of random server shut down for maintenance. :)

A 6500 Word Solution for Set and Trait Imbalance

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Underwhelming Sets and Traits in ESO – Tweaking Numbers and making worthless Sets great again!
I believe many of you have, like me, thought a lot of times „I wonder if this set or trait could be fun to use and effective in this build“ and found that it simply underperforms (or overperforms in some cases) in damage, utility, sustain and healing, but was cool in the general way of thinking behind it.
I wanna go through all the sets that need tweaks in their numbers in order to become worth using. Of course this is a lot of work, but if we all participate we can actually try to make the nice guys from ZoS think about implementing some of those changes. I’m a rather PvE oriented player and would gladly accept the help of any experienced PvP players to make it more balanced throughout both sides of the player Base.

I will complete the formatting within the next days so this becomes easier to read, I did this in Word and copying the formatting did not work at all :neutral: Also, they values fro Maximum Stat bonuses are stilla t the level of pre-HotR, and I'M too lazy to change them all.

OK let’s start with sets:


First of all, I’m going to adjust numbers, and in some cases add new bonuses or remove bonuses that just don’t make sense at all and for some reason don’t get changed. The tables show the already improved suggestion.

Almalexias mercy:
5-piece set gives aoe-healing on damage taken. Cooldown is too high and proc chance is too low. So either guarantee it after 3 seconds or remove the cooldown and make it 10% chance.
New Tooltip:
2 Items Increases your Maximum Health by 1064
3 Items Increases your Spell Resistance by 1935
4 Items Increases your Spell Resistance by 1935
5 Items When you take damage, you have a 20% Chance to heal yourself and all allies within 7 meters by 2429. This effectcan only occur once every second.

Eagle Eye:
3-piece set, increases crit rating and range of bow abilities. In general a fun set, but the 3-piece bonus needs to be worth slotting over Vicious Ophidian/Alkosh or Agility on Bow Focused Builds. Add in another 200 Weapon damage on Bow abilities on the 3-piece bonus and multiply the crit bonus with 1.5 to match Agility values.

New Tooltip:

2 Items Increases your Weapon Critical by 1032
3 Items Increases the Range of your Bow abilities by 3 Meters. With an equipped Bow, also grants 200 Weapon Damage.
4 Items /
5 Items /

Agility/Willpower:
Great starters that have become very affordable. In endgame they lost their place as you can’t add a fourth piece bonus and minor slayer is better. My suggestion would be to add a four piece bonus for weapons that gives you 4.5% crit for weapon and spell, respectively.

New Tooltip:

2 Items Increases your Maximum Stamina/Magicka by 1400
3 Items Increases your Weapon/Spell Damage by 174
4 Items Increases Weapon/Spell Critical by 1032
5 Items /

Wilderqueens Arch:
Snares enemies through bow abilities. Doesn’t have any use in PvE, so adding either a Fixed AoE DoT to it might make it worth using. E.g. Bow abilities infect enemies with the wilderqueens curse that deals 2000 Poison Damage to enemies within 5 meters every second for 5 seconds. This effect can occur every 8 seconds.

New Tooltip:

2 Items Increases Weapon Critical by 688
3 Items Increases your Stamina Recovery by 129
4 Items Increases your Maximum Stamina by 933
5 Items Reduces the Movement Speed of Enemies hit by your Bow abilities by 30% for 5 seconds and infects them with the Wilderqueen's curse, dealing 1250 Poison and 1250 Disease damage to them and all enemies in a 5 meter radius every second for 5 seconds. This effect can only occur every 8 seconds.

Buffer of the Swift:
Pvp set that gives Shields on damage taken. In order to make it better remove the 10% chance and maybe add minor evasion.

New Tooltip:

2 Items Increases your Maximum Health by 1064
3 Items Increases your Stamina Recovery by 129
4 Items You take 5% less damage from other Players.
5 Items Whenever you take Magical Damage, you have a 10% chance to receive a damage shield that absorbs up to 4000 damage.

Eternal Warrior:
While this is a fun set to use, sets that proc on death do not really have much use in PvE and the 3-piece is worthless in PvP. So instead, make it proc on high incoming damage AND death and reduce the cooldown to a minute. That way it can be a great Ultimate Generation set and still provide the safety it was intended to deliver. Maybe >50% of health as a border.

Way of Martial Knowledge:
This set used to be great, but the 4 second cooldown kills it. It basically boosts every 8th action by ten percent, making it a 1.25% damage increase on the five piece. You can actuall reduce the cooldown to 1 second and it would still only buff every second ability making it a 5% increase overall.

New Tooltip:

2 Items Increases your Maximum Magicka by 933
3 Items Increases your Spell Damage by 129
4 Items Increases your Spell Damage by 129
5 Items When you deal damage, you increase the damage of the next ability by 10%. This effect can only happen every second.

Way of Air:
Doesn’t have any use in PvE. If dodge rolls buff something. It should be a long-lasting buff so you can actually try to include it in your rotation. 4 piece needs another Buff in It like weapon crit. Make the buff 500 weapon damage and increase its duration to 15 seconds. Seems strong, but you’d still have to dodge every 15 seconds and the two regen bonuses don’t help your damage at all.

2 Items Increases your Stamina Recovery by 129
3 Items Increases your Stamina Recovery by 129
4 Items Increases your Detection Radius by 40% and increases your Weapon Damage by 129.
5 Items Dodge rolls increase your Spell and Weapon damage by 300 for 15 seconds and reduce the cost of dodge rolls by 33%.

Way of Fire:
Weaker version of Red Mountain. Reduce cooldown to one second.

New Tooltip:

2 Items Increases your Maximum Stamina by 933
3 Items Increases Weapon Critical by 688
4 Items Increases your Weapon Damage by 129
5 Items When you deal damage with a Weapon ability, you have a 20% chance to deal an additional 4000 Flame Damage. This effect can occur once every 1 seconds.

Ice furnace:
This is one of the sets that I don't get. Weapon damage on a magicka set? Change it to spell damage And you’d have a fun build with Burning Spellweave. Ice – fire mage here we come. Oh and also double the damage because it’s aheavy set that forces you to sacrifice three jewels to be worth considering.

New Tooltip:

2 Items Increases your Maximum Magicka by 933
3 Items Increases Spell Critical by 688
4 Items Increases your Spell Damage by 129
5 Items When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 2100 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

Bogdan the Nightflame:
Veeeery underwhelming. Increase the proc chance to 10% and the radius to 10m.

New Tooltip:

1 Item Increases your Maximum Health by 1064
2 Items When you heal a friendly target, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies in a radius of 10 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds.

Infallible Aether:
Used to be meta on healers, now it just fills in on enemies that are immune to concussion as it overwrites it and prevents off-balance from happening. Make it a unique buff and weaken the percentage so it becomes useful again as a support set!

2 Items Increases Spell Critical by 688
3 Items Grants Minor Slayer, increasing your Damage Done against Enemies in Dungeons and Trials by 5%.
4 Items Increases your Spell Damage by 129
5 Items Your fully charged heavy attacks do an additional 903 damage.Enemies you damage with fully charged Heavy Attacks are afflicted with a Corrupted Aether for 10 seconds, increasing their damage taken by 5%. Adds 688 Spell Critical.


Iceheart:
While this set sounds nice, the damage it gives is neglectible. Make the damage higher and increase the radius to 8m as grothdarr is.

New Tooltip:

1 Item Increases Spell Critical by 688
2 Items When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 1550 Cold Damage to all enemies within 8 meters of you every 1 second. This effect can occur once every 6 seconds.

Elemental Succession:
Also sounds fun, but there aren't enough builds in this game that can actually use all three types of damage other than force pulse. When using two elements at 50% each, you get a spell damage buff of 515 on one of them but lose it on the other and have four seconds without a buff to anything. Double the spell damage it gives to each element. That way you get 1030*0.5+1030*0.5+1030*0=515 spell damage on a build that uses two elements equally and this makes them more viable. Also you’d get a constant 310 spell damage to force pulse.i can see this on on mag dk lightning builds, sorcs that use fire or wardens with fire or lightning.

New Tooltip:

2 Items Increases your Maximum Magicka by 933
3 Items Increases your Spell Damage by 129
4 Items Increases your Maximum Magicka by 933
5 Items While you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. The active element changes every 4 seconds. Your attacks dealing damage with the active element gain 1030 Spell Damage.

Affliction:
Weak proc set, gives max magicka as a four piece. Make the cooldown one second and change the four piece to stamina.

New Tooltips:

2 Items Increases your Weapon Damage by 129
3 Items Increases your Maximum Stamina by 933
4 Items Increases your Maximum Stamina by 933
5 Items When you deal disease or poison damage, you have a 50% chance to deal an additional 2979 Disease Damage. This effect can occur once every 1 seconds.

Essence thief:
Make the essence automatically come to you in a moderate speed. Other than that great set.

Combat physician and Gossamer:
Only work on enemies that aren’t at 100% health, change this and there we go.

Flanking Strategist:
Just a little stronger than Hundings and very situational. It should give you at least double the buff to try it out in PvP and give you a HoT of the damage done.

2 Items Increases your Maximum Stamina by 933
3 Items Increases Weapon Critical by 688
4 Items Increases your Weapon Damage by 129
5 Items Strikes in the Back of your enemies hit with an additional 660 weapon damage and grant you Invisibility for 10 seconds.

Galerions Revenge:
Damage is way too weak, make it at least double as strong.

2 Items Increases Spell Critical by 688
3 Items Increases your Magicka Recovery by 129
4 Items Increases your Spell Damage by 129
5 Items When you deal damage with a Light of Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy they detonate for 10000 Magic Damage.

Hide of Morihaus:
You can quadruple the damage and then it might be fun with eternal hunt.

New Tooltip:

2 Items Increases your Maximum Health by 1064
3 Items Increases your Physical Resistance by 1935
4 Items Increases your Maximum Stamina by 933
5 Items Roll-dodging through an enemy knocks them down and hits them for 8000 damage.

Heem-Jas Retribution:
3 seconds is veeery short. Make it 8 so you actually have something from it in trash mobs and add-heavy boss fights.

2 Items Increases your Stamina Recovery by 129
3 Items Increases your Maximum Stamina by 933
4 Items Increases Weapon Critical by 688
5 Items When an enemy within 28 meters dies, you get Major Berserk for 8 seconds, increasing your damage done by 25%.

Witchman's Armor:
This is a burst heal and sustain boost on ultimate cost. Dawnbreaker will actually heal you for ~3.4k health and stamina. If you cast it every 30 seconds, you have 145 health and stamina per second, very underwhelming. I’d suggest adding the same amount of healing and stam return on cast over 1s per 10 Ultimate cost of c ultimate. So add 3,4k per spec instantly and another 3,4k over 12.5s on dawnbreaker.

2 Items Increases your Stamina Recovery by 129
3 Items Increases your Weapon Damage by 129
4 Items Increases your Maximum Health by 1064
5 Items When you use an Ultimate ability, you heal for 30 Health and you restore 30 Stamina per point of the Ultimate's cost and an additional 30 Health and Stamina per Point of the Ultimate's cost over 1s per 10 Points of the Ultimate’s cost.

Hircine's Veneer:
Add ~2k stamina for 12 group members on top of the recovery.

2 Items Increases your Stamina Recovery by 129
3 Items Increases your Maximum Stamina by 933
4 Items Increases your Stamina Recovery by 129
5 Items Increases the Stamina Recovery of up to 12 allies within 28 meters by 10% and increases their Maximum Stamina by 2300.

Spelunker:
Weird set that only buffs five abilities out of which only two are used and not for the damage they do. Bone Shield doesn’t even benefit from it. Make it add 500 Spell damage on synergy abilities and leave the stamina return on every synergy your allies pop.

Molag Kena:
Add in Heavy Attacks to proc it and increase the duration to 8s. With the sustain as it is right now reduce the penalty to 15% to enable more classes to sustain it.

1 Item Increases Spell Damage and Weapon Damage by 129
2 Items Dealing Damage with 2 consecutive Light or Heavy Attacks triggers Overkill, increasing your Spell and Weapon Damage by 516 and increasing the cost of abilities by 15% for 8 seconds.

Nerien’eth:
Either change the 1 PC bonus to spell damage or increase the damage by 20%. Or simply change the cooldown to 2 second. That way it feels a lot stronger. It is easily avoidable in PvP, so that wont be a problem.

1 Item Increases your Maximum Health by 1064
2 Items When you deal Direct Damage you have a 10% chance to summon a Lich Crystal, exploding after 3 Seconds, dealing 10062 Magic Damage to all enemies in a 4 meter radius. This effect can only occur every 2 seconds.

Para Bellum:
Reduce the time needed to one second and half the shield strength.

2 Items Increases your Maximum Stamina by 933
3 Items Increases your Maximum Health by 1064
4 Items Increases your Maximum Stamina by 933
5 Items When you have not taken damage for at least 1 second, you receive a Damage Shield that absorbs up to 6406 Damage.

Permafrost:
Make it work on all allies in a 10m radius and make it deal damage around the ally when a shield bursts. E.g. Increases the Health regen of allies in a 10m radius by 957 while they are guarded by a damage shield and deals 1000 cold damage in a 5 meter radius when a shield bursts.
This would work great on a warden or a DK tank with igneous Shields and would be a very good offensive tank set. As it is part of a vMA set it should have potential to make the shield worth using.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Maximum Magicka by 933
4 Items Increases your Magicka Recovery by 129
5 Items Grants 957 Health Recovery to Allies within 10 meters who are protected by a Damage Shield. Whenever a Damage Shield on an ally within 10 meters expires or bursts, deals 1000 Cold Damage to enemies within 5 meters of the ally.

Phoenix:
Make this set grant major and minor expedition and make you immune to snares so you can actually escape the situation for 15 seconds.

2 Items Increases your Maximum Magicka by 933
3 Items Increases your Magicka Recovery by 129
4 Items Increases your Spell Damage by 129
5 Items When you die, you instead become immune to all negative effects and healing for 3 seconds, When the effect ends, you heal for 17200 Health and explode for 8600 Fame Damage to all enemies within 8 meters. You also gain Major and Minor Expedition for 20 Seconds, increasing your Movement Speed by 30% and 10%, respectively and become immune to Snare And Stun Effects for 20 Seconds.

Tormentor:
Make this set work on direct damage through single target weapon abilities. This way you can use it to taunt on frost staffs with clench or force pulse to avoid the heavy attack taunt and increase your resistances.

2 Items Increases your Maximum Health by 1064
3 Items Adds 4% Healing taken
4 Items Adds 4% Healing taken
5 Items When you deal direct damage with a single-target ability, you increase your Spell and Physical Resistance by 3642 and taunt the enemy for 15 seconds, forcing it to attack you.

Warrior’s Fury:
Make this set also grant you 300 spell and physical resistance on damage taken with the same cumulative effect. And make it work on damage taken, not critical damage taken.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Maximum Stamina by 933
4 Items Increases your Weapon Damage by 129
5 Items When you take damage, your Weapon Damage is increased by 30 and your Resistance (Physical and Spell) is increased by 50 for 6 seconds, stacking up to 25 times.

Destruction Mastery:
Increase 5-piece bonus to 3000 Magicka.

2 Items Increases your Maximum Magicka by 933
3 Items Increases Spell Critical by 688
4 Items Increases your Spell Damage by 129
5 Items While having a Destruction staff equipped, increases your Maximum Magicka by 3000.

Armor of Truth:
Very situational and underwhelming. Change it to proc on applying status effects on an enemy and increase it to 400 weapon damage.

2 Items Increases Weapon Critical by 688
3 Items Increases your Maximum Stamina by 933
4 Items Increases your Weapon Damage by 129
5 Items When you inflict a status effect on an Enemy, increases your Weapon Damage by 434 for 10 seconds. This effect can only occur every 10 seconds.

Glorious Defender:
Make this grant you major evasion for 10 seconds on a light and heavy attack and return 350 stamina everytime you dodge an attack.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Maximum Health by 1064
4 Items Increases your Weapon Damage by 129
5 Items When you deal damage with a light or heavy attack, you have a 20% chance to gain Major evasion for 10 seconds, increasing your dodge chance by 15%. You also restore 400 Stamina and 2 Ultimate every time you dodge an attack.


Archer’s Mind:
Make the five piece grant 8% crit damage and 129 weapon damage while wielding a bow. This seems like a strong five piece, but bows are supposed to become viable right? And TFS grants you a flat 10%+ damage increase so this isn’t stronger than that.

2 Items Increases your Maximum Stamina by 933
3 Items Increases Weapon Critical by 688
4 Items Increases Weapon Critical by 688
5 Items Increases your Critical Damage done by 8% and grants 129 Weapon Damage while wielding a Bow.

Wyrd tree’s Blessing:
Make this heal all allies in a 15m radius for 20000 over 15s on proc too and apply minor magickasteal.

2 Items Increases your Magicka Recovery by 129
3 Items Increases your Maximum Magicka by 933
4 Items Increases your Magicka Recovery by 129
5 Items Casting a Magicka ability removes up to 5 negative effects from you, heals all allies within a 15m radius for 15000 over 15 seconds and applies minor Staminasteal and Magickasteal to all enemies within a 15m radius from you. This effect can only occur once every 25 seconds.

Noble duelist's silk:
Very weird set. Change 1-piece bonus to Spell damage. Could work well with mirage on a magicka nb and a lightning staff, but requires a lot of incoming damage.

2 Items Increases your Spell Damage by 129
3 Items Increases your Spell Damage by 129
4 Items Increases your Spell Damage by 129
5 Items When you dodge an attack, your Light an Heavy Attacks deal an additional 1225 damage for 8 Seconds.

Overwhelming Surge:
The name is irritating. Make this an 8m AoE around you and then we’re talking!

2 Items Increases your Maximum Magicka by 933
3 Items Increases your Spell Damage by 129
4 Items Increases your Spell Damage by 129
5 Items When you activate a class ability, you have a 15% chance to surround yourself with a torrent tha deals 2365 Shock damage to all enemies in an 8 meter radius for 6 seconds.

Cyrodiil 3 PC Sets:
Multiply all of those by 1.5 to match agility/willpower/endurance.

Swamp Raider:
Increase the Weapon Damage Bonus to 600. Seems strong, but it should work great on a DK with claw, injection, noxious breath and FoO to proc it constantly.

2 Items Increases Weapon Critical by 688
3 Items Increases your Weapon Damage by 129
4 Items Increases your Maximum Stamina by 933
5 Items When dealing Damage with a Magicka ability, your Poison and Disease Damage Abilities gain an additional 600 Weapon Damage for 10 Seconds.

Undaunted Infiltrator and Unweaver:
Those were supposed to promote hybrid builds, but they are pretty weird as they are. change the four piece bonus to spell critical/weapon critical (swap them out), respectively and switch out their five piece bonuses too.
That way those two sets can function as a substitute for the vMA staffs on the back bar.
2 Items Increases your Maximum Stamina/Magicka by 933
3 Items Increases your Maximum Stamina/Magicka by 933
4 Items Increases Weapon/Spell critical by 688
5 Items When activating an Ability that costs Stamina/Magicka, your light attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

Destructive Mage:
Reduxe the cooldown and make this work on yourself too. Totally underwhelming as it is right now.

2 Items Increases your Maximum Magicka by 933
3 Items Increases Spell Critical by 688
4 Items Increases your Spell Damage by 129
5 Items Dealing Damage with a fully-charged Heavy Attack, you place a Bomb on the enemy for 10 seconds. When you or another player hits the target with another fully charged Heavy Attack, they detonate he Bomb, dealing 7875 Magic Damage to all enemies within 8 meters. This effect can only occur every 2 seconds.

Twin Sisters:
Make this set proc on blocking and dealing damage so you can use it offensively and defensively.

2 Items Increases your Stamina Recovery by 129
3 Items Increases your Maximum Stamina by 933
4 Items Increases Weapon Critical by 688
5 Items When you deal melee damage or block an attack, you have a 10% chance to let all enemies within 5 meters bleed for 10375 Damage over 8 seconds, ignoring their resistance. This effect can only occur every 8 Seconds.

Ashen Grip:
Seriously underwhelming, needs significantly more damage to become useful. Could be especially good as an easily obtainable alternative for dropped sets for beginners.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Weapon Damage by 129
4 Items Increases Weapon Critical by 688
5 Items When you deal direct melee damage, you have a 20% chance to breath fire to all enemies in front you for 12000 Flame Damage over 4 seconds. This effect can only occur every 4 seconds.

Eyes of Mara:
Generally sounds fine, but sustain is not really an issue on healers, so giving this set an offensive additional bonus would make it more effective. Give restoration staff abilities a 10% chance to grant 5% crit to allies hit by them.

2 Items Increases your Magicka Recovery by 129
3 Items Increases your Maximum Magicka by 933
4 Items Increases your Spell Damage by 129
5 Items Reduces the cost of your Restoration Staff Abilities by 12% and increases the critical chance of allies hit by your Restoration Staff Abilities by 1095.

Kvatch Gladiator:
Only works on enemies hit that are below 25%, which is way too low. Make it let your attacks hit up to 200% harder on enemies below 50% health so it gives you a gradual execute on everything and a decreasing Weapon Damage Bonus working the other way around.

2 Items Increases Weapon Critical by 688
3 Items Increases Weapon Critical by 688
4 Items Increases your Weapon Damage by 129
5 Items Your Light and Heavy Attacks deal up to 200% more damage against enemies below 50% health, based on their missing Health. Increases your Weapon Damage by up to 300 against enemies above 50% Health, decreasing to 0 based on the enemies missing health.

Vampire’s Kiss:
Set that doesn’t give damage bonuses and still works on killing enemies. Change the bonus to work on enemies dying in range, similar to Vicious Ophidian so you don’t have to kill enemies yourself and you can wear this on a tank. Maybe add a Stamina Recovery and Increase the healing too.

2 Items Increases your Health Recovery by 129
3 Items Increases your Maximum Health by 1064
4 Items Adds 4% Healing taken
5 Items When an enemy within 28 meters dies, Heals you for 14000 over 6 seconds and restores 420 Stamina.

Morkuldin:
Fun set, but the summon duration is too short, similar to Maw of the infernal, increase this to 30 seconds as well OR let another proc renew the duration.

2 Items Increases your Maximun Stamina by 933
3 Items Increases your Stamina Recovery by 129
4 Items Increases your Weapon Damage by 129
5 Items When you deal damage with a Light or Heavy Attack, you have a 10% chance t summon an animated weapon to attack your enemies for 15 seconds. The Animated Weapon’s basic attack deals 4551 Physical Damage. Each subsequential hit with a Light or Heavy Attack has a 10% chance to refresh the duration.

Orgnums Scales:
Just make it increase your health regen by 50%, remove the 60% barrier. Also make it weaken the effect of Vampirism on Health Recovery up to 100% based on missing health.

2 Items Increases your Health Recovery by 129
3 Items Increases your Maximum Health by 1064
4 Items Increases your Maximum Health by 1064
5 Items Increases your Health Recovery by 50% and decreases the Effect of Vampirism on your Health Recovery to up to 100%, based on your missing Health.

Pelinals Aptitude:
This was supposed to make hybrid builds workable, but it gives three recovery bonuses and only sets damage stats to the higher one. Make it give both spell and weapon damage, stamina and magicka and recovery on the 2, 3 and 4 pc bonuses.

2 Items Increases your Weapon and Spell Critical by 688
3 Items Increases your Maximum Stamina and Magicka by 933
4 Items Increases Weapon and Spell Damage by 129
5 Items Your Weapon and Spell Damage and Weapon Critical and Spell Critical both become the highest one of the two values.

Spectres Eye:
This is such a weak set… Make it at least permanent (increase duration to 6s) and make it reflect projectiles hit at you when dodging them.

2 Items Increases your Spell Resistance by 1935
3 Items Increases your Maximum Magicka by 933
4 Items Increases your Maximum Health by 1064
5 Items When you cast a Magicka Ability you gain Major Evasion, increasing your dodge chance by 15% for 8 Seconds. You also reflect every dodged attack back at enemies for 8 seconds while dealing an additional 2000 Magic Damage. This effect can only occur every 10 seconds.


Aspect of Mazzatun:
While this set looks good on paper, falling below 30% Health is a bad wax to proc it. It would be a great overall sustain set if it proceed when falling below 30% health, stamina or magicka and restored the Ressource that fell below 30%. Then give each effect an individual cooldown.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Maximum Stamina by 933
4 Items Increases your Maximum Magicka by 933
5 Items When you fall below 30% Health, Stamina or Magicka, you either Heal for 7052 or restore 6020 Stamina or Magicka. Each Effect can only occur once every 45 seconds.

Arch Mage:
Make this work on Light and Medium Weaving too.

2 Items Increases your Maximum Magicka by 933
3 Items Increases Spell Damage by 129
4 Items Increases your Spell Critical by 668
5 Items Your Light Attacks restore 300 Magicka and your Heavy Attacks restore 1200 additional Magicka.

Hand of Mephala:
This set only works in Melee range, does not help Magicka DDs and has a 5 Second Period before it even procs. Add Minor Breach, making the Web spawn under attackers and let the webs explode after 1 second.

2 Items Adds 4% Healing taken
3 Items Increases your Maximum Health by 1064
4 Items Increases your Physical Resistance by 1935
5 Items When you take damage, you have a 10% chance to cast a web around the attacker for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 1 second the web bursts in to venom, dealing 2580 Poison Damage and applying Minor Fracture and Minor Breach to any enemy hit for 5 seconds, reducing their Physical and Spell Resistance by 1320.


Sword Dancer/Sword Singer/Spider Cultist Cowl/Light Speaker:
Those sets are mostly lackluster due to them buffing only a certain amount of abilities while forcing you to have a certain weapons slotted. Making them increase your Weapon Damage or Spell Damage while slotted by a fixed amount makes them Buff all abilities while still requiring you to have that weapon equipped. The 400 Weapon or Spell Damage Sounds strong, but the 2 piece bonus is Health, so it will not outperform other sets damagewise, but bring them on par with others. The sets that buff physical/fire/cold/shock/magic damage abilities have their use as they already buff enough skills on certain classes.

2 Items Increases your Maximum Health by 1064
3 Items Increases your Maximum Stamina/Magicka by 933
4 Items Increases your Weapon Damage/Spell Damage by 129
5 Items Increases your Weapon Damage/Spell Damage by 400 while having Dual Wield Weapons/ a Two-handed Weapon/ a Destruction Staff/a Restoration Staff equipped.


b]Unfathomable Darkness:[/b]
Too many proc sets here. Make it apply Minor Breach and Minor Fracture for 5 seconds when it hits an enemy
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1487 Physical Penetration
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage and applying minor Breach and Minor Fracture, reduicng their Spell and Physical Resistance by 1320 for 5 seconds. This effect can occur once every 15 seconds.

Those are my suggestions as far as sets are concerned, please tell me if something is totally off or OP in any way. Also make (reasonable) suggestions for sets yourself so we get ideas together. Same holds for the traits.


@ZOS_GinaBruno @ZOS_JessicaFolsom @ZoS_RichLambert @ZOS_KaiSchober, maybe you can consider some of these changes prior to Morrowind as it would make people run the old content too if there are rewards worth using in them.


Feedback is very welcome!

What is this extra download?

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I thought I already downloaded the full game, I was playing it for several days, now it wants to dl another 48 gigs? WTH? Steam version.

A joke for ZoS as they try to fix PC/Mac EU

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Four engineers riding in a car and the car breaks down.

The Mechanical engineer says: "It's a broken starter".

The Electrical engineer says: "Dead battery".

The Chemical engineer says: "Impurities in the gasoline".

The IT engineer says: "Hey guys, I have an idea how about we all get out of the car and get back in".

Share your funny ESO moments! (Bugs, glitches and stupid/random stuff)

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Hey all, this is a thread where you can freely share your funny, silly and stupid ESO moments/stories together with the community! :) Could be some fun encounter, a weird glitch you got on video or maybe a screenshot that is looking awesome... The point is that it should be funny and enjoyable to look at in the end. ;)

I will start of with a video that contains a lot of funny clips that was lying around in my computer, enjoy! Can not wait to read what you guys post here! :smiley:

image

Do you think the Anniversary Event should be extended?

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Due to how many times the servers mostly EU have gone down with issues and/or maintenance during this event sometimes in evenings / prime time for most of the evening.

Do you think the Anniversary Event should be extended by at least a few days?

Is the EU Server always this Bad? Or is it just the Event causing problems?

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I'm a bit fed up with the EU server at the moment and I'm seriously thinking of going back to the NA server, even though I'll lose all my DLC.

I haven't been playing very long, so although it'll be a pain to start over, it won't kill me (not like some poor bugger who's been playing for years). But I'd really rather not, because I enjoy the EU server much more than the NA server (there's less people on during my time zone).

But if these problems are an ongoing thing with the EU server (and not just caused by the event) then perhaps I'd be better off just cutting my losses now and starting over.

What do you think? Will the EU server get better once the event ends? Or should I cut and run now before I invest any more time into it?
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