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dizzy swing snipe and others things not working right on ps4 after the update

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@ZOS_GinaBruno @ZOS_JessicaFolsom Do you guys have any idea when console will get the patch to fix the things the new update broke. I'm done complaining about you guys releasing broken stuff on console cause it will never change. You all don't care you break things on console then take weeks to months to fix the stuff. I just want to know when things that are not working right now will be fixed.

What part of the game would suit me best?

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Bought the game at launch but did not play that much. Giving the game another try and I have both Summerset and ESO Plus on my account.

I am mainly interested in the story/single player experience. I created a new character yesterday (Warden) and started in Summerset. To enjoy the single player experience, should I just follow the standard quest line?

Outside of that, what other areas can I focus on to make the game more enjoyable to me?

Elder Argonian Motif

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Has the Elder Argonian Motif started dropping yet?
If it has, how do you get it?
If it hasn't, does anyone know when it should start dropping?

Luxury Furniture Vendor - 2018/11/09

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The Luxury Furnisher Vendor (Zenil Theran) is located in Cicero's Food & General Goods shop in the Hollow City, Coldharbour.

This weeks items are:
  • Animal Trap, Wielded Open 2,500g NEW
  • Carcass, Fresh Pheasant 7,500g
  • Elk Head, Wall Mount 20,000g
  • Tapestry, Echatere Pelt 25,000g
  • Orcish Grand Table with Skins 50,000g


Wondering what is coming to the vendor?
Related: History of Luxury Vendor Items
http://benevolentbowd.ca/games/esotu/esotu-chronicle-of-luxury-furnisher-vendor-items/

Had 30 min before work...

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So I jump onto my experimental build and jump into a random BG to get enough AP for Rotw and my green crystal.

Don't have high expectations, just wanna get in and out.

It's chaos ball, my PuG takes a quick lead

Suddenly red is catching up.

I die and get T-Bagged; whom is this DK smacking me?

Well it's @Liam12548 of course! Aka React Faster

Oh shoot, I gotta try now or else I'll never hear the end of it! Especially as I'm on a stamplar

Get to 410 and red team gets the ball from Purp (who's got 70 points...)

They win, drat! So close...

Maybe if my build was done...

Maybe if the other two PuGs did more...

Maybe if purp didn't attack me but attacked one of the best players on xbox...

Maybe!

So after words I say goodbye to our forum going friends and head off to work.

Surprised how happy I am to run into a forum goer!

@Liam12548 thanks for also being a great sport!

Hope to run into more forum goers! I feel like we're a special awesome club.

Really made my day honestly, just wanted to share :)

How about a village/town for the next House?

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Instead of adding a single domicile, how about one that includes multiple smaller homes arranged in a pattern?

cyrodill rant

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hello,
i know this post will recieve a lot of hate and negative comments but i wanna share my honest opinion about cyrodill server performance. This is because i can see that people keep having problems but most of the players, either have just accepted the server's struggle to stay alive , or either they dont want to admit that server's performance is poor only because they dont want to promote any more negativity towards the developers.
All that are said below concern EU VIVEC server. Its the most populated server and the one that most people play. If u are about to comment that i should try another server (like non cp or the 7day campaigns) i will answer that i dont want to play alone or with 10 other people at 90% of the time. People play Vivec cause of the large battles and the excitement of rushing to capture keeps and taking part in big sieges and thats what im after.

So firstly i would like to admit that i honestly LOVE this game and have something around 1000hours played (not that much i know but a decent amount). The thing i enjoy the most is PVP (in any game not just in eso) and i tend to play in cyrodill mostly. Most of the times i try to hop into cyrodill at non prime time, like early evenings or late night cause less people are online and server's performance is decent-good. At those times i can play without any issue and everything runs as smooth as possible. Everything changes when times goes by ,more people come in and server gets a decent amount of players in queue . At those times there is a delay in every skill activated ,but be sure that after all this time playing the game i am totally fine with it. Its understandable for a server with a big amount of players struggling and having some latency issues.I can honestly deal with some 200ish ping and some delay.

The thing that i am most irritated and most dissapointed as a customer is that i get timed out and disconnected when a zerg is nearby (everytime) or whenever there are fights happening with over 30 players at a keep. This happens almost every time i encounter anything like this in cyrodill.
I have to notice though that only for ONCE after the summerset update i enjoyed a full scale 2hour and 30minute (estimated time!!!) siege that all 3 factions took place surely with 100players(should be so) in roebeck and i was so proud that i only disconnected ONE time. Of course latency was very high but most important thing is that disconnects didnt happen to most of the players, although lots of people kept logging in claiming they got timed out many times.

So with all of those constant time outs and disconnects that happen regularly , how can someone believe that a PVP related event is going to work out? As of this time i am writing this i have been trying for 1 hour to stay in EU VICEC cyrodill and enjoy the full stacked server but i get timed out even when im not near any battle. People keep coming into pvp even if they never tried it before and it makes the server struggle even more. Its completely unresponsive!! Sure opening a couple of servers sure took some heat off the main server but its not working out.

How can someone excpect implementing this huge event into this really problematic pvp server with this absolutely terrible performance to be acceptable? I find the lack of reports from other players about this issue kinda disturbing.Just for the simple reason that developers will just wait untill the event goes away or players will be driven away by poor performance and things will operate great again. Game is in desperate need of a performance improvement only because summerset performance improvements didnt work at all.

I dont thing i have all my thoughts shared with any brave warrior that is going to read this monstrosity but i honestly dont care cause most people will comment only to judge me.
One last thing to prevent any keyboard warriors from losing their time my pc setup can run any other game without any trouble like battlefield 1 ,GTA5 , witcher 3 at high settings always above 60fps.Also my internet connection is more than enough so save your time.

thanks for everyone who took their time to read this

TL:DR EU vivec performance is terrible and needs urgent improvement before more players will be driven away (once more) from this game.

Murkmire Main Quest reward bugged: Level 50 (no CP) on max-CP toon

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Last week there was a hotfix for the Murkmire daily quest rewards, but there is still an issue with the main quest rewards. Yesterday I did The Swamp and the Serpent and received a Level 50 no-CP Maul of the Fallen Comrade on a CP 810 character.

nkg6203yiza9.png

Please review the main and side quest rewards for Murkmire to ensure that all of them drop properly leveled rewards.


ONE TAMRIEL 2.0!

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Below I present 3 Concepts that ZOS can implement in ESO. If only one of these Concepts is implemented, I will be happy, and I know other players as well. The favorite Concept of many players is Concept 2 (you will see below).

Summary:
  1. CP for all Overland Monsters and Bosses
  2. Dungeon Mode Toggle for Delves and Public Dungeons
  3. Public Dungeons as Quest Hubs

Concept 1: CP for all Overland Monsters and Bosses
Champion Points
We spent a fair amount of time discussing the Champion Point system because it is our belief that the power creep in this system is responsible for many of the issues ZOS is trying to address in the first place (such as players being able to avoid mechanics, not have to make difficult build choices, and the feeling that healers are not needed). The Devs indicated that the CP system is intended to counter-balance itself, that is, I can get X% buff, but that is negated by your -X% buff. The Devs indicated the way multipliers and other mechanics currently work means that counter-balance is not quite right. The class reps agreed and added the problem goes deeper; since Bosses don’t have CP, they aren’t getting the -X% modifiers. The end result is that players quickly out-scale and become too strong for any PvE content that gets released.

We also said it was unfortunate that much of our class identity has been taken away because the Champion System (and gear) has so much power.

It's unanimous that overland content is too easy. I agree that the content should be easy, but not so easy! Why not increase the difficulty a bit? I think the game can be fun and less boring again. When I talk about "overland content", I'm talking about the whole zone: quest hubs, delves, public dungeons, dolmens etc, including all monsters and bosses, even world bosses!

And you ask me... What would change?

With One Tamriel, overland content now scales to CP160, right? That would not change. My suggestion is not to add a new scaling, but to make the monsters a little more powerful. That is, monsters now have Champion Points bonuses!

You may think: "Oh, monsters will now have different Champion Levels and I will see those Levels as soon as I come across them!" Oh, no, no, no! You're wrong! As I said earlier, monsters now have Champion Points bonuses, not Champion Levels. And the bonus will be the maximum for all monsters: 15%, 25%, 35% and 5280. That is, no matter if the player is CP 160 or 600, the monster will always have the same CP bonus against the player.
  • Increases Physical and Spell Penetration by 5280.
  • Increases Physical, Poison, Disease, Flame, Frost, Shock and Magic Damage by 15%.
  • Increases the damage of direct damage attacks and damage over time effects by 25%.
  • Increases the damage of Light (and Heavy) Attacks by 35%.
  • Increases Physical and Spell Resistance by 5280.
  • Reduces damage taken from Poison, Disease, Physical, Flame, Frost, Shock and Magic Damage by 15%.
  • Reduces damage taken from direct damage attacks and damage over time effects by 25%.
  • Reduces damage taken from Light and Heavy Attacks by 35%.

Above, I've put the most relevant Stars from constellations. ZOS can add other Stars like Blessed and Quick Recovery (both with 15% bonus). On the other hand, many other Stars will be left out (the entire Thief constellation, for example, or Stars like "Precise Strikes" and "Elfborn". I just don't know what to say about the "Resistant" Star. Monsters and Critical Damage dont match!

So... What about new players who don't have CP yet? Or those who have low CP? Well, I know monsters will be at least 50% more powerful, right? No matter what, tests will be needed. PTS! In my opinion, ESO should be a bit more challenging, even for new players! If monsters become too powerful for new players, ZOS can always fix a few things.

Optional: Craglorn (and Imperial City)

As far as I know, Craglorn monsters don't have this CP Bonus shown above, right? They are simply more powerful, just like the Imperial City monsters. So the CP Bonus for these contents would be optional. It is necessary? It is not necessary? It's something to discuss!

Concept 2: Dungeon Mode Toggle for Delves and Public Dungeons

pXM8EP6.png

20px-ON-mapicon-PublicDungeon.png Delves and 20px-ON-mapicon-Dungeon.png Public Dungeons (are Dungeons and) can also be challenging content. Before you enter the Delve or Public Dungeon, you choose to face Normal or Veteran monsters! Why not? It can be fun and challenging!
  • Delves and Public Dungeons must be included in Dungeon Mode Toggle.
  • Veteran Delves and Veteran Public Dungeons would be better than Group Delves and Group Quest Hubs (Skyreach, Spellscar, Shada's Tear, The Seeker's Archive, Rahni'Za etc).
  • No need to be in a group to find other players in Veteran Delves and Veteran Public Dungeons!
  • XP and Gold earned in Veteran Delves and Veteran Public Dungeons are the same as the Normal version! That is, XP and Gold are not the real rewards.
  • New daily quests added to Public Dungeons: blue reward for Normal and purple for Veteran.
  • Current Delves are Normal Delves.
  • Current Public Dungeons are Normal Public Dungeons.
  • Veteran difficulty is based on an even more challenging Craglorn. That is, Veteran Delves is as challenging as Group Delves. Veteran Public Dungeons is as challenging as Skyreach, Spellscar, Shada's Tear, The Seeker's Archive and Rahni'Za.
  • Based on everything I've presented above, redo Craglorn: Group Delves are now Delves and Group Quest Hubs (Skyreach, Shada's Tear etc) are now Public Dungeons. Dungeon Mode Toggle is active for these contents!

Is there any conflict in all the content presented above? In my view, no! CP Bonus is for ALL MONSTERS AND BOSSES, no matter if the content is Normal or Veteran. Dungeon Mode Toggle doesn't matter in this case.

Concept 3: Public Dungeons as Quest Hubs

Public Dungeon will be now Quest Hubs (like Skyreach, Shada's Tear etc). Each Public Dungeon would be unique, with its own Daily Quests. Some Public Dungeons can be "Public Trials", with Daily Quests rewarding Trial sets! Why not? :wink: Players will have more Public Dungeons per Chapter and Zone DLC.
  • 6 Public Dungeons per Chapter.
  • 2 Public Dungeons per Zone DLC.

Finally, I end up saying that these are my suggestions! This is my One Tamriel 2.0!

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert @ZOS_Finn

A lot of DCing in Cyrodiil

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Xbox One NA
Cyrodiil

Group DCing 3-4 at a time every 5-10 minutes.
Really puts a damper on group play. Especially with a 14 person group trying to compete against the zergs of Cyrodiil.

Do you think this NPC is a liar?

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Dialogue: "Light armor gives you stealth and speed, both vital on the battlefield!"

5YR2AAh.jpg

Frost Tanking Suggestions (and also some changes for Templars and Restoration Staves)

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Destruction Staff:
These changes are mostly focused on making certain morphs more viable, as well as giving people a reason to care about frost tanking.

Make Unstable Wall of Elements explode immediately if you cast it before it expires. This would give it more room for error in rotations. I can never justify picking it over the increased area and duration that Blockade gives you.

Make the frost variant of Destructive Clench pull enemies to you, taunt them, and have +5 range (22 total). Remove the root, keeping it on the range morph. This would give a Chains / Leash variant for non-DK magicka tanks. The dual use of pulling and taunting from one spell would be unique to frost tanks, much like taunting and major breach / fracture from a single ability is unique to shield tanks.

Remove taunting from the Tri-Focus passive bonus to frost. Double the value of the shield granted from Frost heavy attacks. After completing a frost heavy attack, reduce the stamina or magicka cost of your next ability by 100%. Reduced ability cost seems a solid enough benefit for people intending to tank or deal damage with a frost staff. This could be combined with more expensive spells for a very potent combination. For example, Purge or Healing Ritual.

Add an additional frost bonus to Ancient Knowledge passive, granting 5% additional damage to all damage-over-time abilities. This gives the frost staff a unique damage benefit, comparable to the bonuses given to flame and shock. This would also work well with many warden abilities.

Reduce base damage of Impulse and add an elemental effect to the Pulsar morph based on staff equipped:
• Frost chills all affected enemies. This gives aoe maim and will provide area roots when used with Wall of Elements frost variant.
(take these next two with a grain of salt because I'm more worried about frost)
• Flame deals double total damage, but deals its damage in one-second increments over 5-8 seconds instead of instantly, and sets burning enemies off balance.
• Shock applies Minor Mangle and triggers a second time after a few seconds.
Elemental Ring morph gains damage to offset changes to base damage. Maybe even raise it over the current value.

Restoration Staff:
Make Force Siphon deal 600 unblockable, undodgeable damage to a target each time they are hit, once per second. This is not oblivion damage, and is subject to resistances. This isn't intended to deal much damage on its own, but to give restoration staves an ability that can trigger enchants, much like weapon abilities from other trees. Do something similar for One Hand and Shield?

Templar:
Fix the Ritual of Rebirth secondary heal to smart target outside the radius instead of just hitting the farthest target. It can currently heal friendly NPCs or skip over injured players entirely. It's too unreliable for how much it costs.

Change the Balanced Warrior passive to grant 4% spell and weapon damage and 2640 physical and spell resistance.

Increase the duration of Restoring Aura to 20 seconds.

Change the Light Weaver passive:
• Remove the increased duration to Restoring Aura
• Add an additional bonus; Targets healed by Rushed Ceremony and its morphs restore 150 magicka or stamina. Restores your lowest resource pool. This gives magplars a stamina sustain boost and a bit of additional group utility. The value is 100 lower than the self-sustain warden passive, as the warden variant does not restore resources to other players.
• Make Healing Ritual grant 2 ultimate to allies under 75% health, up from 60%.

Worst ever

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Performance tonight is the worst ive ever seen it in cyrodiil. I had 15+on me, was taking no damage. Would take a little, cast 5 htd and 1 would work. Cast bats, DOES 0 DAMAGE to anyone. 8 plus actually im melee range. Just bad.

(Spoilers) The revelation from an Ayleid Researcher concerning Argonians

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I just finished the Murkmire story quest and that last bit was a doozy. I was actually caught off guard seeing the Ayleids again. But what struck with me was something the main Elf baddy's Researcher said while examining an Argonian body.

"This physiology...i don't know how its even Alive".

Consider me thoroughly intrigued. I want to know all the things now. Has my perspective of Argonians really been wrong this whole time and the entire Race are physical constructs of the Hist's magical intent?

[VID]RIVETING BG GAMEPLAY WITH ADVANCED TACTICS

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Do not try to comprehend with your minds, lest your brain spontaneously combust.

For your own protection, do not sit too close to the monitor. Just watch in awe as a truly masterful PvPer demonstrates the complexities of the snipe playstyle.

Vid was from my twitch stream, so the off topic comments are me responding to chat.

image

Templar tank since update

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I honestly haven’t felt “tankier” since I started the game at ps4 launch

I love the Stam you get back from restorative focus

And I don’t feel weaker with out the way spear wall used to work

I do notice my Magicka is draining fast I wish there was a Magicka dump that wasn’t too costly in my spear tree

The shield is pretty costly can’t really spam it

I’d like there to be a spear ability that is a root for multi targets that is insta cast that would work well with that spear passive we used to get out of restoring focus....

Then I’d be set I feel like Templar’s could honestly be viable as a tank for trials not there just yet but it’s close o

Stamina is still overperforming

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1) The damage compared to magicka, especially up front burst, should be in line. Currently, stamina toons are able to pump out much more burst dps (and sustain it which is silly).
2) Dodge roll should become less effective each time it is spammed successively. It is the best damage mitigation tool in game by a long shot and the current implementation highly favors stamina toons (who already have increased survivability through armor scaling)
3) Magicka sustain should be comparable to stamina sustain (a big part of this is the time it takes to do a fully charged heavy attack with a staff)

Animations are about to get an upgrade...

Dungeons and Drinking - NO DUES Social guild with a FREE trader!

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Dungeons and Drinking (D&D) is a friendly adult social guild with a focus on PvE content such as...
Dungeons
Trials
Skyshard Hunts
World Boss Clearing
DRUNK FISHING
Karaoke & all forms of drunken shenanigans every weekend! All players levels are welcome! We have a guild trader in Riften that is FREE for all members! Our guild chats are very active so bring your mic!
The only rule is don't be a ***. Have fun, be friendly, get drunk, play eso!

Message Miz Ragnarok on Xbox for invite!

Melee MNB Murkmire and After

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I’ve been playing a MNB for a long time. Since race change came out. They worked great for bombing. And more recently dueling. But Melee MNB is in a bad spot. Both open world dueling and Pve. Why does a class with multiple melee moves suck at Melee. For me a few reasons.

Since Morrowind I have had a few things nerfed for “balance” on an underused playstyle.
My build lost

Minor vitality
Minor protection
Lotus fan snare nerf
Shield nerf
Charged/infused glyphs nerf (not torugs)
Fear nerf
Impale nerf
Merciless Nerf
Healing ward nerf

These are just some of them off the top of my head. With all this considered I can theory craft all day but it still fails. There were about 10 people in all of my 3+ year playing a fight DW MNB. I look for videos constantly but the closest ones are over a year old. There’s no reason to right now. Destro just provides too much to justify going Melee/DW. Can this please get something. I will definitely be playing around with it more but it doesn’t looks good.

I can go heavy for terrible damage or light for suicide. The mirage change will definitely help but trying to be melee against let say

Heavy Dk
Stamden
Mag Dk
Magplar
Stamplar

Is essentially a death sentence. Surprisingly I don’t ever have problems against a stamblade as a melee MNB.

I haven’t fought a Stamplar in quite a while but that will change soon. I already have a problem standing in Extended with 100% snare uptime cleansing Cripple Lotus and All of soul harvest effects in one purify.

I thought this patch was going to have a buff for Melee MNB as stated in the Class Rep notes in June and August. But it didn’t. In fact it got nerfed/buff with defensive changes.

Who is the Nighblade Rep and has anything else been brought to the table to help this?

Oh wait NDA they can’t say.

WTB Video of developers playing a Melee Magic NB successfully. Or almost anyone without caluurions.

But seriously is there anything on the table for them?

Or just Go with build diversity aka Necro Shield Destro Duel build
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