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Jewel Of The Desert

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We are a small, but growing social guild trying to rebuild our ranks.

Focus on social, housing, PVE, RP, but open to everything.

Rules/requirements: Be respectful and have fun!

Guild House: @Capelobster Primary Residence
If you like housing, you can get decorator privilege and we can start a furniture swap.

Stabby's Potato Stream - featured homes updated daily

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New year, new post. Like last year, I will keep them all in one thread so as not to fill everything up. Please go to the last post for the most recent episode!



1/1/20

15:00 @Drewcifer665 Pariah's Pinnacle

The following were all reviewed as a showcase of light, bright, hopeful builds for the new year:
19 @agenderfox lovely exorcised
25 @Aveykin also exorcised
30 @bei Linchal
37 @caterina lunar champion

53 HOW TO RESKIN INTERIOR OF HOMES WITH EHT

EU:
1:02 @Turcaill potentates with fx

New Year theme:
1:08 @bayushi2005 clockwork citadel
1:20 @bayushi2005 tron coldharbour
1:41 @shauriel sleek creek, a cheery coral creation

Random:
1:14 @ezekiel_ahriman psijic
1:29 @merowech linchal spa, fx
1:34 @nurhei psjic with fx
1:43 @svart_815 snugpod with fx
1:47 @teazel halls
1:51 @tim99_blutfrost earthtear, entirely redone
1:54 @Traihd pariah's chalet and arena
2:00 @timesquidastern raven - with raised courtyard
2:03 @playfull_kitten Linchal Grimm's Fairy Tales


Question for ZOS: Greymoor Physical Collector's Ed. Arrival Date

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A question more for ZOS/Bethesda, but I'm sure others would like to know the answer:

With the release date pushback and probable real-world complications in packaging/shipping, are the Greymoor PCEs still on schedule to arrive for the May 26 release date? If not, can we provide proof of purchase to get access on launch? For example, I bought mine through Bethesda and have an order code. Others may have bought theirs through Amazon, etc.

I checked around the forums and in Matt's note about the release date, but I'm not finding anything concrete regarding the PCE.

DW needs viable active abilities for PvP

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There is no reason to use DW in PvP at all, everybody rocks 2h frontbar SnB backbar.

Crouching = stealth?

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Hello there.

I need a clarification concerning the stealth mechanics and how it works with the new vampire passive that gives 300 spell/weapon damage when leaving stealth or invisibility.
Do you need to be effectively unnoticed for it to apply? Or does crouching and getting up right in front of the enemy, like a moron, works too?
In short : Am I considered "in stealth" as soon as I crouch, or when I'm effectively going around unnoticed?

Thanks.

Why do collectors edition Greymoor customers have to wait a week to play.?

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Title.. having ordered the physical collectors edition, I am told that I will receive my copy around June 2.. It seems a little weird to me honestly, that we pay a lot more, and then we don't get to play on launch day

i can go to skyrim?

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i didn't buy it but its unlocked? well the wayshrine is lit up like i can travel un like other un-owned dlc/chapters

Vampire is Backwards

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I posted this in another forum chat, and thought I'd bring it up to the greater community as a whole:

I think the whole of vampire is backwards.

A vampire in Elder Scrolls is supposed to be physically stronger when in lower stages but stronger in all other aspects when sated. Right now it's the opposite, so here's how I would change it:

1. the extra fire damage you take is 20% regardless of your stage, but you take an additional 10% when at stage 1. This shows that you are not sated, and thus are more vulnerable.
2. Health recovery is reversed. Stage 1 is -100% / -70% / -40% / and stage 4 is -20% (instead of 10%)
3. Reverse the regular ability cost increase as well. Stage 1 is +12% / +8% / +4% / and stage 4 is 0.
4. Vampire ability cost is a bit different. Starting from stage 1 it would be a cost of +8% / +0 / -10% / and at stage 4 it would be -20%. So at stage 1 your vamp abilities cost more, stage 2 they cost the base amount, then at stages 3 and 4 they get reduced in cost but never as much as the current version.
5. Finally, the last change I'd do for base vampire. Damage. Starting from stage 1, your overall damage is increased by this: 7% / 3% / 0 / 0. This is to show the ferocity of a hungry vampire, and is a great buff with an equally great downside.

Other changes would include stage 1 vampires are attacked on sight by guards, stage 2 vampires get the current thing of NPCs not trusting you and won't let you buy or sell. Stage 3 and 4 would be fine in towns aside from casting vampire abilities.


As for Blood Frenzy, I don't like it not having a cap for both damage and damage you take, it makes it a pain to use and incentivizes players to find cheesy ways to make it last longer. I'd change Blood Frenzy (where it increases cost by 20% every second but doesn't increase the damage you deal with the skill) back to 10% every second, but cap it at 200%, meaning it can't go above costing around 4k per second. I'd make Simmering Frenzy have the cost be 20% hp every second and cap it at 200% as well, but give it 10% increased damage every second up to 100% so people can't figure cheesy ways to game more damage out of it. And finally, the other morph I'd just make a skill. It no longer toggles, but costs a flat amount of 50% of your current hp (I'd also increase the amount it gives you by a little bit), and lasts a flat 12-20 seconds when it's level 4. Costing 50% of your current hp makes it synergise with your other vampire abilities in an interesting way.

What new Vampiric furniture would you like to see added?

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I’m super hyped for all the vampire clothes, mounts, furniture, and all things vampire so I wanted to start this thread! What are some vampiric themed housing items you would like to see added? I would love to see a giant vampiric organ that could play sinister music, I would also like to see an interactable coffin bed we can lay in, I think it would also be sweet to have like knight armor displays like you would see in an actual castle. It would be cool to add these to the gold furniture vendor. What are your thoughts?

ZOS can you confirm you made the water/waterfalls faster? With video

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I've been saying this over and over and I would love it if ZOS could finally confirm that the water & waterfalls are going faster.

PVP performance post Greymoor (question mark)

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Here we go! We've been waiting for the arrival of Greymoor with promises of performance deployments, promises we've been asking for before the launch of the new content.
Let's see if PVP 'works' correctly this afternoon and this evening, if not....well it'd be a damn shame right?

giphy.gif


These forums are dead.

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Tell me some other places where we can discuss the truth about the game and it won't be considered anything else other than that. I wanted to post some things, but on these forums, that won't be possible. I don't want ideas to be controlled.

i don't want the benekin pet but i wnt the logins rewards that come after it.

Support has yet to grant Greymoor access - Delivery of Physical Collectors Edition delayed.

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The title explains the issue. I've sent in a support ticket about a week ago, and I've still yet to receive access to Greymoor. I've provided proof of purchase from the EU Bethesda gear store.

Vampire is ridiculous

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What was the point of this whole vampire rework? I thought it was to make being a vampire more important of a choice instead of BiS in PvE due to 10% recovery.

But it only got worse since it increases sustain by much more thanks to health cost spammable AND also increases damage since the spammable is superior.

I never played as vampire since I can sustain without that recovery bonus and still do the highest possible damage I can do but now I'm forced to become a vampire unless I want to gimp my damage.

State of the Game concerning New Players

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Dear ZOS and ESO Players,

I've spent the last 6 months or so helping new players understand the game mechanics and systems in addition to hearing their thoughts about the game and the environment. Below I will highlight some of the most critical concerns and suggest unbiased ideas on how to correct them. I hope ZOS looks into this for the future.

1. New Players struggle to understand all the concepts behind gear and normally just always aim for gear that is advertised in really popular build videos in addition to gear that is "required" by their groups or Guilds. My opinion is that if a new player does not run desirable sets deemed appropriate by the community they are most often kicked out of group content limiting build varieties and hybrid play styles; I do understand that there is content that has a DPS Wall players must overcome in order to be successful, however, even if a new player that is able to overcome that wall and just takes a little longer (with sufficient DPS) is also kicked out of the group leading to new players feeling discouraged and disliked by the community.

2. New Players find a lot of difficulty selling items in a guild store because of their steep membership prices. I think this is a critical issue because a few deep pocketed guilds monopolize the few places a guild could sell their items from . I'm not sure why ZOS has not incorporated some type of Global market to this date, and why they are so little slots for Guilds to set up Shop. ZOS is only enabling this monopolization. New Players often spend every last Gold piece because of this. There has to be a way that works with both interest; perhaps a Global store with higher selling fees and a way to make more slots available for smaller Guilds to be able to set up Shop reducing the competition and as an effect reducing Trader Guilds membership costs. This has to be addressed.

3. Earning gold outside of trading is really difficult (players should not be forced to steal). Its really bad the amount of gold that a player earns by killing monsters (needs re-balanced). The amount that gear is sold to NPCs should be significantly increased. Also the amount of Gold that is earned for Quests is really bad. I suggest for the sake of balance for bosses in Dungeons to drop a decent amount of gold, with higher amounts in VET and even higher in Trials (not necessarily the mobs). Stealing cannot be the only way to make decent Gold because we as a community must respect Role Players and some of them have certain rules regarding morality. Gear that you buy from other players is expensive (average of 20k gold a piece). This will also help discourage gold sellers.

4. UI should have a marking system (Specially for Console). This is really important in Vet content, even just one option to mark an enemy so the group could see would be great.

5. New Players are really confused about roles. There should be some type of in-game quest to teach some basic mechanics for Healers, Tanks, and DPS. This should be open ended like for example to explain Tanking mechanics and the benefits of Heavy armor and Taunt but not itemization.

I hope this brings light to some issues that are separate from itemization and skill balance. Please, I welcome constructive ideas that could work for the Majority of players. Stay safe everyone!

State of ESO on the Mac 2020

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So, here we are. Almost 1.5 years after Update 20, which brought about more harm than (intended) good to our beloved ESO.

The Good
  • The Mac codebase supports Metal.
  • ZoS finally spoke with contracts, blog posts and more than pinky promises for those messy performance issues.
  • 64 bit Launcher.
  • We got two truly epic chapters.
The Bad
  • The Mac codebase actually supports MoltenVK (a Vulkan library for Metal), which IMO is a clear pick for short term profits over long term customer sat and code robustness, but I'll let you be the judge of that.
  • ESO support probably had 0 training on the Mac. I've been suggested the same 2 unhelpful cue cards for 6 entirely different issues, and the conversation never developed further.
  • No integration with other clients like Discord (specifically bothers me but I could also not care that much).
The Ugly
  • The eso.app is left for dead at this point. It only loads the game .dat files. Not a single tiny piece of integration with macOS.*
  • Unless an issue is seriously firing up this part of the forums, there is not a tiny shred of communication (except maybe cue cards).

I've gone through the entire cycle of anger, frustration, acceptance thrice over with this horrendously maintained codebase and now I'm just doing a reality check with you all to see how you view this issue as well.

* no true full screen/close options, macOS character menu popping up randomly, no dark mode, disappearing cursors, no Retina option support, no auto-keyboard switching to English (when a non latin character keyboard is enabled, leading also to white boxes for keyboard hints), poor PS4 & Xbox controller support (their drivers are now built into macOS Catalina) and doesn't really belong here but the Launcher needs some of these features mentioned here.

P.S.: I just hope you describe in the replies below some of your experiences as well, to provide a holistic view of what it means to play ESO on a Mac and maybe, just maybe, a director gets to see this and we get something more than an acknowledgement .. and something less than an eye roll.

STILL HUGE DYSYNCS! PATCH DIDN'T FIX!

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Alright, we all know that skills aren't firing, input delay is abysmal, and block canceling is completely unreliable and wonky. But i have yet to see anyone discussing a contributing factor, and certainly don't believe zos knows it is happening. I base this by the fact that they are shocked to hear there are skill delays, immediately assuming it's your out of date addons when anyone that actually plays the game can tell in 2 minutes it's on their end.

Positional dysyncs. I'm not talking about skill delays, those are obvious. Ground based AOEs take multiple inputs to fire, and that's a huge problem, but have you noticed that range of skills requiring a target seem to not be firing? Synergies will not become available while you are standing directly on the associated skill? There is 100% a dysync of player position occurring in every aspect of the game right now.

If you don't feel it, try vBRP. You die outside ground based effects, or die inside mechanics such as the bug bomb from Tames, because the server says you were standing outside the AOE. You fight the last boss and your screen randomly goes blue as if you have been touching the ghosts when you KNOW you weren't even near them. Similarly you walk directly through the center on the golden ghosts players need to pick up during the ghost explosion phase and the server says nope, you didn't walk over that ghost - please try again, maybe the fourth time passing over the center of the ghost we will decide to give credit for doing so. People are dying to the Netches when nowhere near them. On top of dealing with all of these issues, you might think "Ok, well forget score for this run, let's pop sigils to help combat the obvious bugs that are happening in here." Bad luck for you, while standing on top of sigils, the server says nope, you are actually standing 7 meters THAT way, and synergy will not be available for you to use.

My groups all have video evidence of this happening multiple times, regularly. But its not relegated just to that arena. It's everywhere.

In Pvp, whether open world, BGs or even duels, skills that require a minimum range aren't firing due to player position dysync. There are times you have to literally pass through the player to be in range for something that is a 5 meter ability. For example at times executioner feels like it has a 1 meter range right now because although on your screen you are hot on their heels, the server thinks you are about 9 meters behind the intended target.

My point is that yes, buffs, heals, ground based abilities etc are all messed up right now, but this is only part of the problem. Not only are there input delays and server communication errors for allowing skills to fire, there is also a player positioning check that is obviously not calculating properly. It's not just me, it's not just a hunch, this is widespread to every area of the game. Hell even looting chests and resource nodes are getting dysynced. The server doesn't know where you are!

ZOS needs to acknowledge this is happening to know how to fix it. It's not just input delay, it's player positioning on top of that!

Sound off if you are experiencing this as well, so they know all the factors at play with combat being clunky right now!

Cannot activate the game code from the Greymoor physical edition when having a linked Steam account

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I have a active ESO subscription on Steam and each time I try to activate the code provided in the Greymoor physical CE I get I get "You cannot redeem a game time card if you have a active subscription via Steam"

High latency at akamai.com

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I do have a ticket open with support on this as well
for Elder Scrolls Online (http://www.elderscrollsonline.com)
Question Reference # 180920-003202

akamai.com the bottle neck appears to be at YOUR
network! Some of the information in here may not
be relevant for you akamai.com but please read
the full email this was also sent in a ticket on
Elder Scrolls Online as well.

Ok so there seems to be a constant latency to the
Elder Scrolls online North America servers.

I am getting a latency a lot of time in excess of
175 ms.

Now so you know I am a trained network admin myself
and I know the issue is NOT on my side here.

I am on a wired connection and on a machine powerful
enough to handle this game.

Intel i7-2500 3.40 Ghz 16 GB of RAM running
Windows 10 Pro (64 bit)

So I know the issue is not here on my side because
I know my network and everything is updated including
my router and please don't tell me to open up ports
I have already tried it. It does not solve the issue.

So I first used Wireshark to find out the IP for
the server which I was on it appears to be
198.20.200.155 which of course comes back to Zenimax
as the owner as expected.

https://whois.arin.net/rest/net/NET-198-20-192-0-1/pft?s=198.20.200.155


So since the latency can be caused anywhere along
a hop that may be congested so I started to do several
traceroutes.


traceroute 198.20.200.155
traceroute to 198.20.200.155 (198.20.200.155), 30 hops max, 60 byte packets
1 router.lan.darkshado.ca (192.168.0.1) 0.445 ms 0.541 ms 1.029 ms
2 rc1we-be107-1.ed.shawcable.net (64.59.186.53) 9.895 ms 9.907 ms 11.333 ms
3 rc3no-be6.cg.shawcable.net (66.163.64.69) 13.619 ms 14.279 ms 14.324 ms
4 rc2wt-be100.wa.shawcable.net (66.163.75.233) 29.925 ms 29.882 ms 29.833 ms
5 rc1wt-be18-1.wa.shawcable.net (66.163.64.81) 30.010 ms 29.878 ms rc4sj-be60.cl.shawcable.net (66.163.78.74) 50.815 ms
6 rc3sj-be60.cl.shawcable.net (66.163.75.90) 49.131 ms 47.988 ms 47.940 ms
7 akamai.prolexic.com (206.223.116.136) 53.334 ms 47.109 ms 46.701 ms
8 po110.bs-a.sech-sjc.netarch.akamai.com (209.200.184.192) 48.783 ms po110.bs-b.sech-sjc.netarch.akamai.com (209.200.184.200) 48.713 ms po110.bs-a.sech-sjc.netarch.akamai.com (209.200.184.192) 48.742 ms
9 ae120.access-a.sech-sjc.netarch.akamai.com (209.200.184.197) 266.280 ms ae121.access-a.sech-sjc.netarch.akamai.com (209.200.184.205) 265.902 ms 266.602 ms
10 * * *
11 * * *
12 * * *
13 * * *
14 * * *
15 * * *
16 * * *
17 * * *
18 * * *
19 * * *
20 * * *
21 * * *
22 * * *
23 * * *
24 ae120.access-a.sech-sjc.netarch.akamai.com (209.200.184.197) 233.638 ms !X * *


well that really isn't good 265 MS just one hop inside of akamai's network
so it hits the routers on the border and the times are great at about 48 ms

Now where ever that piece of equipment is, is severely congested and that appears
to be where the latency issue is coming from.

The stars don't bother me at all because I know that you can setup a piece of
equipment to not answer ICMP requests which is more than likely what
akamai.com is doing since they are an anti-ddos type service.

But what does bother me is the huge jump in the latency time once it gets past
border switches on akamai.com it takes a huge jump from 48 ms to 265 ms
at IP 209.200.184.205 and as I said it is constant I did multiple traceroutes
and it seems like it bottlenecks in the same place every time.

Akamai is a anti-ddos service and I understand why they use them but
thier equipment should be able to handle the load the game servers
will put on it and it appears that it isn't right now.

Now this was done on September 20 2018 at about 4:00 PM MST (GMT-0700)

Come on can some one at the support please get in contact with akamai.com
and have them resolve this issue please.

Looks like I am not the only one this is just one example of many that
you can find about a high latency.

https://forums.elderscrollsonline.com/en/discussion/435522/disconnections-rubber-banding-high-latency-spikes-and-my-tech-support-ticket-180910-002528

Also I have tried disabling any security software I have which is
Kaspersky 18.0.0.405(i) and that does NOT fix the issue the issue
clearly is NOT on my end at all and this isn't a connection
issue here on my side.


I will also email this to the Network Operations Center ("NOC") at
akamai.com to see if they can take a look into the issue.


Oh so a bit of an update at the request of Akamai.com they wanted me to do a tracetcp which I did
on September 21 2018 about 11:50 AM MST (GMT-0700)

tracetcp 198.20.200.155

Tracing route to 198.20.200.155 on port 80
Over a maximum of 30 hops.
1 1 ms 1 ms 1 ms 192.168.0.1 [router.lan.darkshado.ca]
2 25 ms 11 ms 10 ms 64.59.186.53 [rc1we-be107-1.ed.shawcable.net]
3 16 ms 17 ms 14 ms 66.163.64.69 [rc3no-be6.cg.shawcable.net]
4 31 ms 28 ms 29 ms 66.163.75.233 [rc2wt-be100.wa.shawcable.net]
5 50 ms 52 ms 30 ms 66.163.64.81 [rc1wt-be18-1.wa.shawcable.net]
6 49 ms 50 ms 54 ms 66.163.67.81 [rc3sj-tge0-0-0-0.cl.shawcable.net]
7 48 ms 48 ms 49 ms 206.223.116.136 [akamai.prolexic.com]
8 49 ms 48 ms 48 ms 209.200.184.192 [po110.bs-a.sech-sjc.netarch.akamai.com]
9 259 ms * * 209.200.184.205 [ae121.access-a.sech-sjc.netarch.akamai.com]
10 * * * Request timed out.
11 * 76 ms 77 ms 198.20.192.3
12 * * * Request timed out.
13 * * * Request timed out.
14 * * * Request timed out.
15 * * * Request timed out.
16 * * * Request timed out.
17 * * * Request timed out.
18 * * * Request timed out.
19 * * * Request timed out.
20 * * * Request timed out.
21 * * * Request timed out.
22 * * * Request timed out.
23 * * * Request timed out.
24 * * * Request timed out.
25 * * * Request timed out.
26 * * * Request timed out.
27 * * * Request timed out.
28 * * * Request timed out.
29 * * * Request timed out.
30 * * * Request timed out.
Trace Complete.

Now you can see at hop 8 everything is great which again is the boarder of their
network at akamai.com but once again once it hits the 2nd hop inside of akamai.com
it only answers once and is at 259 ms.

On hop 8 again it is about 48 - 49 MS which is great and then on hop 9
once again it jumps up to 259 ms.

Again this issue is definately inside of akamai.com's network but these guys are idiots
at akamai.com and claim they won't do anything unless one of their customers complain
about the issue. Which would have to be Zenimax.

These guys are complete idiots at akamai.com I have a ticket open with them
as well AKAM-NOCC #B-P-2HW3BOR

If you are getting the same problem be sure to email
nocc-tix -[at]- akamai.com, nocc-shift -[at]- akamai.com, noc -[at]- akamai.com,
support -[at]- akamai.com

Can some one from Zenimax please complain to them about this issue and get this
fixed the people at akamai.com have no clue how to properly run their network and
the bottle neck clearly is within their network but they refuse to do anything because
I am not their direct "customer".

I hate idiot companies like this I have as much or more training in the computer field
that than that idiot that answered the ticket.
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