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Coldsnap Light Chest has black seams

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Art Team what happened here? My character isn't a barbie doll with snap on arms.

STORM IMPERIAL CITY, THEY CAN'T STOP ALL OF US

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If we naruto run, we can move faster than the gankers. Lets see them trove scamps.

ESO DEITIES POLL COMPETITION SIGNUPS

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After finishing the Recurring Characters Competition and receiving the feedback for it, a suggestion was made about starting up another competition, partly because people enjoyed it (thanks, me too!) and partly because it broke up the monotony of the...shall we say, "positivity-diminished" threads in the forums. So here it is! THE ESO DEITIES COMPETITION SIGNUPS ARE OPEN!

Some of the feedback included keeping the competitor suggestions thread open a bit longer before starting up the actual competition, so that's exactly what I'm going to do - I'm posting this around noon on the 16th; I'll close it around noon on the 19th (Friday). With that said, there are more than a few competitors who already have a spot, namely:

- All daedric princes listed HERE (and yes, Jyggalag and Sheogorath are being considered separate competitors)
- All aedra listed HERE **EXCEPT** Talos/Tiber Septim, because this is an ESO competition and in the ESO universe Tiber Septim hasn't been born yet.
- The Tribunal
- Sithis/Padomay
- Anu
- Lorkhan
- Y'ffre
- Trinimac, which I am counting as separate from Malacath
- Magnus
- Baan Dar
- Alduin
- Rahjin
- The All-Maker
- The Adversary
- The Three Old Gods
- Auri-El
- Syrabane
- Phynaster
- Xarxes
- The Hist
- The Wilderking/Wilderqueen
- HoonDing
- Ruptga/Tall Papa
- Leki
- Onsi
- Sai

REQUIREMENTS FOR COMPETITOR CONSIDERATION:
1. They must be worshipped, or have been worshipped in the past, by someone, somewhere.
2. They must be a distinct entity (which is why Sithis/Padomay are the same competitor; also why Lorkhan/Shezarr/Shor are all the same competitor)
3. They must have existed during or before the time of Elder Scrolls Online i.e. during or before 2E 583 (again, why Talos/Tiber is out)
4. Yes, despite feedback, there will be another boss fight, because of course there will be another boss fight. Neener neener.

Any other suggestions are welcome!

A Taxonomy of Cyrodiil Player Types

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This is my very biased take on the subject since I have only ever played one character.


Cyrodiil Player Types

The Noob
Hey, this pvp sounds pretty cool. I just hit level 50 and I'm feeling good. Time to try this Cyrodiil thing out. Oh, look that castle is glowing on the map. I had better ride over there. Ouch. Hey how do I get out of Cyrodiil.

The PvE Guy
This is stupid, but I really want those achievements and skyshards. I'll try and avoid the main loop and ride out in the wilderness. Towns with quests should be sanctuaries!

The Potato
This is pretty fun. I'm sure this impenetrable trait is just a bunch of nonsense. All divines will really make me powerful. Maybe I'll join a group of like-minded individuals and light attack some guys to death.

The Capable Casual
I seldom go to Cyrodiil but when I do, I've got 810 CP and some impen. I can do vet dungeons. I can break CC. This just increased my survivability by 100%

The Baller
I’ve made some friends online and I can receive and follow orders on VOI. I’ve got a negate. Proxy up.

The Tower Runner
Here they come finally. Cue the Benny Hill music because I’m going to run circles while I wait for my ultimate to charge.

The 1 v X’er
I’m really good. I know all the best trees and rocks on the map.

The Ganker
Why does everybody have so much hp? Please don’t have a detect potion. I hope this guy can’t break the stun very fast. Damn.

The Sniper
Why does everybody hate me so much?

Bunny Hopping Sorc
I was a Call of Duty legend. It works in an FPS so it’s got to work here. I’d stop if I could, but I can’t.

The Hurricane
I feel so underappreciated, but I won’t switch to a mag sorc because damn I love this visual effect and nightblades hate it. And I really hate nightblades.

The Tank
I’m all out here alone. There, yonder approacheth the Zerg. Less than 20 players and I will survive.

PvDoorers
Let’s go take KC. I’m sure that nobody is home.

Roller Blade
Hit or catch me if you can. I don’t even need cloak.

The Fossilizer
You’re stuck here. I just hope you can’t figure out how to break it.

The Duelists
This empty space in the middle of the road between BRK and Sej? looks like the perfect place for a duel.

The Siege Swiper
Hey, look a siege engine that doesn’t have anybody standing there. I don’t mind if I do.

The Siege Turner
My buddies are running that tower farming my own alliances potatoes. I will turn your siege around and then lecture you on how disrespectful this use of siege is. Oh, I’m a Legendary Idiot.

The Zone Chat General
GO HERE. GO THERE. GO EVERYWHERE.

The Zone Chatterbox
Did I tell you about the problems I’m having at work or the nerfs that I would make if I were lead designer. No? Well the first thing I would do is….

The Angry Gamer
You are a #%*$%*(# Cheating, Hacking, Macro using (^Y&%((*). Hope you enjoy your perma ban. Reported.

The Three Man
Stay tight, keep healing up, dump those ultimates together, time to find those rocks. Get the squishy one. Man what a bunch of potatoes. Nom. Nom. Nom.

The Three Man Mag Sorc Edition
Nah. No thanks.

The Troll
One man, one siege and a whole lot of patience.

The Bridgeburners
Yep, this bridge is totally going down. And maybe I’ll get to watch the slaughterfish get a good meal.

Fireworks Guy
These revealing flares are so cool and they are totally going to find that nightblade this time.



Plenty more. Feel free to add your own.

Stamina Necromancer PvP build! THE PLAGUED ARROW!

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Hey guys this is my very first PvP build video! i play a main bow bar Stamina necromancer and I love the class! hope you guys enjoy the video!

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ZOS Request : Turn stonefist into an execute

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Can be melee.

Stam morph deals poison damage
Mag morph deals fire damage

Can't get tomb rubbing

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I am collecting the ancestral tomb rubbings in VVardenfell. I can't get the Othrelas ancestral tomb rubbing.

Nothing happens at the tomb, it is not active.

I don't know if I accidentally deleted the item a while ago not realising its importance or if it is a bug why I can't get the rubbing.

I really need it to proceed and complete the collection. Please help!

Magplar - the "safest" class for pve?

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I want to talk about magplar in the context of pve above all vet content. Writing "save" i mean build which is nerf-proof, easy to learn and desired for groups. Extra feature should be being nice in solo content like Worldbosses, solo dungeons and vMA. I have thought so far magsorc is that build because pets, shield and ranged playstyle, but sustain is terrible, pets and shields are going nerf next patch, lack of buffs for group and weak execute. Is this build magplar? Very good since Summerset, good survivability, good healing, ranged playstyle, good buff for the group, next patch also good. What do you think?

Disparity Between Mag and Stam DPS: Focused on Sets

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Hello Everyone,

I'm sure a lot of people have seen discussions regarding how stam sets are better than mag sets. This has mostly been a problem since Summserset with the release of Relequen and Siroria (although Velidreth, which is getting nerfed on PTS in favor of Maarselok, is still a contentious point too compared to Zaan).

Long Version:
Relequen is pure damage gained from simply stacking LAs on a target (and allowing mobility) whereas magicka relies on staying stagnant to build up stacks of siroria which add SD. This in itself isn't a problem and if Siroria were a stam set, 600 WD would go a long way with WD modifiers stam has (granted, the nerf to Flawless DB goes a long ways here). However, magicka tends to scale poorly with SD as most magicka modifers are resource (max magicka) based rather than SD based... this disparity resurfaces through the ages with the introduction of sets such as Spell Strategist as well. Keep in mind magicka rarely are offered the chance to stay stagnant and thus keeping this set up and running requires extreme amounts of effort (if possible) relative to keeping relequen going with bow LAs on transitions or mechanics. Compared to other magicka sets (such as FGD in Elsweyr or Spell Strategist, which does lack cleave) Siroria is oftentimes used purely for parse fights and mechanics and creates disparity between dummy parses and actual raid encounters where mag is scarce at the score pusher level anyways. Relequen, on the other hand, can be used in most fights (albeit lacking cleave, which is usually not an issue for most trials/encounters) even if they require extreme amounts of movement and gives a flat damage boost rather than a boost to skill damage (i.e. it's more of a proc set). If we consider monster helms, magicka's counterpart to velidreth, zaan, suffers from the same problems as Siroria and additionally requires mag to be in melee distance which may not always be possible. With the release of Wrathstone and Elsweyr, the set disparity has only gotten worse with the release of Tzogvin and Tooth of Lokkestiiz, both VERY powerful sets in their own right with no counterpart in mag. Mag Crit % is also low enough that sets like Mother's Sorrow (possibly w/ the exception of Magcro in certain sets/circumstances) are still required to maximize magicka dps. Stam does not suffer from these problems and only benefits from sets such as Tzogvin, which provides NEARLY EQUAL crit compared to Mother's Sorrow as well as Minor Force (and synergizes well w/ stam's lack of pen on the fights it's typically used in over Relequen). Lokkestiiz just added to the punishing disparity mag faces vs. every stam, as it is a high uptime source of Major Slayer on self with complementary sources of weapon damage and crit (all help make up for the lack of AY, which is not as important on Stamcro).

Tl;dr:
Stam sets provide more utility, are easier to use or require less skill to maintain generally (Relequen vs. Siroria), and generally cohesive with stam identity and modifiers (weapon damage and weapon damage modifiers vs. SD and max magicka modifiers). Example set disparities include Zaan (melee range only), Siroria, False God's Devotion, and Mother's Sorrow. Stam counterparts that are generally better (in order of their mag counterparts) include Velidreth/Maarselok (Maarselok on PTS), Relequen, Lokkestiiz, and Tzogvin's Warband.


As an example of how powerful Lokkestiiz is, here's an example of a friend's magcro parses comparing Mother's Sorrow to Lokkestiiz:
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Notes:
1. Mother's Sorrow PROBABLY performs a bit better than Lokkestiiz, but the number of Light Attacks (and LA ratio) on the Lokke parse increased, which led to a DPS increase there
2. Magcro has internal crit added in execute (not shown on CMX) which helps to offset the loss of Mother's Sorrow a bit, but other classes wouldn't fail as well
3. Magcro has its own synergy which allowed for an amazingly high Major Slayer uptime (this would not be as common in a trial and lead to a dps reduction relative to Mother's Sorrow)
4. The point here is that a Stam set can provide so much utility that it's actually viable on magicka without losing extraordinary amounts of dps - something that is NOT conversely true for stam sets using magicka sets... point being stam sets provide a lot of utility that mag sets do not get (or counterpart sets just provide less utility in general; ex. Tzogvin's Warband and Mother's Sorrow)

Fellow mage, what house you use as "mage tower"?

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Do you use Grand Psijic Villa which reside in the legendary Artaeum?

The Observatory Prior in miraculous Clockwork City?

Perhaps floating Coldharbour Surreal Estate in dreadful Oblivion plane?

Or just something like Mara's Kiss Inn Room which near the wayshrine, Snugpod which near the dailies area? :sweat_smile:

Actually it doesn't matter you use it or not, my real question is which place do you think has the best mage resident feel? I really like Frostcrag Spire from Oblivion, I think the closest one in ESO is The Observatory Prior. However I didn't visit all house yet, is there any house you guys recommended?

Can each blow from DW heavy proc psn's?

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Hey friends, I'm going to test this on my own eventually, but just wondering if anyone knows if either twin slashes or dual wield heavy attack can proc poisons with each swing? It seems like both hits from DW HA or twin slashes should have a chance to proc poisons, however I wouldn't be surprised if this wasnt the case.

Additional Context on U23 Combat Changes

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Heyo gang!

We wanted to quickly provide some additional context for many of the combat changes in this update so that everyone has a better idea of our goals.

In Update 23 our main focus was to ensure there was an ultimate point of reference for abilities to properly match up against one another in their respective categories. This provides us with a solid baseline, where all abilities fit within a set of standards/power levels and allows future balancing passes to be much easier and timely.

We're aware that some content has been designed around old functionality of abilities that existed beyond our standards and might need some sort of compromise in regards to how you engage with it and/or how we balance it. This is something we will be watching closely, however we are not averse to the idea that players might need to adjust their current builds such as running more defensive Ultimates rather than offensive ones, or running more survival enhancing sets, rather than pure damage or buff oriented ones. Please also remember that we've introduced some new abilities to help offset the loss of things such as Healing Springs stacking, with abilities like Ring of Preservation, or the large increase to Cleansing Ritual.

As always, we will be monitoring feedback about all the balance changes during this PTS cycle, however we wanted to let everyone know that in a future PTS patch, the synergy from Orbs will not cause the Orb to vanish and can be activated multiple times by anyone not on synergy cool down.

Do you care about which faction is winning the campaign?

Can we get furniture crafting master writs?

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Currently the master writs are all gear, gear, gear, gear. Why aren't there master writs for crafting furniture?

I picked up a master worm cult writ to make a battle axe, but i cant find the style book anywhere ?

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I have trawled many guild traders tried to do dungeons cos i read somewhere end bosses "could" drop them.. what is the point to all this if the goal is unachieveable?

Radiant aura

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I am having trouble finding a situation where this skill is desirable. For those that use it i would like some insight on why this is their preferred skill. I just hope this skill gets another look. I dont think the change was enough.

Radiant aura

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I am having trouble finding a situation where this skill is desirable. For those that use it i would like some insight on why this is their preferred skill. I just hope this skill gets another look. I dont think the change was enough.

Suggestion: Missing Weapon Roles

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Like many other people here, there a lot of missing weapon types that i'd like to see added to the game (spears, crossbows, flexible weapons like flails or whips, javelins) and it would be cool to see those in later chapters, but what I'd really like to see is some of the missing play styles filled mechanically, rather than just new graphics.

Specifically I personally really wish there was a stamina based option to heal your group, but there are several other play styles that aren't represented currently in the game. Such as magicka based melee weapon, a one handed magicka option, or a ranged stamina based tanking weapon. Some of those would obviously need some new weapon types and/or skill lines, but I think there is an obvious where some of those mechanics could be inserted into the existing skill trees.

Specifically, the "One Hand and Shield" skill line is the only existing line where you can equip multiple weapons types which have no effect on gameplay at all. In the dual wield line, two handed line, and destruction staff line changing your weapon has a passive effect on your play style, and I think adding that diversity into the one handed shield line would be a great way to cover some play styles that don't currently exist in the game.

Because my personal preference would be for a stamina based healing item, I would like to see one of the weapon types (mace?) change some of the active skills to provide some healing. Perhaps low slash could apply minor lifesteal instead of maim, or charge could target an ally and apply a damage shield.

Or for those into the melee magicka role perhaps the dagger could allow the abilities to scale on spell stats instead of weapon stats. Or perhaps the dagger could become a thrown weapon to allow for ranged stamina tanking (though I think a javelin and shield would be better for that).

What do you guys think? Are there other missing combat roles I didn't think of? Would the tanking role of the 1 handed and shield line be too adversely effected if one of the weapon types changed your role?

Disappearing housing items

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I recently had my blacksmithing station go missing from my Elsweyr Lunar Champion home, shortly after I re-arranged all of my stations through the housing menu. A Murkmire derelict kiln located right next to it also disappeared and neither item has returned. I cannot "retrieve" the items through the housing menu either, they're not listed (although all my other stations are listed). It's as if they never existed. Has anyone else ever had an item go missing or disappear like that?

Soooo no necro bash fix for console?

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Are we just stuck till the next dlc with this broken build becoming more and more prevalent in cyrodiil?
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