Sun Shield, Backlash, Rune Focus Morphs
I have verse close up and i realize these Morph's and to great and need to balance out to other class skill's
for instance restoring light last part The rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken.
Adds and sufficient time to try to kill them in game, Power of the Light skill dealing [x] Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them. and Also applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance and then look at Purifying Light skill dealing [x] Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies. Honest Power of the Light skill Should have less than 20% be reduce to 10 15% considering and fracture and breach, Purifying Light I just dont think it should damage at all should just heal allies. Next Sun Shield each enemy hit increases the shield's strength by 4% over kill considering they have a shield Surround yourself with a solar rays, granting a damage shield equal to 27% of your Max Health for 6 seconds. each enemy hit increases the shield's strength by 4% simply shouldnt be on the skill its on par as Ultimate to strong.
Blazing Shield Surround yourself with a solar rays, granting a damage shield equal to 27% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 50% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Firstly this skill should cost more to just use it 6s people can do 0-16000 dmg add 50% thats makes it ridcously strong
I have verse close up and i realize these Morph's and to great and need to balance out to other class skill's
for instance restoring light last part The rune also grants Minor Vitality and Minor Protection, increasing your healing received and reducing your damage taken.
Adds and sufficient time to try to kill them in game, Power of the Light skill dealing [x] Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them. and Also applies Minor Fracture and Minor Breach to the enemy, reducing their Physical and Spell Resistance and then look at Purifying Light skill dealing [x] Magic Damage to them and copying all their damage taken for 6 seconds and releasing 20% of it as additional Magic Damage to them.When the effect ends, a pool of sunlight remains attached to the enemy, healing nearby allies. Honest Power of the Light skill Should have less than 20% be reduce to 10 15% considering and fracture and breach, Purifying Light I just dont think it should damage at all should just heal allies. Next Sun Shield each enemy hit increases the shield's strength by 4% over kill considering they have a shield Surround yourself with a solar rays, granting a damage shield equal to 27% of your Max Health for 6 seconds. each enemy hit increases the shield's strength by 4% simply shouldnt be on the skill its on par as Ultimate to strong.
Blazing Shield Surround yourself with a solar rays, granting a damage shield equal to 27% of your Max Health for 6 seconds.
Each nearby enemy increases the shield's strength by 4% when the shield is activated.
When the shield expires it explodes outward, dealing 50% of the damage absorbed to nearby enemies.
No longer deals damage to enemies on activation, instead deals damage when shield expires based on the amount it absorbed.
Firstly this skill should cost more to just use it 6s people can do 0-16000 dmg add 50% thats makes it ridcously strong