No no no, we're not talking about class balance or anything of that concern, I'm talking about raw combat quality, about how it feels, how it plays and satisfying is it.
And no, "MMORPG combat are generally sucks" is not a relevant thing anymore, or "I still find ESO combat fun, so it's fine". Yes, it is fun, that's why we're all playing it, but it can be better, much better.
For example (and there's a lot of them), 1H weapon is weightless to swing; the hit box for all melee weapons are off, the weapons don't even touch the enemies, but the damage is still done; animation canceling feels too clunky (I'm not talking about deleting animation canceling all together though), my stam characters always twitching while in combat, it's like they have seizure or something; range light attack often jam and can't perform the follow up skill; range heavy attack often stuck in animation (especially staves); a lot of skills just look and feel ridiculous, such as "Low Slash", which is nothing more than gently scratch the enemy's legs; etc.
To sum it up, after the change of animation in 2016, the games combat feels and plays a lot worse, not just for me, but for a lot of people. Even some big ESO name like Alcast and Joy actually feel the same. But I'm not just jumping into conclusion here, so I'd love to see your vote on this subject
And no, "MMORPG combat are generally sucks" is not a relevant thing anymore, or "I still find ESO combat fun, so it's fine". Yes, it is fun, that's why we're all playing it, but it can be better, much better.
For example (and there's a lot of them), 1H weapon is weightless to swing; the hit box for all melee weapons are off, the weapons don't even touch the enemies, but the damage is still done; animation canceling feels too clunky (I'm not talking about deleting animation canceling all together though), my stam characters always twitching while in combat, it's like they have seizure or something; range light attack often jam and can't perform the follow up skill; range heavy attack often stuck in animation (especially staves); a lot of skills just look and feel ridiculous, such as "Low Slash", which is nothing more than gently scratch the enemy's legs; etc.
To sum it up, after the change of animation in 2016, the games combat feels and plays a lot worse, not just for me, but for a lot of people. Even some big ESO name like Alcast and Joy actually feel the same. But I'm not just jumping into conclusion here, so I'd love to see your vote on this subject
