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Memes Thread - Rip sorcs edition

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Post here your memes or videos commemorathing the death of our beloved sorcs.
I'll start.
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Hollowjack crown crates big rewards

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Hollowjack rider guar says: Spookies or gran villa!
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Regarding Shield Cast Time

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One of the hated aspects of this week's PTS patch is the new cast time for shields. I heartily disagree with this change because it hurts Progression group magDPS for no reason.

It's good to have Shields be a pre-emptive measure, but that's what they're used for by people progressing through hard content now (vDLC, vTrials, etc). If a hard hit is coming, I shield up before it hits. What the shield nerf will change is how much new players unnecessarily die in harder content. Experienced players will do alright with it but newer players will get boned trying to learn how to survive - for both PVE and PVP. The change makes it harder for people to learn new content and survive new mechanics and difficult encounters (in PVE and PVP).

There's no reason, or no good reason, to implement shield cast time. It came out of seemingly nowhere and should go back to nowhere. If shield-spamming is an issue in PVP, what about making the cost of shields slowly increase like how Streak's cost increases the more you use it? I haven't played any mag toons in PVP - besides my healers in below50 to get them Guard and Warhorn - so I'm curious what people think.

Do you keep skill progression in Vamp/WW skills after being cured?

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Also, do you have the option to not refund your skill points in the vamp/ww skills when you get cured?

Can anyone post pics of the new murkmire zone?

Xbox NA scroll glitching

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This guy and a few others have been using some kind of exploit to mess with the scrolls. Here is a video from one of my guildmates. https://xboxdvr.com/gamer/vi-sk-jade-iv/video/60533190 You can see that after he picks it up from the Mnem temple it instantly goes to the eastern EP gate. They know exactly what they're doing and have been flaunting and bragging about it. They are somehow able to get behind the gate even when it's closed as well (most likely gap-closer glitch that used to work on keeps).

Update 20 API Patch Notes & Change Log (PTS)

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ESO UI API Patch Highlights (V100025)
A summary of important changes to the ESO UI API in this package.

Addon Auto Saving
Addons will now auto-save their saved variables periodically while the game is running. If the addon's saved variables are too large (more than 50kb in size or more than 4ms to write) it will instead wait until the next load screen to do the work. An addon can request to be prioritized for saving, which is useful if you know that a change happened:
  • RequestAddOnSavedVariablesPrioritySave(addonName)
This function prioritizes the addon to be saved before non-prioritized addons. After a save, it will no longer be marked as a priority.

You may also disable auto saving for your addon by putting the following line at the top of your addon manifest file:
  • ## DisableSavedVariablesAutoSaving 1

Bridges and Milegates
Destructible bridges and milegates have been added to Cyrodiil. They now have their own Keep types:
  • KEEPTYPE_BRIDGE
  • KEEPTYPE_MILEGATE
Bridges can be either be passable or impassable, while milegates have those states plus the additional state of only being passable from one side.
  • KEEP_PIECE_DIRECTIONAL_ACCESS_BIDIRECTIONAL
  • KEEP_PIECE_DIRECTIONAL_ACCESS_BLOCKED
  • KEEP_PIECE_DIRECTIONAL_ACCESS_IGNORE
  • KEEP_PIECE_DIRECTIONAL_ACCESS_UNIDIRECTIONAL
These states can be queried using these new APIs:
  • IsKeepPassable(keepId, BGQUERY) – isPassable.
  • GetKeepDirectionalAccess(keepId, BGQUERY) - KEEP_PIECE_DIRECTIONAL_ACCESS.
  • IsKeepTypeCapturable(KEEPTYPE) – isCapturable.
  • IsKeepTypePassable(KEEPTYPE) – isPassable.
And you can stay up to date with these events:
  • EVENT_KEEP_IS_PASSABLE_CHANGED (keepId, BGQUERY, isPassable)
  • EVENT_KEEP_PIECE_DIRECTIONAL_ACCESS_CHANGED

Furniture Grouping
Pieces of furniture can now be grouped into hierarchies and be moved together. This can either be done by entering linking mode:
  • HOUSING_EDITOR_MODE_LINK
  • HousingEditorBeginLinkingTargettedFurniture() - HOUSING_REQUEST_RESULT.
  • HousingEditorGetPendingBadLinkResult() - HOUSING_REQUEST_RESULT.
  • HousingEditorPerformPendingLinkOperation() - HOUSING_REQUEST_RESULT.
  • HousingEditorCanRemoveParentFromPendingFurniture() - HOUSING_REQUEST_RESULT.
  • HousingEditorRemoveParentFromPendingFurniture() - HOUSING_REQUEST_RESULT.
  • HousingEditorCanRemoveAllChildrenFromPendingFurniture() - HOUSING_REQUEST_RESULT.
  • HousingEditorRemoveAllChildrenFromPendingFurniture() - HOUSING_REQUEST_RESULT.
  • HousingEditorGetLinkRelationshipFromSelectedChildToPendingFurniture() - HOUSING_EDITOR_PENDING_LINK_RELATIONSHIP .
Or by direct API calls:
  • HousingEditorRequestSetFurnitureParent(childFurnitureId, parentFurnitureId) - HOUSING_REQUEST_RESULT.
  • HousingEditorRequestClearFurnitureParent(furnitureId) - HOUSING_REQUEST_RESULT.
Grouping is controlled by the HOUSE_PERMISSION_SETTING_LINK_FURNITURE permission. There is a max of HOUSING_MAX_FURNITURE_CHILDREN (50) children per parent.

Furniture Undo
An undo/redo stack has been added for housing operations. Each operation is now represented by a command type:
  • HOUSING_EDITOR_COMMAND_TYPE_LINK
  • HOUSING_EDITOR_COMMAND_TYPE_MOVE
  • HOUSING_EDITOR_COMMAND_TYPE_NONE
  • HOUSING_EDITOR_COMMAND_TYPE_PLACE
  • HOUSING_EDITOR_COMMAND_TYPE_REMOVE
  • HOUSING_EDITOR_COMMAND_TYPE_UNLINK
  • HOUSING_EDITOR_COMMAND_TYPE_UNLINK_ALL
These are the new functions:
  • UndoLastHousingEditorCommand()
  • RedoLastHousingEditorCommand()
  • CanUndoLastHousingEditorCommand() – canUndo.
  • CanRedoLastHousingEditorCommand() – canRedo.
  • GetNumHousingEditorHistoryCommands() – numCommands.
  • GetCurrentHousingEditorHistoryCommandIndex() – index.
  • GetHousingEditorHistoryCommandInfo(index) - HOUSING_EDITOR_COMMAND_TYPE, itemName, textureName.
There is a maximum of HOUSING_MAX_UNDO_REDO_COMMANDS (200) commands stored. Undo history persists until you leave the house or log out.

Guild Store
SetTradingHouseFilter now takes a variable argument list instead of a fixed number of params. It will return false if any of the supplied terms could not be added. The limit on the number of exact terms that a filter can take can be queried with GetMaxTradingHouseFilterExactTerms(TRADING_HOUSE_FILTER_TYPE) – maxTerms.

Quest Item Quick Slotting
Quest items can now be placed in quick slots. SelectSlotCollectible, SelectSlotEmote, SelectSlotQuickChat and quest item quick slotting are now handled by SelectSlotSimpleAction(ACTION_TYPE, actionId, actionSlotIndex).
  • ACTION_TYPE_QUEST_ITEM
  • IsValidQuestItemForSlot(questItemId, actionSlotIndex) – valid.
  • CanQuickslotQuestItemById(questItemId) – canQuickslot.

Animations
Animation timelines can now pause and resume with the aptly named Pause and Resume functions. IsPaused has also been added.

Miscellaneous
  • Added GetClassIndexById(classId) – index.
  • Added GetAbilityBuffType(abilityId) – BUFF_TYPE.
  • DoesItemLinkFulfillJournalQuestCondition now also takes isSelfCrafted as an argument.
  • Added DoesItemFulfillJournalQuestCondition(BAG, slotIndex, journalQuestIndex, stepIndex, conditionIndex) – fulfillsCondition.
  • GetPOIMapInfo now also returns if the POI is discovered and if it is nearby.
  • Added DidDeathCauseDurabilityDamage().
  • Added GetFurnitureIdFromCollectibleId(collectibleId) – furnitureId.
  • Added GetCollectibleIdFromFurnitureId(furnitureId) – collectibleId.
  • Added GetZoneId(zoneIndex) – zoneId.
  • Added GetParentZoneId(zoneId) – parentZoneId.
  • Added GetZoneNameById(zoneId) – name.

Stop saying shield nerf will make healers more viable

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If ZOS wanted to make healers more viable they should give them really good buffs that only come from the resto staff tree. That would make groups want to run with them. This isnt a complicated line of logic, if a playstyle isnt fun anymore add things to make it fun and viable dont make other playstyles less fun.

Magplar PvP

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So I'm still pretty new to magicka classes in PvP (old stam DK main) and I need some advice. I can get some kills but I'm WAY too squishy.

I'm currently running:
2 Skoria (heavy)
5 Spinners (chest, legs. boots, Nirnhoned inferno staff)
5 Wizard's Riposte (belt, gloves, jewelry)
2 Song of Lamae (sword and shield on back bar).

Anyone have any advice for a newbie Magplar?

Continuously logged out to Start Screen

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Hi all,

I recently returned to ESO after a long absence. I’ve been enjoying many of the new features with the exception of one major flaw; since returning, I have been getting logged out to the start screen with infuriating frequency. An error message is displayed which reads “Unable to connect to server.” This typically happens around every half hour, mostly occurring when I travel via a wayshrine but sometimes when doing something where I’m not moving (like sending in-game mail, guild administration etc). I tried running a veteran dungeon the other day and was logged out 4 times during its course.

While the game had issues in the past, it was never like this and I’m using the same console and internet provider I had back in 2015. I’ve sent numerous tickets and followed the instructions on the responses I’ve received but it’s not changed anything. I don’t suffer with connection issues on other games, platforms or devices and my high-speed internet is stable.

Please help! It’s impossible to enjoy the game properly or it’s content. I can’t run anything lengthy without getting dropped. I pay for ESO+ as I always have but with the lack of any proper help, it’s starting to feel a little like I’m being ripped off and I’m going to stop paying and playing if I can’t get this resolved.

PTS Update 20 - Feedback Thread for Dragonknights

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This is the official feedback thread for Dragonknights. Please read through all the changes in the patch notes and try them out on the PTS before providing feedback in this thread. Thank you!

Nerf me!?! NERF YOU! Lets grab a chill drink...

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And enjoy ourselves with some tasteful memes?
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Again about bugs...

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Where to begin? The character who is 2 steps higher than me is not available for attack by the Ferocious lear IV on bg. WTF? Really? ok... What is next? Guys, did you know that you can dodge sound? Me not... Werewolf's howl skill can be dodjed ! HAHAHAHAHA! Let's talk about resistances. There is an old cheap game. It is called La2. And every monster, each character had its own advantages and disadvantages in this game. For example, in La2 it was impossible to inflict a wound on a skeleton or poison a zombie. In the eso skeletons can die from blood loss. WTF ???
I hate the separation of pvp and pve.That's the dumbest thing, what exists in games...You need at least 2 characters to explore the whole game... For pvp and pve. Or you need a lot of skill points and a lot of time to change clothes, food, character points etc... Imbalance, bugs, lags... For example Auction often not working. People pay a lot of money for playing in the eco. Eso is expensive game. On BG there is no balance. Leaderboard dont work for me... I dont know how it must work...I'm an amateur player I can not advise pvp in this game. Why can not I kill a player from my alliance in common area? In many normal games this is called "PK" - Player Killer. Penalty for this players. What about cheaters? During event on x2 tel vars 10 dc cant kill 1 dominion cause he could do anything: dodge, run and blocking atacks... How did he get so much stamina? I do not know... He was a tank, he had plenty of protection, and the damage was too much...This a new some build on infinity regen, protection and damage? WTF again yes...

Can we get a response to cast time outrage?

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What is it going to take to get a response about the much-hated cast time to shields? I mean I understand you can't respond to everything. but doesn't this kind of reaction deserve some kind of response? Am I expecting too much to expect a response so quickly?

Dear Zenimax - A Message About Shields

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So, the plan is to make shields crittable and interruptable, on top of having a one-second cast time?

You could have saved yourself the trouble of all that patching and re-coding by just deleting all the shields from the game.

Simple.

In-game addon settings menu option disappeared

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I can no longer see the option in the menu for addon settings, it used to be where I've indicated on the picture. Only thing I did was delete an outdated addon, the addon settings in the file, and reloaded my game. After reloading, the settings option disappeared from the drop down menu. I've restarted the game, and it was still not there. Any ideas why this happened, and how I can bring it back? Thank you in advance!

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issue with login rewards needs to be fixed: end of the month rewards are too hard to obtain

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it simply isn't reasonable to expect people to log in a full four weeks within a month in order to get the big rewards.

I propose a new system: there should only be 22 login rewards total in a 30 day month, 23 in in a 31 day month, and 21 in february. the 7th reward, 14th reward, and the last 4 rewards of each month should be a big reward.

proposed examples of a "big reward" for this system include: crown crates, experience scrolls, 30k gold, 30k alliance points, 15k tel var stones, 1k crowns, 50% off an ESO+ subscription (applied to one payment of any size), or 1 piece of DLC. (please note: the value of gold, alliance point, and tel var stone rewards has been proposed under the assumption that, as this post suggests, big log rewards will be plentiful in quantity throughout the month, and easy to obtain.)

this new system would considerably reward regular players; as opposed to the current system, which discourages players from continuing to log in, because the big reward near the end of the month is, for all practical purposes, unattainable.

Ebony Bear Welcomes all New Elder Scrolls Players!

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The Ebony Bear is a fledgling guild currently welcoming all casual and active ESO players to join our ranks. We are currently recruiting to build a large enough roster in order obtain a guild trader to begin bidding on a Guild Trader locations [the better locations require gold to obtain and hang onto so the more gold you donate the more gold you can earn]... Once we have acquired a guild trader we can then focus on setting up crafting stations and practice dummies in our currently ample sized Guild Dwelling, currently holding a banker. from here who knows where we can go. We will never ask or demand any Dues, but as mentioned above donations will be accepted into the guild bank for the sole purpose of obtaining premium trader locations (Deshan, Mournhold, Stonefalls, etc.,) Currently with the few in our ranks, you will find them to be a group of welcoming and helpful gamers to guide you in the things they know and learn with you the things they don’t. Many members have vast knowledge of different parts of the game. Currently we are too small to offer any large incentives but can offer armor and weapons and adventuring aides to assist you in your adventuring. You will be given assistance in crafting, trading, questing and PvP..Leave your gamer tag and you will be invited to EB. You can be a part of up to 5 guilds. Make us one of them.

Come Grow with us!
The better you are known to the guild the faster and higher you can rank.

==================================================================================================

“There is only one success: to be able to spend your life in your own way.” ~Christopher Morley

Rind-Renewing Pumpkin memento is seriously bugged

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Very charming memento, but it has a problem. It turns invisible while you're carving it, and then your character keeps on carving the invisible pumpkin forever. This was on PC/EU.

Changes to Arctic Wind will destroy a whole Play Style

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Arctic Wind
Arctic Blast (morph): This morph now fires a projectile that stuns the target in addition to healing you. It requires an enemy target to cast the ability. This ability also no longer deals damage over time based on your maximum health.


Offensive Health Warden is a very rare PlayStyle for battlegrounds and PVE 4 man content which was counting to the semi decent AoE damage of Arctic Blast and a Destro frost Staff back bar.
Explanation / example for PVP
The semi-decent AoE damage from Arctic Blast was triggering the Minor Maim and combined with Ice Wall from destro staff it was triggering the Immobilize effect, also it is a DECENT counterplay to Cloackers!

Explanation / example for PVE.
I love my offensive Health Warden builds in PVE, the instant damage from Arctic Blast is acting like AoE Tount when you go first in the trash fight - you just cast it and you will get all the agro.

Instead of leaving the most useful tanking skill in the warden toolkit as it is , the one that provides Agro pulling, Decent AoE damage for a tank and Minor Maim source you want to convert it to
crappy stun projectile !?! Its not like there are NOT ENOUGH STUNS in the game, if you want wardens to have a reliable stun put it elsewhere - for example on the Birds ( If enemy is being hit 3 times in a row with a bird from the same player he will get stun for 1 second or something).

PLEASE DO NOT LET THIS TO GO LIVE,
Health Warden is the ONLY FREAKING PlayStyle that i Like and play since Morrowind and Warden were introduced.
If this change make it way to live, i will be leaving ESO for good...
And no you cannot have my stuff, i will be giving them to my friends!
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