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No sound since the update?

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Hey,

I just came back home today and dl'ed the patch. It does work and when I start the game I have the sound of the ad's (zenixmax, bethesda logo etc.) - after that, when i login (and during the login screen, i just dunno if there ever was sound lol) i dont have any sound, neither in the caracter selection or ingame, although I have sound (youtube videos, music etc.).... any1 else has that problem or know how to fix that?

thanks in advance

Bow Drawbacks (Pun!) and Realistic Improvements to Make Archer Builds More Fun and Effective

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Drawback #1 - Iffy Access to Major Brutality.
The bow is the only weapon in the game (except the defensive-focused one hand and shield) that has to rely on either another weapon or a class-based skill to acquire a key offensive buff (major brutality). All weapons and builds have easy access to major sorcery through the Mage's guild skill Entropy. Depending on the bow user's class, both access to and efficiency in acquiring major brutality can get iffy or not even exist at all.

Dragonknight - Easy/Efficient access through Igneous Weapons
Nightblade - Tricky/Inefficient access (Power Extraction requires an enemy and has an 8 meter range)
Sorcerer - Easy/Efficient access through Critical Surge
Templar - No access
Warden - Easy/Efficient access through Bull Netch

Improvement Suggestion - Introduce a monster helm that gives Major Brutality and Major Sorcery (think opposite effect of Mighty Chudan) which would potentially allow all players (and players with bow-only builds) access to the buff without occupying a valuable 5 piece bonus (Dreugh King Slayer).
(1 items) Adds 129 Weapon and Spell Damage
(2 items) Gain Major Brutality and Major Sorcery at all times, increasing your Weapon and Spell Damage by 20%.
(2 items) Adds 833 Weapon and Spell Critical

Drawback #2 - Bow Occupies Both Weapon Slots
Despite characters holding the bow in one hand and firing arrows with another, the bow still counts as a two-handed weapon. Archer builds cannot independently run the valuable 5-5-2 armor set up due to lack of an armor/weapon slot. Changing the bow to count as 2 weapons might be enough to make independent bow-only builds more viable.

Improvement Suggestion - Allow the bow to count as 2 weapons instead of occupying both slots as 1 item. Bow + Arrows/Quiver

Drawback #3 - Inconsistent Heal
The skill Draining Shot is a bow skill that offers the user a heal. The problem is that the heal only works if the enemy is not immune to crowd control. The skill can be quite useless against enemies who cannot be CC'd, and/or chaotic PVP situations where CC control over the opponent may be difficult to achieve.

Improvement Suggestion - Allow the skill to always heal, but cut the heal in half if the target is CC immune.

Drawback #4 - The Too Expensive Single-Target Ultimate
With the exception of Ballista (which allows the user to continue using other attacks and stack them while the ultimate fires at the enemy) the Rapid Fire and Toxic Barrage morphs appear to be far too expensive compared to the other most comparable single-target ultimate in the game, Soul Strike. Unlike Soul Strike, Rapid Fire and Toxic Barrage have to deal with a frequently used, additional counter in that they can be dodged by the enemy. Soul Strike is also available with every weapon and every build, while Rapid Fire and Toxic Barrage both require the bow to be equipped.

Improvement Suggestion - Reduce the costs of Rapid Fire to 100, and Toxic Barrage to 125.

@ZOS_Holden I see you collecting feedback and inspiring the community. This post is for you, buddy!

god damn sorcs

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I really cannot understand the thought process behind having a long distance execution ability that is undodgeable to top it off and then add ability to have damage shields that in 1v1 encounters there is almost no point to even bother. I have been paying close eye to the death report details, about 8 out of 10 times when I die in Cyrodiil campaign is to endless fury explosion. I agree that every class needs to have their bs to make them strong somewhere but there is a limit there, like nightblades have their clo... oh wait sorc takes that away too with huge hit box unavoidable stun attack that takes a lot of space.

My two cents that is really the only thing about pvp I have grown to dislike, is mag sorc. Too tanky for 1 button press spam (oblivion enchantment doesn't hit +15k to take them out so don't even bother with that, stuns are not frequent enough to stop them from moving all together and they got insane surge to escape if things seem going south)

Power of the Light is still bugged (with video example and Combat Metrics screenshots)

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Dragon Bones & Update 17 / Patch v3.3.5


As the title says, Power of the Light still appears to be bugged as of this patch.

Following is video of a fight that my raid team completed on the 2nd day of the patch (The Hunter-Killers, boss 1 of Veteran Halls of Fabrication). I was the only Stamina Templar in the group/the only Templar using PotL.

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On the first boss that we kill, the Negatrix, you can see in my video by following along with my buff/debuff tracker, that I cast PotL 10 times before it dies. This is confirmed in the following Combat Metrics screenshot:
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However, according to Combat Metrics, the final PotL explosion only dealt its proper damage 2 times.


On the second boss that we kill, the Positrox, you can again see in my video by following along with my buff/debuff tracker, that I cast PotL 12 times before it dies. This is additionally confirmed in the following Combat Metrics screenshot:
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However, according to Combat Metrics, the final PotL explosion only dealt its damage 5 times.


This issue was recurring throughout every boss fight in vHoF, of which I also have CMX screenshots (always with more initial casts than final explosions).

I am quite certain that I never once re-cast PotL too early, which you can see for yourself in the video. Unless this is just a Combat Metrics error, it would appear that PotL is still not dealing the damage it should be on its final explosion.

@ZOS_GinaBruno

@ZoS' management, team leads and developers: regarding Quality of Service and Bugs

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Reading the forums it is clear that the latest update had the same quality as other major updates had. ZoS keeps showing their failure of fixing bugs long know, fixing bugs reported by PTS testers and managing to not add new bugs with every single update.

Iam not here to bash on the developers. I believe they are working in a world of pain, working over hours until complete burnout without getting much support or gratification from their leadership.

So what is going on there? Iam software developer and software architect myself working on technical migration from old legacy systems (c/c++, visual basic and so on) to new ones (e.g. C# / Java, distributed systems...). I happen to encounter the same issues in my everyday work life. However in my world things are changing, or already have changed. The problem is the culture and mindset of a company (or mostly the upper and middle-management). They still believe that writing code / building software systems is like building a house or manufacturing a car, e.g. the same old every day which gets pipelined and can be measured by metrics like amount of manufactured cars versus time. E.g. throw more workers on a production line to speed up production or scale with more production lines / plants. In the mind of these people it works like this: if a woman needs 9 months to give birth to a child, 9 women should be able to do it in 1 months.
Software is different. Building a car is well understood, it is an easy task and can be easily separated in even easier sub-tasks (yet companies like GM manage to extremely suck at it while LEAN companies like Toyota produce more, at higher quality and with happier employees). See http://noop.nl/wp-content/uploads/Simple-vs--Complicated-vs--Complex-vs--Chaotic-2-pi.jpeg
Basically software-projects are mostly on the right and upper side on the chart. And stuff like that is well known for over 20 years.

You remember Microsoft from 10 years ago? Huge anti-agile company releasing a product maybe once every 2-3 years (Windows, Office, Visual Studio and so on). They were on the brink of self-destruction losing to Google and Amazon esp. in the cloud business. A new CEO took over after Steve Balmer and started a complete turnaround, a change of culture. Now, they are extremely successful, open for open source software and employing all kinds of agile practices (test-driven design, continues integration, continues delivery, devops...).
You know, using their cloud development services (team service + visual studio online) or any Azure-Cloud product they will know when you have an issue way before you know it and act accordingly. More so, if they release an update you wont notice! Maybe a function usually takes 10 milliseconds, it might take it 1 or 2 seconds suddenly for once call, and then you got an update without any downtime. Its modern development at its best. Release fast and often, fail fast (automatic unit testing before production) and succeed fast (release updates at least once every 3 weeks, = 1 sprint there).
Think of Netflix is another prime example. Imagine the press if Netflix ever had an outtage for 12 hours. Oh my god...

But back to ESO and ZoS. Most game companies somehow managed to lose the touch to the industry. You'd think that game development should be much more extreme, agile, experimental than industry business... well, probably not since EA, Activsion, Ubisoft and co bought every indi-dev studio out there...

anyway, for ZoS: PLEASE STOP DOING WHAT YOU ARE DOING AND HOW YOU ARE DOING IT.
-> stop pushing features/must-dos on your development teams!
-> stop setting hard timelines! (like 1 DLC every 3 months, 1 expansion per year). SORRY THAT IS ***
-> remove the direct influence of the middle and upper management from the development teams
-> management is supposed to give guidance and a strong vision. Example from MS again: what do we want to accomplish and focus on in the next 18 months (= 1 scenario or epic)
--> the teams product managers/owners then plan in more detail what should be done in a scope of about 6 months (= 1 season or goal)
--> management updates their scenario every 6 months, so every season, to make sure that this scenario is still on target (= is what customer wants the most and is still valid in terms of market, strategy and so on)
--> teams plan in 2 to 4 weeks sprints, e.g. features are what can be done in that timeframe, tasks are parts of this that can be done in 1-2 days.
--> the team pulls the work, it is not pushed onto the team. This means the team only accepts as much work as they can manage to deliver in quality in that timeframe
--> the team does not work on features if there are too many bugs in the system (Microsoft has 5 bugs per developer as red line)
--> developing and finishing a task also includes writing (lots) of automated unit tests (Microsoft has NO testers anymore, their VSO team alone moved from manual testing and automated ui testing with >30000 ui tests that never all worked and took days to run to > 70000 unit tests that are run every checkin in <7 minutes). If your architecture is not testable: make it testable, this is a design goal every project should follow
--> release often: do not drop the work of 3 months onto any system, be it live or PTS. the work of 3 weeks can be better tested, also remember: automatic tests > manual tests. Humans should not do the work a machine can do as well or better!
--> use feature toggles: e.g. deploy new features but only enable them for a few users first. Then if all goes well enable it for all. If things go wrong, disable it, fix it, reenable it
--> do not take your service down for anything. A resilient modern system works even if parts are down by reducing functionality, not by dissallowing it
--> listen to your developers and architects (hope you have some): let them do their work and do not tell them how to do their work. Tell em what to do next, what is the most important and then let em decide how to do it.
--> and once more: do not push timelines / deadlines on the team. It takes as long as it takes...

Wre rather wait a month longer than test your *** code.

War Mage [Skill Adviser]

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Since I have to level a new toon anyways to get the crates and the chest, I decided to test the Skill Adviser.

I just got to lvl10 at which point the Dungeon Finder unlocks without the Skill Adviser for War Mage advising putting a point in Puncture.
Which seems ill-advised to put it in the language of the Skill Adviser.

We have enough problems with people 'tanking' w/o having a taunt, this isn't helping.

MagBlade rotations

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Ok for a while now I have been running a pretty static rotation with my nightblade. I overcast twisting path because on console we don't have a tracker that will track ground dots, so I just recast it every 8 seconds with my blockade and cripple. I know this is a dps loss and I want to max out my dps. The only problem is I am not good at all coming up with rotations. I was wondering for all you magblade gurus out there would care to share you rotations with me? I'd love to see what other people better than I have came up with to squeeze out the little extra dps out of my guy. I have siphoning attacks and merciless on my front bar, with all my dots on the back bar. I have through about switching cripple around to the front bar or twisting path.

Any help you guys can give me will be greatly appreciated. For the record I do not have a perfected asylum staff so I will be running funnel health and not crushing shock/force pulse.



Official Discussion Thread for "Dragon Bones DLC Game Pack & Update 17 Now Live On PC/Mac"

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8868d6d3d5a405b891a0c190d79a200d.jpg

This is the official discussion thread for the "Dragon Bones DLC Game Pack & Update 17 Now Live On PC/Mac" blog article.

Ancient monsters rise to plague Tamriel anew in Dragon Bones, The Elder Scrolls Online's newest DLC game pack. Check out everything you need to know about this new adventure and Update 17 in our launch article!

-ZOS- Please let us know, are you aware of NB being broken ?

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I said it before and ill say it again, NB is bugged guys, and we still dont have any proof that you guys (ZOS) noticed our complains.

Things that need fix:
Passive Hemmorage - does not work
Merciless resolve - light attack stacks have like 0.5s delay until counted which prevents us to fire 3 spectral bows per activation

I love my mag nb for pve and iam not the only one to notice these two major issuse. Please ZOS respond to this so we atleast know you are already onto it.

Was it OK for ZoS to remove abilities purchased with collector's editions?

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With the addition of the new outfit system, the collector's editions abilities to transform items in the field that resulted in an item being changed to a different style, and said item being deconstructable resulting in the possible acquisition of style stones from said item. has been removed FOR NO REASON.

Redguard Office Outfit

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I was just leveling my redguard and once I hit lvl 40 I had a pleasant surprise receiving this awesome outfit! and I just wanted to share this awesome moment with everyone! love you ZoS and keep the awesomeness coming! :D
G1Gxp69.jpg

World First Scalecaller Peak Challenger (?)

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Screenshot_20180213_080439.png

Has anyone done it on live?

On a sidenote, please fix this dungeon! The nereid geyser regularly doesn't appear after killing the nereid, and if you get "the zaan" (aka flamethrower mechanic) and poison in the third of the room you are just getting stunned in, you are guaranteed to die! Even if you're on the borderline of two thirds, and would react right away, you still die. Lastly, if you get stunned by one of the mechanics you are supposed to get stunned by (ie geyser, stone, ice) as zaan blows up the room you still die sometimes. After about 10 hours in there, we concluded this occurs every time if you get stunned on the borderline of 2 poison aoe's... The game registers it as 2 attacks; the 1st one takes away your immunity and the 2nd one 1shots you. Other than these obvious oversights, we absolutely love this dungeon :) @ZOS_GinaBruno @ZOS_Finn @ZOS_RichLambert

No sound since the update

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Hey,

if I start the game, i have the sound when the ad shows up of zenimax / Bethesda Logo etc.

WEhen I reach the login screen there is no sound anymore (I checked mysound Düring that, everything is OK(music/YouTube etc). In character selectiin and ingame there is no sound, although if i press play intro in character selection the intro has sound .

Furthermore, if im animation cancel weapon swap heavy attack, i get a delayed sound.

Can any1help me? I also have huge fps drops sibce the update (i only usw skyshards/lorebooks/comvat metrics addon)

The Psychology of ZOS forum part 1...

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I find it funny that all these people on the forums are getting crazy over the outfit system. This isn't the first, it won't be the last that we "lose our minds". How long will you keep doing this merry go round? We hate them when we think they do bad. Love them when we think they do good. Are we fickle? Not everyone that comes to the forum feels this way when change happens, however, a majority do from what I can see.

giphy.gif

Most people are not doing anything about it. (when I say that I mean coming onto the forum, leaving your opinion and that's it.) Like come on people, ZOS CLEARLY has the DATA that we don't have on our end to back up justifying making the prices they make. I see people on the forum hypothesizing and drawing conclusions off of what? We have no data, no money trail, no nothing...If we DID, this would be a very different conversation.

So what are we doing?

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Take this example of the child...

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Bathed in innocence. As you can see, we are like this child when it comes to ZOS. The drink is like ZOS and Elder scrolls online. We try the consumer product being the game and the reaction is what you see on the child's face, BUT WAIT...did you see the microexpression upon the child's face at the end? THAT is where we are now...content. I have played this game since beta and since then I have grown to...tolerate the taste of ZOS and ESO. I am now quite numb to its practices and partake whether good or bad. Now ask yourself... did the child take another drink?

What we have clearly forgotten is that we are not the child and ZOS and ESO is not our parents. We are in fact the consumer. We are the blood, veins, heart, and arteries of the game. We breathe life into what could ultimately be an empty world.

Example 2...
I sat in the audience and cracked a joke. Everybody laughs like crazy. After a moment cracked the same joke again. This time, fewer people laughed. I cracked the same joke again and again. When there is no laughter in the crowd, I SMILED AND SAID: you can’t laugh at the same joke again and again, but why do you keep crying over the same thing over and over again?

Here is what we DO know...THE FACTS.

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  • A small amount of actual ESO players even know about the Forums
  • The player base is buying the prices ZOS puts forth
  • SOME if not MOST of the player base that comes onto the forums to complain about the prices STILL buy and support the practices
  • We fail to realize what the function of a forum is

The list goes on.

ZOS is like the charming Ryan Gosling and we the consumer is like Rachel McAdams...

Uq657dE.gif

(Had to censor part of Gif cause he uses bad language)

ZOS, like Ryan Gosling, is asking Rachel McAdams what she wants. Like Rachel McAdams...WE COMPLAIN and don't give a real answer. In turn, we are basically saying what she is saying to Ryan...its not SIMPLE.

Well, it is.

giphy.gif

You ready?

STOP COMING ON HERE AND TELLING ZOS (Noah, Jr played by Ryan Gosling) that you don't want him when you clearly do. When ZOS asks us what we want...THEN THEY DELIVER! We get angry and upset and are rude and nasty...BUT THEN TURN AROUND AND BUY WHAT ZOS IS SELLING.

See like (Allie Hamilton played by Rachel McAdams) we sending mixed signals yall and we blaming ZOS. We either buy what they are selling or we don't but PLEASE let's be real. Yall know yall gone buy outfit slots. THE HYPOCRISY IS REAL. CAUSE THEY HAVE THE DATA!!!

So now you got ZOS asking us WHAT DO WE WANT. We tell them it's not that simple but come onto the forums and complain about a feature we asked for and the majority of the player base is CLEARLY buying...

Stop sending mixed signals. It's as simple as that. I know its hard cause ZOS is EXTREMELY charming but yo come on now... all we do in this relationship is complain about features we ask for then still buy into it.

If the audience changes the performer will too. You can’t have it both ways.

Yall know who you are. I have been guilty of it as well. I love this game and I am passionate about it, like most of you.
We as a community/family need to somehow move past the forum and take that passion we have someplace else. If you don't like a feature then DO NOT BUY IT.
Please stop coming onto the forums and giving ZOS a hard time when MOST OF US ARE SENDING MIXED SIGNALS. They are a company. You don't like their practices than CHANGE YOURS!

Like everything here, this will pass. Its like clockwork (no pun intended) ZOS has us ALL by a science. THIS TIME NEXT WEEK we would have all forgotten about this. Nothing will change and most will still act like children and forget they are actually...

The consumer. THE LIFE AND BLOOD OF THE COMMUNITY.

Part 2 of the psychology of ZOS forum will be when they announce the Chapter details...

(I want to say this. We are all passionate about this game and what it brings. I am not or will NEVER assume that work at ZOS is easy. WHO KNOWS how many challenges they have gone through to bring us this awesome system. You literally cannot get the amount of customization ANYWHERE ELSE in an MMO. With that being said in 2018 as a community we need to really start speaking their language. What is their language you might ask? Money. Stop sending ZOS mixed signals. The data don't lie. Remember they are people like us. <3)

If you like this post please leave ya brotha some love. If not that's ok. Ill accept any like, insightfuls or awesomes as well.

So now...what is your next move?


**POLL FOR ZOS** Are you happy with the number of housing slots to furnish your home?

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500 Slots used for the arena, secret cave underneath arena, and the name in the water. Leaves me 200 to do the entire castle, and the whole courtyard... In all honesty I don't even think doubling the available item slots would be enough to make a manor look decent. ZOS has said in the past they started out extremely low to see how the servers could handle it, and planned on increasing the item limit. Yet this did not come with the expansion we all paid an extra $60 for? @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert No announcement regarding this issue for the next dlc???

Good job ZOS, I love the DLC

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With all the threads complaining about the cosmetic appearance of housing storage, inevitable new bugs, and the cost of the outfit system, I wanted to take a moment to thank ZOS for the update. Sure, there are a few issues, but overall this DLC is great, it gave us 2 new DLC dungeons that I am enjoying...the ability to have my toon look like I want, and housing storage. I just don't see much any reason to complain and honestly it kinda disgusts me that the majority of community is unable to recognize the QOL improvements this patch brings. Feel free to suggest changes to ZOS, but realize we are better off post-patch than pre-patch.

[minor edit for bait]

Were you able to finnish Scalecaller Peak HM

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Well today me and my group were trying to get the new skin from Scalecaller Peak dungeon. We did really easily all reqirements but HM. We know the mechanics but the way it buggs wont let us finnish it. Were you able to finnish HM in this dungeon ? Is so, do you have any hints ?
One hint i can share is that when boss targets you with fire waves, you can go behind the pole on the left side near the enterance and the waves wont hit you there. Another one is that when boss targets the tank with the flame beam you can take turns is blockong the beam for them since the damage multiplies with each hit (just as MS Zaan does)

Sick of being kicked by Elitists

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Twice this week I've been kicked. I got bored of healing, so made a mag sorc and have been doing well. Good numbers, putting together good gear, etc. I'm only about 350 CP, but doing Vets hasn't been a problem.

First time, I admit, I think I made a mechanics error during COA 2 and the other 3 apparently had no patience to give me a 2nd chance, but the 2nd time I was kicked it happened everyone just rushed the final boss in Vet Volenfell and nobody said "Hey, lets do the Scroll of G.B." So I didn't read the scroll and I guess that makes everyone else wipe? Weird, because both wipes I was not the first one down either, but I guess they singled me out for some reason. When one guy typed, "read the scroll", I had already been removed from group! Seriously, if these guys are just so freaking good, why are they Pugging? Or at the very least, communicate to the group your plan. I don't mind that so many of you want to complete these dungeons in 10 minutes, but won't you have better success at doing so with guildmates? Not everyone plays this game religiously and just 'knows' what's up.

Blade of Woe not available on Humans in Vvardenfell

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In Saint Olms waistworks, there are some commoners you can pickpocket, and used to be able to kill. And wince this is the only way to obtain certain Motif's not being able to do this is rather annoying.

The patch notes say that there was a fix to stop people expoliting the Blade of Wor to kill NON Humans and such, however it seems like this has had an unexpected side effect of preventing the murdering of civilians in Morrowind.

What THE F is wrong with BAR SWAP ???????????

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PC EU, on my magsorc the barswaping is realy weird ,
my skill bar is changing but the weapon itself is swaping 2seconds later ,
there is no delay at casting skills , 70 ping . so WTF is wrong with the barswap ???
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