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Main character - Bow/Bow Warden

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Hello,
I have some thought on my mind and I want to hear some advice from experience players. I like "bow playstyle", every single game where I can be Archer I am. I heard that in ESO is much more difficult, that Bows are oftne "just" on back bar and they are not very good. I was looking for solid bow/bow build where I finnaly find Warden. I built character from scratch and I like it. FINNALY here are my questions...
- I'm Redguard and I like Khajiit most... What do you think about race swap to Khajiit from Redguard to bow/bow build?
- It is good idea to have my main character Bow/Bow Warden... Will I be able to do solo content, Public Dungeons, Word bosses, Veterans (Dungeon, Trails) or even Mealstrom arena?
Thanks for your time, answers and sorry for my English, I guees?

Reworking the Champion Point System to reduce Power Creep

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Hello fellow ESO'ers!

I've been wanting to showcase a CP system rework for a while, and now i have the time for it. The goal is to create a system that has clear tradeoffs, as opposed to the current system where the tradeoff is only between specific types of utility/sustain, damage and defense. After the changes, the CP system rather focuses on alleviating weaknesses instead of boosting what builds are already good at. So magicka builds can invest more into their defense against physical damgeand improve stamina management, while stamina builds can boost their healing done/received and their effectiveness against casters.

This system does not fully alleviate the problem of an abundance of CP points. since we have so many points to invest by now, the tardeoffs stilla rent as clear as thy should be.

What do we have now?

Currently, we have a CP level of 810 Points. This allows us to distribute 270 Points into each of the three main CP Stars (Mage/Warrior/Serpent). These trees are overall clearly defined:

1. The Warrior is basically the defensive tree. Here you find all the different defensive options that you might need. Nte that this includes physical and magical resistances.
2. The Serpent is the sustain/utility tree. Here you find everything that will reduce cost of your actions and increase recovery.
3. The Mage is the Damage tree. Here we have all stars that directly boost damage of all types.

Within this distribution of the CP stars, the problem is pretty obvious: You can invest 270 points into Damage of your type, 270 Points into utility of your liking and 270 points into defense. This makes the System allow you to be very tanky while dealing a load of damage and sustain very well, which leads to significant power creep that steadily increased over the years.

How can we reduce power creep and improve the system?

Well, there are many approaches hat ahve been suggested, but I'll tkae one that is practical in a sense that it doesnt not require any additonal perks/trees/stars. It simply reorders them to obtain a higher level of tradeoff between damage, utility/sustain and defense of a specific type. So if you want high magic damage fro example, you will lose magic sustain and damage for it. Here's the full reorder:

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Lets start with the Warrior. I designed this tree to be a "general" option. So here we have stars and perks that are not tied to magicka and stamina specifically, but grants defensive and offensive options instead:

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As you can see, i basically reordered pretty much all the stars and perks here. Now, if i want to invest into CP stars that increase my damage done, i cannot invest as many into CP trees that reduce my damage taken. I also cannot invest as amny point sinto critical damage taken and health recovery if i want to improve the other options.

The Mage tree contains all stars and perks that are related to magicka and magic damage, utility/sustain and defense. So if i want more Magicka Recovery, i have to reduce the points i invest into the Stars that grant Magic Damage and Healing.

yA3BlJ6.png


Since more abilities that heal scale with magicka, i also wanted to create a clear tradeoff between magic damage and healing. If you want to heal more effectively or receive more healing, it will reduce the damage you do with Magic Abilities and your magicka recovery. Same goes for Stars that interact with shields. Incuding elemental defender and light armor focus/spell shield here also creates a tradeoff between the damage trees and the respective defensive tree.

The Serpent follwos that paradigm:

1d9IH9l.png

So again, we have a clear tradeoff: if i put more points into hardy, i cannot invest as many into Precise Strikes and Mooncalf. Stamina Builds need to think about whether they want to be able to rolldodge more, sprint more, sustain better through recovery or deal more damage overall.

Now this system technically allows for a full glass cannon build and for higher damage than on live, but the tradeoff is clearly there. Builds that do that will not be able to invest into sustain and defense a lot, so they will basically fall very quickly. in PvE, this system can technically allow groups to go for more damage than we have now, but the loss of defensive cps will prevent that in any content that is challenging anyway. So on top of that Iwould like the number of CP points to be reduced significantly to 510. We simply have too many points to actually allow for tradeoffs, since we can invest a sizable amount into all stars anyway.

Keep in mind that the diminishing returns of each specific star and the scaling values will be retained.


Feedback is welcome!

Show your character!

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Greetings everyone!
This forum need a thread where we can share our best character pictures!
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Draining Shot did not get fixed. At all.

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As of PC/Mac v4.3.6, it still exhibits its old behaviour with zero discernable difference:
  • CC still cannot be broken during the knockback
  • This unbreakable duration still gets extended if the knockback sends you down a terrain gradient, or into a freefall
...both of which were the most egregiously broken aspects of the skill.

It's time to completely recode this poopheap of an ability.

Was frostvault lasers fixed?

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Didn't see any mention in patch note issue where people could die even in right stop on that boss.

Animation Cancelling Inconsistencies in and out of combat

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I am a pretty new player to ESO and I am trying out to do the following animation cancelling combo: Light Attack -> Skill -> Block.
For the skill, let's use Surge as an example. What I am noticing is that out of combat, I able to do the combo 100% of the time but tapping each of the buttons right after each other and the actions cancel each other out. However, once I enter combat with an enemy, the combo only works occasionally or stops working at all even with the same timing. Does anyone know of any tips to resolve this issue?

Rotations

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So, I have been looking over old threads and tons of youtube videos about weaving. And I see two kind of people: the ones that spam la + skills and the ones that click la + skills. But noone can explain if it actually makes any difference in dps. Alcast for example spams his LA and hits them almost perfect, but some ppl on forum say that spamming LA makes you miss them. So, whats the truth?

Nordic Empire Is a free trading guild and we are recruiting.

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Nordic Empire

Is a Guild that goes back to the beginning. We are a light hearted bunch who like to play and sell our spoils. No muss No fuss , you will never be bothered for Dues,Raffles,auctions,50/50,etc
We bid with what we get in Donations and taxes.

We also have a Guild Hall , It has all the crafting stations (jewelry station also), TRANSMUTE STATION, dye station ,multiple DPS dummies, MERCHANT and BANKER.

We also have a community page NORDIC EMPIRE join up and use it to communicate and schedule things with fellow members , also have discord for those interested.

We also have many Master Crafters to help with any gear needs.

READ GUILD MOTD (message of the day ) to keep up with current events and guild Ranks .

Thank You for checking us out !
* we currently have openings for new members*

Psijic Supreme Order is recruiting - Capital City trader, 1rst Wk Free

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Psijic Supreme Order would like you to join our ranks. We are a family friendly trading guild with a weekly Capital City trader. (More than a year straight in capitals and counting) We have an active friendly guild chat, weekly auction, furniture store and weekly trial runs. Our trial leaders run normal and vet and will help you learn mechanics. Our guild hall is a crafter's paradise with all attunables and mundus stones. We have recently added a Gold giveaway on Mondays and discord to keep up with guild events.

Membership dues are 15k per week paid every Sunday and if you like you can also pay ahead (some of our members are paid until next year) New members get 1 week free!

Leave a comment below if you are interested in becoming part of the Psijic family. You can also message me in game - MYWARCHILD :smile:

Will the Hairstyle 'Dominion War-Locks' Ever be Fixed?

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On male characters there is a very deep indent on the back of the head of hair, this has thus far stopped me from ever buying this since I can't take my eyes off of it. Whenever I see males walking around with it on I only see them wearing "the dented hairstyle" and nothing else.
Does anyone know if they will ever fix this dent in the hair? In theory it would not be something terribly difficult to do for a patch.

These two images show what I am talking about, but it is much more noticeable in-game than from images:
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Argonians losing their resistance to poison (an open letter)

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Immediately say, that I agree with max_only in his thread about the wrongness of the fact that the Bosmer lose their stealth passive.

As for the Argonians: despite the fact that the developers did not mention it in the patch-note v4.3.5, from the comparison of the new racial passives of Argonian and Bosmer it is clear that they decided to divide them by the type of resistance (as well as they decided to divide Khajiit and Bosmer by the role in stealth). But just as in the case of the Bosmer/Khajiit, these changes contradict the lore of the elder scrolls. As with the thieving nature of Bosmer, which is described in previous games in the series and in-game books (as noted in the discussion thread about Bosmer), Argonians have always been resistant to both disease and poison. In addition to in-game books and descriptions of past games in the series, Argonian's resistance to poison is claimed in TESO itself (some examples on the screenshots below), and patch v4.3.5 ruins this, which spoils the player's immersion in the world of elder scrolls online.

Quest: Dangerous Webs (Bleakrock Isle side quest). No Comments.
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Quest: Bath Time (Eastmarch side quest). Argonian Laughs-at-Danger selling Daril (illegal poisonous Argonian drug) as bath salt. It cannot be safely taken by non-Argonians.
GVpKUoD.jpg
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Quest: Welcome Home (Dark Brotherhood story-line). Argonian Green-Venom-Tongue, member of the Dark Brotherhood, talks about the natural immunity of Argonians to poison. He also stating he got his name because he drank so much poison, his tongue is permanently stained green.
42ImOTs.jpg
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Quest: A Taste for Toxins (Shadowfen, Murkmire Prologue daily quest). Argonian Jee-Lar, agent of Cyrodilic Collections, mentioning about Argonian's resistance to poison in comparison to copper-tongued skinks, which outperform Argonians in this.
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However, the situation can easily be remedied by giving to Argonians, in addition to current disease resistance, a little extra resistance to poison and also by giving to Bosmers appropriate little extra resistance to disease. So the desired differentiation of the Bosmer and Argonian will remain, but the lore of the game will not be broken.

In conclusion, I ask the developers not to turn the game lore into a bargaining chip, and not to consider the people, who care about game lore, as collateral damage from rather radical attempts to distinguish races and give the maximum uniqueness to the races by detriment of the game universe. Thank you.

P.S. I am aware that the lore (as well as quests, story, etc.) is not important for many people nowadays, they play like this: youtu.be/lbJ51AJuR7E If these people are reading this - don't bother, move along.

Connect Your Homes with Portals (Today)

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Many of you have asked for a way to provide your guests with easy transfers from one of your homes to another.

Now you can with Portal FX from Essential Housing Tools.

Steps:
- Add a Portal to any of your homes.
- Share your FX with your friends over Chat or Mail.
- And you're done... Guests can enter the portal and automatically travel to your second home.

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Essential Housing Tools | Get it if you don't got it. If you've got it... you get it.

is the "mechanics" model a failure for eso?

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Given the high participation in base dungeons and low participation in dlc dungeons i am under the belief that the the ultra twitchy mechanics based gameplay is just not a good fit for the eso playerbase. These kind of mechanics are good for more organized gameplay like trials because there are structures in place to allow the players to effectively learn the strategies. Im not against the trials having these types of mechanics as this is where they belong.

It seems to me that players in this game avoid mechanics like the plague. Mechanics are something that needs to be learned and practiced and while this works in trials there is no support structure for the average player to learn anything from these mechanics. You cant force anyone to participate in guilds they dont like or weird practices like giving your character a disorder to get more dmg so you can complete content by avoiding mechanics (oh the irony!).

I think that eso should abandon trying to make the dungeons like mini trials and focus on other ways to introduce challenges to the content. Believe it or not there is more than one way to do things! Im not saying there should be no mechanics but rather they should be used more sparingly for twitchy ( dodge/block or die) combat in the dungeons. This does not mean that it has to be easy either!

Instead i propose that the mechanics for dungeons be more global in nature. The use of alternative win conditions like even staying alive, beating a timer, defending a small keep , finding something hidden. There are endless ways to make things fun and challenging. They dont even need to make brand new artwork when they want to make a new dungeon. They just need a new scenario and use existing assets. Yes i know some of these things can be done in pvp but theres no reason not to explore them in pve as well. The assets all exist.

Eso is a great game but i think its become bogged down in mechanics based gameplay (not knocking those who like it), and thus the scope of providing interesting group content has been narrowed down to something most players arent really interested in.

its time to admit that this doesnt work and explore alternatives. Its time for something new. Its time for "scenarios".

i also propose that these scenarios all be done through the fighters, thieves , assassin's and mages guilds and the focus of the scenarios be relevant to those guilds ( i.e thieves guild would be focused on a group trying to steal things). This will require that these npc guilds be made into real guilds that players can join with a chat people can use.

this is the 4 man content that players of this game really want. They dont care about your mechanics.

wrathstone new rasial pasives, feedback: high elf

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as the title says, im giving my opinion on the new passives of the high elf

now that all are released and are great! there is 1 passive of the high elf race THAT IS THE MOST USELESS GARBAGE IVE EVER SEEN!!!!!!!
do you realy think that a magica based race NEEDS STAM RECOVERY? WHAT THE ACTUAL F!

you ruined the high elf aswell as every known mag build!
i hoped it would be mag restore, but it didnt become that...

this is pretty mutch everything...
all new passives are great, but this bad apple just spoiled the bunch, maybe ysolda shouldve used her khajiit based line for this USELESS GARBAGE passive... sad to see a good race ruined like this
you should be ashamed of this...

i would like to know the opinion of other players on this

Skyshard Achieve Requirement Nonsense

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ZOS, would you please remove Cyrodiil from this achieve? I notice you do NOT have Craglorn part of it and that is a "specialty" area like Cyrodiil is. I have yet to zone into any battle and the enemy factions areas are accessible to get to the skyshards behind the gates. Not once. This is absurd. If Craglorn isn't part of this achieve then Cyrodiil shouldn't be either.

AMAZING DEALS OF NIRN (ALL FACTION TRADE GUILD, 490+ ACTIVE MEMBERS, ALWAYS RECRUITING!! )

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AMAZING DEALS OF NIRN is an established TRADE GUILD

GUILD WEBSITE : http://adot.enjin.com/Recruitment
(Check RECRUITMENT & ABOUT ADOT Pages for Information)

ESO GUILDEX PAGE LINK : http://eso.guildex.org/view-guild/16564

-We are currently located in DAGGERFALL CITY We try to maintain 490-500 Members Which is the max capacity of a Guild

-We try to maintain a Trader Kiosk In very High Traffic City for our members to sell

-WE HAVE EVERY CRAFTABLE TABLE IN GAME IN OUR GUILD HALL, ALL 114 OF THEM , 38 SETS COMPLETE
(Access to Guild Members Only)

-We have a Team Speak & Discord server which can be used by any and all members

-We also have WEEKLY RAFFLES

-OUR GUILD POLICYS Consists of : 7 Days offline max with SELLING!
If you're gone longer then leave a NOTE on Roster In Game, Mail GM In Game, or Message GM On Guild Website, 1000 Gold in sales minimum a week (7 Days) or buy Raffle Tickets a week (7 Days) to support Guild in paying for the TRADER


- We Aim to Sell in Guild Store As A NPC Trader is Payed for each week for Members, So on that basis we Dont do In Guild Chat (WTS) sales

-We always aim to keep a Fun & Friendly atmosphere which encourages selling since we are a TRADING GUILD primarily

-If your interested in being apart of our community then just Post your ESO Username in this thread or Mail / Whisper me in Game, Hope to see you in our Guild Chat soon!!

List of broken motifs, costumes and polymorphs - A cry for help to fix the true endgame of ESO

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Everybody knows fashion is true endgame meaning that all of these bugs completely break the game. So i decided to make a list of all the broken fashion related stuff hoping that ZOS will maybe fix it then.
If there's anything missing just reply with a screenshot of it to the thread and i'll add it to the post.
Pls fix asap @ZOS_GinaBruno

Akaviri hats dont dye properly on Argonian and Khajiit characters
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Abahs Watch hats are deformed depending on the head shape of your Argonian and the head clips through them
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Heavy Militant Ordinator Gauntlets are missing a third dying region (The brown area)
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The Molag Kena shoulder is flying above the shoulder instead of sitting on it (I made a thread about this 3 years ago when they first broke it)
XlClub2.png

All Xivkyn shoulders on female characters have the size of the male character model (Including the polymorphs)
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Light Mercenary shoulders on female characters have the size of the male character model
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Light Ra Gada legs show a bit of the texture of the skin you're using
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Various hats (most notably Werewolf Hunter Hat and Winter Corsage Broadbrim) cause grotesque deformation of female character's skull.
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The belt of Jarl's Justice costume clips into the skirt when worn by character with thicker legs / bigger bottom.
wepynm5berix.png

Are Argonians still good for mNB?

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Question after racial changes. The thing is over the years He's grown some kind of emotional attachment on me, being my main magicka Nighblade, the one I generally use for general purpose, wearing HA or healing support. I don't play him much anymore because of their current state but still...

By the way, I got 4 nightblades: breton (mNB), dunmer (mNB now also sNB on demand), bosmer (sNB) and argonian (mNB) but I'm being tempted to make him an altmer :disappointed:

Would you race change it?

Best race for stamDK & heavy or medium armour?

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Like the title says - Best race for stamDK & heavy or medium armour? Looking to make a brawler-style character

Looking for AD RP Guild

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Hello. I’m new to PS4 version of the game and would like to know if any role playing AD guilds exist here, lol
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