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Which set do you like better?

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Discuss:

Tank- PvE- dungeons/trials

As a secondary group support set. Perhaps to run dungeons without a healer (i.e. tank-healz + 3 dps).



These sets would be as jewelry/weapons (not on the body parts)



Almalexia's Mercy Set


LEVEL 50 CHAMPION 160

(2 items) Adds 1206 Max Health

(3 items) Adds 2975 Spell Resistance

(4 items) Adds 2975 Spell Resistance

(5 items) When you take damage, you have a 20% chance to heal you and your allies within 7 meters for 2429 Health. This effect can occur once every 3 seconds.


*** note this actually heals for over 3k due to my champion points and also Wiki says 30% chance to proc, but it's actually 20% chance.

or


Draugr’s Rest Set Set


LEVEL 50 CHAMPION 160

(2 items) Adds 1096Max Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 2% Healing Done
(5 items) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.



Have you experimented with either set?
How did you like it?
On what type of character and environment? (dungeons? Cyridil? battlegrounds? etc)

Thoughts?



PS> PC North America. Willing to Buy: Almalexia shield -- cant find on vendors and already spent too much AP with terrible no luck RNG

Stam Warden or Stamblade PvE dps?

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I currently have a stamden that I love and I'm gearing/leveling up my PvP Stamblade for end game PvE. However, I'm not really liking the Stamblade rotation/survivability when compared to my stamden. But I've read that stamblades are good for end game trials whereas stamdens are not (or at least perform worse than other stam classes).

Is this true? As much as I like my stamden I don't want to be underperforming by a lot then by just using a Stamblade. But if the difference is small then I'll just stick to my stamden and hope no one cares lol.

(PC NA)New PVP Event: Battle of Champions! Volunteer as tribute for your faction!

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Hello Everyone, I am going make this short and sweet. Iam planning a massive pvp event called the battle of champions. Iam looking for 24 EP, DC, and AD to commit to all out winner take all battle royale. However in order to make this a real battle of champions, im gonna need some champs who wanna fight for their faction. some of the guilds (i dont know all the names) I Humbly ask to come are.

PACT
DRACYS
INVICT
CHIPSWORTH
ANNIMOSITY[
XYLENA
SoS

DC
CHUCK NORRIS
Team Stream (fengrush and essa-kh)
HARLOCKE
DC Streamers
VE
BRAIDAS BUNCH
VICE

AD
HAGNADO
Josh Lenoir and Kita
TM
Tarran
fantasia
Mojican
Enzo

What would make this alot better and less zergy would be if we could get 6 guilds from each faction to commit 4 players we can fill this up quickly. if your name or guild is not listed your still invited! just message me in game @Firemagzz

RULES
In this battle Royale all 3 teams gotta kill each other and the last team standing wins the event. some of the rules are that you CANNOT release you must be rezed by a teammate if you die, if your not rezed you must wait until you auto release at the wayshrine and at that point you are eliminated from the tournament. If you leave the battle, your eliminated. Also NO TOXIC BEHAVIOR, if your being toxic, you will be booted. the Location of the battle royale will be given at a later time in secret to ensure noone ruins the event.JUST FYI please try to have the imperial city DLC just incase. These rules are open to change .

WHY?
I Want to have this all out battle because our PVP eso community is seemingly getting smaller and smaller as time goes on and i think we should all have as much fun while we still can. I have planned 2 other tournments in the past with Legend but this one is going to be &*()ing Grand people, it will likely be the biggest event the pvp community has done together, so please Help!

REWARDS?
Right now i need to get a tally of who is going to show and what we can give etc, but all i know is that when this thing kicks off the winner faction will be the undisputed champion faction!
please guys do it for the glory of your faction

How to make money?

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Hi,

How do you make money when you don’t have luck to find rare stuffs?

1. Enemies drop are between 1 - 20 golds
2. Quest rewards are around 100 golds

Very hard to make money. I know people are selling rare items (with value of 200 golds) for 100k or more, but in my case I don’t find anything to sell...

Just super annoying!

I don’t know if devs should re-work the gold in the game?

Thank you for helping me getting rich!

Motif Price increase

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Once the outfit system goes live, what do you think will happen with motif prices? I think they will increase with everyone wanting access to all styles

Is PASSIVE 35.6% less damage taken + 40k magicka & 3k SP balanced ?

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Hello,

I don't know how ZoS didn't nerfed it yet, but there is a combo participating in the S&B block Tanky high damage stam { dk,sorc,warden,templar} and mag dk/templar that can be easely pointed out.

Orginal post with wrong numbers :
The perfect example for illustrate the OP garbage of this combo is magicka templar:

- Wizard riposte : 15% damage mitigation
- Pirate skeleton 30% damage mitigation
- + offensive set
- +Vampire
- + argonian
= 45% passive mitigation (add 33% from undead at low hp)
with more insane active mitigation when blocking ( 45% passive coupled with 70% from S&B with 8% if melee damage or 15% if ranged/projectile with 33% from undead if low hp)
3k+ spell damage
2.5k magicka recovery
40k magicka


The lol thing about that build is you can PURGE the debuff from pirate skeleton, so you have 45% free passive damage mitagtion. If you wonder how strong is it, you need to remember that the base block mitigation is 50%. That combo is almost like blocking ALL THE TIME with a non S&B weapon.

EDIT :

The calcul shown Major protection and Minor main from pirate skeleton and wizard repost making you take 35.6% less damage than someone with the same resist and cps but without Minor main and major protection. That's still a huge damage mitigating without doing nothing.

Here is the damage mitigation calculator : https://jscalc.io/calc/fiasVNPSGsOdmsF6

The problem of that build is the no downside. Sustain is infinite (purge remove cost poisons), the damage is VERY HIGH and you are almost immortal, the templar in trouble will go S&B, cast BoL/HoD and he will mitigate INSANE damage while going to 1% to 100% in a second.

This is how templar can be god in every PvP game mode : it's insane in 1v1, insane in small group, insane is large group, insane in 1vx.


This is not balanced at all. ZoS need to nerf it, the first step should be to make the debuff from pirate skeleton non purgeable.

META Guild family is recruiting (Trading/Trials guild)

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Join the Meta Trading Guilds! Going strong for 2+yrs. Guild Hall with all attunable crafting stations, Transmutation station, Mundus stones & Target Dummies. Vet & Normal trials, Weekly events & raffles. Find us on the BAND app!

(Gold Man Meta - Rawlkha 10k/wk)
(Bold Man Meta - Clockwork City 5k/wk)
(Sold Man Meta - Vivic City 5k/wk) 

MESSAGE MIZ RAGNAROK FOR INVITE!

Help with skill point quests

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I have Urichs Skill Point Finder which I love but it doesn't, or I can't find it, show what quests I can do to get skill points.

Anyone got a link to an efficiency based skill point quest finder? meaning one that maybe shows the quickest to longest quests you can complete to gain a skill point?

Raffle Ideas! Need your help!

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How do i as a GM create the best raffle ever? Ideas on what prizes would get you motivated to participate in a raffle...gimme that knowledge! ;-)

Do you feel that DLC areas and content are a 1 month experience?

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What the title said...literally...after you finish ur achivs and quests... there is no actual reason to go back there...its quite sad to see so much wasted effort,work and time...I really hate it in other mmos when most zones become abandoned completely due to the lack of need...I thought that will change in ESO but right now I feel that nothing is different...sure there are people in each dlc and so on but my point is that after they finish they don't have a reason to go back there...we need a reason...ZoS should think about this and idk get some idea...ask around...at some point I see a game with probably what...50 dlc areas and only a handful actually used while the rest will be ignored...I would love to see this matter addressed...I wonder what other people feel about it?

Dagoth Ur Evil or Good?

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In the beginning it was Nerevar and Dagoth Ur who reached the heart of lorkhan first inside the great red mountain, before almalexia, soltha sil and lord vivec. Nerevar had no clue what to do with it, but Dagoth did, as soon as he laid his eyes apon on it he knew the power it held and in the wrong hands what terrible deeds it could accomplish, Nerevar agreed it should be destroyed and when almalexia, soltha sil and lord vivec got there they also agreed too, it should be destroyed but of course now we all know that wasn't the case, almalexia had other plans and wanted the powers herself but she coudn't do it alone, she needed the other two so she easily seduced soltha sil while soltha sil persuaded vivec, vivec on the other hand wasn't easily persuaded he actually still agreed with Dagoth and Nerevar but in the end chose power over friends and oaths. Dagoth had his suspicions about what they would do with it knowing they would break their promise to destroy it and probably in the end killing him and Nerevar both, he took matters into his own hands and using the tools of Kagrenac to give himself the powers keeping his promise to Nerevar to keep the powers from being misused, did he do it because he knew he could be trusted with the powers? Or did being around the heart to much make him go mad with lust for power? Or did he do it because he really wanted to honor his oath?  Well I guess we'll never know, but what we do know is as soon as Dagoth took the power Nerevar stabbed him in the back with all the might he had left in the end dying and leaving Dagoth weakened, while Nerevar laid dead on the ground the 3 thought it would be the perfect opportunity to seize the power for themselves, and so they did. One thing we do know is Dagoth Ur was right. The Tribunal did betray Nerevar. And for keeping his promise, he was hated and scorned by the Dunmer, while the traitors of the Tribunal were revered as gods. This is where Dagoth Ur, was furious at his own people for betraying him, summons the blight, and continues to fight the 3 until his last dying breath. So was Dagoth Ur evil and bent on world domination? Or was he good, misunderstood, outcasted and never given the opportunity to explain himself? I guess that's up to you to decide. But my answer Is, he truly had good intentions and wanted what's best for his people but in the end his people and friends turned on him leading him down a long dark path.

Have the Skeleton Polymorph display animal races' tails.

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Like shade and the Pirate Skeleton 2pc set! :mrgreen:

Here's the polymorph in my collection:
gznv5IA.png

Here's the polymorph on my character, from the rear:
vDgSuJ0.png

Here's the Pirate Skeleton 2pc Undaunted set procced, showing how the polymorph could look:
vZyji1X.png
WDY3tcH.png
KYsWmVW.png

Tails op! :blush:

The Northpoint Bank (Social/Trading Guild)(PC-NA)

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The Northpoint Bank is a social/trading guild with 400+ members and looking for more!

Available :


-Guild Trader
-Guild Hall with all crafting stations, a transmute station and all assistants
-The Lottery
-Weekly Raffle
-Polo's Bargain
-Weekly and monthly events
-Discord
-Free Crafting Services

Feel free to visit our website for all details about our events & promotions! northpointempire.com

There are no requirements at all. No fees. No obligations. Nothing.

Free yourself from your debts and open an account at The Northpoint Bank now!

@PolonaisQC

Why PvP will never be fixed as is 2014-2018 (DAoC all over again)

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There is a very simple problem that has absolutely no solution as is......let me explain

What the issue is
The problem is this zone is literally their attempts to recreate the awesomeness of Dark Age of Camelot’s two environments.

Cyrodil = Frontier and Imperial City = Darkness Falls

DAoC has RvR in a Frontier with Keep attacks, Relic steal runs and Zergs

For those who have no idea what I’m referring to, Mythic was the developer of Dark Age I’d Camelot back in the late 1990’s early 2000 founded by Matt F

https://en.wikipedia.org/wiki/Mythic_Entertainment

Why it’s an issue
That game also had a never ending lag issue and they were never resolved. That game allowed somewhere around 350+ players per alliance/faction in the Frontier. It was seperate servers however we still had issues. Notice, regardless of what they change, lag exists or gets worse and eventually requires maintenance. Initially they had to do maintenance 2-3 times every week to keep things stable.

Once a week isn’t enough but it was called Elder Scrolls Offline as 3/7 days was maintenance.


Matt F and a number of others who were with that developer left and some came to this game while others went to make an unreleased Camelot Unchained.

http://camelotunchained.com/v3/


What we are playing for PvP is an old recreated version of that game with TES lore.

It’s why we have classes, skills that aren’t balanced well and a number of other direct comparisons.

A realistic solution:
The short of it is this......the only way to resolve the main complains I see on the forums and in the game is to remove Cyrodil and Imperial City.

Cyrodil can exist in smaller chunks
1. Break the zone up into multiple zones for the PvE content and have a background simulation of PvE campaign
2. Break the zone up into smaller versions of a new type of PvP battle ground. Each campaign should host all these smaller chunks as separate.
3. Imperial City would also follow the above for both PvP and PvE BUT access to Imperial City would have different rules depending upon your choices.

*Because some player want a mixed zone you can offer in the PvE chucks a PvE only and PvE+PvE version which would have the background simulation going

With all of this, there needs to be a different way to handle Faction selection.

I’d propose to remove factions from character creation entirely. Instead the faction would occur as a choice upon joining either the PvE Cyrodil and/or PvP+PvE Cyrodil.

It would reset when the campaign resets and require a new choice.
There would be absolutely no swapping factions and once a choice is made, it’s account wide for these two areas.

The rest of the world would not have a faction

I thinks it’s important that these chunks work like battle ground queues so that a set min per faction and max per faction applies and once a keep, scroll, or whatever the goal is, becomes completed, those players win, loose, draw and can join a new battle ground within the same campaign

This means the possibility of multiple battlegrounds within a campaign

This also means emperor and rewards to apply per battle ground as the campaign is there to assist with faction selection and faction resets.

Guilds should be neutral however players within the guild should be forced into a faction filter for guild chat if they are in a battle ground


Lastly this would allow the developers to look at PvP skill rebalance seperately from PvE

I’d argue that if the above occurs, it would make sense to have PvP only abilities and skills that toggle on a saved skill bar (2 of them)

Players may also be open to PvP gear but I’m getting ahead of myself. It’s time to remove the impossible and develop content for fun.

4 years later, still can't dye your hair.

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Charge 50 crowns per recolor if you want, I don't care. Just make it happen.

Random loading screens after already loading in?

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This mainly happens in Elden Root but has happened in other cities too and even while questing out in the wilds.
I'll log in I give it 5 minutes so everything loads (or it seems to have), so I start to run to a crafting quest board to pick up dailies and another load screen pops up for anywhere from 2 or 3 seconds to a few minutes, sometimes I get multiple screens in a row and sometimes they last 5+ minutes and I end up force closing them on task manager and relogging in again.
This can happen multiple times in a single log in too; I log in, start moving, get another load screen for a few seconds, then I can can do my crafting dailies, run off and hand them in and on the way back get another load screen.
It gets damn annoying, the only explanation I could find online was that I was moving server "shards" to be on the same as friends and guild mate, but I dont have anyone on my FL and im not and have never been in a guild so I guess that's a bull-*** theory.
I have played on and off since Beta and never recall ever having this problem till around a month or maybe 2 ago.

Do you think Elsweyr will be a DLC?

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Discuss:

I've waited my entire (scrolls-playing) lifetime to fully experience the home of the Kahjiit, and I had believed that ESO - a MMO that will without doubt contain more areas than any other scrolls game - would contain Elsweyr. I was disappointed, though not to the point of complaining about it, that that wasn't the case, but I'm not THAT disappointed because I understand Elsweyr is something of a gem that Bathesda/ZOS wants to drop at the right time (or in the right Scrolls title) so to maximize profits player enjoyment.

So I'm wondering if they might drop it in a DLC. Would you guys be interested in that? Do some of you think that maybe a year down the line ZOS might actually do exactly that?

My attempt at decorating The Coldharbour Surreal Estate on the pts! :)

Will Sony or Microsoft ever allow Zenimax-endorsed addons?

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What if Zenimax bought the ten best 3rd party add-ons, submitted them for certification, and then they were allowed on consoles?

The PS4 NA market prices have the stability of the Wright brothers' first plane.

Ask ten people the average market value of an item and expect at least 6-7 widely varying answers. Sigh.

Might have to start playing on Mac again even though I GM three guilds on console.

MAGBLADE pvp theorycrafting

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Alright, with my lack of experience and very small amount of time since i started playing this game i realised somethigns about magblade pvp (bare with my noobness):

(oh and im talking about 1v1 (open world) 1 vs x and SMALL scale pvp, none of that skilless laggy no brain activity requires zerg mode(which by the way its closer to PVE then pvp since youa re just aoe'ing a see of red healthbars)


So, we do have the damage, and we can build for even more damage and burst, but with a unreliable cloak and image our defenses are poor! I tried some gank builds liek Daniels Torugs build and a variation of it with elegant/spinners for HA ganks, They work, but if the gank fails and you fail to cloak ur dead..so its funny for the first 10 ganks then it gets boring.

Im trying to build for sustain survivability and killing/bursting potential (even if within a window)


I always try both melee and destro/resto builds

So far i tried some variations with Shaklebreaker (seems the best overall option) :

-With spinners, your damage is pretty good (swallow soul tooltip is about 9k unbuffed), but u migth need to sacrifice some SP for mag regen.

-with necro, well, kinda fun to have 50k+ magika, but for some reason it doesnt seem to work well.

-with wizards reposte you become more tanky, but it seems that the lack of penetration really messes your burst capability forcing you into more sustain/regen.


So far a few things i dont udnerstand:

What crit resistance i should go for? iw as playing with 1700 and it sucks...then i got up to 2500 and it felt liek a diferent game even though on paper the numbers werent that diferent.

what penetration should i go for? getting it from CP seems crappy since its not % based, i always try to be above 10k but without spinners get very hard.

I always play with Light armor for the passives, and i do think its needed, but, would heavy armro really cut our damage and regen that much? cuz the hp and tankyness gain woudl be great.

What mag regen should i go for? i feel like that if ur under 1600 u need to play with leeching strikes and/or elemental drain, what is the sweet spot?1800?2k+ ?

Melee vs destro- love both, diferent playstyles , cant really tell if one is better then the other (even though the stuns and proximity for fears on a melee playstyle seem to suit betetr the magblade...but destor is so badass!)


Things i noticed:
Health pool really seems to matter on magblade, i changed to argonian form dark elf (ty @KenaPKK for the advice on youtube ), and my health now its always between 24-27k and i feel like anythign under 24k for a magblade REALLY sucks.


Thinking about trying wizards repost/spinners (one for each bar) with skoria/groth/bloodspawn?!..mag would go down, tnakiness and *** would go up, what do you guys think?

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