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Melee magicka weapons

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I don't see why we don't have melee magicka weapons. It's the only thing that misses, and would really make a lot of builds more enjoyable (for me, at least).

Maybe it could be an enchant that made the weapons abilities use mag instead of stam. Fx if enchanting 2 swords could make you use dual wield abilities and use magicka? (and maybe you HAVE to have both weapons enchanted to let it use mag?)
I'm a pretty new player, but I've read that mag builds are far ahead of stam builds. So I thought, that by making it an enchant, you would "nerf" the weapons a bit and balance it out that way. If that's not enough, or too much, the enchant can give or take something from the weapons.
The same would go for S&B and 2h..

I really feel that it's missing. All class skills are magicka based, and only 2-4 from each class can be converted to stamina. I find this weird and really limits melee builds vs ranged builds.

Of course there's the aesthetic component too.. It looks weird standing up front with my closerange templar skills and my longrange flamestaff shooting fireballs at the bandit that's striking me with his axe.

I think I'm not alone in this, although not everyone agrees...

TL:DR I really want some kind of magicka based melee weapon!

Cheers!

I want to bring this to developers attention.

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I never thought of this but today when I was playing with one online friend, he told me he's partially color blind and he has hard time differentiating between Blue and Purple items. As far as crafting and upgrading goes one can get hints from other things But when one receive an item, it doesn't say whether it's superior (blue) or Epic (purple). It just occurred to me that it would percentage of people with partial color blindness could be as high as 10% among male (different among different ethnicity), Wouldn't it be useful if devs add quality of an item in it's description.

My friend actually had difficulties while we were voice chatting in guild chats and I only came to know when he accidentally made blue glyph with tri state rune, instead of purple one (he's not at level 50 in enchanting)

Another video of what its like to play Prime Time ESO PvP

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@ZOS_BrianWheeler

image

This seem fun to you?

This consistently happens whenever a Large Group is in the area...Usually EP but sometimes AD.




Jewelry Crafting: Get ready for the worst grind in ESO's history

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Most players who regularly participate in the PTS or otherwise follow the PTS closely already know what will be in store for them when the Summerset update introduces jewelry crafting, but I suspect that most of the player base are not yet aware of some of the details of the system.

Specifically, the amount of materials needed to upgrade jewelry quality is 10x more than what is needed for the other crafts.

Similar to the other crafts, it takes 2 green plates, 3 blue plates, 4 purple plates, and 8 golden plates to upgrade jewelry if you have maxed the improvement passives. The problem is that whereas you acquire full pieces of upgrade materials for the other crafts, the upgrade materials for jewelry come in the form of grains, which represent 1/10th of a plate. And, most crucially, based on testing that people have done on the PTS, these grains drop at the same rate as the full upgrade materials of the other crafts.

For example, when you deconstruct a purple-quality staff with maxed deconstruction passives, you have a 50% chance of getting a single Mastic from the deconstruction. When you deconstruct a purple-quality ring with the necessary deconstruction passives, you have the same 50% chance of getting a single grain of a purple jewelry upgrade material. Each time you refine raw wood, you have a 7.5% chance to acquire a single Mastic--a full purple upgrade mat. Each time you refine raw jewelry mats, you have the same 7.5% chance to acquire a single grain of a purple jewelry upgrade material.

Effectively, the amount of materials needed to upgrade is 10x more than that of the other crafts, since the upgrade materials are acquired as 1/10th grains from all sources (refinement, deconstruction, and writ rewards; there are no hirelings), at rates that are apparently identical to that of full upgrade mats of other crafts.

What does this mean? It means that to craft a single purple-quality Julianos ring, you will need 20 green grains, 30 blue grains, and 40 purple grains. Purple mats--grains for jewelry and full upgrade mats for the other crafts--drop at a 7.5% rate per refinement. To acquire 40 grains, you will need to refine 533 times; you will need to acquire and refine approximately 5300 raw jewelry mats just to craft a single purple ring.

Let's say purple is too rich for your blood. You just want to craft a simple blue-quality Julianos ring. That's 30 blue grains, which, at a drop rate of 12.5% per refinement, is 240 refinements. You need to acquire and refine 2400 raw jewelry mats to craft a single blue Julianos ring.

What if you're leveling a character, and instead of wearing random dropped jewelry as you do now, you want to craft a matching set of jewelry? Since it's just a character that's being leveled, you're not too picky and will be happy with simple green quality. 20 grains at a 15% drop rate means 133 refinements. You need to acquire and refine 6-7 stacks of raw jewelry mats just to upgrade a single ring to green quality.

Still excited about jewelry crafting?

I have friends who were excited about all the golden jewelry from vet trials that they can decon for mats next patch. Similar to other crafts, with maxed passives, you have only a 50% chance of getting an upgrade mat from decon. Except here, it's just a grain. To acquire the 80 grains needed to upgrade a single purple ring to gold, you'll need an average of 160 gold rings to decon. Think about that for a moment. You need to decon 160 golden jewelry pieces... to upgrade a single jewelry piece. That's 80 runs of vAA HM to get the mats for golding one jewelry piece via decon. I don't know about you, but I'll probably go crazy before the 20th run.

Or, if you're crazy enough to seek golden quality through refinement, you're looking at 1600 refinements: 16K, or 80 full stacks, of raw jewelry mats. For a single jewelry piece.

Oh, and did I mention that there are no hirelings? I did, but let's reiterate that.

How's that excitement for jewelry crafting now?

There is an easy solution, though: increase the drop rate of grains. They currently drop at the same rate as full upgrade mats of other crafts. (50% per decon, 15% green per refinement, 12.5% blue per refinement, 7.5% purple per refinement, and 5% gold per refinement.) If, for example, deconstruction always guaranteed at least 1 grain, with the chance of sometimes getting multiple grains, the drop rate would still be substantially lower than that of the other crafts, but not quite as insane as it currently is on the PTS. As it stands, jewelry crafting isn't fun. It isn't accessible. And I don't see myself seriously using it any time this year.

@ZOS_GinaBruno @ZOS_RichLambert

Demise of Falkreth Motif title is misleading

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At first I thought this was a new style then when I moused over the picture of the book it says "Dreadhorn"

Someone looking at this real quick might think its a new style and buy it when they already have it.

This is why YOU get kicked for being low CP or bad at DPS/Heals/Tank

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So past few days I decided to start going on my healer toon, trying to get as many crystals as I possibly can to finish my PVE DPS build. I've came to the realization that most peoples DPS is damn near non-existent. As a DPS even a low cp20 dps without any AOE can manage to be pulled through on my back, I mean it's not like every dungeon requires 4 people to complete on vet, at least not the vanilla ones. So I never had an issue with people, I would never vote kick people out unless they were intentionally stupid. However now my minds changed, I'm absolutely fed up with it.

For the third day in a row on my healer, I get put into a veteran group with terrible DPS. One day despite maintaining minor berserk, minor and major resolve/ward, and keeping major breach applied all damn near 24/7, I was told I'm useless. The DPS was absolutely terrible despite me doing my best to keep their resources up, and keep the buffs/debuffs up, all while healing these people. The tank is doing absolutely nothing but standing there occasionally applying taunt, the DPS is spamming light attacks, and I'm told I'm useless. I don't have to say, I left that group I wasn't going to be criticized by a bunch of casuals who have little to no understanding of how the game work, I even went out of my way to explain to the DPS they needed an AOE ability, tried to explain to the Tank he had to aggro ads, did my absolute best to keep group alive yet I'm useless because "they didn't need heals".

Now today, another terrible group. DPS does literally no AOE, most likely pulling under 10k single target, they appear to have no rotation, they're not maintaining DoTs or buffs/debuffs. I'm sitting here watching these people play and just hoping to god they'll figure it out and pull in more DPS. They were both above cp160 this time, in fact one was near max level. Yet the DPS was still terrible, even if one DPS was somewhat competent at their role it would have been much faster, yet it wasn't. It was like the DPS were two brand new players with no idea what they're doing, they're struggling to cut down trash mobs, and on the final boss of banished cells they aren't listening to me about the bubbles, they keep killing the ads and when they dont kill the ads they let too many pile up, the tank is bringing the ads near the boss and letting a few run off. The DPS is so minuscule I as a WARDEN HEALER am the one having to destroy the orbs because their DPS is so *** low they couldn't even prevent the boss from healing.

It's an ABSOLUTE NIGHTMARE to roll as anything BUT a DPS now in days. Now I've always been the guy to go after whoever was slandering the baggage in the group. In fact as my main DPS the other day I had a cp20 dps with me who was doing no DPS at all, and he ended up getting locked out the final boss so I completed it myself with the tank and healer. They wanted to kick the guy for not knowing what hes doing and having low dps, but I defended him and gave him a basic rundown. But now, I'm tired of it. No more Mr. NicePUG. The past three days I've been put into a group with a bad DPS on my healer. And I'm not having it anymore, I understand 100% why people vote low levels and low DPS bad roles. It's because of the people I've been having to deal with these past few days. I'm aware there are low CP DPS that are actually competent and can pull out as much DPS as their gear will allow them to. But guess what? I'm not risking ti anymore, I'm not going to waste 30mins to an hour on a group that struggled to cut down trash mobs or follow basic mechanics.

So now, if you're a low CP, or just bad at the game in general and we're que'd together, I'm kicking you. If the group doesn't want to kick you then I'm finding a new one. If the entire group is bad/low CP, then I'm finding a new one. I'll wait my 15 minutes for a reque because YOU'LL still be on the first trash mob within that time frame. If people want to come onto the forums and *** and complain about being kicked from a group because they're a khajiit mage, low CP. or bad at the game then how about getting good, leveling up, and not using a *** build? It's really not hard, you can pull a bare minimum of 20k DPS with any class at any level. The only excuse is incompetence, there are plenty of public builds to base on one. There is plenty of information on how to pull more DPS. A tank or healer, they don't even have to help the group to finish a dungeon, sure it's extremely helpful to contribute resources and keep buffs/debuffs, but is it really needed? No. A DPS however, guess what if you can't do AOE damage it's not going to work. If you can pull a minuscule 20k single target dps, it's not going to work. Go role as a Healer or a Tank and get good at that, you'll get a group faster and you'll save people like me from having our time wasted on you not knowing how to play your role properly. The DPS in this game is the hardest role, a healer/tank can run through a dungeon just as quickly as a really good healer/tank, but a bad DPS cannot even compete with a good DPS. So please, if you're one of these people and reading this, LEARN TO DPS, get a build that you can at least pull 20k. You can even go around grabbing random sets and you'll manage to be a tolerable DPS. Just for the love of god stop this low DPS arguably FAKE DPS *** in ques.

When I'm the person of all people saying this, you know there's a problem.


Update: People who are missing the point here, this is a justification for why so called "elitists" do things such as kicking low CP players. The vast majority cause scenarios as stated above, after getting tired of this constantly happening I've decided that I too will do what many would consider "elitist" action. I'm not saying everyone should have the same build, im not saying you need to be max CP. I'm simply making the point due to the abundance of low CP and even medium CP players performing so poorly some vet dungeons are quite literally impossible, I'm personally going to kick/leave groups with bad and or low CP players. I'm expressing the fact I understand the perspective of your so called elitists, I used to be totally against it. However as I said, due to the abundance of people who just perform adequately enough, you will be kicked. The reason WHY these players and now myself will kick you is because of the majority of players at your level perform poorly. There is no reason to risk a dungeon wipe, and keep good DPS out of the que waiting for dozens of minutes to get into one despite it only going to take them a few minutes to complete the dungeon. If you can't learn, or put the time and effort into getting better, then you don't deserve that DPS spot. There are plenty of average to moderately good players who want that spot you're holding up. We have normal/vet dungeons for a reason, if you're constantly holding pugs back or getting wiped/kicked because of your lack of dps, then you are the one who is being the *** here. I've defended a lot of people and pulled them through on my back, but when it repeatedly happens there is only so much blame the person kicking them can take. The person who isn't performing well enough has to accept the blame at some point. You can't keep stealing money from your parents as a child, eventually you have to fess up and accept your fault. A great quote some of you may not know of: "If you make a mistake, if you understand why it was a mistake, it can always be fixed."

Newish player who thinks outside the box seeks casual-friendly guild

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So, newish? I played ESO a bit when it launched and wasn't impressed. I had heard the game was much much better and finally decided to give it another chance. And yes, its a much much improved game and I'm sticking around this time. So, I'd like to have some people to play with, so I believe a guild is in order.

Thinks outside the box? I understand that there is a meta, every game has one and most players stick to it. And I understand that mentality as I've had that same mentality at times. But I'm also a guy who likes to 'break' the game in other ways. I'm the guy who wants to find ways to do things that people say can't be done. I'm the guy who actually tanked in Vanilla WoW on a paladin and made it work(keyword: vanilla). And ESO's skill building system lends itself very much to that sort of thinking. Now I currently don't have any really off-the-wall ideas, but I don't want to hear from people about how that's not the best way to do it (as I said, I'm aware there is a meta); I want to hear, "here's some ideas I think that might make it work." I realize this eliminates me from any leaderboard seeking and I'm okay with that. I realize this might also eliminate me from any high-end raiding and I'm okay with that.

With that said though, I don't run bad builds. Its one thing to think outside the box and be below optimal, its another thing to try to make something work that just isn't going to happen. I've currently got a level 32 warden who can tank the content at his level pretty well and can also switch out armor and weapons and do pretty good DPS (I think? no Damage Meters here). As I said, I haven't thought up anything really outside the box yet. I just want a guild that's not going to just shut me down for trying something different and fun.

Also, I'm fairly casual. I have other games I want to play. I have a pretty good non-digital social life that I'm unwilling to give up. If I had to take a guess, I think I play around 12 to 15 hours a week. I'm mostly running story missions or slipping into dungeons because I just enjoy running instances (also wanted to get a few pieces of loot to finish out a set). I do a bit of crafting, but its not an emphasis for me, its something fun to do on the side. I haven't tried ESO's PvP yet; although, I might take a dive in there at some point.

So I'm looking for a guild that is the following:
  • casual
  • PvE oriented
  • Willing to play with someone who isn't looking to super-optimize
  • Fun

So, if you think I might fit into your guild, please contact me and we can talk... I tend not to commit on the first date. :wink:

Guild for active players. Noob Friendly. Never any dues. Near capacity, guild trader regularly!!

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The Independent Guildsman is currently welcoming all active ESO players players to join our ranks. Here you will find a group of welcoming and helpful gamers to guide you to mastering every aspect of ESO. Many members have vast knowledge of different parts of the game. You will be givin assistance in crafting, trading, questing and PvP. We host weekly fundraising raffles including a weekly 50/50. We have a website www.ig-eso.com and a facebook group. We have an active guild chat and nightly events. Leave your gamertag and you will be invited to IG whenever a spot is open. You can be a part of up to 5 guilds. Make us one of them.

Alliances are unbalanced

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The alliances need to be rebalanced. The populations should be fairly close between the three in cyrodil, but there’s way to much Ebon heart and then never any daggerfall on. Between how unfair the battles are and crashes in cyrodil. Y’all may need to rework your entire campaign system to something that works and balances better.

Shor PC/NA "Official" Discussion

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If you run a small group, solo, run a medium group we need you in a Shor. I’m not talking about weekend spill over from Vivec, but people who legit want to play regularly on weekdays even if it’s just two or three nights. I’ve talked with some EP players who believe the campaign is healthy and balanced even though EP currently has over 8k pts and AD sits at around 3k, DC currently over 6k due to some guilds coming over from Vivec occasionally. It was extremely refreshing to see some AD on earlier. I wish I had the time to put into running a consistent group, but unfortunately we need multiple people to come together to improve the population balance especially on AD. We lost some good people/guilds in recent weeks and it would be great to see Shor come back to what is was starting to become.

Paranormal Activity in ESO

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Soooo, I am being haunted by a ghost...

Ghost npc keeps spawning at the end boss in dungeons, and in Cloudrest (on all difficulties, I ran both normal cloudrest, and was working on vCR+3).

ESO_haunting.PNG


He is the NPC from the quest "Next of Kin" in Stormhaven (delve quest). I did not complete that quest, so he is not getting off my tail :)

My Proposal for snares

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In my opinion snares shouldn’t be as high as they are percentage wise especially those based on AoE abilities.

I think a good suggestion would be putting snares in line with other buffs/debuffs. Meaning having minor and major snare and asssign those to certain abilities. Easiest way to assign would be to have AoE abilities be minor snares while single targets could be major.


I believe the best route would be 15% for minor and 30% for major. It would allow them to stack to up to 45%.


I’m just spitballing this off the top of my head and used the highest major buff percentage besides empower as my baseline for the conversation.

Vvardenfell Trade Company. (Large Guild with Trader & no weekly dues)

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Vvardenfell Trade Company

Vvardenfell Trade Company is a competitive Trading guild based in Balmora Vvardenfell. We require no weekly dues and only ask that you make a once monthly donation of at least 5k.

You can join and use the guild store right away and won't be removed as long as you donate within 30 days of joining.

We keep a full and tight roster, close to 500 members at all times and removing inactives and non contributors as necessary to make room for new members.

The Vvardenfell Trade Company wants YOU! Join now by leaving your gamers tag below or messaging Sir Daddicus on xbox live.

Norg-Tzel on map Locations List

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I can't see it on the world map but seems to be a new zone?

The Lunar Collective-NO DUES, Weekly Guild trader,very active community,beginner & solo friendly

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Recent as of- 6/26/2018

Greetings citizen of Tamriel! The Lunar Collective is actively recruiting again, The Lunar Collective or "TLC" is a guild for players who LOVE The Elder Scrolls! Whether you're a hardened veteran or you've just started your adventures, our guild is inviting you to join our Collective.


Summary
TLC is an established guild that was formed right after the game launched in 2015.We are a 18+ ONLY guild.Our guild + its members are friendly,organized, fiercely loyal & extremely knowledgeabe.The main focus of our guild is to create a fun,strong,collective environment to enhance every one of our member’s playing experience.Currently our guild has two official charters:The Lunar Collective & The Lunar Contingent.Combined we have over 700 members, an elaborate ranking system ,progressive trader locations for both guilds & tons more!


Playstyles
TLC facilitates a wide variety of players who enjoy different play styles:


Solo-If you are a solo player,enjoy exploring content on your own but you need the occasional group to help you with harder content,crafting or a guild trader to sell your valuables then our guild is perfect for you!Our guild doesn’t hassle or force anything on our members.




RP-That’s right! We have members with great imaginations and writing skills.Some
of our members take part in some light RP ocassionally and have combined their storytelling with a few of our guild events.Join today to see what adventures unfold!


Social-If you enjoy socializing while you play,we have a VERY active community that you can chat with while you conquer Tamriel.Our guild regularly hosts unique guild games & events for our members.If you'd like to participate make sure you join our group on the app BAND &/or our group on Facebook.(Links posted below).



Selling,Trading,Guild Trader-Our guild has a weekly guild trader.We allow all of our members to sell in our guild store free of charge,dues are never forced! If you need help with increasing sales or making more gold, we have experienced players that can guide you & show you how to generate more gold weekly.


Crafting-If you need help becoming a great crafter or need something crafted,Our master crafters will be more than willing to help you with all of your crafting needs.


PVE-We have regular PVE events including trials,zone clearing,skyshard hunts & more.Our members are always tackling PVE content together on their downtime, so you will never have trouble finding groups for dungeons or the like.

PVP Campaign+ Battlegrounds-If you enjoy PVP, our guild runs regular events in Cyrodil and The Imperial City/Sewers.We also have members that play Battlegrounds/PVP regularly & can teach our members that need PVP advice.



Guild Housing-We have multiple guild halls for all our members to share.We have attunables,target dummies,transmute and more! We are proud to provide an area where members can coordinate, craft or even hang out and socialize.




Leave your gamertag below and I'll invite you as soon as a slot is available.If you have any issues with the forums you can message me on Xbox live, my GT is Shock Value1134.You can also message Tarhele or JNA6686.If you’d like to join our sister guild as well, send a message to Andie6686 or JNA6686.


For more guild information on ranking,social media,sister guilds,etc join Today!

Counters to Shadow Image teleportation?

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I know that most NB mains will probably hate this thread because it is an interesting and fun to use skill. However, please be honest and think about if there are any real counters to it for other classes.

The general problem with this skill is that NBs can use it whenever they feel too pressured and seem to lose the fight so they can instantly reset it. Most of the time they use their shade to teleport to a position behind objects or to teleport to a much higher position. A prime example of this are the towers at resources. Imagine a 1v1 where the NB is on the losing end. The NB player could just jump off the tower and then teleport right back on it when you try to follow him. This basically let’s NBs reset fights at an incredible low cost with no real counter play. With enough objects around, it seems to me that you can’t kill a competent (stam) NB with most other classes in a 1v1 scenario.

So, let’s look at some possible counters and why they don’t work (well):
1) Pulls (DK chains, Silver Leash) and gap closers:
In 99% of the cases the NB will teleport to a position that is either much higher or behind a wall so this is pretty much useless
2) Trap skills (Trap beasts, Daedric Mines) and AOE snares (Caltrops, Eruption):
In case of stam NBs they will always have access to snare/root immunity. The damage of these skills will also most likely not be enough to secure a kill.
3) Delayed damage (Curse, Meteor) and DOTs:
In principal this could work, but since you can’t apply more pressure after the teleport, Vigor + Troll King will let them outheal it. In case of meteor they can just teleport right after they see it coming and then block it. DOTs on the other hand can be suppressed by cloaking after the teleportation.
4) Mobility skills (Expedition buffs, Streak, Sprint):
In most cases you will have to traverse a very large distance to the point where the NB teleported to. This means that you will have to use a much greater portion of your resources than the NB to get there ‘fast’ and still need much more time to reach the point.

The only class that I can think of that could maybe counter this would be a magSorc using delayed damage + mines. It would be nice if some of them could share their experience. For most other classes it seems like a hopeless fight.

Here are some possible solutions:
1) Make the Shadow Image work like an instant gap closer to your shade. This would mean that you can’t teleport to it when the shade is behind a wall or at a large vertical distance compared to your position. For compensation: if you can’t teleport to an existing shade place a new one instead and get the full magicka cost refunded.
2) Whenever a NB teleports to its shade, enable a single synergy for an enemy player so that he can teleport alongside the NB. Would be an interesting solution, but it must be a system that still prevents getting into enemy keeps with this.
3) Significantly increase the incoming damage and suppress the ability to cloak for a short amount of time after teleporting. This would allow DOT builds to maybe secure a kill.

So, what do you think. Are there any counter options I missed, or does this skill need some rebalancing?

Looking for a casually active guild? The OBSIDIAN GUARD wants you. {NA/XB1}

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OG_Recruit_Banner.png

Are you looking for a casual guild? Do you have real life responsibilities that limit your game time? If so, then OBSIDIAN GUARD is the right guild for you.

We are an EP based guild that is open to any alliance. We are an active, but casual guild and have expanded the guild's experience online to Azura's Keep at obsidianguard.com and Discord for mobile chat. This is where our members organize groups for PvE/Undaunted dailies/dungeons. The guild hosts regular events such as a monthly lottery, dolmen and world boss completions, skyshard hunting, PvP nights, sewer runs, social trials, etc. We also hold special events/contests where prizes are awarded.

To apply to the guild and post an introduction post (required to rank up in the guild), join us on Guilded: www.guilded.gg/#!AjrEw1kVRV

Interested in leveling your crafting? We have master crafters that can help you level your crafting skills or create gear for your characters. We have sister guilds that can help with provisioning, finding recipes, acquiring materials for crafting, or even farming for motifs. A huge benefit is that we do not charge guild fees. However, this means we do not have a trader. We do have a market in Azura's Keep and a specific channel on Discord where you can post or request items to buy/sell/trade with other members. It is not required that you join our website or Discord to be a member.

Our core philosophies have always been to enjoy playing with a laid back crew whenever you can and help out other members when needed.

If you're interested in joining us, please reply to the forum with your Xbox Live GT and we'll get an invite sent ASAP. OBSIDIAN GUARD is one of the longest running active guilds on the Xbox One NA server. Come join a guild where everyone has helped shape it into a home away from home!

Wanting to try healing

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I play two other MMOS (I'm sure those can be guessed..) and in both of them I heal, I've been healing in one of them since 04. I want to try healing here but I'm sort of afraid to. I'm not sure which class would be best, and the only races I personally like are High Elves, Dark Elves and Wood Elves (Elves..I need more Elves..)I'm also still learning how things work in this game. I've had it since launch, but due to the other two games I never got time to play it much =/

Any tips for a hopefully new healer =)?

Does Snipe No Longer Have an Animation?

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Just curious.

I know it was bugged (and still occasionally is) with everything landing at once

However, I've noticed when being attacked with Snipe, I no longer see any animation... Ever.

Is this intended? I remember the arrows were visible as they were incoming, but now I just see health pools drop

Twenty-One Void is Recruiting!

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Twenty-One Void is an active trials guild on the Xbox NA server looking for MORE active members.
We are set out to conquer all the hardest PvE content out there from dungeon skin achievements to Hardmode Trials.

Team 1, Major Vitality, runs Tuesdays, Thursdays, and Fridays between 7pm-9pm est.
Team 2, Major Endurance, runs Mondays, Wednesdays and Sundays between 7pm - 9pm est.
Team 3. Major Defile, runs Mondays, Tuesdays, and Thursdays between 9pm - 11pm est.

Open runs of all Trials happen mostly on Saturdays & Sundays.

Guild Completes : vHRC HM, vAA HM, vSO HM, vMoL, vHoF, vAS, vCR

DPS tests are required in order to run trials and we also have a Tank and Healer requirements as well.

We coordinate all events through our BAND page on the BAND app, just search up Twenty-One Void and join!
DPS requirements are posted on the BAND app for all teams and Subs.
Don't join BAND unless your ready to join the guild, you won't be accepted into the BAND page unless you've been invited to the guild already or have a guild slot open!

Xbox msg --- Either Xx GOOMY PLZ xX, Heartless Reign, x4TFx Legendary, HPB Deadpool, DowncastBoar823, Ohitsjradd or Azy1e for an invite or post below and PLEASE have a guild slot open if requesting an Invite or it will not go through!

**Team 1 is Full**

**Team 2 is in need of an Experienced Tank**

**Team 3 is in Full**

**Experience is required for joining a Team**

**Still Recruiting Competent DPS, Experienced Tanks, and Fully Geared Healers to sub in on the teams or to do Score, Plunder, and Fun runs on Off Days**

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