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[Video] Dying Light | Magicka DK Outnumbered PvP #8 | Summerset Patch

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As the title suggest, this is most likely going to be my last magdk video.

Coming back from the game after a 2-3 month break, I quickly found out that magdk 1vX is no longer enjoyable due to the terrible changes that came with this patch. The clips are pretty mediocre this time around as I only managed to get in 2 solo pvp sessions before I was sick of the game. Normally I wouldn't release a video but I wanted to make one before I take another indefinite break from the game.

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Song used is Dreams - Beck
Blatantly stolen from one of @Jam's previous video, fell in love with the song the first time I heard it.

PS4/NA (Cyro & IC): Vivec - This Must Be The Place...

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yes, a very naive melody :)

initially I had tried to kick off the conversation with questions on a bunch of random topics...

love to fight, carry scrolls, gank, defend, attack, pour oil on folks, repair keep walls til your fingers bleed - this is your thread...

love hearing big and little battle stories, as well as observations concerning the interaction between the alliances in this campaign - who doesn't love a good bridge fight...

big IC fan...at this point i wanna apologize right now for anything weird or crazy i may have done in IC (or for any future stuff)...I'm pretty laid back in cyro - IC has a way of getting me fired up on occasion...

hmmmmm, is it really true cyro reveals whom you want to be, and, IC reveals who you truly are...

if you want - say what's up, and if you like - let us all know what's up...

anyhow - enjoy, and, happy gaming trails...

bonus question: if any one knows where the reference "loose tales" (spelt differently) comes from - you'll win...ummmm, my undying admiration?

Should They Make PvE Overland Mobs More Difficult?

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I know this is now impossible with the way One Tamriel works, but I wish PvE overland Mobs were more difficult.
The mobs die so easily and they just aren't interesting to fight.

I recall in Guild Wars 1 that the mobs had access to all of the spells and skills players had. So they would be throwing all kinds of stuff at you and it made the gameplay fun.
I wish they would at least give mobs access to all of the player skills, instead of a power attack and a random AOE circle here and there.
Would be great if they increased the reaction time and speed and health of the mobs too.

It is a catch 22 though. Make the mobs more difficult to satisfy the higher CP players and they will be too difficult for the lower CP players..... Although I have heard an numerous occasions from newer players that the game is too easy, so maybe there is room to increase the difficulty of mobs?

In my opinion they should have just left Craglorn as a group zone. I could solo most of it and it was challenging as hell but it was so much fun. If I wanted to group the option was there and that was equally as fun.

I wish they would add another large group zone like Craglorn.

I like this game a lot, but I have an issue with how easy it is.

Second Account dummy

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I want to create a new account to play on EU, but I'm not sure exactly how. I assumed I needed to create a new ESO account first, then buy a license on that account. But, when I try to create the new account (with the same personal info), it doesn't allow it ('We're sorry, but you can't access this site. Please review our Privacy policy.')

Not sure what I'm missing. Do I just buy the license on my existing account, and somewhere along the way I am able to link it to the EU server?

Looking for vampire bite/guild

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I play on NA PS4 in aldmeri
I was wondering if anyone could help give me a vampire bite or invite me to a guild

Message me on psn please my username is HMS-Jay

The hardest role is...

Armor Combinations

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For trials, is it preferable for everyone to wear 7 of "their type" of armor or 5/1/1 | 5/2 | 6/1?

How many Crowns-only homes have you bought?

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I’m curious how many players actually buy these. The homes in question are only purchaseable with Crowns. This includes:
• Earthtear Cavern
• Grand Topal Hideaway
• Tel Galen
• Pariah’s Pinnacle
• The Erstwhile Sanctuary
• Linchal Grand Manor
• The Observatory Prior
• Princely Dawnlight Palace
• Colossal Aldmeri Grotto (eventually)

How many (if any) of these homes have you bought?

Vivec NA Guilds

Introductory for cyrodiil, alliance wars, and battlegrounds?

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I know there is more to these areas to learn about but I want to ask a few questions to get me started on the right direction. I entered cyrodiil for first time and did the introductory quests. What is the next step? How exactly do you begin as a new player? So many different way shrines and I don’t understand the quests in blue marker. I picked one up and it said kill 20 sorcerers for a reward so I abandoned it until I get the mechanics right. How do I begin at entering for a beginner in cyrodiil.

Next. Under the dungeon finder tab. What is alliance wars option for? And what is the battlegrounds option for? I can’t access the alliance war ( says must be in Ava location ) but I can que an area for battlegrounds.

Where should they begin so I don’t fall off track? Not sure how to enter for a beginner in cyrodiil.

Let's talk about the MMR...

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TL:DR
MMR doesn't segregate premades from solo queuers, it just inflates the MMRS of the people in the premade because they're in a premade. MMR is based on the average of the group. The longer you're in queue for, the greater the gap can be between opponents' MMRs for a given match. This sucks for high MMR solo queuers because they get matched up against premades who have usually been waiting so long that the MMR system has essentially subtracted their premade bonus to find them a match due to how long they've sat in queue. The MMR system keeps allowing lower and lower MMR solo queuers to fight them, but it's tiered.. so it'll start the match with three, and won't add a fourth solo queuer to fight the premades until more time passes to subtract even more from the MMR of the premades.


So Let's talk about the MMR...

I'm going to separate the points I'd like to make into either "Facts" or "Working Hypotheses" based on whether I'm certain about a given piece of information, or am just hypothesizing based on the data I've collected.

FACTS

Is the MMR actually a thing?
Yes. And it always has been. Anyone that's every tried to synchronize queues to get into specific matches can tell you that it wasn't simply a matter of "who queued first." But now it's different...

What is MMR?
MMR stands for Match Making Rating (or Ranking depending on who you ask). It's a way to rate opponents so that players of a similar skill level can get matched together for a better, more even match. Think of it kind of like the weight classes for UFC or Boxing... it wouldn't be very fair to match a 140lbs guy against a 220lbs guy, so make sure the fights are fair, the fight organizers tend to make sure boxers fight people with a similar weight (I.E. the same "weight class".) But every once in a while, a fighter will fight someone in a weight class different than their own...

So if the MMR already existed, what did they change with Summerset?
To quote the patch notes: "Battleground match making now adds an additional multiplier to the value of players who are grouped. This value scales differently between 2, 3, and 4 player groups.... Pre-formed groups will generally be pitted against pre-formed groups, and solo players will generally be pitted against other solo players."

But wait... Are they or aren't they separating the premades from the solo queues?
Technically, NO, they are not separating the premades from the solo queues. What they ARE doing is increasing the MMR of the premades solely because they're premades. The more people in the "premade" group, the higher the increase to MMR for matchmaking purposes. So to use the boxing "weight class" metaphor... if you weigh 170 normally, but you queue as a duo, the system might consider you as actually weighing 180. If you queue as a trio, it might consider you as someone who weights 190, and if you queue as a four man, it might consider you as someone who weighs 200. In other words, it adds +10 each for a duo, +20 each for a trio, and +30 each for a four man

Tested Hypotheses:

So if you're in a four man group with four different individual MMRs, which MMR is used for the group?
The MMR for the group is the average of the individual characters, after adjusting them for the size of the premade. To explain using the boxing "weight class" metaphor again, if you have a 150 lbs, a 160 lbs, a 170 lbs, and a 190 lbs fighter queuing together, we'd add 30 lbs to each since they're queueing as a premade four man... that gives us 180, 190, 200, and 210. Then we would take the average of that, which is 195. That 195 is the MMR.. or the "weight class" that the premade would have to fight in. I am 99.999% sure that it's the average of the group, and I am 99.999% sure that it's character based rather than account based.

What is MMR based off of?
This is the thing we're the least certain of at this moment. I strongly suspect that it's based off of an aggregate of your medal scores.... in essence, the sum of all your leaderboard scores. I believe this because players with both a high win rate and a low win rate seem to have high MMRs if they've played a lot of games...Similarly, players with high K/D ratios but also players with low k/d ratios tend to have high MMRs if they've played a lot of games... but my MAIN reason for thinking this is the case is because we already know that this is the system ZOS uses for the "Leaderboards" so we already know that they're tracking it.. and it would make sense for the "leaderboard" metrics (cumulative medal score in all games) to also determine MMR.... the difference between the "Leaderboards" and the MMR system is that the Leaderboards reset each week but the MMR doesn't... we know that players who used to play a ton of games but haven't played one in a month or two will still have really high MMRs. This theory also means that your MMR can't go down.... since you can never "lose" leaderboard points by performing poorly... so if someone does have their MMR go down, this theory will be disproven.

So what happens if there's nobody at your MMR level to fight?
Here's where things get interesting. Let's use the example above of a four man with an MMR of 195... they queue up, but there is no other premade out there with an MMR that high.. so they wait. It appears that the battleground group finder will be more flexible with your MMR the longer you're in queue. For instance, if this premade with MMR of 195 queues up immediately, the system will only look for groups or players with an MMR of between 190-200. Then, after five minutes, if it can't find anyone in that "weight class" it widens the range by looking for matches with an MMR of between 180 and 210. Then after another five minutes, it widens it again, looking for opponents with an MMR of between 170 and 220. Then another five minutes, it widens again for opponents between 160 and 230, etc.... Do I know how often it widens the range? no, but i do strongly suspect it's on either 5 minute or 10 minute intervals.

So if I solo queue, how come I keep fighting premades?
Sounds like you've got a high MMR! The longer you spend queued, the more likely you are to fight "outside" of your weight class (MMR level).

How come when three premades all queue up at the same time, they have to wait 20 minutes to fight each other, even if all have been waiting for twenty minutes?
This is something that drives me insane but it is a distinct phenomenon of the new matchmaking system that didn't exist before. Let's say that two of the premades are full of people playing their BG mains... but one premade has a few alts in it, or maybe some veteran PvPers that just didn't do BGs until now. While all three premades are going to get the "premade bonus" to MMR, the MMR is character based... so the group finder would consider it an uneven match due to the low MMR of the team that's playing alts and new characters. Let's say that the average MMR of team A is 200, team B is 210, and team C is 160. Then let's add the premade bonus of 30 onto that and we get an MMR of 230 for A, 240 for B, and 190 for C... A and B will get matched together and considered "acceptable" after approx five minutes in the queue... but they'll have to stay queued for a while before the group finder will consider team C as eligible to fight in their weight class... so they wait...

How do high MMR solo queuers fit into all this?
Let's use the example in the previous question but add a twist... So:
  • Team A has an MMR of 200(base)+30(premade)=230,
  • Team B has an MMR of 210(base)+30(premade)=240
  • Team C has an MMR of 160(base)+30(premade)=190

But then let's say that there are a few solo queuers with a really high MMR. Let's say that
  • Solo queuer 1 has an MMR of 210(base)+0(solo)=210
  • Solo queuer 2 has an MMR of 210(base)+0(solo)=200
  • Solo queuer 3 has an MMR of 200(base)+0(solo)=200
  • Solo queuer 4 has an MMR of 180(base)+0(solo)=180

So what happens? Team A and B get "matched up" almost immediately because their MMR is so similar... but then there's nobody else in that weight class for them to fight. After 5 minutes, they're eligible to fight teams with an MMR of 220. After 10 minutes they're eligible to fight teams with an MMR of 210, after 15 minutes they're eligible to fight teams with an MMR of 200, and after twenty minutes they're eli...

..hey wait a second?! Queue pop after just 15 minutes! Teams A and B just entered into a match against... a pug group comprised of solo queuers 1, 2, and 3?!? How is this possible? It's because the BG system only needs 3 players on a team for the match to start.

So solo queuer 4 with an MMR of 180 gets added in immediately, right? NOPE! The BG queue finder keeps doing what it's doing. Where were we? Oh yes..

After twenty minutes (or five minutes into the match), the match is eligible to have MMRs of 190 join. Team C was a premade with an MMR of 190... but there are four of them and we can't fit four players into just one slot... So team C is out of luck, and the match maker continues lowering the MMR requirements for eligible players. After another five minutes (ten minutes into the match), MMRs of 180 become eligible, and solo queuer 4 (who has an MMR of 180) gets added onto the 3 man team consisting of solo queuers 1, 2, and 3... who, by the way, have been trying to fight as a pug 3 man against two full premades for the last ten minutes. Super fun for them.

And what happens to Team C, that never got into that match? Well they wait another 5 minutes or so and then fight two full groups of pug Solo queuers with MMR averages of around 130. Because their minimum MMR threshold for suitable opponents has been going down this whole time too, and they started off at 190...

Well, that kind of makes sense.. but why is it a problem?
It's a problem because if you're a high MMR solo queuer, you're almost always going to be the pug in a fight against premades. Solo queueing with a high MMR is, based on the current population trends, almost a guaranteed way to get stuck against premades. Why? Because the lower MMR solo queuers are matching up against each other so fast that their BG queue finder doesn't need to look for players in a higher weight class. They are getting into matches so quickly that the "allowed MMR range" of that match never gets high enough to grab the high MMR solo queuer. But meanwhile, on the other side of the spectrum, the high MMR premades have been waiting for 20 minutes. After a 20 minute wait, the "bonus" to their MMR that they get for being a premade is essentially nullified by the BG queue finder's willingness to allow them to fight in different, lower weight classes. So the high MMR solo queuer, being the closest thing to the time-lowered MMR of the premades who have been waiting, gets gobbled up to fight the premade before that solo queuer can wait long enough to allow their own MMR to get low enough to fight in the medium/low MMR solo queue matches.

And this is really frustrating because it is making BGs miserable for every solo queuer who has played a ton of BGs... In other words, it takes the people who love the BGs the most and makes them wait or gives them the worst matches.

Is there a silver lining?
Yes. High MMR premades tend to fight against High MMR premades when they are in queues together. This is a good thing if there are three High MMR premades all queueing around the same time. And if there are going to be solo players fighting the high MMR premades, it makes sense to take the "best" (let's not discuss the correlation or lack thereof between being High MMR and being good) solo players and put them in the match. It just really sucks to be a solo player who is always getting put in those matches...

@ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom

(Kudos to anyone who loves BGs enough to read this whole thing... it turned out a lot longer than I planned lol)

Nordic Trading Is a free trading guild and we are recruiting.

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Hello everyone ! if your looking for a free trading guild and I mean free , No raffles,auctions,50/50 nothing then Nordic Trading is for you. All I ask is keep your listings as full as you can and also free bank access to all members. * any donations toward Trader are always welcome, never asked for.This is a very laid back non intrusive Guild focusing on playing the game and selling items in our Trader. NO HIGH PRESSURE !

We also have a Guild House/Hall I purchased for the members to make it our place to chill .Mournoth Keep in Bangkorai , It has all the crafting stations , dye station and a DPS dummy. If there are things you would like to add to hall then mail them to me to place inside. Also all members feel free to redecorate, move items etc in Hall. Will eventually get Banker and Merchant for hall.

I focus mainly on the Trading aspect of the guild , while many members do run trials,quests,dungeons. I have created custom ranks for any individuals who would like to run those aspects of the guild. We are over 470 members strong and can make room for many more.

We also have a community page NORDIC TRADING join up and use it to communicate and schedule things with fellow members.

READ GUILD MOTD (message of the day ) to keep up with current events and guild Ranks .

Thank You for checking us out.

@zos but sloads is fun and permablockers and shield stackers are not fun!

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  1. sloads is fun in pve and pvp
  2. permablockers and shield stacking sorcs are not fun--they name call others and only are good when they pick some slow zergling off when they get separated.
  3. caving to the pressure of the above will just lead to a game where people will move on after getting bored of the above and then you'll have a game where noone dies.
  4. #makesloadsgreatagain

THE LITTLE SHOP OF HORRORS TRADING GUILD (Trials, pledges and dailies too) 350+ members and growing!

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Hi there! Our guild has a good trading spot each week (mourhold, wayrest, rawlkah ect) plus there's plenty of active members too! Daggerfall based though all alliances are welcome! Some of our members run trials and pledges and most will assist if you ask. If you need an invite please leave a response or send a xbox message to either psychopathion or where my t.
Thanks for your consideration, we'll see you in game!

Bye Bye Stamina DDs

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Welcome Elder Staves online.

I will never get why they keep nerfing stamina and buffing magicka, the new 2 set piece stave thing is a massive buff to Magika characters they can now use 2 full sets and a monster set.

What do stamina get? A nerf to penetration by killing NMG and SF for no reason at all. Nerfing blade cloak for some reason and the new trials heavily favor ranged dps.

Apparently Relequen set is the only saving grace for Stamina DDs now and you actually need to defeat Vet Cloudrest to get the perfect version quite a few times and you can't even be allowed in groups cause you will suck hard there

Already Magika did more dps than stamina, but lets say stamina had higher numbers are one point ,so what if stamina do more damage? they do their damage while directly on the boss a large part of the fights in trials they need to move away and their dps drop massively. Apparently ZOS compares only damage numbers on stationary targets.


Now imagine if you are a Stamplar or Stamden now the 2 already worst dps in the game :D I feel sorry for the poor souls who leveled and grinded skill trees and skyshards and all that with them. I guess they can still do the non dlc dungeons? :D

best play another game for a while till ZOS comes back to their senses



Non-Combat pets you would like to see

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Straight forward... What pets would you like to see in the future?

I've always wanted them to add a pug into the game. I need me a pug companion!

Your Dream Set

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This is fun, I'm sure something similar to this has been posted before, but what would you dream or ideal set be in ESO or a set you hope they introduce. For me it's this...

Mephala's Gift (Medium Armor)

(2 items) Adds 1096 Max Stamina

(3 items) Adds 1487 Physical Penetration

(4 items) Adds 129 Weapon Damage

(5 items) Adds 400 Weapon Damage to your Poison Damage abilities.

Main Thread for Long Loading Screens

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Hello everyone,

We’re creating this thread so there’s a central place to have discussions and provide updates on the long loading screens that many of you have been experiencing. We know this issue is extremely frustrating, and for some, is preventing you from playing all together. We’re doing everything we can to get this fixed as quickly as possible, and have made it a top priority for our engineers. Our QA team has been testing various scenarios so we can collect as much data as possible, including hopping in and out of PvE zones, dungeons, Trials, Cyrodiil, and Battlegrounds, all with varying amounts of players (we’re utilizing bots for situations requiring higher numbers). We’ve also been able to pin down a solid reproducible case for us to investigate that our own Game Director Matt Firor was encountering.

As of now, our only update is that our engineers and programmers are still working to pin point exactly what’s causing this. Until we know, we won’t be able to put in a fix. As for what you can do to help…
  • Let us know which system and megaserver you’re on if you’re currently having this issue.
    • If you’re on PS4, please specify if you’re on a regular PS4 or PS4 Pro.
    • If on Xbox, please specify if you’re using an Xbox One, Xbox One S, or Xbox One X.
    • If you’re a PC player, let us know what sort of processor you’re running.
  • Is there any specific area or zone you consistently see a long loading screen?
  • What are you doing when you experience a long loading screen?
    • I.e.: Using a wayshrine, resurrecting, looting, etc.
  • Are you utilizing any sort of SSD?
  • If you play on Xbox, is the game installed on the internal hard drive or an external hard drive?
  • If you’re on PS4, are you using the first party hard drive or a replacement?
Thanks for your patience on this, everyone. To reiterate, our priority right now is fixing this issue as soon as we can. We’ll provide updates in this thread as we receive them.

Are 'Ball-Groups' even logical ?

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This needs putting out there. I don't ever see them doing anything productive or fun and a solo gets better AP gain. I think they just do it for attention...

How many times you read... "**(random generic ball-group) at *** (random generic keep)" ?

Its like some players get kicks out of knowing which ball-group is which and that people will think they are cool for mention them (people use nameplates too, not me but ball group = easy AP to a solo so I remember some @names). Don't big-up these ball zergs, they are totally useless and are just trolling newbies or AD (AD are almost all newbies in Vivkek(EU) coz of morning caps). They feed off of undeserved hype.

So I guess the point is, what is the point of these portable Rugby scrums that just hold onto each others crotches and throw the ball backwards if they ever get it? Doesn't seem very progressive for 'wannabe' end-gamers and takes no skill what-so-ever.

I don't think they are logical, Royals were a very effective 12 man raid that equalled 20 man ZS but we were not ball, just had an inventive leader. Black Swords seem to be similar but never ran with them. AD and EP do not have this stuff.

As a PuG lead we can contain ZS, UF, DE, NL, Big Boss, Saras or anyone with 1/5 numbers because they are all so predictable and DC don't like to play like we were 7 year olds chasing a football so we know how to AvAvA with least pop.

Like a lot of things in life its like genitalia. Its not how big your zergs or balls are... Its what you do with them that counts.... ;)

*note..... I don't hate ball-groups I just feel sorry for them.




Four player´s are searching a progressive trials guild (endcontent)

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Hello everyone, we four: 1 Healer and 3 Mag NB's (one Player also have a tank) are searching for a progressive trials guild.

All of us are from Xbox and changed to PC 3-4 months ago. On Xbox we successfully raided most of the time (we all play together since 1-1,5 years) till we had a few problems like: not enough members, unreliable players, players who have reached their limit long time ago and no-one who could replace them.

Our experience:
- vHRC + HM
- vAA + HM
- vSO + HM
- vHOF + HM
- vMol + HM
- vAS +1 (everyone, one Player also cleared +2)
- vCR +2 (fire and ice)
Except from vAS and vCR we ran all raids on score. Of course the scores are not equal with PC scores.

We are 2 Players with max CP, one with 733 and one with about 700 CP.

All our chars are meta equiped. All important monster sets with right traits are available.

Our healer has nearly all important sets (IA, Jorvulds, perfect Olorime, Worm, Sanctuary). For Mending there are some pieces missing.

Our tank owns: Ebon, Dragon, Torugs, PA, Plaguedoc and Alkosh (one shield and staff are missing)

Of course we know how difficult it is to find a new raid team with 4 people, but we were also ok if we would split in two teams.

About us:
- raid experience in all positions
- multiclass exp (only magicka at the moment, but we played all classes successful on Xbox, we sat our priority on magicka while grinding, cause of the actual meta)
- endurance and patience while progressing
- motivation to always get better (standing still is boring)
- we are always on time and reliable
- we want to be successful

What we are searching for:
- A team that runs regularly and where the runs occur (2-3x per week)
- A team which exist longer than 2-3 months and has consolidated
- People who don't only want to clear a trial
- A reasonable trial organisation (and not spontaneous) we all have RL and a Job, and we don't want to neglect them, so we need a good organisation.
- A team that also have some backups, so that the raid wouldn't be cancelled if 1-2 people are missing
- A team which is nearly on the same lvl of experience as us

What we don't search for:
- beginner guilds
- newly founded teams or guilds
- teams that are well below our level of experience

In my opinion I've said all you need to know about us. If I forget something or you still have some questions, you can write in this post below or contact me in-game: @J0NC

As our experience exists on boths platforms, we are able to show them if it is necessary (screenshots etc)
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