Quantcast
Channel: Recent Discussions — Elder Scrolls Online
Viewing all 539985 articles
Browse latest View live

Can't wait the Linchal Manor...!

$
0
0
Past year I missed this house. Now I regreat and I'm ready to buy it... (don't worry about my money, if I can buy it, so I can.) This house looks very funny to furnishing it. Please, add it again!

I'm alone in that case?

Khajiits and Argonians don't have to wear boots, shoes, or even sandals!

$
0
0
Seriously. Khajiits and Argonians are Betmer. Beastmen. They don't need any footwear. Because of their animal nature, the need to feel the ground under their soles, their clawed toes...... They must be barefoot.

Khajiits are tradtionally and culturaly a barefoot race. They live and travel all around barefoot. You should respect that. Thanks to their typical and traditional outfits available in the crown shop to give the proof of my words. It'sbarefoot outfits, with just a decorative thin strip around the ankle or between the toes.
Of course, sometimes, they have footwraps too, but their toes are always naked.
What about fighting? Going barefoot to the battle? Why not... ? We are felines. We are souple, flexible, and agile! We practice MARTIAL ARTS! (It's a part of the Khajiit education) Being barefoot is an advantage for dodging and evading (It's exactly why we are better in medium armor). Having naked feet is a strenght for us!
If you're scared to be barefoot, you have the possibility to wear traditionals khajiits feet armor : an armor plate to protect the top of your feet, heel and toes remain naked. You can put these open protections to your feet and remove it quickly. It's more practical than heavy closed boots.
Really, a Khajiit must be barefoot. They don't have to wear boots, shoes, or even sandals!

For Argonians, it's slightly different. Apparently, despite their scaly soles, they wear traditionally sandals. Even their warriors. No closed boot, but sandals. Another proof beastmen don't need heavy closed protection to go in the battle!
But personally, I think Argonians are culturaly a barefoot race too. Using sandals in swamp, bog, or a marsh full of mud and stink-water is not easy. It's why I think they prefer being barefoot. Outside their country, they could have sandals of course, but after living in a swamp, Argonians probably don't care how the ground can be dirty. So, being barefoot is not a problem for them.

But the fact is : Khajiits and Argonians don't need closed boots!

Why are you creating an Argonian or a Khajiit character? Because you like original and lovely animal races. So, you like animal parts of their bodies.In that case, why hidding their feet and their clawed toes into closed boots? Seriously? This doesn't make sense.

All my khajiits characters have naked legs (Mazzatun pants) AND naked feet. And trust me, I'm a solo player, and for solo contents of the game (stories, quests, etc) you can play with a barefoot character, even against world bosses. It's not a problem.

So, what do you think about it, Khajiits and Argonians lovers?

Cannot hit over 46K on a dummy

$
0
0
ON my stamblade I am at 46K - 46.5K DPS max. This is with Storm fist, MA and WM and Warrior's Mundus, 23 points in Pen.

However, I keep seeing people doing ~49K DPS solo on a 3 million Dummy.

How? I watchvideos and do the same rotation more or less - Hail, trap, LA, Caltrops, LA, Injection swap (ulti if up so I ulti swap) and then Surprise, LA, Bow pros when up, rending, la, surprise, surprise, switch.

I refresh cloak when I can only if WM proc and MA proc are not up ( so I do not refresh that too often ). I try to get 3 surprise attacks in on the front bar before switching.

I also run double axes which seems like more DPS than axe and dagger.

With all that said, any advice? I want to do more.

My Tree House in Coldharbour Surreal Estate!

$
0
0
sbf8stzwahin.png
8m7918jsq461.png
ac6rri1ukvsl.png
hzj02y9y1e29.png
fl3dbqj4hkqj.png


I was going to post all the pictures of how it was made but I had to reinstall windows and most of the files are in another hard drive now so meh...
Big shoutout to @R_K that made the amazing addon Immaculate Constructions, without this probably this wouldn't have been possible in such a short time.
If you wanna visit the house @Glassid PC NA :)





How do you train your horse?

$
0
0
You can pay for riding lessons every 20 hours, but with 3 paths (Speed, Stamina, Capacity) it can be difficult deciding what to train first.

How did you decide to train your horse? Why?

Feel free to explain if you did it differently on your alts.

ESO LAG and Perofmance issues in 2018

$
0
0
Hi,

I just wanted to make this post to acknowledge the lag problem that still exist in ESO. It is 2018 and ESO is about to mark 4 years anniversary.

My PC specs: Nvidia Geforce GTX 1080ti, intel i7 7700k, 16GB of ram, Windows 10 pro 64 bit. 200MB Internet download Speed, 30MB upload.

I still face serious performance issues specially in Cyrodiil. You might think that I should hit at least 60 FPS considering my Graphics card right?, no you're mistaken, i get around 30 frames and the server lag is even worse. For me 60 is bad imagine the 30 FPS or below? My skills don't even work sometimes.

Instead of releasing the dragon DLC they're going to talk about on the next ESO live stream. I think they should consider a game health and performance rework DLC, wouldn't you agree?

I decided to post this because I don't see anybody caring enough about this issue, I feel like players got used to the bad performance already. We all love this game so so constructive criticism is welcome.

Is it just me being ironic or...

$
0
0
...are there more people here whenever they see a signature containing all characters with sometimes complete builds aswell, just like: "didn't read lol"

Suggestion - Adding Craft Bag Without ESO Plus

$
0
0
Good morning, Zenimax and forums,
I'm so glad I got back into ESO with my friend. I love this game, and the lore of the Elder Scrolls. I have a suggestion; rather, more of a plea. The game has been out for such a long time now; ESO has had a strong run, and still has a faithful player base. I'm certain granting all players access to the Endless Craft Bag would bring back an even greater percentage of them. I firmly believe this alone will also increase the shear enjoyment of the game itself. That bag is more than an asset, it is a necessity. I still find myself in situations where I need to manage my inventory space and size, so it doesn't completely remove the need to do so. Granting players access to the Craft Bag for free should also be a great incentive for players to spend crowns as well (wink). Maybe you could add it as a reward for reaching level 50 and completing the main story Quest (beating Molag Bal). Please make this a reality with the release of the Summerset Isle, and thank you for such a wonderful game!
Dire

Summerset Soundtrack?

$
0
0
Are there any new soundtracks for Summerset? I'm not noticing any. Even the theme is same as Morrowind in PTS.

I mean it feels like there's too much run away in this chapter. Make a mini trial but not a proper trial, don't put new soundtrack, ristrict the half of the map... I said before and i'm saying again, Summerset doesn't give me half of the hype i got with Morrowind.

Hopefully there are at least new soundtracks and it's me missing them.

"All About Mechanics" - Dungeon Guide Series!

$
0
0
There are so many dungeons in this game and so much information to absorb, and not everyone gets the chance to understand how things work before getting defeated OR getting kicked from dungeon finder. Of course there are many dungeon guides out there and I'm sure there will be more from others in the future but this is kinda my own swing on things, breaking information down in my own way.

This new series on my Youtube channel called "All About Mechanics" is aimed at helping everyone, old or new with mechanics of dungeons and the boss encounters, explaining everything you need to know in order to survive, perform and achieve the completion for each!

All of the dungeons are completed on veteran difficulty with a hard mode completion at the end showing the full mechanics along with useful tips to further enhance your completion once you get used to the fights. The group setup used is also deliberately balanced with a composition of 1x tank (warden), 1x healer(dk) 1x stamina dps (dk) 1x magicka dps (sorc). Of course i can hear people screaming "you don't need a healer just go 3x deeps and a tank"...this is about teaching mechanics, not about showing off with over the top damage burning/skipping mechanics since you have done it a million times before, #RememberWhereYouStarted everyone has their own level of experience and this is about helping people, not a competition of who has the longest /cough. You will see that with this basic setup, all mechanics are VERY manageable and controlled.

The beginning of the series is of course starting with Banished Cells I, and i shall be going through all of the first tier dungeons, then tier two and so on. Once they are completed i shall be going through version II of each dungeon in the same order as before until finally hitting the DLC dungeons. So this is not just a helpful series of guides but it also is set in order of Difficulty, structure towards demonstrating easiest to hardest content for the most part. This way players can really get their teeth into their dungeon diving experiences from start to finish.

I will be posting as many dungeons per week as possible along with the usual live streams and build videos/updates so keep your eyes peeled for more updates.

I shall post the updates in here per video as well as of course add each new one to the "All About Mechanics" playlist on my channel.

I hope this content helps you all and that you enjoy the content.

Xynode


The first dungeon guide is Banished Cells I, enjoy!

image

So, Death and... Well, just Death really...

$
0
0
I tend to think death is a big deal. And having already crossed significantly over the half-century mark, it seems like an even bigger deal -- though, perhaps oddly, it concerns me less...

I tend to think the same about games in which I play a character -- typically myself (somewhat idealized) in whatever environment, no matter how fanciful, and not some largely scripted character whether concocted by the game developers or by other overly dramatic players. However, most games, MMO or single-player, tend to treat death little different from the arcade games of the 1980s -- though without the limits to three, five, or some augmented number before being forced to start over from the beginning.

In that regard, a majority of RPG or MMORPG games play like -- and are played by a large proportion of the player base, especially if PvP is supported -- like the arcade game, Gauntlet, a "dungeon crawler" for one to four players who could rampage through hoards of skeletons, ghosts, whatever as a warrior, wizard, valkyrie, or elf -- think something like fighter, mage, tank, thief where "thief" means faster than the other characters and often used to "steal" food and treasure from the other players by getting to it first. Great fun, but still an arcade game. Meaning, the player in no way identifies with the character being driven around the screen -- i.e. not "role-playing," scripted or otherwise.

However, games like those in the Elder Scrolls or Fallout series provide the opportunity to play yourself or some kind of alter-ego in a parallel universe with different history and, often, very different physics. (Well, for the most part. Bethesda Softworks still over-scripts the player character for my taste. It really isn't necessary to push the player into a main quest line -- or worse, saddle them with a fictional family as another means of driving player motivation. Various "alternate start" mods have been popular for good reasons.) But if I "live," in some sense, in an alternate reality, then my death should also make some kind of sense.

Years ago, playing Shadowbane -- a very good PvP MMO game in its day -- death led to graves other players could rob while players were whipped back to a respawn point to be reconstituted. Since that game had very little lore, quests, or any other RPG elements, it was possible to think of the world as some kind of hell in which player characters were doomed to fight and die for eternity -- an "eternity" which ended when the last free-to-play severs shut down. Now, Shadowbane's world was not nearly as "rich" as the world provided in The Elder Scrolls Online, but it did provide a great environment for PvP, including the construction and siege of castles -- trebuchets for the win!

However, The Elder Scrolls Online does not drop the player into hell -- not an intentional hell in any case. There is a rich world with one of the most developed histories and lore of any alternate reality ever conceived thanks to the larger Elder Scrolls franchise of which it is a part. As such, death should be "explained" by something which "fits" and is more "sophisticated," in some sense, than the Gauntlet arcade game.

Beginning as a soul-shriven "vestige" seems like a promising start. After all, having already "died" once before, death certainly is not permanent. (Eve Online does something similar with its clones -- which I considered heirs I could play when the current patriarch died rather than an endless respawning of the "same" character over and over. Still, the first death could be "troubling" until reading the Eve Online lore which explains that every capsuleer begins their career by "jumping" into their first space-based clone. Well, if you die to begin your new life, what's another death. Though, no matter what every clone activated with the memories and property of the preceding generation may feel, his or her predecessor could very easily be expected to develop a new sense of mortality as death came crashing into their final moments.) However, the vestige dies...and then just pops up at a wayshrine...fully clothed and carrying all the stuff he or she was hauling around at the moment of their demise. Hmm... Not really very satisfying. Being soul-shriven and, at least, once dead already...I just...teleported?

Granted, there really isn't a significant game mechanic that needs to be "fixed." I also get that many players -- and probably most of the self-identified "hard-core" PvPers -- would be enraged if they lost the stuff they were carrying when they die and no ally is available to either raise them from the dead or recover their stuff to return it. Still, that seems like a minimal "death penalty" that should be imposed while a better story for why the soul-shriven are reconstituted at a respawn point would be appreciated. Now, at veteran ranks, equipment may be far more "dear" and painful to lose -- assuming no ally or your own ability to return to recover your own dropped loot. But so far, before rising to such exalted levels, none of the equipment acquired seems so irreplaceable that it cannot, in fact, be replaced.

Yeah, too long...a daunting wall of words...probably signifying nothing...

The short version, it would be nice if the soul-shriven vestige had a better explanation for why he or she are doomed to a never-ending cycle of death and rebirth. That, and they really should not be able to take their stuff with them -- and consider the benefit that would convey to the PvP participants who should see looting those they kill as just compensation for losing their own stuff to others when bested on the field of battle.

So, I spotted this horror in zone

$
0
0
wtf_hair_LI.jpg

Some of the hairstyles that zos has come up with...what if I just wanted long beautiful curls?

Show off your Dunmer!

$
0
0
I couldn't seem to find one of these for our glorious Dunmeri characters, so, show me your Dunmer!

Probably my best shot of my main (mDK):
cKJILbe.jpg

Her usual look (from character creator):
K0rYdXL.jpg

In Vvardenfell:
D158FFF.jpg


And my magplar:
jEG3eGz.jpg






MAGPLAR PVP build advice.

$
0
0
Hello,

I am trying to work on a PVP build for my Magplar, I have had a look online and there seems to be a number of people running a dual wield front bar and a S&B back bar, I like the idea of this as it will allow me to run a monster set and 2 other full sets at the same time, but i'm worried about sustain issues without having a staff. Does anyone play like this, and if so do you have sustain issues?

This is the build I'm thinking:

Front Bar:
2x Shacklebreaker sword, MH Nirnhoned, OH Sharpened?

Back Bar:
Shacklebreaker sword, Nirnhoned.
Shacklebreaker shield, Reinforced.

2x Valkyn Skoria, Heavy, Impen
1x Shacklebreaker, Heavy, Impen
2x Shacklebreaker, Light, Impen
2x Rattlecage, Heavy, Impen

3x Rattlecage Jewelry, Arcane

I will probably run the Atronach to help with sustain and Witchmothers Potent Brew food.

Does this seem at all sensible for a decent PVP build?

I'm fairly new to the game and have only just started properly looking into my builds.

Cheers.

Any new announcements on ESO Live 11May?

$
0
0
Hey everyone! Was there anything particularly interesting or new on the ESO Live that happened today? Sorry- I'm on Alaska Time... so I've missed it.

Thanks!

How long is the Cooldown on the Glyph of Weapon Damage

$
0
0
Can anybody please tell me how long is the cooldown is on the weapon/spell damage enchant(Okori)?
And also what is the chance of it procing?

Thanks

Cloak and detect pot interaction...why when nb or stealthed detected, interface doen't show that?

$
0
0
What's the reason of that? What for is the eye in the middle of window, if it is closed while someone actually see u?

Here's video example of this:
https://youtube.com/watch?v=A8x7mTcx1XU
(I clipped teabag from that inadequate for report him because of such behaviour but don't focus on that, here important that it perfectly showed detect pot ridiculous work, idk why so many players don't use them, it's simply op).

@ZOS_Wrobel This interaction remains the same in Summerset also, are u going at all to fix this? Or it "work as intended" and have some basement to work like that?

When are we going to get the free crates?

$
0
0
From the most recent ESO+ promotion or whatever it was?

Why IC is a dead Zone

$
0
0
Imperial City was designed to appeal to two groups of players: Farmers and PvPers.

Sadly this concept of a pve/pvp zone was so poorly implemented, that neither of these groups is drawn to the Imperial City.

Let's get into the pvp side of things, since I'm a pvper and I am greatly disappointed by the only pvp dlc ever released in this game. In short: IC pvp is messy, clunky and very frustrating. You can't fight any number of enemy players without pulling tons of NPCs or even bosses. This will immediately turn the fight into an unfair one, since either your enemy or you will be chased by mobs and is limited in their offensive and defensive potential...also sometimes a boss just 1 hits you when in a fight. The districts are porely designed also, basically a number of rings arranged in a circle around the center of IC, a very small portion of the map is actually playable and the map is even terrain with some obstructions strewn across it, to allow for some unsuccessful line-of-sighting. Overall it's just not an enjoyable pvp experience.

Suggestions: Remove a the majority of mobs, or seperate farming areas from pvp areas. Redesign the map, make groups spread out by changing the objective system. Currently all the pvp IC sees is Tel Var ganking and farmgroups fighting over flags.

Now let's talk about farming. Neither the sewers nor the districts have ever struck me as beautiful locations to explore, the mob spawns are weird and drawing in lot's of mobs is cumbersome due to portal spawns, summonings and add wave mechanics and doing bosses is just very repetitive. But that's absolutely fine. Grinding is supposed to drain your life forces, it's supposed to be mind numbingly boring. But why the frog are you able to lose stuff you have already farmed!? There's nothing more off-putting about a farm, than the looming threat of losing most of your hard work. When IC is reasonably well populated, and you don't have the zerg on your side, you won't get far with grinding Tel Var.

Suggestions: Remove the Tel Var loss. Turn this zone into the ultimate grind fest, it has too many issues to ever be fun pvp. Only 1alliance with the strongest/most/organised players can farm at any given time, and even they can easily be messed with...stupid.

The only players you encounter in IC are cancerous degenerates. 2-4 mans all with imperial physique equipped and tryharding you across all districts OR gankers too lazy to farm for themselves who seek to steal your Tel Var, oblivious to the fact that they're pissing off everyone they come across and unperturbed that they don't make money either, as they usually get killed by groupmates or when they try ganking a second time... basically just ruining the fun for everybody.

Sry for the rant,just gravely disappointed in IC. Also sry for typos, grammar and overall layout, I wrote this on my phone.

What do you think about a movie of TES?

Viewing all 539985 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>