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Powdered mother ffffff

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This is too rare for an alchemy material. I spent an hour going around the whole island and found 1! The grind of summerset in general is just poorly implemented. Jewelry crafting will be great once zos changes the grind. As it stands, it's the exact opposite of what it should be. Make an entire gold wardrobe is cheaper and MUUUUCH less farming than 1 jewelry piece.

With how easy it is to craft and jump to decent stats in any content, why has summerset released such a ridiculous grind? Killed it for the people with other things to do besides game all day...

Sotha Sil (EU PC)

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Since I just moved here from Kyne where our forum thread was always an entertaining read, I was pretty disapointed not to find similar thread for this campaign, just a couple of disjointed QQs. And so im starting one :)
This is to be a big cross-alliance chat, full of salt, drama and unlikely friendships!


And so, I'll start with few observations, from a point of expereinced PvPer, but newcomer in SS, EP side.
Current population during active hours seem to be into EP's favour, which is a bit unfortunate for a guy joining, since its always more fun to play underpopulated faction. Still I like that other 2 factions are active enough to not let EP dominate but instead keep pushing back and keep PvP going!

Campaign seems a bit worse in regards to nightcapping. What amazes me tho, is that it seem to be going on on all 3 alliances roughly in the same amount. EP capping few days at the end of evening, others later at night and in the morning.. Altough I'll never understand ppl taking scrolls from NPCs at 4am, i must say: if it doesnt kill the PvP enjoyment at primetime, go slaughter those NPCs! Show them who's best! :P

And finally, since im moving here along with a guild, Im interested to find out names and activity of other guilds playing in SS :) Ive met some EP ones alrdy but im interested in knowing what DC and AD groups we will be fighting.. so far we have seen a couple of good ones, and we are very much looking forward to wiping you after we settle in! :D




Crafters Rebellion is recruiting! New and Vet players welcome!

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Crafters Rebellion is looking for new members! Want to start crafting? We got you covered! With master crafters in the guild we can help you get all you need to become a master crafter! Already one? Well join our guild to put that to use! Swap motifs, mat farming, raffles for , furniture and gold, and so much more! Low price mats in our guild store is hard to pass up! Plus for right now NO GUILD FEES! Need help with house decorating? We have that too!! Just a new player looking for help with gear? Yep, you should be a rebellious crafter!!
Comment your GT so I can get you an invite from our wonderful GM and officers! Happy Crafting!

New Player Race Possibilities?

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It has been mentioned before, but... I thought it might be a good idea to have this foe easier reference, so...
Anyways, many people think there is ample room in ESO for more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward; TES:Battlespire even had only six, missing also argonians and khajiit... and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow)
...
So, let's take another look at the usual suspects, shall we?

First the ones we have already seen in the game as NPCs, even tho as antagonists (just like orcs were in the elder scrolls series, once upon a time... just like werewolves or vampires are, supposedly...):

Goblins
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Despite what some people might say, they are technically possible. They are around, they are (barely) intelligent enough to talk, cast spells and craft stuff, so... they could theoretically be player characters. Thay are also a bit... unwanted... all across tamriel, due to generally being too primitive to follow the laws civilized people live by, and thus usually end up killed on sight or enslaved for "their own good", so it may be a little iffy... but then, we also can make bretons and wander through stonefalls during the DC invasion attempt without getting murdered by our pact allies, so an exceptional gobbo becoming a hero may perhaps not be too far-fetched. It would however be a reasonable idea to give them some racial drawback to represent this bad reputation... like, penalties for vendor business (get less gold when selling, spend more while buying) and bounty reactions (gain double bounty for crimes?)

Maormer
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The sea elves would be entirely possible, they are around in this era, they are in the game, they have their own crafting style... all it needs is cobbling together some passives (maybe altmer/dunmer-istic but with storm damage bonus instead of fire?), and there we go. Yes, the race in general is isolationistic, and an antagonist race - and playing as maormer through the AD storyline or the Summerset expansion would be a little iffy. But no more so then playing as imperial in the bangkorai or reapers march questlines, or as DC race in bleakrock to stonefalls, or as AD race through shadowfen... (it might however be plausible to make maormer only playable for DC and EP, unless someone has an certain unlock... ;) Though perhaps not as proifitable, so I would not count on it...)

Reachmen
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They can or can not be their own race, that is up to the developers, the lore would support both them being just primitive bretons, or them being a slightly different race thanks to lots of interbreeding with other people in the distant past... but they are in the game, have their own crafting style and so... easy to do if the powers that be decide they want to. Of course, again there are many questlines in Glenumbra, Bangkorai, The Rift or Orsinium where reachmen are the enemies, but... see above, no more iffy then having an imperial character fighting imperials in other quests or such.

...

...and then some we have heard of, or read about, but not actually really seen them...

Imga
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...would be somewhat possible; they are technically around in this era, though they seem for some reason absent from valenwood in ESO, likely hiding somewhere in a pocket dimension like that vanishing village in greenshade (possibly in Falinesti) from Molag Bal and the soulburst troubles no doubt. But that would not preclude some being caught up in the issues and sacrificed by Mannimarco for vestige status before the rest of them got away... and thus becoming player characters (though there might be an inflated cost considering they seem to be a rare sight...)

...

Akaviri
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...are not one race but four. There is little lore if all of them were part of the akaviri invasion that took place a mere ten years before ESO - but lore does say there were survivors from that one, which eventually would make their way to Rimmen in northern elsweyr (DLC possibility?) where they join up with some human akaviri descendants from earlier visits who had once been a strong power in the empire... and make a push into cyrodil somewhen between this time and the rise of Talos in three of so centuries, though they fail to grab the ruby throne for good like everyone else in this time period... so all of them may be technically viable lore-wise... (since even iof the invasion was mostly, say, Kamal like the lore might indicate, they could plausibly have brought allies or slaves of the other races with them) though since they ought to be somewhat rare, it is a little questionable if they would be done (or at what price - adding a surcharge for extra-rarity would seem likely)

Tsaesci
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These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)
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Tang Mo
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The monkey people of the thousand islands would seem entirely possible as palyer race. But they better also come with polearms to use staves in battle, hear! ;)

Ka Po'Tun
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Not much is known about the Ka Po'tun except they are somehow "tiger-like", which could mean anything... a feline race like the khajiit, or perhaps a rakshasa-equivalent with fur-less human bodies and tiger head? Or something half-furred in between? Or perhaps even tiger-centaurs (which would make them unsuitable as player race of course due to non-humanoid body)?
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Or maybe they come in various forms like the khajiit depending on moon phases? Its really up to the developers, even though most fans envision them like the tiger-person picture I found... but there is little enough intormation that the poeple at ZOS could do as they wish with them...

Kamal
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Little is known about the "Snow Demons", except that they may have been the bulk of the recent invasion that spawned the ebonheart pact, and that they are rumored to freeze solid during winters - something that would make them a bit iffy when it comes to player characters and questing in eastmarch... however, noone can really say if that is not a mere rumor anyhow, it -might- just be indicating a cold-blooded reptilian race that are sluggish in winter and thus prefer to hide in warm caverns during that time...
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...or perhaps more liklely ursine (aka, bear-like) race that hibernates...
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...or anything, really, and chalk up the legends to their lands being accessible only through mountaijn passes that are simply snowed shut during winter!
Up to the developers.

...

...then there are some "maaaaaybe" races like:

Kothringi
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The silver-skinned tribes of black marsh all died out in the Knarhaten flu. How-ever... that only happened twenty years before ESO, so its not entirely implausible that one or two "lone survivirs" managed to hold on, doomed to extinction, and got caught up in the troubles landing them in a coldharbour prison. They -could- be done as PC race, but if so, I would expect them to be as rare as apex mounts... either by hiding their racial unlock in crown crates at the same rarity, ot by charging an insanely inflated price.

Lilmothiit
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Are in the same boat as the Kothringi. (not literally, since they for one were not taken aboard the crimson ship). Very unlikely as PC race, but not entirely impossible.

...

...and then, firmly on the "nope" side we have:

Dremora (and other humanoid daedra)
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Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p ;)
Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!

Dwemer
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The deep elves are long gone in this era (with one exception), and they won't be coming back for as far as anyone knows - even in games set a thousand years later, noone has ever recorded seeing another living dwemer (and they would have, seeing how its one of the great mysteries of tamriel, and anyone who found out could have gotten free drinks from the fame along for life).
Only way we will see them is in some "flashback" quest, like the nedes or chimer - which is entirely possible. But never as player characters without some serious lore breakage.

Sload
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...are for one not present on Tamriel at this era (Sea Sload incursions into Sumerset aside), since they generally live on isles to the southwest of the continent; for another may be structurally unsuitable as player characters - they are supposed to be sluggish fat slug people, barely able to support themselves on land, which may not be all that great for player characters (I always kinda think of jabba the hutt when I read about them...)

Snow Elves
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...are long gone by the time of ESO. And the only remaining ones are in hiding until met in TESV:Skyrim-Dawnguard. Ther blind mutated descendants the Falmer may show up in some dwemer ruin beneath some skyrim reguin though...

Wild Elves / Ayleids
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...have more or less been wiped out by the alessian rebellions, and the cyrodillic empire that rose in their wake; some possibly seeking sanctuary among the altmer... There are rumors occasionally, but those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, long gone and only their ruins remain... though perhaps possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline..

Atmorans have become Nords... Youkudans have become Redguards... Nedes have become Imperials... Chimer have become Dunmer... Aldmer have become Altmer...
...making all those races part of history, and no longer around in their ancient incarnation.

As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (Can't have a player race that would clip through half the scenery after all! Or a player that needs a completely new set of animations!)

(So, I think this time I gathered all the thoughts in one place ;-) )

Mag DK Catch-Up (PvE DPS)

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Currently running a Mag DK with my eye on Perfected Siroria gear, but I'm not sure if my current setup is Trial DPS-ready. I mean I don't think it's bad, but I just wanted to ask around here and see if a few simple changes can make it better. My current setup is 2 Valkyn Skoria (garbage traits, I don't even remember what they are) heavy and medium; 5 BSW (3 divines, 2 impen, working on swapping out those impens for divines); 3 Infallible Aether gold jewels, Gold IA Inferno staff front bar, Gold nirnhoned vMA lightning backbar.

The change that I want to make is to ditch the vMA lightning (I think my sorc could make better use of it anyway) and Infallible Aether, put on some BSW jewels I have (purple and blue, but soon to be imporved...) and then swap my excess BSW armor pieces for Julianos. Would this help with my DPS output (theoretically, of course) and be better for farming new trial gear than BSW/IA?

Also, thoughts on monster set? I see a lot of people saying Zaan, but I have yet to run Dragon Bones dungeons yet, and I'd probably just be a burden to my group trying to farm a helm there. I also have Ilambris and Grothdarr, so I'm open to all suggestions.

Thanks guys!

(p.s. current DPS on a 3mil dummy is 27k, [I'm at the Champion Point cap] and my rotation is weird because of lightning backbar setup. I'm hoping with 2 infernos and a more normal rotation, I can push into 30k, but I'm also open to your thoughts on that)

magplar - ice staff v s/b

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anybody run an ice staff on the back bar what's the thoughts on it?

PS4 EU....newbie looking for guild/group

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Hi....I'm looking for a friendly, no pressure, mature group to hang out with and build my character - and enjoy everything ESO has to offer. I have ESO+ but not Summerset.
Either leave details here or msg me in game or via PSN....my ID is StueyMac40 same as here.

Jewelcrafting skill book points

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Does anybody know the locations of all the bookshelves which gives you Jewel crafting skill points? I hear that if it's anything like the other professions there might be 5 total. I have managed to find 2 so far.

So what happened is I found the 2 points on one of my characters then I switched over to another character to pick them up again so I could verify their locations however one of them was in the same exact bookshelf while the other one appeared to be in the same area but not on the same exact bookshelf or even the same room to be exact. I made sure it wasn't a different skill point because I sweep the whole area very well just to make sure.

Also at first I thought that the skill points allocations would be random for everybody but I thought I would give this a shot since I found one of the skill points in the exact same spot on two different characters.

I would like to ask everybody to please post all your places that you have found jewelcrafting skill books at and be as detailed and precise as to location that you remember as possible so we can figure out the system of there location. I will start.

I will distinguish the two different area variations of where I found the skill point by using A and B.

1) Upstairs of the monastery in Shimmerene where you are led to by the main psijic quest. It is in the 2nd room from the staircase on the second book shelf on the left when you first walk into the room.

2) In the Psijic Relic Vault in Artaeum.

a) there is a staircase just south after leaving that last room where the quest item staff is located it will be underneath the staircase.

b) In the downstairs room under the staircase before you enter the last room with the quest item staff.

ESO Continent Map unlock

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What if ESO open up a new continent to the map and would unlocking zone continent be more of an expansion then one big zone? Elder Scrolls Universe has the lore to back up on the continent but the lore is a jigsaw puzzle to some zone continent to unlock. If there are unlockable continent zones will it break the game or will it cause technical issues that the game already is going through now?

I know a lot of you would like this and a lot of you would hate this. It's a new chapter to PVP the game just can't live on PVE alone. PVP might be the greatest mistake to some gamers but it is the greatest piece of art created for fantasy action combat that's My say and My say alone if continent Zones happen.

Okay in all in all how would you guys react if continent zones are unlocked and open on the Map?

Deconstructing stolen goods and selling....how????

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This might sound like a stupid question but once you deconstruct stolen weapons and armour into their base materials, how do you sell them to vendors?

Have you got to have a certain amount of goods like 10 maple?

And can you sell runestones and materials from your crafting because that's where all my deconstructed stuff goes and I can't seem to sell it.

Treasure maps

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So I have a bunch of treasure maps taking up my inventory and I am looking to go clear them all out by searching for the treasures.. What do you think the likelihood is that they will buff them? If so maybe it might be worth it to save them although the buff might not make it worthy enough. Do you guys think if they did buff them it would affect any treasure maps collected previous to the buff like ones all the ones we all saved up?

Summerset patch has killed Cyro

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Cyro, specifically the vivec server, has turned into a completely unbalanced laggy zerg fest. It is no longer player v player. its player v lag. The population imbalance is one huge issue that is causing players to leave or just faction hope to the winning side with no penalty. Constant 30-60 man zergs on both ends causing mass disconnects and making the game unplayable. It is also riddled with bugs. The sprint bug where you cant do anything unless u hit shift again, weapon swap causing dismount, walls showing to be down when they are not and ur able to walk right thru them, doors saying they are at 0% but being unable to walk thru them or hit them because it didnt actually go away, skill lag where you need to hit the button multiple times for it to work, cc immunity not working at all. Time stop spam is another issue. Its made cyro even shittier. Constantly being spammed with no cooldowns to the point people cant rlly do much, add lag to that and its GG. If these problems arent resolved then cyro will become even more lopsided and more people will leave.

Fang Lair and Scalecaller Motifs Now Available

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Hi everyone,

The Fang Lair and Scalecaller Crafting Motifs are now available, and there are two ways to obtain them. You can either defeat the last boss in the Fang Lair and Scalecaller dungeons for a chance at the Motif pages (or a guaranteed chance from Veteran Hard Mode!), or purchase the full Motif directly from the Crown Store.

EDIT: We had to remove these Motifs from the Crown Store temporarily due to a bug that was discovered. They will be re-added in the next incremental patch with the fix. These motifs are still dropping in-game.

Can zos just turn all the jewelry master writ drops into surveys instead

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We all agree that these writs are not worth doing....not at the amount of grains it takes to make a plating, even the purple grain grind is no way near where the rewards should be...

So until these get fixed, or drop rates on grains gets upped....can these Master writs stop being rewarded and instead get surveys so we can get mats to maybe get a chance at more grains?

Look i'm not complaining about the rarity of grains or the need to get 80 gold grains to make a gold ring....

What i'm complaining about is how these writs drop more often than the gold grains.....Ok maybe that is it!
Make it so we can combine 10 useless master writs into one useable survey?

Crown sale?

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I want to try stocking up on Crown and have been reading on when is a good time to buy because I've never purchase crown before. I was reading that they used to do 40% off but lately only do 20% off.. Does anybody know or have a clue when is the next sale at all is?

PSN (Casual) New player, Looking for people run around with.

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I just stated ESO for the first time a few day's ago and looking to find others to play with as well. Understand I'm new to the game and looking for others that might be new as well.

I'm looking for people to learn, play (Casual) and learn the vast world of ESO.

If you would like to start together I'm fine starting new characters.


PSN oxy04022

Should Werewolf be a toggled transformation with greater detriments?

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Well, we all know what's coming in Wolfhunter. The packs finally get their very own DLC. Werewolf lovers should be pleased.

The community is likely expecting some changes to werewolves as they more than likely feel neglected in comparison to Vampires.

So, I propose that werewolf be an at-will transformation with greater detriments or "riding detriments".

For example, the longer you remain in werewolf form the greater your detriments become and this would persuade you to possibly drop werewolf for some time.

The other idea would just be much, much higher poison vulnerability and greater weakness to fighter's guild abilities.

In the riding detriment model the Werewolves could still feed to reduce the severity but would not be forced to drop the transformation if they didn't want to.

What do you guys think?

Kyne PC NA (BWB NA PC - Final)

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Against my better judgment, I will give this one last go. I believe that, for the most part, the discussions have been fun and enjoyable. I feel that I've gotten to know some people on other factions a bit, and it is cool being killed by someone you recognize! :) Anyway, let's stick to talks of builds, funny stories (like the time I got jumped by 8 AD as I rode across the bridge and they bashed me to death as I fell out of my chair laughing), map strategy, which in game snacks you prefer, and of course... Ice trebs.

PS4/NA (Cyro & IC): Vivec - This Must Be The Place...

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image
yes, a very naive melody :)

initially I had tried to kick off the conversation with questions on a bunch of random topics...

love to fight, carry scrolls, gank, defend, attack, pour oil on folks, repair keep walls til your fingers bleed - this is your thread...

love hearing big and little battle stories, as well as observations concerning the interaction between the alliances in this campaign - who doesn't love a good bridge fight...

big IC fan...at this point i wanna apologize right now for anything weird or crazy i may have done in IC (or for any future stuff)...I'm pretty laid back in cyro - IC has a way of getting me fired up on occasion...

hmmmmm, is it really true cyro reveals whom you want to be, and, IC reveals who you truly are...

if you want - say what's up, and if you like - let us all know what's up...

anyhow - enjoy, and, happy gaming trails...

bonus question: if any one knows where the reference "loose tales" (spelt differently) comes from - you'll win...ummmm, my undying admiration?

Crowns for Gold, Illegal?

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Before I go buy 21k Crowns, is gifting someone then charging X amount per Y crown illegal? (yes I am fully aware of the premise as I am a big WoW TCG dealer).
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