I've been opening 5-6 chests(Maj al-Ragath) at least 5 days a week for 2 months. Not only is Slimecraw by far the rarest set to come out of this chest, the medium one just doesn't exist. I've easily used 200 keys, and i've gotten maybe 7-8 slimecraw shoulders, most light, 2 heavy. The drop rate on those shoulders should be a lot higher, that's all i'm saying.
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Medium Slimecraw shoulders...
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Show off your Dunmer!
I couldn't seem to find one of these for our glorious Dunmeri characters, so, show me your Dunmer!
Probably my best shot of my main (mDK):
![cKJILbe.jpg]()
Her usual look (from character creator):
![K0rYdXL.jpg]()
In Vvardenfell:
![D158FFF.jpg]()
And my magplar:
![jEG3eGz.jpg]()
Probably my best shot of my main (mDK):

Her usual look (from character creator):

In Vvardenfell:

And my magplar:

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The Heroes Guild (Friendly/Social)(Norm/Vet-Pledges, Norm-Trials)(New Players Welcome!)
The Heroes Guild
You've fought for the Fighters Guild, stolen for the Thieves Guild, killed for the Assassins Guild and even collected countless books for the Mages Guild, so why not put all of that experience to good use and join The Heroes Guild! We are a new, casual, mature guild looking for more friendly players both new and veteran to enjoy ESO with. We are currently recruiting new players who want to learn about the game and veteran players who enjoy helping and leading others. We value the knowledge that veteran players have to offer and would love to have you share your achievements and experience with us and players who are new to the game.
Who we are:
We created this guild with 2 goals in mind:
1. Develop a core group of friendly, helpful players to run Dungeons, Pledges, Trails, and PvP with. We believe that having a smaller guild that knows and respects each other makes the game far more enjoyable! We also believe that it is important to have players who enjoy helping others and want to pass on the knowledge that they have gathered during their time in Tamriel.
2. Help new players level up and learn about everything that ESO has to offer in a positive, supportive environment. We all know what its like to be new to a game and feel lost especially in a world as big as ESO. The Heroes Guild is dedicated to helping new players with questing, leveling, collecting gear and answering any questions they may have.
What we offer:
We have a guild hall and just added the Colossal Aldmeri Grotto (18,750 crowns) fully furnished with every crafting station including transmutation, training dummies, banker, and merchant. We are going to start hosting guild events and do Crown Crate giveaways to show our appreciation to guild members, we have an obstacle course that members can complete for free crown crates as well! We are building up our supply of crafting materials in the guild bank and will offer free crafting for our members and currently provide lower level characters with free training gear to help them get that XP faster! We do not require fees and will plan to add a guild trader once everyone agrees and supports a system for purchasing one (fees, donations etc.)
Who we are not:
We do not judge or have any expectations for players other than being friendly and respectful to others. We choose to encourage rather than criticize and will never belittle someone for asking questions. We will never kick someone out of a group for making a mistake or having a low level. We do not tolerate any kind of abusive behavior or negative remarks directed at others and doing so will get you kicked immediately.
What to consider:
If you are new to ESO and looking for a small friendly guild to learn and grow with then this might be the guild for you. If you are a veteran player that is looking for something other than a huge, hardcore guild and think you might enjoy helping/leading others then this might be the guild for you.
If you are interested please leave a reply with your PSN name and experience (new or veteran) and we will get you a guild invite as soon as possible!
You've fought for the Fighters Guild, stolen for the Thieves Guild, killed for the Assassins Guild and even collected countless books for the Mages Guild, so why not put all of that experience to good use and join The Heroes Guild! We are a new, casual, mature guild looking for more friendly players both new and veteran to enjoy ESO with. We are currently recruiting new players who want to learn about the game and veteran players who enjoy helping and leading others. We value the knowledge that veteran players have to offer and would love to have you share your achievements and experience with us and players who are new to the game.
Who we are:
We created this guild with 2 goals in mind:
1. Develop a core group of friendly, helpful players to run Dungeons, Pledges, Trails, and PvP with. We believe that having a smaller guild that knows and respects each other makes the game far more enjoyable! We also believe that it is important to have players who enjoy helping others and want to pass on the knowledge that they have gathered during their time in Tamriel.
2. Help new players level up and learn about everything that ESO has to offer in a positive, supportive environment. We all know what its like to be new to a game and feel lost especially in a world as big as ESO. The Heroes Guild is dedicated to helping new players with questing, leveling, collecting gear and answering any questions they may have.
What we offer:
We have a guild hall and just added the Colossal Aldmeri Grotto (18,750 crowns) fully furnished with every crafting station including transmutation, training dummies, banker, and merchant. We are going to start hosting guild events and do Crown Crate giveaways to show our appreciation to guild members, we have an obstacle course that members can complete for free crown crates as well! We are building up our supply of crafting materials in the guild bank and will offer free crafting for our members and currently provide lower level characters with free training gear to help them get that XP faster! We do not require fees and will plan to add a guild trader once everyone agrees and supports a system for purchasing one (fees, donations etc.)
Who we are not:
We do not judge or have any expectations for players other than being friendly and respectful to others. We choose to encourage rather than criticize and will never belittle someone for asking questions. We will never kick someone out of a group for making a mistake or having a low level. We do not tolerate any kind of abusive behavior or negative remarks directed at others and doing so will get you kicked immediately.
What to consider:
If you are new to ESO and looking for a small friendly guild to learn and grow with then this might be the guild for you. If you are a veteran player that is looking for something other than a huge, hardcore guild and think you might enjoy helping/leading others then this might be the guild for you.
If you are interested please leave a reply with your PSN name and experience (new or veteran) and we will get you a guild invite as soon as possible!
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PTS Update 20 - Feedback Thread for Dragonknights
This is the official feedback thread for Dragonknights. Please read through all the changes in the patch notes and try them out on the PTS before providing feedback in this thread. Thank you!
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Group finder is broken
Hello,
It's been a few days now -always on primetime- that the group finder system is broken.
I was hoping it would get fixed with today's maintenance... but it wasn't apparently.
So what's the deal ?
I can't seem to find any info from Zenimax anywhere on the forums, launcher, facebook, whatever. It's very frustrating.
It's been a few days now -always on primetime- that the group finder system is broken.
I was hoping it would get fixed with today's maintenance... but it wasn't apparently.
So what's the deal ?
I can't seem to find any info from Zenimax anywhere on the forums, launcher, facebook, whatever. It's very frustrating.
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HELLFIRE DOMINION [PVE/Trials/Social] [PC NA] Recruiting Now!
Hello!
Hellfire Dominion is a social trials guild with a focus on endgame content and community events. Our goal is to build an active roster of helpful and fun-loving people who are interested in grouping together and attending various types of guild events. Whether you are an experienced player looking for a solid endgame team, an intermediate player wanting and willing to learn more about veteran content, or a new or casual player wanting great people to learn from and group with, we’ve got you covered!
What we offer:
If you are interested in joining our discord or in game community please comment down below with your discord or in game @name or send mail in game (no whispers or friend requests please) to @soph88ie.
We hope to hear from you soon!
Hellfire Dominion is a social trials guild with a focus on endgame content and community events. Our goal is to build an active roster of helpful and fun-loving people who are interested in grouping together and attending various types of guild events. Whether you are an experienced player looking for a solid endgame team, an intermediate player wanting and willing to learn more about veteran content, or a new or casual player wanting great people to learn from and group with, we’ve got you covered!
What we offer:
- A friendly and welcoming community both in discord and in game.
- 400+ members and growing.
- An experienced veteran trials team for leaderboard and progression runs. (All vCraglorn HM, vAS, vCR +1, vMoL, and vHoF completed. Our progression team is working on farming vCR +1 and will be on to +2/3 soon!)
- Weekly trial events (normal and veteran).
- Weekly social world events (trivia, world bosses, public dungeons, lorebook/skyshard farming, etc.)
- Weekly PvP events - Battlegrounds, Imperial City sewers, mainland Cyrodiil (Shor - AD).
- Knowledgeable guild masters, officers, and core members that can help with anything from builds to dungeon mechanics.
- An active discord (voice and text) that you can use for grouping or to just have a laugh with friends.
- A guild hall with target skeletons, merchant, banker, mundus stones, transmute station, and basic and set crafting stations.
- A guild bank with resources to level your crafting.
- Master crafters who can help make gear or research items.
- Possible leadership opportunities as our family grows bigger.
If you are interested in joining our discord or in game community please comment down below with your discord or in game @name or send mail in game (no whispers or friend requests please) to @soph88ie.
We hope to hear from you soon!
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ZOS: A complete Farce, No skill, Unbalanced
BEFORE ENTERING COMBAT I was: 1) hit for 10,000 damage (Lethal arrow and Poison injection hit me before combat started) , 2) Major Defiled, 3) Poisoned by Poison injection Dot 4) Poisoned by ravage health/creeping ravage health. 5) Poison status applied by Lethal injection. Before the game even notified me I was in combat!
As soon as the music started, at 0.4 seconds, I was 1) hit with Incapacitating strike for 7082, 2) other players damage increased 3) Twin Blade and Blunt applied to me
OK, so before I can do anything I have taken 17,000 damage and had FIVE dots applied.
I dismounted and dodge rolled.
The player hit ONE ability: steel tornado for 4500 AND this procced Befouled weapon.
Since I was below 50%, The Poison injection DOT hit for more than the initial ability (3357); befouled weapon hit for 2257, Twin blade and bleed hit for 2807, Poisoned for 485, ravage health for 888, Creeping ravage for 427, and I was dead right after my dodge roll finished.
A few other points:
1) despite 3018 crit resist, 95.3% of damage taken was critical damage. Wtf??
2) 10/13 hits in 2.6 seconds were critical
3) ALL THE PROCS procced, 100%, This is statistically vanishingly improbable. Blunt and bleed: 8% chance; befouled weapon 20% , poison on weapon 20%: the odds of all 3 being applied at once on the first use of the ability = (0.2)(0.2) (0.08) == Three in One thousand.
Summary: this no skill build (use two abilities in combat and let 6 procs kill the player) combined with ridiculous lag/ game mechanics (10k damage and 4 dots applied before combat even starts) is ridiculously over powered and completely unfair game play. Granted when you play solo you are going to have to deal with other solo players, but with these builds the fight is over before it starts. Most times, granted, gankers dont kill me. But if they can apply all their arrow hits before the fight and then hit you with Incapacitating right away, it is usually over immediately.
Some people argue it is balanced because these lone gankers are useless in groups and can only gank, since they are glass cannons., and that the glass cannon build evens the fight. But, their cloak is all powerful when it is 1:1. Sometimes 10 people can't find a cloaking NB right in front of them--- 1:1 it is hopeless to try.
ZOS quit worrying about Mage shields and other trivia and do something about poison stacking / lethal arrow garbage.
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Are we living in a parallel universe?
I had been playing as a Dragonknight for many years but with the release of the Warden class I decided to make a second tank. I quickly fell in love and after buying name and race tokens proceeded to turn my Warden into a copy of my main original Orc Dragonknight character I first made when I started the game. My dragonknight became a lovely dark elf female and she is still my master crafter and I love playing her a lot she's really cute. One thing was strange though I noticed all the quest NPCs reacted to my new Warden as they did so long ago with my dragonknight. Surely these nice people recall being helped with their personal problems so long ago by... my Orc ...when he was a dragonknight right? I mean i'm wearing armor crafted by the one who helped so many of the NPCs so long ago... The defeat of Mannimarco is long past! Everything that has transpired should be as it is on my new Warden wouldn't you think? We share a home, we share crafted products and we share our bank with each other along with our mounts and our pets and even our champion points... but we exist in alternate realities where Quest NPCs just didn't quite get their needs met the first time around? In my mind my characters exist in a seamless reality and it really breaks continuity when someone I helped years ago comes up and solicits me for some ancient and trivial task I have no intention of doing twice.
On that note... wouldn't it be cool if all the characters on our account appeared in our homes maybe set to do different tasks or offer services or hanging out drinking or dancing or playing music or cooking or sleeping or something? I think that'd be kinda cool.
On that note... wouldn't it be cool if all the characters on our account appeared in our homes maybe set to do different tasks or offer services or hanging out drinking or dancing or playing music or cooking or sleeping or something? I think that'd be kinda cool.
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Rate the game’s difficulty on a scale of 1 to 10
In general, in your opinion
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[Class Rep] Warden Feedback Thread
The purpose of this thread is to give you a place to post your current top two pain points with the Warden. Our new Class Representatives will be keeping a close eye on this thread, and will utilize it to gather additional feedback for the notes they’re currently compiling for their first meeting with the Dev Team next week. Please be sure and keep your post clear and succinct, and focus more on what is currently frustrating you rather than potential solutions. Thanks!
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We really need a trader search function
It is really really tedious having to sort through page after page of items I do not want on a guild trader just to try and find the one item I am looking for. I feel like if we had a search function for the Guild Traders where we can search for specific items by name, or by key words (such as "Order of the Hour" in my case) tons of time could be saved.
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i'm getting real frustrated how anti social this game is
Nobody invites me to join a guild after i ask in the zone chat or helps me with a dungeon or anything really.
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Dear ZoS please reconsider the bear nerf
I really like most of the changes that help out the warden class in the Murkmire update. The added changes to animal companions are great, all except the rather massive nerf to the bear. A whopping 30% dmg reduction on the bears dmg.
Do you not think that this is a bit much? In your Sept. 25th meeting notes you openly admitted that the dmg was lower than expectations even. I know the bear has to be nerfed to some extent but 30% seems a bit excessive. In my honest opinion, I feel like a max of a 15% nerf is more than sufficient for a nerf and see how that goes before slapping a rather substantial nerf right off the bat. In the initial Murkmire patch change there was no explanation or comments for the nerf. In the second Murkmire class change notes, again there was nothing said or stated about the reasoning for a significant change.
To help ease my mind and maybe give some closure to myself and others who may feel the same way, I'd love some feedback about why such a change is going into effect.
Do you not think that this is a bit much? In your Sept. 25th meeting notes you openly admitted that the dmg was lower than expectations even. I know the bear has to be nerfed to some extent but 30% seems a bit excessive. In my honest opinion, I feel like a max of a 15% nerf is more than sufficient for a nerf and see how that goes before slapping a rather substantial nerf right off the bat. In the initial Murkmire patch change there was no explanation or comments for the nerf. In the second Murkmire class change notes, again there was nothing said or stated about the reasoning for a significant change.
To help ease my mind and maybe give some closure to myself and others who may feel the same way, I'd love some feedback about why such a change is going into effect.
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Let's talk about the age verification page for a moment.
How many times do I have to tell you guys that I was born on Janurary 1, 1900? ....
Why do you guys forget my birthday everyday, hell every hour?
My hands are tired, since I was infact born in 1900, guys..
So, please stop asking me to over work said hands, by putting in my birthday all the time. Thanks.
Why do you guys forget my birthday everyday, hell every hour?
My hands are tired, since I was infact born in 1900, guys..
So, please stop asking me to over work said hands, by putting in my birthday all the time. Thanks.
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Looking for a casual guild
Mornin,
Iam looking for a casual guild that has a fair number player base during the day. Iam on the MST time line, and my main is daggerfall.
GT: Virulblood
Iam looking for a casual guild that has a fair number player base during the day. Iam on the MST time line, and my main is daggerfall.
GT: Virulblood
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Medium Armor Legend Tourney Results (video)
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3 Word Story: The Elder Scrolls way
This forum really lacks a mindless 3 word story to make everybody chillax 8)
Edit: If you wrote three words and someone posted before you, part of the challenge is editing your post so it keeps the story coherent![;) ;)]()
A small Bosmer...
Edit: If you wrote three words and someone posted before you, part of the challenge is editing your post so it keeps the story coherent

A small Bosmer...
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NB Tank and Healer adjustments (Great Wall of Text)
Since we're already at the halfway mark for PTS and nothing has really been done to aid the current bastardized state of NB Tanks and Healers into hollow shells (in Tank's case, an even further, dried up hollow shell) of their former selves. With the nerfs to Strife, Path, and other skills in our toolkits, we have dramatically fallen into a state of mediocrity below all other classes in terms of what we provide in these roles as opposed to other classes in the same field. As such, I would like to stress the importance of giving NB Tanks and Healers the proper tools to function and excel in their given roles since current PTS testing on them have been disheartening to say the least.
Starting with NB Tanks, we're losing out on several useful and important tools in our kit, namely the loss of damage from Refreshing Path entire, the entire reworking of Major Evasion on Blur to an AoE mitigation tool as well as the removal of Minor Vitality from Swallow Soul and the changes to these 3 skills have caused a drastic decline in our performance as Tanks. Since the damage from Refreshing Path allowed us to pull initial aggro on mob groups, granting us some minimal control on them in terms of keeping their attention but with that damage gone, we've lost that control and the use of outside CC (namely Time Stop) does not make up for it by a long shot. The increased healing really doesn't aide me much since, as a tank, that value was exceeding low to begin with that the difference is hardly felt at all.
The change to Blur has also been a fairly jarring one to say the least. At first, I wasn't terribly upset by the change since I figured the AoE mitigation tool would at least serve some purpose but sadly, that really didn't turn out to be the case. With such high resistances as a Tank already, the damage mitigation it provided was staggeringly pitiful that I couldn't even believe for a moment I thought it was a decent trade off. I found more use for it on my NB DPS and Healer than I did my Tank that I've just removed it from my bar entirely since it no longer served me any viable function. To add further insult to injury, this change has also greatly affected our self sustainability since, while unreliable, the dodge change did save a considerable amount of resources when it did occur. I'm an Argonian NB Tank with 3 Potion jewelry enchants and my sustain is absolutely atrocious in comparison to my live performance in which I'm constantly trying to heavy attack and ending up using whatever resources I could muster up into immediately healing myself since I'd get creamed by most mobs in Trials (if not outright killed). I was running on fumes with fights like Ozara as off Tank, trying to taunt all the adds away from the group while keeping myself alive as best I could but I was extremely hard pressed and did ultimately die just before the team killed the boss. It was so infuriating considering I was never that hard pressed before in that fight that I couldn't even begin to imagine other fights like the vAA axes where I wouldn't have even been able to get many (if any) heavy attacks in at all. The added loss of Tava's Ultimate Regen was just the nail in the coffin at that point.
The Minor Vitality loss is probably the lowest on my list of nerfs since I would rarely make use of it much myself but I do still feel it needs to be brought up. While the buff it provided wasn't overtly powerful, it was still a very handy tool in our arsenal that is no longer available to us. The heal itself was similar to Refreshing Path since our damage wasn't the highest but between the Transfer Passive and the Minor Vitality, it was still a boon when it was used and I am a little saddened by its removal since now the only skill in Siphon I can realistically utilize is Leeching Strikes and I only need to cast that every 20 odd seconds, giving me really nothing to work with: I can't realistically spam Sap Essence every 4 seconds to keep Transfer on CD and while I couldn't do that with Swallow Soul either, it still had the Minor Vitality benefit to it and I was still able to use it at a more consistent pace than I ever could with Sap but again, as I never really played with it much on Live, I can't accurately state the impact it will have on myself personally but that doesn't mean it won't have an impact at all to the NB community.
To help alleviate some of these issues I would like to offer some possible solutions.
With these 3 adjustments, NB Tanks would immediately gain a nice solid foothold again that would allow them to function on par, if not slightly better, than to their current live performance.
As for NB Healers, the hit to our damage is something that can't be wholly repaired without simply reverting the changes, which is unlikely to happen sadly. With Funnel being 50% less damaging as well as the loss of Refreshing Path as a damage skill, NB Healers have lost their identities entirely since we don't have any other niche role we can fill and our lack of utility doesn't help us either. Since we can no longer rely on the niche of being damage healers, that means that we desperately need to add utility to our class in order to make NB Healers stand out in some way as opposed to being just a HoT machine with no other function.
Some things that I would like to see happen is the inclusion of some synergies and buffs to our toolkit.
Admittedly, my Healer suggestions aren't as thought out as my Tank ones but still, I felt the need to say my piece on them as well.
TL;DR version
Starting with NB Tanks, we're losing out on several useful and important tools in our kit, namely the loss of damage from Refreshing Path entire, the entire reworking of Major Evasion on Blur to an AoE mitigation tool as well as the removal of Minor Vitality from Swallow Soul and the changes to these 3 skills have caused a drastic decline in our performance as Tanks. Since the damage from Refreshing Path allowed us to pull initial aggro on mob groups, granting us some minimal control on them in terms of keeping their attention but with that damage gone, we've lost that control and the use of outside CC (namely Time Stop) does not make up for it by a long shot. The increased healing really doesn't aide me much since, as a tank, that value was exceeding low to begin with that the difference is hardly felt at all.
The change to Blur has also been a fairly jarring one to say the least. At first, I wasn't terribly upset by the change since I figured the AoE mitigation tool would at least serve some purpose but sadly, that really didn't turn out to be the case. With such high resistances as a Tank already, the damage mitigation it provided was staggeringly pitiful that I couldn't even believe for a moment I thought it was a decent trade off. I found more use for it on my NB DPS and Healer than I did my Tank that I've just removed it from my bar entirely since it no longer served me any viable function. To add further insult to injury, this change has also greatly affected our self sustainability since, while unreliable, the dodge change did save a considerable amount of resources when it did occur. I'm an Argonian NB Tank with 3 Potion jewelry enchants and my sustain is absolutely atrocious in comparison to my live performance in which I'm constantly trying to heavy attack and ending up using whatever resources I could muster up into immediately healing myself since I'd get creamed by most mobs in Trials (if not outright killed). I was running on fumes with fights like Ozara as off Tank, trying to taunt all the adds away from the group while keeping myself alive as best I could but I was extremely hard pressed and did ultimately die just before the team killed the boss. It was so infuriating considering I was never that hard pressed before in that fight that I couldn't even begin to imagine other fights like the vAA axes where I wouldn't have even been able to get many (if any) heavy attacks in at all. The added loss of Tava's Ultimate Regen was just the nail in the coffin at that point.
The Minor Vitality loss is probably the lowest on my list of nerfs since I would rarely make use of it much myself but I do still feel it needs to be brought up. While the buff it provided wasn't overtly powerful, it was still a very handy tool in our arsenal that is no longer available to us. The heal itself was similar to Refreshing Path since our damage wasn't the highest but between the Transfer Passive and the Minor Vitality, it was still a boon when it was used and I am a little saddened by its removal since now the only skill in Siphon I can realistically utilize is Leeching Strikes and I only need to cast that every 20 odd seconds, giving me really nothing to work with: I can't realistically spam Sap Essence every 4 seconds to keep Transfer on CD and while I couldn't do that with Swallow Soul either, it still had the Minor Vitality benefit to it and I was still able to use it at a more consistent pace than I ever could with Sap but again, as I never really played with it much on Live, I can't accurately state the impact it will have on myself personally but that doesn't mean it won't have an impact at all to the NB community.
To help alleviate some of these issues I would like to offer some possible solutions.
- Include a 1/2% increase in healing received to the Dark Vigor Passive for each Shadow Ability slotted. While this won't make up for the loss of Minor Vitality entirely without compromising bar space, it would lessen the impact at the loss of it and is a minor change that isn't grossly powerful on its own while still providing some benefit to all NB specs and not only Tank specs.
- Alter the Dark Veil passive to provide a 7/15% dodge change while blocking. While passive dodge is still an unreliable tool, it did grant us a fairly useful sustain tool as well as opened up the utility of sets like Tava's and this rework would allow us to maintain that utility while doubling as a pseudo sustain tool. The potential impact this change would have would be minimal since Blocking on a non-tank spec eats your stamina very quickly and NB's less than stellar burst healing capabilities in PvP would prevent it from being highly abused there. As for current effect, that could easily just be added into the skills themselves so that we don't lose out on the extra time this passive would have granted.
- Increase the potency of the Dark Shade morph by having it scale on max Health and add a root/snare effect to its attack, both single and AoE. Since the Dark Shade morph was altered to be more useful for Tank specs, it seems only fitting that it be made to scale on our most abundant resource as well and with its attacks also providing a Root/Snare effect, it would also make up for the loss of aggro generation from Refreshing Path by giving us a useful (albeit somewhat unreliable) soft CC effect in our toolkit to keep mobs in check.
With these 3 adjustments, NB Tanks would immediately gain a nice solid foothold again that would allow them to function on par, if not slightly better, than to their current live performance.
As for NB Healers, the hit to our damage is something that can't be wholly repaired without simply reverting the changes, which is unlikely to happen sadly. With Funnel being 50% less damaging as well as the loss of Refreshing Path as a damage skill, NB Healers have lost their identities entirely since we don't have any other niche role we can fill and our lack of utility doesn't help us either. Since we can no longer rely on the niche of being damage healers, that means that we desperately need to add utility to our class in order to make NB Healers stand out in some way as opposed to being just a HoT machine with no other function.
Some things that I would like to see happen is the inclusion of some synergies and buffs to our toolkit.
- Give Blur a synergy that applies Major Evasion to allies. This one is fairly straight forward. Since Blur is more or less useless for a Tank spec now, I feel that Blur being made into a Healer utility would greatly improve our standing since Major Evasion can greatly improve group survivability and we are usually in a better position for teammates to be able to active it.
- Alter Debilitate to apply Minor Lifesteal to the target. This change is a pretty mild one at best but it would allow us to maintain some of our more aggressive playstyle as NB Healers by letting us do damage and provide a Heal for the group.
- Give Minor Protection to Refreshing Path. Refreshing Path change has left the skill in a really bad spot since the HoT it provides is hardly worthwhile and Major Expedition is meh at best. While I'm hesitant to give it such a strong mitigation buff, I feel that with absolutely nothing of value to be gained for bringing a NB Healer to the group other than a synergy for Major Evasion, NB Healers would really need to bring something more worthwhile to the group as a whole and Minor Protection seemed fitting. Also, I didn't want to shoehorn Minor Endurance/Intellect into Refreshing and making it the HoT version of Shrooms from Warden.
- Reduce the cost of Soul Siphon down to 100 Ultimate. Honestly, this shouldn't need explaining. Every other Healer Ultimate is better be a mile and this costing so much more for the little that it does is horrible. Just reduce the cost and no one would even bat an eye.
- Reduce the cost of Funnel Health by 25%. The entire reason this skill got a cost increase in the 1st place was because it was a highly damaging skill that also healed. Well, the damage got shot down by a full 50% that a 25% cost reduction to it shouldn't even be an issue.
Admittedly, my Healer suggestions aren't as thought out as my Tank ones but still, I felt the need to say my piece on them as well.
TL;DR version
- Alter Dark Vigor to include a 1/2% healing increase for each Shadow Ability slotted
- Alter the Dark Veil passive to provide a 7/15% dodge change while blocking
- Increase the potency of the Dark Shade morph by having it scale on max Health and add a root/snare effect to its attack, both single and AoE
- Give Blur a synergy that applies Major Evasion to allies
- Alter Debilitate to apply Minor Lifesteal to the target
- Give Minor Protection to Refreshing Path
- Reduce the cost of Soul Siphon down to 100 Ultimate
- Reduce the cost of Funnel Health by 25%
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Root causation of nerfing??
So many people want to nerf skills, weapons, armor, and passives when champion points buff all of that yet ZoS keeps feeding the community another 30 cp every patch. How is the power creep not at least partially responsible for this?
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
Another thing is so much of the diverse skills, armor, weapons, and passives that we once had have already been shot down with the nerf gun causing the community to use more of the same skills, weapons, and armor that it's no wonder more and more people are dying from certain skills, because that's all that's left to be viable to use because everything else has been nerfed to oblivion. Yet we want more nerfs causing less diversity in the game? No wonder ZoS is ok with nerfing skills, that way they'll manipulate the community into depending on proc sets...
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Hunter's Glade: it's made for WWs...
...so maybe, in this house, when you transform, you stay in WW? Like when you're at a shrine?
Just an idea a buddy and I had.
Cool house, though! Very big and open; you could host hunts or races inside!
Just an idea a buddy and I had.
Cool house, though! Very big and open; you could host hunts or races inside!

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