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PC / NA (Trueflame and Haderus) Know Thy Enemy - An Overview of Guilds

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If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.
― Sun Tzu, The Art of War

Hello to my brothers/sisters in arms,

I thought I would start compiling a list of the Active guilds on the two main servers (TF and HAD) that we play on. Let’s help out new and old players alike better recognize guilds and the players that make up the guild. As I post this data, please help correct the holes in my data or incorrect assumptions as these are just observations I have made. I know some of this will be wrong. I apologize now for any mistakes that I will make.

I will start out with the DC Faction and the guild I belong to Vehemence (VE). Now, I can’t list every single member of every guild. So I will try and include the core group (GMs, Leads, Officers, Most Active etc). VE plays on TF at NA Primetime. We raid every night but Sundays and Wednesdays. Our group size can range anywhere from 10 - 24. We never run more than 24. Bulb (Permarekt) is the GM with our Raid leads being Steve (Asvaldr Hjordis) and Zheg (Zig Zheg). Fruity is our main scapegoat anytime something goes wrong we blame it on Fruity!

VE Roster
  • Permarekt
  • Asvaldr Hjordis
  • Zig Zheg
  • Airling
  • Ghost Shot
  • Dan Aventus
  • Gil Gunderson (Fruity)
  • Aoe barbecue
  • Kirsi
  • Crispen Longbow - Completely OP
  • Vex
  • Texas
  • Heleran Skybreaker
  • Dyride
  • Allen Iverson
  • Desdenova
  • Chaos
  • Waraxx
  • Zee Taggs
  • Mud Butt
  • Crepidus
  • Skylen
  • Libellus
  • Acorn
  • Jak Shadowblade
  • Bones
  • Luna
  • Daddy Fat Sacks
  • Sythen
  • Vicron
  • Daysie


Next DC Guild is KHOLE
Khole usually runs between 8 – 16 man groups. They are currently homed in Haderus and Play at NA Primetime. They are battling the hordes of AD there. Not much is known about the current AD hordes homed there from my perspective. Hopefully we can get Guild Names and Rosters to be added in later posts. Rare Blue and Prett are some of their Raid Leads.


Khole Roster
  • Rare Blue
  • Vir Cor
  • W T B Waffles
  • Kieryan
  • Azoi
  • Rhage Lionpride
  • Maximillian Die Caesa
  • Cassiah Rae Coyle
  • Ishammael
  • Pell
  • Lyar
  • Azurethe (aka god)
  • Chunky Nurse
  • Mchermie
  • Noriku
  • Reimus
  • Senelar
  • Prett
  • Poliwraith
  • LDK
  • Lyryc
  • Subtomic
  • Asgari
  • Tisserand
  • Mrs. Jones
  • Jagoblade
  • Viracochax
  • Vanus
  • Mimiron
  • Sphinxster
  • Baron
  • Daysie


The next DC group we will talk about is Guard. Guard is homed on TF and plays NA Primetime. I believe a few of the members are what is left of the old CN guild. Guard usually runs 8 – 16 man groups. Ixty is the GM and Blue Angel Eyes is the main Raid lead with Panda as well. Here are the main officers and Active leaders.

Guard Roster
  • Ixty
  • Angel Blue Eyes
  • Panda
  • Kadhava
  • The Pale Orc
  • Jauriel
  • Auto Cleave
  • Borelok
  • Himagain
  • EvilMishmash
  • Jonny The Firegod
  • Makkir
  • Dopem
  • Kat Ko

The next DC guild is Blood of Daggerfall (BoD). The main raid lead is Saramis with harlock helping where she can. I didn’t get a chance to get an active roster from Saramis. I will add it later tonight. They usually run 12 – 24 man groups. They are very active in TF primetime, you will see them on just about every night.

BoD Roster
  • Saramis
  • Harlock


We also have Heart of Daggerfall (HoD). The GM is Nemesis with Steindeath running raids. They mostly run 8 – 16 man groups on TF during Primetime. Here are the main officers in HoD.

HoD Roster
  • Nemesis
  • Steindeath
  • TomoeGozen
  • Insidious
  • Whirlz


A new guild that has started up and I believe has been helping in the off hours on TF is Elder Skillz. I will get more data on them or if any Elder Skillz players see this please post your info below and we can add it to the mix.

Elder Skillz Roster


Longtime DC Players (Minno and RInaldo) have started up a new small man guild Maledictus Vindico (loosely translates to Cursed Delivery from Latin). They are currently homed on TF and are looking to grow their group. The ideal group for them will be around 8 strong.

Maledictus Vindico Roster:
  • Minno
  • RinaldoGandolphi
  • Oniska Valerius
  • Hans (our Templar pocket healer.)


DC OCEANIC GUILDS***********************

The first official DC oceanic Guild has made our list. DC Guild - The Kelly Gang (TKG)
More about the guild...

We are a small silent guild who runs around looking for outnumbered fights on TF. TKG runs Oceanic time (6:30-12pm +10 GMT - late night NA) daily and cross over into NA peak during the weekends.

The Kelly Gang (TKG) Roster
  • Flake (Esqi)
  • Vanzan
  • Jekkyl/Aconvic
  • Alchuri
  • Asterelle
  • Elbow
  • Attacks-All-Day
  • Babyrat
  • silky_soft
  • Fanny Omaha
  • Badnis
  • Potato Samurai
  • Swaggzilla
  • Silahtar
  • Manhands
  • Pants
  • Anereon

We appreciate all the hard work you guys do in the off hours. More balanced servers on TF and Had during Oceanic times is needed.

The second oceanic Guild as been brought to my attention. Wormhole. Will a GM or officer contact me so I can get more details on this guild.

Wormhole Roster
  • Van Japa
  • Rasveria



Trueflame wouldn’t be complete without our Pug Whisperer (ShadowGrabber). If you see shadowgrabber he is doing the thankless job of wrangling pugs together and forming groups. He doesn’t have a guild but tries to get things going. EP and AD, take it easy on shadows group as they are all Pugs. You may farm them to Death but just not to non-existence please!

DC if I’m missing any other Active Guilds in TF/Had (PC NA) please let me know and I will add them.


EP ********************************************

Now we shall move onto the EP horde in TF and the rising EP Guilds in HAD to combat the AD horde there. Common EP guilds on Trueflame “I Believe” you will hear about are Haxus, Invictus, Pact Militia, Phoenix Rising, Vokundein, and Darkest Requiem. Also I believe Blood for Pact is an EP guild that runs a lot of pug groups? If you are in this guild let me know about GM and your officers . If I’m missing some please let me know.


We will start with Haxus. Haxus runs most nights during primetime on TF. When haxus and invictus are running small groups you will see them merge to form one larger group. Haxus runs an 8 – 16 man group. Haxus is the combination of Havoc and Nexus as those guilds died off. Haxus has recently discovered that Brindle is their secret home keep.

Haxus Roster
  • Hektik-One
  • Bellatris / Jules
  • Elong
  • Elf Aegon
  • EPK
  • Dig Mouse
  • Durruthy JR
  • Artoria
  • Della Morghulis
  • Hackerman
  • Llunela Vedrano
  • Thogurt
  • Vixn
  • Vuax
  • Yoda-San
  • Fyaal
  • Elwyn
  • Xai Zi

The next EP group is Invictus. They run most nights as well on TF and during the early pre-hours of Primetime. They typically run 12 - 24 man groups. The Known Bugged Emp siege is “rarely” used in keep defense by invictus. Just kidding, couldn’t resist. I got hit to many times by Big Ernie’s emp siege couldn’t help bring it up. Bless Mist form for breach entrances!

Invictus Roster
  • Big Ernie
  • Vortexman
  • Kisandrea
  • Vjori
  • Rozenwyn
  • Wrentaissorc
  • Teutonic Madden
  • Purry
  • Armitas
  • Stewie
  • Indra Asura
  • Uriel Stormblessed
  • Benom
  • Clerod
  • Multavi
  • Maximus

The next EP guild we will talk about is Pact Militia (Pact/PM) Pact Militia runs most nights on Trueflame during primetime and off hours. They run anywhere from 12 – 36 man groups. You will see Nikolai the Nord or Crow running their raid groups. Pact is very focused on Map control. You won’t see them farming at a resource but you will see them tagging keeps deep into their enemy’s territory, cutting transit and pushing direct keep assaults and defenses. Nikolai will you add your main officers and most active players?

Pact Militia Roster
  • Nikolai the Nord
  • Crow
  • Anton Black
  • Asha Vahish
  • Aurora
  • Iceaalu Chimeran
  • Cookie Rau
  • Zeddicus
  • Sir Louie
  • Sir Project
  • Yaarrghh
  • UMI Luner
  • Thomas
  • Gwydiana
  • Hia Kha
  • Volcanum

Phoenix Rising (PR) is also an EP guild that is run by Gheghn. They run 12-24 man groups. PR runs on TF and mainly raid on Monday and Wednesday nights Primetime. VE doesn’t see them much as they run on our off nights so I don’t have much info on Phoenix.

Phoenix Rising Roster
  • Gheghn
  • Viandria
  • Multavi
  • Pok Et Heal
  • Popster

Next we will jump over to Haderus to talk about Darkest Requiem. DR has moved over to combat the AD horde that plagues the Had server. Rylana’s group is pushing to make this another competitive server. Rylana will you add your officers and most active players to the roster? (Thanks Rylana Data Added) Keep up the battle. EP really needs to move one of their guilds off TF to help out Had.

Darkest Requiem Roster
  • Dutchessx
  • Lyzara Dionysis
  • Legits
  • Aloha/Phreeki
  • Lily the Succubus
  • Necrow
  • Wosyet The Flame
  • Arinar Silinious
  • Sirena Pure-Born
  • Sainide/Stabs Like Pro
  • Patrick Scott
  • Baron Grillz
  • Pug Shellshock
  • Jamicka
  • Zazeer
  • Zane Altise
  • I'm Batman lol
  • Lisdra Duskbloom
  • Hjeals/Orexin
  • Kailo von Klotz
  • Innare
  • Maladinthepaladin
  • Ebonheart Templar
  • Jolnir
  • Kenshin-Quebec
  • Madshadowman
  • Pesa Sextelli
  • Warrigal


Of course EP/TF wouldn’t be complete without mentioning Frozn and his Vokundein guild. You will find his small man 8 – 12 group on most nights capturing resources, tagging keeps and running around causing all sorts of mischief for DC.

Vokundein Guild Roster
  • Frozn
  • Blasius de Buitléir
  • Wrathmane -Reeve




EP OCEANIC GUILDS***********************

Our first Oceanic EP guild to be added is RAM (Random Angry Men).Ram runs oceanic primetime, Wed, Sat, Sun between 12 and 24 people. Other days casual groups 6-12 people

RAM Guild Roster
  • Ninja San
  • Tokage Man
  • Pero San
  • Van Diaz
  • Mey
  • Park Min Young
  • Levyatha
  • Vnder
  • Humphie
  • Maia Lucetius
  • Humphie
  • Miliana Epona





AD**************************************************************

Now we move onto AD.

AD in TF consists of…….........Wait I know there are some somewhere……..... Yes we found some they are in Haderus.

Just kidding AD has started to come back to Haderus to combat the EP horde that is here. I believe there are currently 2 guilds that have moved over and 1 that might home TF. Fantasia has moved over with Joshua leading the charge. Soon EP won’t be able to ignore the south

Summer is Coming

Hmmm doesn’t have the same ring as “Winter is Coming” but it will do.


Fantasia is a Primetime AD guild now homed in TF. Joshua Warren and Kal'Thalar are champions of Fantasia They split the Raid lead responsibilities 50/50 and they will soon bring stability back to the Southern lands. Fantasia runs 10 – 20 group sizes.

Fantasia Roster
  • Joshua Warren
  • Kal'Thalar
  • Thracis
  • EagerSkeaver
  • Mythanelle
  • Mycroft umbras
  • Valen Duskryn
  • ittis
  • Healer of Nine
  • Triumph
  • High Seraph (D'ni)
  • Brandon Sinclair (Glarin)
  • Darknysse
  • Spiritrush
  • Rick
  • Krimson Solarus
  • Flapz-For-Skooma
  • Dragadar
  • Devious
  • OPP
  • Manyak
  • Aerhiborn
  • Aztec (Master of Mnem)
  • Lord Micah


We have added another guild that a few weeks ago made the switch from Had to TF. This is greatly appreciated to help balance the servers out. Children of Hircine (CoH)

The most humble khajiit Telel heads up this most dedicated werewolf pack. Be weary when approaching them as they are ready to transform into their true form. Blessed with Hiricne's Gift they HOWL in the face of their enemies striking fear and devastation to any that approach their path. If that doesn't work be prepared for eternal bombard snare as Telel shouts in his most humble voice (think Gandalf) "None Shall Move". CoH is currently homed in TF you can see them most nights around Primetime.

Children of Hircine Roster
  • Telel
  • Domile
  • Aztlan



The next AD guild currently on TF is AssHaderus lead by “Million Reason to Quit” formerly known to the EP as Unrue. AssHaderus runs a 10-20 man group during primetime and off hours that mainly focuses on poking the EP bear, Farming DC Pugs, or bombing the tails of guilds as they are engaged with other guilds. Their focus on great guerilla tactics is earning them much scorn from both DC and EP. With combined efforts of Fantasia, Adamant, and Asshaderus the south will soon be a force to be reckoned with.

AssHaderus Roster
  • Million Reason to Quit


Adamant (renamed from heizenzerg for new tabard xD)
AD in TF, we play completely random size groups up to 8 or 9 max usually. I would say that Adamant guild doesn't focus on map control but are some of the most well know 1vX'rs in the game. I bet if you added up all the times these players have been reported as cheated they would would eclipse any other guild in ESO. (To Clarify I don't think they cheat) but since they are kings at farming larger groups they get accused of it alot. Some of the best 1vXr's below. Always fun going up against them. I just never try and take them on alone. Word to the wise DC.

Adamant Roster:
  • Mojican
  • Meraki (mermermermermer)
  • Aenlir
  • Kaiz
  • Ara Valleria
  • Heisenberg
  • Jordaen
  • Glory
  • Death Reckoning
  • Solmere
  • Ashirok
  • Suru
  • Lowpolicy


One of the main guilds for AD in Haderus is The Arcane Council. The current GM for the Arcane Council is Forza and one of the PVP leads. A little bit about their guild from their GM

Been playing and PVPing since Beta. We've been existent since August 2015 and started from humble beginnings as a new AD guild with a casual focus.Gradually increased in quality and experience and made the switch to hardcore PVP guild over time. Most of the core we have today were developed by us, with others coming from the exodus of Rage and other defunct AD guilds.

We made the switch from Azuras to Haderus in December 2015 and stayed there till around April, when AD started to swarm the sever from TF. Not enough fights to be had consistent. Currently, our official home server is still Haderus but we dont really stay loyal to any one campaign. We are always jumping on the sever with the most action and fun, depending on lag ofc. We primarily run groups of 12-16 with cap at 20, depending on fights and how much interest we have.

Here is our roster with some core members. I'll probably end up missing a bunch of peeps, just naming off the top of my head


The Arcane Council Roster
  • Forza (Sinderion/Forodir)
  • Lore
  • Klytz
  • Miat
  • Ggothmog (Pale)
  • Showlor
  • Ventoux
  • Mreeja
  • Olivya
  • Pead (Darius)
  • Por Que
  • Killa
  • Sado
  • Astansus
  • Vangy
  • Aaravis
  • Brazen
  • Rose

One of the other Major AD in guilds in Haderus is Dominion Knights. Currently we are missing Size of group, What times they run and Main officers and active players of their guild. Will be updated as info comes in.

Dominion Knights Roster
  • Anazasi



The other AD guilds on haderus if you could provide some data on where your guilds currently stand that would be great. Looking for more info on M12 and any other AD guilds I’m missing

I will update the above as guilds add information.

Camel Motion sikness!

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Got my new black camel, but the running animation is giving me motion sickness. :pensive:

Your eye is naturally drawn to your mount to admire its cavorting gallop, but the camel is so bumpy jumpy that its making me queasy.

Ship-of-the-desert is certainly making me sea-sick

Anyone else get this?
rT7O1LfAYW-8.png

The four-fifth-non-katana katana: what on earth did you do with it, ZoS?

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To me, this "4/5th Non Katana" Katana, which has a Katana handle, but a frikken curved saber blade, is a fairly disturbing sight.
Especially in fist person view, in which I constant am.
I for one, would like to see this fixed with a "true" Katana blade.
How about you?

Need Jayde rune xbox 0ne

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I'm tying to complete a writ and I can't seem to get one to drop. If anyone can spare one I would appreciate it ALOT. My gamer tag is SKUL x Death

New Forum layout feedback

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all i did was refresh and suddenly its a whole different look O.o

since it's true, decided to change this into a feedback thread since thats what it mostly contains :)

PvP Tips for new people

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1. Forts are DC, Keeps are EP, and Castles are AD
2. If you are a Templar (I don't know about other classes), healing buffs also help when repairing walls. Throw down purifying ritual and then fix the wall. You'll get more bang for your buck.
3. You CAN heal a wall that has recently taken damage if it is within the first hit or two. If the wall has >~98% health, you can fix it even if it has taken damage. In order to prevent the permanent wall fixing (we've been hitting it forever and it's still at full health!) you will need about four trebuchet shots to hit at the same time. Coordinate! Once it's below that 98% threshold it cannot be repaired and you can damage it as normal.
4. You can and will fall through the grate on the second floor of the outposts if someone hits you with certain skills. Be careful.
5. When looking at the map you can push X (on ps4) to get the resource/keep stats. If the resource is level 0 it has changed hands recently and there are likely opponents nearby. Resources upgrade every 9-10(?) minutes to a max of level 5. If the farm reads six minutes until the next level, and the lumber mill reads 9 minutes until the next level you know they hit the farm first, then lumber, and are likely on their way to the mine.
6. If you run into a resource tower player horde, DON'T take the flag! Use siege to knock down the tower. If you can't do that, stop running in there unless you have overwhelming numbers. You will get killed, a lot.

I've been playing this game for a while now and some of these were news to me not too long ago. I hope this is helpful to some.

If I've missed something or made a mistake, please let me know and I am happy to change/update this.

who was the best player ever in eso (na)?

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Just wondering who you guys think was the best player ever in ESO NA. For what its worth I have the following to put forward (not that i personally agree with these people but some i really do and some others i really don't but i know nevertheless some of you will so i put them in there for you):

PVP:
Anon (leadership)
RHM (leadership)
Divine ((leaderships)
Moon Die (leadership)
Hektik (leadership)
German,
Aetcha,
Kodi,
Davenaro,
Sribes,
Act,
Wizio,
Kosmoko,
Cinamon,
Ezareth,
Skaffa
Vita,
Dark Syner,
Reddington James,
Kate,
Sypher,
Chopstix,
Permared,
Navitas,
Essa Kh,
Sneaky,
Vulkun,
Fengrush,
Axy,
Xylena,
Richard
Blab,
Gottbeard,
Bolterity,
and there are so many more i liked.


PVE
Robert Pendragon,
Chopstix,
Omlette,
Viper,
Antimatter,
Sneaky,
Leonard Smoothcannon,
Zomnomnombie,
Slayyer,
Multavi,
Butters,
Freelance,
Elsa Arrendale,
Jace,
Nifty,
Squirrel,
Greybrow,
Bellatrix,
Vulzun,
Azula,
Allysyah,
lolimage.

I'm sure I've missed many many great players but equally I've avoided a lot of PUGS with big mouths and low skill sets.

What do you guys think?

Campaign Performance

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This thread is for ongoing discussions about Cyrodiil performance as we continue to make adjustments now and in the coming months. Most recently, regarding the Cyrodiil performance questions and what's going on there with the recent changes to some abilities in case you missed ESO Live...and the fancy graph which is now a meme thread...

We have been making changes to abilities bit by bit to save calculation cycles on the server. Using the example of Hemorrhage, this ability would check an area around the size of a 2700 meter circle around the Nightblade which critically hit. The Hemorrhage ability would then apply a bonus (minor Savagery) to all allies in that area.

"All allies" can be 1 ally or 100 allies, but the ability system first needs to get ALL the entities in that area first...monsters, players, siege weapons, friend and foe, then sort that list out to find allies, then apply the bonus to them. Changing the ability to Group only cuts out a lot of sorting the server would have to do. That change has helped a little bit, but not a ton, so obviously we're still digging.

The reason we're looking at abilities and the combat system at it's roots, is clear when you look at the difference between non-veteran Campaigns and veteran campaigns as we stated on ESO Live. The non-veteran Campaigns have better performance than veteran allowed Campaigns, and the biggest difference between those are the players making up the population of those campaigns and how much more the server has to calculate when higher level players fight each other. Veteran players simply have more "stuff" on their characters that has to be cycled into every combat calculation on the server. This means all the passives, weapon procs, blocks, roll dodges, potions, food, all of it, add up to the server needing to check all of that every second. This is why we're looking into how they're structured and their functionality at their basic operation level and making changes for performance reasons as we see opportunities to improve how they function.

We are also looking at how the server handles information from combat itself, so not all changes are going to be ability based, but also at the root of the server and how it processes the info coming from combat, movement, items, etc. Some of these changes will be deep rooted in the server code and some will be a bit more front facing, but we're making changes not just Ability wise like you've seen recently, but also how the servers handle combat at their core. Basically anything that can effect your character we are digging into and applying updates to them as we come across what we believe will improve performance.

This is an ongoing effort which we are resolved to delivering a solid PVP experience in ALL Campaigns, and we thank you for wholeheartedly for your continued support of ESO!

Official Feedback Thread for Nightblades

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This is the official feedback thread for the Nightblade for the Dark Brotherhood update. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

Guild Auction House Only...

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I would like to at least see a guild auction house that could be accessible in the banks. Then I would like to see the game programmed so under the rule set, that any one in a guild of at least 10 players would be on that list in the guild auction house. Bidding for the stalls would stay the same...

Should I upgrade my Desktop?

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Hello everyone.
I'm currently running a 7-8 year old setup and had a few new upgrades this year any how this is what I'm running.
Cpu: Intel Core2 Quad Q9550 2.83Ghz 12mb cache 1333Mhz fsb and OC 3.4Ghz at 1600Mhz Fsb.
Mobo: Evga 790i Ultra Sli
Video: Evga Geforce 730 2gb ddr5 5ghz
Ram: 16Gb 4x4Gb 1600 Kingston Hyperx Fury
HHD: SSD Kingston HyperX Fury 240Gb 550 R/W.
PSU: Corsair HX650 Professional.

So should I upgrade this old build? Because I'm currently running all Medium settings at 45fps so let me know what you think thanks.


Is the Soul Shriven Motif Account-Bound or is it Sell-able?

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This may be a stupid question, but is the Soul Shriven motif bound to your account when you receive it? That is to say, if you complete Cadwell’s Silver on multiple characters and don’t need to learn the motif again can you sell it in a guild store or give it to a friend? (I haven’t noticed one for sale yet and I do a fair amount of motif browsing, so I was just wondering…)

Dark Brotherhood Poisons now 60% drain

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From todays pts notes: https://forums.elderscrollsonline.com/en/discussion/266069/

"Drain Magicka Poisons and Damage Magicka Poisons now increase the resource cost of Magicka abilities by 60%, up from 30%.

Drain Stamina Poisons and Damage Stamina Poisons now increase the resource cost of Stamina abilities by 60%, up from 30%."

This seems a little crazy to me.

Where is my reserve slice proxy det Gina promised?

Thoughts on how this will impact pvp?

Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

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Storm Calling
  • Hurricane (Lightning Form morph): Updated the visual effects for this morph based on your feedback.
  • Surge: This ability and its morphs will now critically heal based on your Weapon Critical or Spell Critical, whichever is higher. We also fixed an issue where the heal from this ability and its morphs was not being reduced by Battle Spirit.

sD8ijw6.png

Note that most of the replies in this poll happened BEFORE we were sure that Crit surge was going to be further reduced by battle spirit. Please also note that a majority of us feel that the issues affecting stamina sorcerer go so far beyond crit surge, and dislike that the assumption that stam sorc can be fixed or improved solely by tweaking this ability.

PTS testing Patch 2.4.3: Critical Surge in PvP (with battle spirit nerf) Character has 27 points into blessed (10% healing given) and 46 Points into quick recovery (10% healing taken)

Even though Crit Surge doesn't heal for the entirety of the damage done, there still appears to be a cooldown.

4g2dTls.png

What is the point of allowing DOTs to proc Crit surge if the cooldown still eats all the heals?!?!?!?!

The cooldown put in place only because of DOTs, now that the ability doesn't heal big on big hits, we still have a cooldown? That is the worst of both worlds.




Edit: Updates from Patch 2.4.2


Dark Magic
  • Dark Exchange: Increased the amount of health restored from this ability and its morphs by 100%.
Storm Calling
  • Disintegrate: Renamed this passive ability to Implosion. This passive ability now also grants all Physical Damage you deal a chance to instantly pulverize low health enemies, dealing additional Physical Damage to them. Updated this passive’s tooltip to indicate what the health threshold is for it to trigger.
  • Energized: This passive ability now also increases your Physical Damage done in addition to the Shock Damage done.
  • Hurricane (Lightning Form morph): This morph now also grants the Minor Expedition buff at all times while it is active.
  • Surge: This ability and its morphs now restore a flat value of health whenever you deal a Critical Strike. It will now also proc on any Critical Strike instead of only direct damage Critical Strikes, but can only restore health once every second.

Discussion of new changes in this thread starts HERE
I will continue to update the Issues and Solutions sections (posts #2 and #3) when the feedback gets a chance to settle a bit.




@Wrobel In your "Dark Brotherhood Combat Changes" thread you said the most helpful feedback is supported by "specific details, math, and logic." This is my attempt to achieve some sort of "meeting of the minds" between the Development team and the Stamina Sorc Community.

To everyone else that likes playing stam sorc, you can help by adding links to all your previous suggestions here so we can all have them in one place. I will update this initial post once people start contributing. Let's keep this thread focused on Stamina Sorcs and keep the Hurricane memes at bay. We have a lot of work to do so let's get started.


PART ONE: Sorcerer Stamina Builds vs the stamina builds of other classes: Why Sorcerer doesn't match up.

Here are the four criteria that make certain classes have strong stamina builds in ESO and why the proposed changes to stamina sorcerer are not yet enough to be considered a serious endgame stamina build for PvE or PvP.

A stamina build, by definition uses stamina based skills (primarily) for DPS and magicka skills (primarily) for utility. The classes that have the strongest stamina builds have at least one CLASS SKILL (or passive) in each of the following categories:
  1. An instant cast, CLASS BASED ability that scales of stamina and does PHYSICAL damage.
  2. A magika based class utility ability that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
  3. A class based passive that directly supports stamina by returning stamina, increasing stamina regen, weapon damage/crit, or mobility.
  4. An class ability that reduces the enemies physical resistance

If you look at what the other classes have in these four categories, you can see why the Sorcerers fall so short in stamina performance and why the proposed changes (i.e. Hurricane) not only do very little to bridge the gap but actually decrease Stam Sorc utility (lighting form).

Templar Class Skills and Passives that Support Stamina
1. Direct Damage: Biting Jabs/ Stam Javelin
2. Stam Support Utility: Repentance (free)
3. Passives that support stamina: Balanced warrior
4. Armor Debuff: Power of the light

Dragonknight Class Skills and Passives that Support Stamina
1. Direct Damage:Burning Breath, Unstable Flame, Dragon Leap (Ultimate)
2. Stam Support Utility:Green Dragon Blood, Flames of Oblivion, igneous weapons
3. Passives that support stamina:Battle Roar, Mountain's Blessing, Helping Hands
4. Armor Debuff:Burning Breath, Corrosive Armor

Nightblade Class Skills and Passives that Support Stamina
1. Killer's Blade, Ambush, power extraction, Surprise attack, and now Incapacitating Strike (ultimate)
2. Stam Support Utility: Relentless Focus, siphoning attacks, power extractions, double take
3. Passives that support stamina:Master Assassin, pressure points, hemorrhage, refreshing shadows(30% stam regen with no need to slot anything)
4. Armor Debuff:Mark Target, Surprise attack

Looking at this list it is immediately clear which classes have the strongest stamina build and why. Now lets apply these four criteria to sorcerer:

Sorcerer (Current)
1. Direct Damage Class Based Stamina Skill: NOTHING except Hurricane, which is a huge Utility Loss (see below)
2. Stam Support Utility: Nothing that returns stamina. Bound Armaments (takes two slots for 8% max stamina and paltry armor), Dark Deal (very hard to use in combat), Boundless Storm (mobility utility), Critical Surge
3. Passives that support stamina: unholy knowledge (5% stam cost reduction), Expert Mage - Increase spell/weapon damage 2% per sorc ability (Now outshadowed by 3% fighters guild passive) Daedric Protection (20% health and stam recovery but ONLY when Daedric summoning ability is slotted)
4. Armor Debuff: NOTHING

Calling @ZOS_GinaBruno to try to get some Developer attention to this thread. @ZOS_RichLambert We could really use a /lurk on this. Haven't seen one of those in a while.

Also calling the rest of the stam sorc community to help me link all the previous suggestions we have posted all over the net. Try to keep this thread positive, on track, and not to argue among ourselves and keep this discussion civil and factual. @Ajax_22 @Erock25 @PainfulFAFA @Emma_Eunjung @FENGRUSH @Dyride @ahzek @Jar_Ek @Dracane @mistermutiny89 @Huggalump @Spearblade @Tyrannitar Please link anyone else I missed.

Edit 1: Thank you everyone for contributing. Click HERE to view Eric Wrobel's Response to this thread. Thanks to the developers for reading and responding.

Could Survey and Treasure Maps Stack, or at least not be Unique?

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As someone who does all six crafting writs on eight characters each day (soon to be twelve after DB), I spend a significant amount of time managing my survey maps. Now that crafting bags are here, I'd say survey maps have become the most painful element of inventory management. When I saw the new change that allows a survey report to pull a map out of either my inventory or my bank, it occurred to me that maybe the same infrastructure could allow survey maps to stack, or at least to no longer be unique. That would make crafting writs significantly more enjoyable for me and likely for others as well, letting me collect the writ rewards for longer, and then go and get a bunch of materials all at once as I have more time.

Treasure maps have the same problem, though less frequently. A typical scenario here would be someone who is buying Wrothgar maps as a way to obtain the BOP sets that are slow to get in other ways. For these scenarios, having treasure maps not be unique would significantly decrease the amount of time just managing inventory, and increase the amount of time finding treasure. This change would also make treasure maps a bit more efficient to use, which would likely increase their value in the game. As I was shopping today, I saw quite a few maps selling for below the amount of gold that you find in the chest, indicating that in most cases, the rewards just aren't worth the time. Making the maps easier to manage would help decrease the cost of using them and maybe make them a bit more rewarding.

Stam Sorc ultimate morph for physical damage

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Been playing stam sorc since October 2015 when will we see an ultimate sorc morph for physical damage ? With darkbrotherhood comming out soon, i feel thats one of the only thing missing to the changes of stam sorc.

How poisons SHOULD have been implimented

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You have the same effects you always have (though possibly reduced ravage effects) but you use oil instead of water and it turns into a poison. the poison is applied to the weapon through a quickslot and has its own GCD but like potions is reduced and boosted by alchemy enchantments. it is one time use only and the effect is applied to your next attack using the script that the "fetish of anger" memento uses. there no complaints about balance or the crap ingredients still being crap and they will have use in PvE.

Final: Craft Bags for ESO plus members only! Please, share your opinion about the rest of us.

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Can there be any relief on the inventory restrictions for non ESO plus members? Some links to relevant polls included. Players and Developers agree that the Craft Bag should be an ESO plus exclusive. Option 1 means inventory rights for only ESO plus. By selecting 2,3, or 4, you support some sort of inventory increase that benefits everyone.

Major Brutality - Make It More Accessible Please

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Current sources of Major Brutality:

Rally - 33s duration, can be cast any time, heal over time (instant heal on 2nd activation) or Forward Momentum, 33s duration, can be cast any time (8s snare/root immunity on activation) | 2H Exclusive

Critical Surge - 33s duration, can be cast any time, heals on critical hits | Sorcerer Exclusive

Igneous Weapons - 39,6s duration, can be cast any time, does nothing [ Dragonknight Exclusive

Flying Blade - 20s duration, requires you hit a target with it, flying projectile that deals dmg & snares | DW Exclusive

Power Extraction - 20s duration, requires you to hit a target with it at melee range, deals AoE damage [ NB Exclusive
If I play a stealthy character & I want to buff myself as Nightblade or Templar, I am forced to equip a 2H weapon for Rally, because every other option either pulls me out of stealth before I engage or is simply not available to my class.

Furthermore, if I play a bow build (not even a stealth oriented one), my only good choice is to equip a 2H weapon - why would you slot a ranged skill such as Flying Blade on Dual Wield bar, when the other bar (Bow) is full of those ranged skills?


I hope you see the problem here.
All the alternatives available to Templars & Nightblades have pre-requisites that make them unusable with many popular playstyles.


For magicka builds it is much simpler, they get Major Sorcery from Degeneration, which is not tied to any specific weapon skill line.


If I want to play an effective physical damage dealer, I do not want to be forced to equip a two-handed weapon.


One very simple solution would be adding Major Brutality to Evil Hunter (or Camouflaged Hunter), making it a viable alternative to Rally/Forward Momentum or Crit Surge.


This is not the first time I make a topic about this, and I'm just afraid it won't be the last.

@Wrobel @ZOS_JessicaFolsom @ZOS_RichLambert

Want to know why it seems PvP design and balancing is asinine?

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