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MagDKs & Nightblades received a damage boost in Wrathstone — [ Vulnerability calculation changes ]

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Note that the thread title pertains to PvP—the two mentioned classes are not buffed in PvE since NPCs do not use %-based mitigation as part of their defenses (AFAIK; please correct me if I'm wrong).

So a lot of PvP players have reported taking noticeably more damage since Wrathstone landed, and this new bug/feature appears to be one part of the puzzle—vulnerability debuffs are now calculated additively with your %-based mitigation by default.

Background info:
Prior to update 21, vulnerabilities (debuffs that increase your damage taken, eg. minor vulnerability from the Shock elemental status, etc. etc.) were calculated multiplicatively in the damage equation, as per this excerpt from the Damage Mitigation: Explanation thread by @paulsimonps.
VULNERABILITY=Vulnerability #1+Vulnerability #2+Vulnerability #3+etc etc
DAMAGE TAKEN=Base Damage*(1+(Vulnerability #1+Vulnerability #2+Vulnerability #3+etc etc)/100)
where "Base Damage" is the product of your resistance (armour) mitigation & all your sources of %-based mitigation

However, since Wrathstone's launch, vulnerabilities have become additive with your %-based mitigation, via this adjusted partial* formula:
Damage taken = (%-based mitigation + Vulnerabilities)
Where "%-based mitigation" represents the product of all the complements of your %-mitigation sources eg. (1-x)(1-y)(1-z)

* resistances, block, & execute multipliers (on the attacker) are excluded because they are all multiplicative with the above sub-expression, and thus do not influence the proportional damage increase

The consequences of this aren't immediately obvious, so here's an example calculation, comparing pre vs. post-update 21, given the following target stats (quite standard for a CP810 toon):
  • Stage 4 vamp (+25% fire damage vulnerability)
  • 66 pts Ironclad (22 %-based mitigation)
  • 37 pts Elemental Defender (9 %-based mitigation)
  • Minor protection (8 %-based mitigation)
OLD:
Damage taken = [(0.78) * (0.91) * (0.92)] * 1.25
Damage taken = (0.653016) * 1.25
Damage taken = 0.81627

NEW:
Damage taken = [(0.78) * (0.91) * (0.92)] + 0.25
Damage taken = (0.653016) + 0.25
Damage taken = 0.903016

Proportional damage increase = (0.903016 / 0.81627) - 1
Proportional damage increase = 0.1062712092812427260587795704853
Proportional damage increase = 10.6% (1 decimal place)

From the above workings we can see that fire damage dealt to our hypothetical target, post-Wrathstone, increased by a whopping 10.6%, without any changes whatsoever to the stats of attacker or target. The magnitude of this increase correlates with the amount of %-based mitigation the target stacks, as the Vulnerabilities term (a flat value) grows larger in proportion, relative to the shrinking value of the %-damage taken by the target.

As referenced in the title, this change primarily benefits two classes:
  1. MagDKs: Nearly all their damage output applies to the +10% fire vulnerability debuff from Engulfing Flames—which is boosted by this mechanic—AND this stacks with the Vampire fire vulnerability
  2. Nightblades: The "20% increased damage taken" debuff of Incap/Soulharvest is classified as a vulnerability, thus all follow-up damage is boosted by this change

Minor Vulnerability also benefits, to a lesser extent due to its smaller 8% value. Arguably favours Magsorcs—though any class can readily access it via shock glyphs or poisons. Also note that Dawnbreaker and other Fighters Guild skills do not benefit, as the "Skilled Tracker" passive is factored as a multiplicative bonus to the attacker, not a vulnerability on the target.

Refabricant Motifs.....

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Where are they?
Why is zos holding them hostage?

We have the motifs for every other trials including welkynar which came out a year after morrowind.

FREE THE REFAB MOTIFS!!!!!!!!!!!!!!!!!!!!!!!!!!!

There cool

Bow Bow Best DPS in game?

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So apparently Bow/Bow is the highest DPS (PVE) in the game....LOL!
Original idea goes to Seb Williams of Hodor who did it on a Stamblade:)

Here is the Warden Rendition:
image

Veteran Cloudrest - Shadow of the Fallen invisible or missing

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userid: @Kilnerdyne
server: PC / EU
location: Cloudrest, Summerset

When: A teammate dies a black shade called the Shadow of the Fallen spawns and dashes across the arena.
Everytime?: Nope. But when it happens that person is pretty much unrevivable and usually that means it's a wipe. If you're training for Gryphon Heart or Score run this means resetting the instance also.
What happens: The Shadow of the Fallen that spawns from a dead ally is missing. Nowhere in the arena. Not on the map. El disappearo.
Theories: The Shadow spawns and usually immediately travels away from the ally's corpse. The Shadow is either travelling a) into a wall b) into the floor c) despawning mid-teleport d) never reappearing from invisibility (the Shadow is invisible whilst teleporting).
What is meant to happen: An Ally dies. The Shadow of the Fallen spawns, teleports away, is killed by teammates & then they can safely revive said ally.
Since when has this been happening: Since Cloudrest launch.

This is allarming - Sieges

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Is allarming that people prefer to have weapons which can instantly melt opponents instead of fighting them.

Sieges aren't meant to kill everything on their sight
Sieges are meant to break walls and other sieges. To control areas but not INSTANTLY DECIMATE EVERYTHING

I say this becouse now, on live, a group that is outnumbered will INEVITABLY die to at least 10 fire balistas firing at the same time ticking for 10k each.


This game is getting too casual.

Buff Magika Warden please

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I do like the class but cannot play this if it's doing low DPS in raids/end game contents :( wondering if can buff for PvE (so people who can main magden to 810+)

Twitch drops 16.11 to 19.11.

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I watched something around 32h on streams for the time and didnt get any drop. Thats so Stupid. i know this *** is "random" but 0 chance in 32h its BS. its there to get people watching the streams, yes, but if you want to reward them with something for doing so...then bloody do it. It shouldnt be the fdact to annoy the viewers. i got one crate from the first bethesda stream on the 3rd or somthing and thats it. (yes all streams had drops active and my acc are linked otherwise i wouldnt have gotten the 3.11. crate.)
Thats stupid. other get 4 crates in 2h. why would this encourage ppl. to watch more streams if they just get nothing what they have been promoted. then just dont promote anything.
your happy sitting there watching nice Eso and hopign to get a nice Crate, even if it would be just one.
Are Zenimax trying to copy bethesdas experience with Fallout 76, just make the community mad and be happy about it?

sry guys just wanted to get this of my chest.
eso still awesome, i felt just a bit annoyed with this.

Unkillble Mana sorc! I burned

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Its was in BG relic match. He stayed in my relic all match. As well his friend mana warden stayed here to. I have full damage sets in my stamsorc - VS+sheer venom+viper+MA axe. And you know, we 4 random player in my comand NOT kill him and his friend not once! I burned my ass!!! 27k HP+shields 12k++++ and he not never die, but he was kill us 10-0 or smth...And his friend have 9 frags. Who know, wtf is this??? He never end mana, he and his friend always easy heal each other. I dont understand what is happing, cose next my match i end 24-3, next and next was easy for me to. But this mana sorc, who easy lived my mega burst damage, i was burn my armchair!. Its was first unkillble player in my matches, but usialy i easy get top 100 BG statisticsb9063f5b9cfb.jpg

How will spear of bitter mercy going to work?

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Spear of bitter mercy is going to be an artifact in crown store, but how will it work? We don't have spears in this game.
20a9zjt.jpg

Housing Permissions bugged?

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I've just returned to the game after a long break. Now I am trying to set my housing permissions. Everytime I try to add a friend a decorator or a guild ... it just does not take it.

Is this a known bug or am I doing something wrong?

Possible idea for team arenas/trials

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Hi everyone. I am new to the forums but have been playing for roughly a year and a half. I have never played either Dragonstar arena or Blackrose prison. and there is a reason for that. I don't know anybody who runs it and understandably, nobody want to run these on vet with random people as it will be very tedious.

But what if they added them to the group finder? I know people have probably asked this before (as I said I am new here). I know there are the mechanics that you NEED to know or you will die a lot and it will be horrible for everyone in the group.. But what if you can only queue for nDA and nBP until you have completed them x amount of times? Then after you have completed it a certain amount of times, you then unlock the option to play in vet. This would be good as people would learn the mechanics that you have to follow to survive the veteran mode. What do you guys this of this? Maybe it could also work with trials as well?

I would like to play these to unlock the weapons and skins from vet trials but unless you join a guild and use voice comms (which is difficult for me) it it pretty much impossible to play through these. I am just babbling now but what do you guys think?

‘Dummy’ trading guilds - This system URGENTLY needs addressed.

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I am so sick and tired of people using dummy guilds and those people thinking they’re god tier for cheating the system.

I’m aware ZOS listened once and made it so a guild couldn’t be disbanded, but people can STILL kick all members and leave themselves thus leaving the trader location open and these people hiring for 10k with their real guild.

An idea I would suggest would be to make it so that a guild can NOT be deleted if there is currently a trader hired.


The farm bots in starter zones also need network banned or at least attempts made to stop them, it’s totally ridiculous how ZOS seemingly doesn’t care about the impact they have in game. I’ve played this game for years but all the cheating and exploitation makes it exhausting.

New computer for ESO.

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Right now im playing on an alienware laptop. it has a 970m with a i7 6700hq. performance is fine with settings on high until i get to cyro(most of the time i spend) and it drops to 17-25 in the zergs. I Know this game isnt optimized and all that but i am going to upgrade and this is one of the main games i play. I am getting a pre built desktop this time because i ain't got time to build one ya i know its cheaper blah blah

https://www.amazon.com/gp/product/B079HX9F6W/ref=crt_ewc_title_oth_4?ie=UTF8&psc=1&smid=ATVPDKIKX0DER

The only thing that worries me is the 1060 is 3gb not 6gb and the computer comes with only 8gb of ram not 16. i can upgrade the ram easy enough. from my understanding the i7-8700 is a good processor. I know eso is all about CPU so im wondering how this will go. I also play Battlefield,battlefront 2,and other FPSs.

What i do think will be nice is going from playing on a 17 inch 60hz monitor to a 27 inch 144hz monitor with 1ms response time.


https://www.amazon.com/gp/product/B074JLD4HZ/ref=crt_ewc_title_dp_3?ie=UTF8&psc=1&smid=ATVPDKIKX0DER

Why do Khajiit lick their butts

vMA in 2019

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Lets talk about cause it still hasn't been fixed.

Its a single player trial, with one some of the worst game performance of any other instanced area in the game. Not only are we having to do the mechanics, that are more RNG than anything, but that's another discussion.

Why is that there are more skills NOT going off, being hit through roll dodge, pots not going off, weapon bugs, health and resource de-sync, in this area? We all know the servers barely handle the player base as a whole, but THIS, this single player area is the worst.
I've better luck playing at prime time at faction stacked keeps in cyrodil.
What should take me an hour (cause I'm not that good at it) takes me way longer because i get boned by these things.



The RNG *** throughout is just lazy development. Looking at you mushroom spores and ghosts in final arena. This is creative, this is pure lazyness. But i digress.

Fix the performance.



inb4: get gud, learn the mechanics, hows your internet, what kind of rig do you have, noise post, and whatever else the gobs of unhelpful, lack of insightful people have to offer.

PvE Magicka Warden Guide

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Hey all, I don't talk here much, but I figured this could help a few people, and possibly more depending on how meta shifts go. I'm TheTrok, and I'm a magden main. I participate in a bunch of endgame shiz, and am currently one of the highest hitting magicka warden players. I've got a variety of questions about various things that are apart of magden so I compiled them into a singular guide. Before making this guide I did do some research into other magden guides and none of them met any of my expectations.

So without further ado; https://docs.google.com/document/d/1XaRwFYGwi8-SZLAyq8tlls2gUYDJXhlU7KStiRA2pRU/edit

Expect this guide to be updated for every patch in the near future!

Saphery - Daggerfall Covenant friendly PvX (PvP/PvE) Guild

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Saphery is a newly founded friendly ESO PvX guild. Saphery used to been in many previous MMo's with different names already such as Desert Pirates and the The Last Roses.

The guilds future goals:
The guild should both over time grow to an overviewable size, to both compete in PvP against enemy factions just as much as doing Trials and Dungeons as a guild-only raid.
Saphery is supposed to be a (considering guilds can be up to 500players) smallscale guild of MAX 100 players planned, we rather have quality then quanity to both get to know eachother better and by this reason achieve more together as a 500player guild which dont even know half of the members. (currently were 13 active players)

A main priority in our guild is to have fun together as a guild, which doesen't ask too much of their members but are still having a semi competive mindset to improve overtime and learn of our misstakes in case of guild pvp raids as an example.

If we ever reach enough members to compete for a trader we will also do this to allow us selling troughout Saphery our items ^^

What activitys are we planning to do together?

Saphery is a good old, oldskool guild, which seems rather rare to find in ESO. This means were not focusing our time into a single aspect of the game and ignore the others,(aka trade/pvp/pve only guilds) instead we wanna split our attention across everything the game has to offer for playing together.

Our activitys will be such as:
- Cyrodiil/Imperal City raids for the Daggerfall Covenant (Campaign Vicec)
- Supporting players with Daylie Dungeon/Battleground runs (pledges too)
- Normal and Veteran Trial clears
- Guild Events (such as Tournaments, World Boss Map runs and more)
- Questing/Grinding together


Why should i join Saphery?

- We are a friendly international guild which welcomes currently both totaly new players just as much as old veterans
- Our guild owns a (mandatory) discord which is used as a small forum and for an improved communication between the guild members.
- Saphery isnt supposed to become a hardcore guild, which means were not having high restrictions on how long/often you need to play, though inactivity isnt helping the guild and won't be allowed without metioning the reason for it before.
- Saphery will take part in every aspect the game has to offer, instead of cutting the line as many other ESO guilds do, and force to join multiple guilds to experience the entire content as a whole.
- Currently i got a small Conan Exiles server everyone will be able to join, if eso once is getting boring or just wants to play together elsewhere too to get some fresh air^^
- A friendly enviroment which respect's as good as possible everyones personality, and isn't a big supporter of inguild dramas.


How can you join Saphery?

As previously mentioned we own a mandatory discord. Nobody is forced to talk in it but to keep track of the guilds activitys, discord will be a must have to not miss our activitys.
Additonaly we are using Guilded a program for guilds with an application function, guild roster,calendar and such for managment purposes.
Guilded Link: http://www.guilded.gg/r/AIYEYrw0pj?i=o4POZKZA

(If your wanna apply to our guild right away follow these steps:
1: Install Guilded and sign in with a new account (or Discord account) https://www.guilded.gg/
2: Join our guilded side trough this link and fill out the application form: http://www.guilded.gg/r/AIYEYrw0pj?i=o4POZKZA
3: In the next minutes (worst case a few hours) you should get a message by me or an officer
In case of an outdated link or interest to talk to us first please contact ID: @Skygirlx ingame.

IMPORTANT REMINDER: The guild is starting recruitment exactly from the time this post got posted.
Edit: Currently we are 18 players in the guild, getting slowly to a somewhat stable starting setup ^^

I hope to see you in Saphery, and that we will have a great time together fighting alongside the Daggerfall Covenant and defeating Molags Bals minions all across Tamriel.

FOR THE COVENANT! :D

Here i s our guild tabard (sorry for the *** lightning, it were night :()
YSzAL0P.jpg

class change, and how to approach it

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queue the horde (or legion if your on that side) of people with "dead horse" or "do we need another x" comments <3

however, I do wish class change to become a thing in ESO and would like to put forward some points as to the why and how.

the how:
-could be done in game but most likely going to be a token
-should obviously change your class to the new desired class but at class level 0, you still need to level the class, this is to prevent day one level 50's compared to everyone else actually leveling a new character.

the why:
-some people only play one character (just like some people play 12, neither way is wrong)
-expanding that further, why do people only play one character?

the sheer amount of content that a person has to complete on a new character can be daunting (sky shards, skill books, undaunted, mages guild, fighters guild, alliance war, thieves guild, dark brother hood, etc. etc. the list goes on) maybe they don't have the time but want to experience new things or things they paid for. maybe they regret their class choice but are too invested in their character (like race change etc.) maybe they like only having one character. maybe they would just keep changing their class over and over for the fun of leveling up new stuff or playing differently for a bit. maybe they are dread flavor of the month players that want to jump over to the current OP as fast as possible (in that case, do we rally care?)

im also curious from a stat point of view what ZoS would do given the information, say the stats showed that a large number of templars were changing their class, and a large number of players were also switching to dragon knights? would they look more in depth at these changes and ask why?

should there be a small survey attached to a class or race change tokens asking why? is it power reasons, graphics (particle effects do matter) because a class is new? role play reasons, do they mostly pve or pvp, vet dungeons or trials or neither? etc.

from my point of view anything that better allows players to play how they want or what they want (and in tern have fun) and also possibly give the devs insight into what players are changing to what is a good thing.

I feel like this is going to come out eventually, a lot of money can be made off of it if nothing else, I just hope its implemented properly and the information used to better the game.

About the High Elf sustain Passive

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So there are a lot of people complaining that a magicka High Elf build will now restore stamina rather than magicka and while I understand people's responses let me explain why they are a little stupid and frankly what you currently have is rather nice. The current state of the passive is rather good for almost every form of content. It may not benefit you in a parse but frankly parsing is not everything plz stop being a target dummy hero and get out there in the world. In every form of content you will need to block and dodge and even break free sometimes. This sustain passive finally allows magicka builds to sustain their stamina reliably, a issue that's been around and debated for awhile.

Many will complain this is a PvP change and while it will have more benefit in PvP that is simply not the case. In vMA dodging, blocking, bashing, and sometimes breaking free is all required. While most the time one does not run into stam sustain issues as a magicka build in vMA this will allow you to do more blocking and dodging. (more than just having some extra max stamina)

Can't be a good caster if you can't break free, dodge, or block right? Management of your secondary resource is important and this passive gives you that. So stop complaining and take the nice stuff. The High Elves now use their magic too keep themselves in good physical condition through out a fight. Stop thinking down such a narrow path. Magic is many things not just the couple schools. The schools were created by the mages guild to teach magic easier.

"interesting build choices"

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Heard zos throw this statement that they want us to make more interesting build choices. Now personally im just gunna call it like i see it, this sounds like corporate bs at its finest. Ya know, when somebody is outraged about something and pr puts out a "we are also very concerned and are looking further into the situation" type phrase. Something to calm the angry sheepeople thats fake af. But lets take zos at their word, whats wrong with how we are building? How are the choices not impactful or interesting.

End game pve: Not alot of variety here. Thing is there isnt alot zos can do about it. Each role has a specific job and there is a best way to do that job no matter how fast they change meta. As soon as they have a patch go live there is now a best way to do something for that patch. We might have to figure it out but from the time a patch goes live there is an optimized setup that will result in giving every group the maximized dps, sustain and survivability that is attainable at that time for any group. Any build diversity that comes from here is based on class and role. Generally we also have guidelines we set for the roles. Tbh i just dont think there is an option for increasing diversity here. No matter what zos does there will always be a new best and any divergent from that best is really just subject to your group. Tanks and healers probably have the least amount of choices there allowed to make. Dps has more freedom but its still do more dps and die less than your competition. Still gotta crank out as much dps as possible with just barely enough survivability. So really even there build choices are made for them based on there skill level. If you cant survive or sustain ya you have to make adjustments. Theres no choice in the trade off. There no meaningful choice of well I can have higher crit but lower damage. Its already decided based on numbers. Health vers resources, health will only ever be desirable up until the point you can reliable survive. Your not making choices, your just adapting the best set up to meet your skill lvl

general pve, same as above players have just made fewer rules for it. Tanks still want to survive while being useful to group. dps still want to kill things the fastest they can while reasonable surviving, healer wants to stay alive while keeping group healed and buffed. no dps is going to invest in more survivability than they need at the cost of dps slower. Its all based on your skill. zos is never going to do anything to make dps want more health than they need to reasonably survive unless health starts doing dmg.

pvp, you got the most diversity buildwise here. you can make a build that specializes in a certain area, can tailor survuvability and dps and utility to your desire. Really though this is just more freedom to choose your destination rather than how you get there. If im trying to be a dps magsorc that can live though a back and forth with my team against another team of players and kill them theres still things I want to prioritize and things i am only going to tailor enough into until i have what i need. example they made shields need health. There still no choice in the matter. At no point am i like god i think investing more into my health is a good idea. im like ok, what is the lowest health a can possibly go to survive. If i had a dps magsorc buddy that wanted to be alittle more tanky than me. ya he might invest in 2k more health, now granted if this is real bro would need to invest like 8k into health to actually see a difference but whatever. bro invest 2k health to be tankier, hes still not going to invest more into that at the cost of damage. Once you have what you need your only going to invest in what you want. Its not a trade off there making, its something they need to there build to be viable for them. there not choosing it.

Really the only build options to choose are what thy of build you want but how you get there is all predetermined, ya you can have a variety of sets to pick from but it still falls as get what you need then invest in what you want. if you want to be a high dps your never going to choose a set like pariah. Really if we only get to make choices regarding what we build i think we have less interesting choices than before. Mid dps mid survivability magsorc or magblade are gone, your either an tank or a glass cannon, high rolldodge chance builds are gone. overload builds gone. Going way back here but blazeplar is gone. Now if zos thought these builds were doing to much damage or had to much survivability fine make fine tuning adjustments. its not giving us interesting choices or even uninteresting choices to pick from. The game as a whole doesnt really have interesting trade offs or again even uninteresting ones. You have the core needs the game forces you to have and then you invest in the area you building for. Everything is either a need or something you want to invest as much as you can in or something you dont want to invest in. I mean theres an argument to me made for things in the same area like spell damage spell crit and spell pen or recovery vs reduced cost but even there a best option exists to give you the most bang for your buck you just have to find it. Ya they can switch around the requirements for a build to be viable but its still not anything we choose and is decided for us by viability and our skill, its not a choice.

i think if zos really wants to increase the interesting choices in our builds they need to give us more types of builds, mag ice dps a thing, i sure there will be alot of players that start building those.

idk, just thinking out loud, thanks for wasting your time reading a lunatics ramblings. What are your thoughts
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