As I'm yet again trying to get back in to ESO and identifying the things that just irritate me to no end while playing, I have to point out one of the biggest annoyances for me.
And that is, OTHER PLAYERS in my space.
Ha! Okay, well this IS an MMO after all. And while I'm fine having other players running hither-and-tither in public spaces, looking all sorts of crazy ways and doing all sorts of crazy things, I absolutely HATE it when I'm doing some quest for an NPC and I'm in a place that requires going through a loading screen, where it would be sensible that I'm the only person that would reasonably be there, and other random players come running through.
This has happened to me in numerous quests and locations.
For one example.... I'm sent in to someone's home to search for some clues. Of course I'm reasonably sure (knowing how these things go) I'll find it in the furthest reaches of the house. Still I want to enjoy the experience. So I'm methodically going through the house searching. Find some bad-guys hanging about and dispatch with them. Make my way up to the 2nd floor. Dispatch with some more bad guys while I search in crates, sacks, desks, wardrobes.
I get through the final henchmen before the main bad guy, and right before I get to him, some other player has now entered the house, runs to where he knows the main guy is, kills him, grabs the objective and runs off. Now, having witnessed this, already ruining my experience and immersion, I have to wait for the guy to respawn. Well I don't really need to wait, because the objective is to get the clue. Still part of the experience is supposed to be taking out this bad guy, even if its not required for the quest.
Anyhow I wait, because I do want to kill this guy. And meanwhile I'm hearing someone ELSE coming through the house. This time the earlier mobs have respawned and so I'm listening to battling as he makes his way up. He gets to and kills the last set before the main guy, which is when he finally respawns. In fact, it appears killing those 2nd to last guys is what triggers his spawning.
Well... I WANT to be the only other person in here on this secret breaking and entering to find some clues, and kill the bad guy by myself. So I let him run up battle and kill the main guy, get the objective and run off. Ugh. So I wait again for the respawns. Finally get to kill the 2nd to last and last guy myself, and grab the objective. By the time I'm making my way back out, the earliest NPCs have respawned and I have to fight them again. So dumb.
So my question is WHY? Why can't these types of quests, where you have to go someplace, where you ought to be the only player there, which sends you through a loading screen anyway, can't these be private instances? So you can do them solo or a group if you're in a group. And not only that, once you kill NPCs as you go along, they don't ridiculously respawn for other players to kill when it makes no sense.
ZOS could so easily improve this game for those who enjoy the single-player Elder Scrolls games by just making this one change. Give us more private spaces when questing, particularly in places and situations where we ought not be seeing other players doing the exact same thing WE are doing for some other NPC that sent us on a quest.
I've noticed they already do this for encounters with the Prophet. I was sent in to the Harborage and it said it was 'Solo'. You go in there and THANKFULLY there are not six other players standing there talking with the Prophet. Or worse, opening portals to Coldharbour for each person as well. Ha.
Please ZOS make this so. These sorts of quests, where you ought not be encountering random players just rushing through to the objective, should always allow you to be in a private instance for just you and your group.
Thanks!